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[dxut] switch dxut building static lib
dxut is by building static library by default, my previous PR forcing dxut building dynamic by creating a huge patch (basically add dllimport/dllexport everywhere). This PR droped the huge patch and switch building static library (which is the upstream default behavior). related issue: https://github.com/Microsoft/DXUT/issues/8
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266703eab8
@ -1,3 +1,3 @@
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Source: dxut
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Version: 11.14
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Version: 11.14-1
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Description: A "GLUT"-like framework for Direct3D 11.x Win32 desktop applications
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@ -1,834 +0,0 @@
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diff --git a/Core/DDSTextureLoader.h b/Core/DDSTextureLoader.h
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index 122df9f..8af6c62 100644
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--- a/Core/DDSTextureLoader.h
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+++ b/Core/DDSTextureLoader.h
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@@ -23,6 +23,11 @@
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#include <d3d11_1.h>
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#include <stdint.h>
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+#ifdef DXUT_EXPORT
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+ #define DXUT_API __declspec(dllexport)
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+#else
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+ #define DXUT_API __declspec(dllimport)
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+#endif
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namespace DirectX
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{
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@@ -34,9 +39,9 @@ namespace DirectX
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DDS_ALPHA_MODE_OPAQUE = 3,
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DDS_ALPHA_MODE_CUSTOM = 4,
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};
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-
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+
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// Standard version
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- HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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+ HRESULT DXUT_API CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_Outptr_opt_ ID3D11Resource** texture,
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@@ -45,7 +50,7 @@ namespace DirectX
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
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);
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- HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
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+ HRESULT DXUT_API CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_Outptr_opt_ ID3D11Resource** texture,
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_Outptr_opt_ ID3D11ShaderResourceView** textureView,
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@@ -54,7 +59,7 @@ namespace DirectX
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);
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// Standard version with optional auto-gen mipmap support
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- HRESULT CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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+ HRESULT DXUT_API CreateDDSTextureFromMemory( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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@@ -64,7 +69,7 @@ namespace DirectX
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
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);
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- HRESULT CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
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+ HRESULT DXUT_API CreateDDSTextureFromFile( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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_Outptr_opt_ ID3D11Resource** texture,
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@@ -74,7 +79,7 @@ namespace DirectX
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);
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// Extended version
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- HRESULT CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
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+ HRESULT DXUT_API CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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_In_ size_t maxsize,
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@@ -88,7 +93,7 @@ namespace DirectX
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
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);
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- HRESULT CreateDDSTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
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+ HRESULT DXUT_API CreateDDSTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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_In_ D3D11_USAGE usage,
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@@ -102,7 +107,7 @@ namespace DirectX
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);
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// Extended version with optional auto-gen mipmap support
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- HRESULT CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
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+ HRESULT DXUT_API CreateDDSTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_reads_bytes_(ddsDataSize) const uint8_t* ddsData,
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_In_ size_t ddsDataSize,
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@@ -117,7 +122,7 @@ namespace DirectX
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_Out_opt_ DDS_ALPHA_MODE* alphaMode = nullptr
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);
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- HRESULT CreateDDSTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
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+ HRESULT DXUT_API CreateDDSTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
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_In_opt_ ID3D11DeviceContext* d3dContext,
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_In_z_ const wchar_t* szFileName,
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_In_ size_t maxsize,
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diff --git a/Core/DXUT.h b/Core/DXUT.h
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index fc6247e..a0e06fa 100644
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--- a/Core/DXUT.h
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+++ b/Core/DXUT.h
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@@ -12,6 +12,12 @@
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//--------------------------------------------------------------------------------------
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#pragma once
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+#ifdef DXUT_EXPORT
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+ #define DXUT_API __declspec(dllexport)
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+#else
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+ #define DXUT_API __declspec(dllimport)
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+#endif
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+
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#ifndef UNICODE
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#error "DXUT requires a Unicode build."
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#endif
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@@ -207,68 +213,68 @@ typedef void (CALLBACK *LPDXUTCALLBACKD3D11SWAPCHAINRELEASING)( _In_opt_ void
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typedef void (CALLBACK *LPDXUTCALLBACKD3D11DEVICEDESTROYED)( _In_opt_ void* pUserContext );
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// General callbacks
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-void WINAPI DXUTSetCallbackFrameMove( _In_ LPDXUTCALLBACKFRAMEMOVE pCallback, _In_opt_ void* pUserContext = nullptr );
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-void WINAPI DXUTSetCallbackKeyboard( _In_ LPDXUTCALLBACKKEYBOARD pCallback, _In_opt_ void* pUserContext = nullptr );
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-void WINAPI DXUTSetCallbackMouse( _In_ LPDXUTCALLBACKMOUSE pCallback, bool bIncludeMouseMove = false, _In_opt_ void* pUserContext = nullptr );
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-void WINAPI DXUTSetCallbackMsgProc( _In_ LPDXUTCALLBACKMSGPROC pCallback, _In_opt_ void* pUserContext = nullptr );
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-void WINAPI DXUTSetCallbackDeviceChanging( _In_ LPDXUTCALLBACKMODIFYDEVICESETTINGS pCallback, _In_opt_ void* pUserContext = nullptr );
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-void WINAPI DXUTSetCallbackDeviceRemoved( _In_ LPDXUTCALLBACKDEVICEREMOVED pCallback, _In_opt_ void* pUserContext = nullptr );
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+void DXUT_API WINAPI DXUTSetCallbackFrameMove( _In_ LPDXUTCALLBACKFRAMEMOVE pCallback, _In_opt_ void* pUserContext = nullptr );
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+void DXUT_API WINAPI DXUTSetCallbackKeyboard( _In_ LPDXUTCALLBACKKEYBOARD pCallback, _In_opt_ void* pUserContext = nullptr );
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+void DXUT_API WINAPI DXUTSetCallbackMouse( _In_ LPDXUTCALLBACKMOUSE pCallback, bool bIncludeMouseMove = false, _In_opt_ void* pUserContext = nullptr );
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+void DXUT_API WINAPI DXUTSetCallbackMsgProc( _In_ LPDXUTCALLBACKMSGPROC pCallback, _In_opt_ void* pUserContext = nullptr );
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+void DXUT_API WINAPI DXUTSetCallbackDeviceChanging( _In_ LPDXUTCALLBACKMODIFYDEVICESETTINGS pCallback, _In_opt_ void* pUserContext = nullptr );
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+void DXUT_API WINAPI DXUTSetCallbackDeviceRemoved( _In_ LPDXUTCALLBACKDEVICEREMOVED pCallback, _In_opt_ void* pUserContext = nullptr );
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// Direct3D 11 callbacks
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-void WINAPI DXUTSetCallbackD3D11DeviceAcceptable( _In_ LPDXUTCALLBACKISD3D11DEVICEACCEPTABLE pCallback, _In_opt_ void* pUserContext = nullptr );
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-void WINAPI DXUTSetCallbackD3D11DeviceCreated( _In_ LPDXUTCALLBACKD3D11DEVICECREATED pCallback, _In_opt_ void* pUserContext = nullptr );
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-void WINAPI DXUTSetCallbackD3D11SwapChainResized( _In_ LPDXUTCALLBACKD3D11SWAPCHAINRESIZED pCallback, _In_opt_ void* pUserContext = nullptr );
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-void WINAPI DXUTSetCallbackD3D11FrameRender( _In_ LPDXUTCALLBACKD3D11FRAMERENDER pCallback, _In_opt_ void* pUserContext = nullptr );
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-void WINAPI DXUTSetCallbackD3D11SwapChainReleasing( _In_ LPDXUTCALLBACKD3D11SWAPCHAINRELEASING pCallback, _In_opt_ void* pUserContext = nullptr );
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-void WINAPI DXUTSetCallbackD3D11DeviceDestroyed( _In_ LPDXUTCALLBACKD3D11DEVICEDESTROYED pCallback, _In_opt_ void* pUserContext = nullptr );
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+void DXUT_API WINAPI DXUTSetCallbackD3D11DeviceAcceptable( _In_ LPDXUTCALLBACKISD3D11DEVICEACCEPTABLE pCallback, _In_opt_ void* pUserContext = nullptr );
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+void DXUT_API WINAPI DXUTSetCallbackD3D11DeviceCreated( _In_ LPDXUTCALLBACKD3D11DEVICECREATED pCallback, _In_opt_ void* pUserContext = nullptr );
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+void DXUT_API WINAPI DXUTSetCallbackD3D11SwapChainResized( _In_ LPDXUTCALLBACKD3D11SWAPCHAINRESIZED pCallback, _In_opt_ void* pUserContext = nullptr );
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+void DXUT_API WINAPI DXUTSetCallbackD3D11FrameRender( _In_ LPDXUTCALLBACKD3D11FRAMERENDER pCallback, _In_opt_ void* pUserContext = nullptr );
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+void DXUT_API WINAPI DXUTSetCallbackD3D11SwapChainReleasing( _In_ LPDXUTCALLBACKD3D11SWAPCHAINRELEASING pCallback, _In_opt_ void* pUserContext = nullptr );
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+void DXUT_API WINAPI DXUTSetCallbackD3D11DeviceDestroyed( _In_ LPDXUTCALLBACKD3D11DEVICEDESTROYED pCallback, _In_opt_ void* pUserContext = nullptr );
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//--------------------------------------------------------------------------------------
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// Initialization
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//--------------------------------------------------------------------------------------
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-HRESULT WINAPI DXUTInit( _In_ bool bParseCommandLine = true,
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+HRESULT DXUT_API WINAPI DXUTInit( _In_ bool bParseCommandLine = true,
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_In_ bool bShowMsgBoxOnError = true,
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_In_opt_ WCHAR* strExtraCommandLineParams = nullptr,
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_In_ bool bThreadSafeDXUT = false );
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// Choose either DXUTCreateWindow or DXUTSetWindow. If using DXUTSetWindow, consider using DXUTStaticWndProc
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-HRESULT WINAPI DXUTCreateWindow( _In_z_ const WCHAR* strWindowTitle = L"Direct3D Window",
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+HRESULT DXUT_API WINAPI DXUTCreateWindow( _In_z_ const WCHAR* strWindowTitle = L"Direct3D Window",
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_In_opt_ HINSTANCE hInstance = nullptr, _In_opt_ HICON hIcon = nullptr, _In_opt_ HMENU hMenu = nullptr,
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_In_ int x = CW_USEDEFAULT, _In_ int y = CW_USEDEFAULT );
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-HRESULT WINAPI DXUTSetWindow( _In_ HWND hWndFocus, _In_ HWND hWndDeviceFullScreen, _In_ HWND hWndDeviceWindowed, _In_ bool bHandleMessages = true );
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-LRESULT CALLBACK DXUTStaticWndProc( _In_ HWND hWnd, _In_ UINT uMsg, _In_ WPARAM wParam, _In_ LPARAM lParam );
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+HRESULT DXUT_API WINAPI DXUTSetWindow( _In_ HWND hWndFocus, _In_ HWND hWndDeviceFullScreen, _In_ HWND hWndDeviceWindowed, _In_ bool bHandleMessages = true );
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+LRESULT DXUT_API CALLBACK DXUTStaticWndProc( _In_ HWND hWnd, _In_ UINT uMsg, _In_ WPARAM wParam, _In_ LPARAM lParam );
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// Choose either DXUTCreateDevice or DXUTCreateD3DDeviceFromSettings
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-HRESULT WINAPI DXUTCreateDevice(_In_ D3D_FEATURE_LEVEL reqFL, _In_ bool bWindowed= true, _In_ int nSuggestedWidth =0,_In_ int nSuggestedHeight =0 );
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-HRESULT WINAPI DXUTCreateDeviceFromSettings( _In_ DXUTDeviceSettings* pDeviceSettings, _In_ bool bClipWindowToSingleAdapter = true );
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+HRESULT DXUT_API WINAPI DXUTCreateDevice(_In_ D3D_FEATURE_LEVEL reqFL, _In_ bool bWindowed= true, _In_ int nSuggestedWidth =0,_In_ int nSuggestedHeight =0 );
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+HRESULT DXUT_API WINAPI DXUTCreateDeviceFromSettings( _In_ DXUTDeviceSettings* pDeviceSettings, _In_ bool bClipWindowToSingleAdapter = true );
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// Choose either DXUTMainLoop or implement your own main loop
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-HRESULT WINAPI DXUTMainLoop( _In_opt_ HACCEL hAccel = nullptr );
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+HRESULT DXUT_API WINAPI DXUTMainLoop( _In_opt_ HACCEL hAccel = nullptr );
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// If not using DXUTMainLoop consider using DXUTRender3DEnvironment
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-void WINAPI DXUTRender3DEnvironment();
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+void DXUT_API WINAPI DXUTRender3DEnvironment();
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//--------------------------------------------------------------------------------------
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// Common Tasks
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//--------------------------------------------------------------------------------------
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-HRESULT WINAPI DXUTToggleFullScreen();
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-HRESULT WINAPI DXUTToggleREF();
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-HRESULT WINAPI DXUTToggleWARP();
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-void WINAPI DXUTPause( _In_ bool bPauseTime, _In_ bool bPauseRendering );
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-void WINAPI DXUTSetConstantFrameTime( _In_ bool bConstantFrameTime, _In_ float fTimePerFrame = 0.0333f );
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-void WINAPI DXUTSetCursorSettings( _In_ bool bShowCursorWhenFullScreen = false, _In_ bool bClipCursorWhenFullScreen = false );
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-void WINAPI DXUTSetHotkeyHandling( _In_ bool bAltEnterToToggleFullscreen = true, _In_ bool bEscapeToQuit = true, _In_ bool bPauseToToggleTimePause = true );
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-void WINAPI DXUTSetMultimonSettings( _In_ bool bAutoChangeAdapter = true );
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-void WINAPI DXUTSetShortcutKeySettings( _In_ bool bAllowWhenFullscreen = false, _In_ bool bAllowWhenWindowed = true ); // Controls the Windows key, and accessibility shortcut keys
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-void WINAPI DXUTSetWindowSettings( _In_ bool bCallDefWindowProc = true );
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-HRESULT WINAPI DXUTSetTimer( _In_ LPDXUTCALLBACKTIMER pCallbackTimer, _In_ float fTimeoutInSecs = 1.0f, _Out_opt_ UINT* pnIDEvent = nullptr, _In_opt_ void* pCallbackUserContext = nullptr );
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-HRESULT WINAPI DXUTKillTimer( _In_ UINT nIDEvent );
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-void WINAPI DXUTResetFrameworkState();
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-void WINAPI DXUTShutdown( _In_ int nExitCode = 0 );
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-void WINAPI DXUTSetIsInGammaCorrectMode( _In_ bool bGammaCorrect );
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-bool WINAPI DXUTGetMSAASwapChainCreated();
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+HRESULT DXUT_API WINAPI DXUTToggleFullScreen();
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+HRESULT DXUT_API WINAPI DXUTToggleREF();
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+HRESULT DXUT_API WINAPI DXUTToggleWARP();
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+void DXUT_API WINAPI DXUTPause( _In_ bool bPauseTime, _In_ bool bPauseRendering );
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+void DXUT_API WINAPI DXUTSetConstantFrameTime( _In_ bool bConstantFrameTime, _In_ float fTimePerFrame = 0.0333f );
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+void DXUT_API WINAPI DXUTSetCursorSettings( _In_ bool bShowCursorWhenFullScreen = false, _In_ bool bClipCursorWhenFullScreen = false );
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+void DXUT_API WINAPI DXUTSetHotkeyHandling( _In_ bool bAltEnterToToggleFullscreen = true, _In_ bool bEscapeToQuit = true, _In_ bool bPauseToToggleTimePause = true );
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+void DXUT_API WINAPI DXUTSetMultimonSettings( _In_ bool bAutoChangeAdapter = true );
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+void DXUT_API WINAPI DXUTSetShortcutKeySettings( _In_ bool bAllowWhenFullscreen = false, _In_ bool bAllowWhenWindowed = true ); // Controls the Windows key, and accessibility shortcut keys
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+void DXUT_API WINAPI DXUTSetWindowSettings( _In_ bool bCallDefWindowProc = true );
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+HRESULT DXUT_API WINAPI DXUTSetTimer( _In_ LPDXUTCALLBACKTIMER pCallbackTimer, _In_ float fTimeoutInSecs = 1.0f, _Out_opt_ UINT* pnIDEvent = nullptr, _In_opt_ void* pCallbackUserContext = nullptr );
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+HRESULT DXUT_API WINAPI DXUTKillTimer( _In_ UINT nIDEvent );
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+void DXUT_API WINAPI DXUTResetFrameworkState();
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+void DXUT_API WINAPI DXUTShutdown( _In_ int nExitCode = 0 );
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+void DXUT_API WINAPI DXUTSetIsInGammaCorrectMode( _In_ bool bGammaCorrect );
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+bool DXUT_API WINAPI DXUTGetMSAASwapChainCreated();
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//--------------------------------------------------------------------------------------
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@@ -276,63 +282,63 @@ bool WINAPI DXUTGetMSAASwapChainCreated();
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//--------------------------------------------------------------------------------------
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// Direct3D 11.x (These do not addref unlike typical Get* APIs)
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-IDXGIFactory1* WINAPI DXUTGetDXGIFactory();
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-IDXGISwapChain* WINAPI DXUTGetDXGISwapChain();
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-const DXGI_SURFACE_DESC* WINAPI DXUTGetDXGIBackBufferSurfaceDesc();
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-HRESULT WINAPI DXUTSetupD3D11Views( _In_ ID3D11DeviceContext* pd3dDeviceContext ); // Supports immediate or deferred context
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-D3D_FEATURE_LEVEL WINAPI DXUTGetD3D11DeviceFeatureLevel(); // Returns the D3D11 devices current feature level
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-ID3D11RenderTargetView* WINAPI DXUTGetD3D11RenderTargetView();
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-ID3D11DepthStencilView* WINAPI DXUTGetD3D11DepthStencilView();
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+DXUT_API IDXGIFactory1* WINAPI DXUTGetDXGIFactory();
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+DXUT_API IDXGISwapChain* WINAPI DXUTGetDXGISwapChain();
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+DXUT_API const DXGI_SURFACE_DESC* WINAPI DXUTGetDXGIBackBufferSurfaceDesc();
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+DXUT_API HRESULT WINAPI DXUTSetupD3D11Views(_In_ ID3D11DeviceContext* pd3dDeviceContext); // Supports immediate or deferred context
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+DXUT_API D3D_FEATURE_LEVEL WINAPI DXUTGetD3D11DeviceFeatureLevel(); // Returns the D3D11 devices current feature level
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+DXUT_API ID3D11RenderTargetView* WINAPI DXUTGetD3D11RenderTargetView();
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+DXUT_API ID3D11DepthStencilView* WINAPI DXUTGetD3D11DepthStencilView();
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-ID3D11Device* WINAPI DXUTGetD3D11Device();
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-ID3D11DeviceContext* WINAPI DXUTGetD3D11DeviceContext();
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+DXUT_API ID3D11Device* WINAPI DXUTGetD3D11Device();
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+DXUT_API ID3D11DeviceContext* WINAPI DXUTGetD3D11DeviceContext();
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-ID3D11Device1* WINAPI DXUTGetD3D11Device1();
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-ID3D11DeviceContext1* WINAPI DXUTGetD3D11DeviceContext1();
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+DXUT_API ID3D11Device1* WINAPI DXUTGetD3D11Device1();
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+DXUT_API ID3D11DeviceContext1* WINAPI DXUTGetD3D11DeviceContext1();
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#ifdef USE_DIRECT3D11_2
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-ID3D11Device2* WINAPI DXUTGetD3D11Device2();
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-ID3D11DeviceContext2* WINAPI DXUTGetD3D11DeviceContext2();
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+DXUT_API ID3D11Device2* WINAPI DXUTGetD3D11Device2();
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+DXUT_API ID3D11DeviceContext2* WINAPI DXUTGetD3D11DeviceContext2();
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#endif
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#ifdef USE_DIRECT3D11_3
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-ID3D11Device3* WINAPI DXUTGetD3D11Device3();
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-ID3D11DeviceContext3* WINAPI DXUTGetD3D11DeviceContext3();
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+DXUT_API ID3D11Device3* WINAPI DXUTGetD3D11Device3();
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+DXUT_API ID3D11DeviceContext3* WINAPI DXUTGetD3D11DeviceContext3();
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#endif
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// General
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-DXUTDeviceSettings WINAPI DXUTGetDeviceSettings();
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-HINSTANCE WINAPI DXUTGetHINSTANCE();
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-HWND WINAPI DXUTGetHWND();
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-HWND WINAPI DXUTGetHWNDFocus();
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-HWND WINAPI DXUTGetHWNDDeviceFullScreen();
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-HWND WINAPI DXUTGetHWNDDeviceWindowed();
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-RECT WINAPI DXUTGetWindowClientRect();
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-LONG WINAPI DXUTGetWindowWidth();
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-LONG WINAPI DXUTGetWindowHeight();
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-RECT WINAPI DXUTGetWindowClientRectAtModeChange(); // Useful for returning to windowed mode with the same resolution as before toggle to full screen mode
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-RECT WINAPI DXUTGetFullsceenClientRectAtModeChange(); // Useful for returning to full screen mode with the same resolution as before toggle to windowed mode
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-double WINAPI DXUTGetTime();
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-float WINAPI DXUTGetElapsedTime();
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-bool WINAPI DXUTIsWindowed();
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-bool WINAPI DXUTIsInGammaCorrectMode();
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-float WINAPI DXUTGetFPS();
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-LPCWSTR WINAPI DXUTGetWindowTitle();
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-LPCWSTR WINAPI DXUTGetFrameStats( _In_ bool bIncludeFPS = false );
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-LPCWSTR WINAPI DXUTGetDeviceStats();
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-
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-bool WINAPI DXUTIsVsyncEnabled();
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-bool WINAPI DXUTIsRenderingPaused();
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-bool WINAPI DXUTIsTimePaused();
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-bool WINAPI DXUTIsActive();
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-int WINAPI DXUTGetExitCode();
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-bool WINAPI DXUTGetShowMsgBoxOnError();
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||||
-bool WINAPI DXUTGetAutomation(); // Returns true if -automation parameter is used to launch the app
|
||||
-bool WINAPI DXUTIsKeyDown( _In_ BYTE vKey ); // Pass a virtual-key code, ex. VK_F1, 'A', VK_RETURN, VK_LSHIFT, etc
|
||||
-bool WINAPI DXUTWasKeyPressed( _In_ BYTE vKey ); // Like DXUTIsKeyDown() but return true only if the key was just pressed
|
||||
-bool WINAPI DXUTIsMouseButtonDown( _In_ BYTE vButton ); // Pass a virtual-key code: VK_LBUTTON, VK_RBUTTON, VK_MBUTTON, VK_XBUTTON1, VK_XBUTTON2
|
||||
-HRESULT WINAPI DXUTCreateState(); // Optional method to create DXUT's memory. If its not called by the application it will be automatically called when needed
|
||||
-void WINAPI DXUTDestroyState(); // Optional method to destroy DXUT's memory. If its not called by the application it will be automatically called after the application exits WinMain
|
||||
+DXUTDeviceSettings DXUT_API WINAPI DXUTGetDeviceSettings();
|
||||
+HINSTANCE DXUT_API WINAPI DXUTGetHINSTANCE();
|
||||
+HWND DXUT_API WINAPI DXUTGetHWND();
|
||||
+HWND DXUT_API WINAPI DXUTGetHWNDFocus();
|
||||
+HWND DXUT_API WINAPI DXUTGetHWNDDeviceFullScreen();
|
||||
+HWND DXUT_API WINAPI DXUTGetHWNDDeviceWindowed();
|
||||
+RECT DXUT_API WINAPI DXUTGetWindowClientRect();
|
||||
+LONG DXUT_API WINAPI DXUTGetWindowWidth();
|
||||
+LONG DXUT_API WINAPI DXUTGetWindowHeight();
|
||||
+RECT DXUT_API WINAPI DXUTGetWindowClientRectAtModeChange(); // Useful for returning to windowed mode with the same resolution as before toggle to full screen mode
|
||||
+RECT DXUT_API WINAPI DXUTGetFullsceenClientRectAtModeChange(); // Useful for returning to full screen mode with the same resolution as before toggle to windowed mode
|
||||
+double DXUT_API WINAPI DXUTGetTime();
|
||||
+float DXUT_API WINAPI DXUTGetElapsedTime();
|
||||
+bool DXUT_API WINAPI DXUTIsWindowed();
|
||||
+bool DXUT_API WINAPI DXUTIsInGammaCorrectMode();
|
||||
+float DXUT_API WINAPI DXUTGetFPS();
|
||||
+LPCWSTR DXUT_API WINAPI DXUTGetWindowTitle();
|
||||
+LPCWSTR DXUT_API WINAPI DXUTGetFrameStats( _In_ bool bIncludeFPS = false );
|
||||
+LPCWSTR DXUT_API WINAPI DXUTGetDeviceStats();
|
||||
+
|
||||
+bool DXUT_API WINAPI DXUTIsVsyncEnabled();
|
||||
+bool DXUT_API WINAPI DXUTIsRenderingPaused();
|
||||
+bool DXUT_API WINAPI DXUTIsTimePaused();
|
||||
+bool DXUT_API WINAPI DXUTIsActive();
|
||||
+int DXUT_API WINAPI DXUTGetExitCode();
|
||||
+bool DXUT_API WINAPI DXUTGetShowMsgBoxOnError();
|
||||
+bool DXUT_API WINAPI DXUTGetAutomation(); // Returns true if -automation parameter is used to launch the app
|
||||
+bool DXUT_API WINAPI DXUTIsKeyDown( _In_ BYTE vKey ); // Pass a virtual-key code, ex. VK_F1, 'A', VK_RETURN, VK_LSHIFT, etc
|
||||
+bool DXUT_API WINAPI DXUTWasKeyPressed( _In_ BYTE vKey ); // Like DXUTIsKeyDown() but return true only if the key was just pressed
|
||||
+bool DXUT_API WINAPI DXUTIsMouseButtonDown( _In_ BYTE vButton ); // Pass a virtual-key code: VK_LBUTTON, VK_RBUTTON, VK_MBUTTON, VK_XBUTTON1, VK_XBUTTON2
|
||||
+HRESULT DXUT_API WINAPI DXUTCreateState(); // Optional method to create DXUT's memory. If its not called by the application it will be automatically called when needed
|
||||
+void DXUT_API WINAPI DXUTDestroyState(); // Optional method to destroy DXUT's memory. If its not called by the application it will be automatically called after the application exits WinMain
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// DXUT core layer includes
|
||||
diff --git a/Core/DXUTDevice11.h b/Core/DXUTDevice11.h
|
||||
index 1e38a63..e607463 100644
|
||||
--- a/Core/DXUTDevice11.h
|
||||
+++ b/Core/DXUTDevice11.h
|
||||
@@ -14,12 +14,14 @@
|
||||
//--------------------------------------------------------------------------------------
|
||||
#pragma once
|
||||
|
||||
-void DXUTApplyDefaultDeviceSettings(DXUTDeviceSettings *modifySettings);
|
||||
+#pragma warning(disable: 4251)
|
||||
+
|
||||
+DXUT_API void DXUTApplyDefaultDeviceSettings(DXUTDeviceSettings *modifySettings);
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Functions to get bit depth from formats
|
||||
//--------------------------------------------------------------------------------------
|
||||
-HRESULT WINAPI DXUTGetD3D11AdapterDisplayMode( _In_ UINT AdapterOrdinal, _In_ UINT Output, _Out_ DXGI_MODE_DESC* pModeDesc );
|
||||
+DXUT_API HRESULT WINAPI DXUTGetD3D11AdapterDisplayMode( _In_ UINT AdapterOrdinal, _In_ UINT Output, _Out_ DXGI_MODE_DESC* pModeDesc );
|
||||
|
||||
|
||||
|
||||
@@ -28,7 +30,7 @@ HRESULT WINAPI DXUTGetD3D11AdapterDisplayMode( _In_ UINT AdapterOrdinal, _In_ UI
|
||||
// Optional memory create/destory functions. If not call, these will be called automatically
|
||||
//--------------------------------------------------------------------------------------
|
||||
HRESULT WINAPI DXUTCreateD3D11Enumeration();
|
||||
-void WINAPI DXUTDestroyD3D11Enumeration();
|
||||
+DXUT_API void WINAPI DXUTDestroyD3D11Enumeration();
|
||||
|
||||
|
||||
|
||||
@@ -46,7 +48,7 @@ struct CD3D11EnumDeviceSettingsCombo;
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Enumerates available Direct3D11 adapters, devices, modes, etc.
|
||||
//--------------------------------------------------------------------------------------
|
||||
-class CD3D11Enumeration
|
||||
+class DXUT_API CD3D11Enumeration
|
||||
{
|
||||
public:
|
||||
// These should be called before Enumerate().
|
||||
@@ -106,7 +108,7 @@ private:
|
||||
void ClearAdapterInfoList();
|
||||
};
|
||||
|
||||
-CD3D11Enumeration* WINAPI DXUTGetD3D11Enumeration(_In_ bool bForceEnumerate = false, _In_ bool EnumerateAllAdapterFormats = true, _In_ D3D_FEATURE_LEVEL forceFL = ((D3D_FEATURE_LEVEL )0) );
|
||||
+DXUT_API CD3D11Enumeration* WINAPI DXUTGetD3D11Enumeration(_In_ bool bForceEnumerate = false, _In_ bool EnumerateAllAdapterFormats = true, _In_ D3D_FEATURE_LEVEL forceFL = ((D3D_FEATURE_LEVEL )0) );
|
||||
|
||||
|
||||
#define DXGI_MAX_DEVICE_IDENTIFIER_STRING 128
|
||||
@@ -115,7 +117,7 @@ CD3D11Enumeration* WINAPI DXUTGetD3D11Enumeration(_In_ bool bForceEnumerate = fa
|
||||
// A class describing an adapter which contains a unique adapter ordinal
|
||||
// that is installed on the system
|
||||
//--------------------------------------------------------------------------------------
|
||||
-class CD3D11EnumAdapterInfo
|
||||
+class DXUT_API CD3D11EnumAdapterInfo
|
||||
{
|
||||
const CD3D11EnumAdapterInfo &operator = ( const CD3D11EnumAdapterInfo &rhs );
|
||||
|
||||
@@ -144,7 +146,7 @@ public:
|
||||
};
|
||||
|
||||
|
||||
-class CD3D11EnumOutputInfo
|
||||
+class DXUT_API CD3D11EnumOutputInfo
|
||||
{
|
||||
const CD3D11EnumOutputInfo &operator = ( const CD3D11EnumOutputInfo &rhs );
|
||||
|
||||
@@ -167,7 +169,7 @@ public:
|
||||
//--------------------------------------------------------------------------------------
|
||||
// A class describing a Direct3D11 device that contains a unique supported driver type
|
||||
//--------------------------------------------------------------------------------------
|
||||
-class CD3D11EnumDeviceInfo
|
||||
+class DXUT_API CD3D11EnumDeviceInfo
|
||||
{
|
||||
const CD3D11EnumDeviceInfo& operator =( const CD3D11EnumDeviceInfo& rhs );
|
||||
|
||||
@@ -187,7 +189,7 @@ public:
|
||||
// adapter format, back buffer format, and windowed that is compatible with a
|
||||
// particular Direct3D device and the app.
|
||||
//--------------------------------------------------------------------------------------
|
||||
-struct CD3D11EnumDeviceSettingsCombo
|
||||
+struct DXUT_API CD3D11EnumDeviceSettingsCombo
|
||||
{
|
||||
UINT AdapterOrdinal;
|
||||
D3D_DRIVER_TYPE DeviceType;
|
||||
@@ -203,7 +205,7 @@ struct CD3D11EnumDeviceSettingsCombo
|
||||
CD3D11EnumOutputInfo* pOutputInfo;
|
||||
};
|
||||
|
||||
-float DXUTRankD3D11DeviceCombo( _In_ CD3D11EnumDeviceSettingsCombo* pDeviceSettingsCombo,
|
||||
+float DXUT_API DXUTRankD3D11DeviceCombo( _In_ CD3D11EnumDeviceSettingsCombo* pDeviceSettingsCombo,
|
||||
_In_ DXUTD3D11DeviceSettings* pOptimalDeviceSettings,
|
||||
_Out_ int &bestModeIndex,
|
||||
_Out_ int &bestMSAAIndex
|
||||
diff --git a/Core/DXUT_2015.vcxproj b/Core/DXUT_2015.vcxproj
|
||||
index 6d6c522..62b0708 100644
|
||||
--- a/Core/DXUT_2015.vcxproj
|
||||
+++ b/Core/DXUT_2015.vcxproj
|
||||
@@ -34,35 +34,35 @@
|
||||
</PropertyGroup>
|
||||
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
|
||||
- <ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|X64'" Label="Configuration">
|
||||
- <ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
|
||||
- <ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|X64'" Label="Configuration">
|
||||
- <ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|Win32'" Label="Configuration">
|
||||
- <ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
</PropertyGroup>
|
||||
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Profile|X64'" Label="Configuration">
|
||||
- <ConfigurationType>StaticLibrary</ConfigurationType>
|
||||
+ <ConfigurationType>DynamicLibrary</ConfigurationType>
|
||||
<WholeProgramOptimization>true</WholeProgramOptimization>
|
||||
<CharacterSet>Unicode</CharacterSet>
|
||||
<PlatformToolset>v140</PlatformToolset>
|
||||
@@ -147,7 +147,7 @@
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
- <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<DebugInformationFormat>EditAndContinue</DebugInformationFormat>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
@@ -156,7 +156,7 @@
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<LargeAddressAware>true</LargeAddressAware>
|
||||
@@ -188,7 +188,7 @@
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
- <PreprocessorDefinitions>WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;_DEBUG;DEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
|
||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
@@ -196,7 +196,7 @@
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<LargeAddressAware>true</LargeAddressAware>
|
||||
@@ -230,14 +230,14 @@
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;NDEBUG;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
@@ -272,14 +272,14 @@
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
- <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;NDEBUG;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
@@ -315,14 +315,14 @@
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
- <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
@@ -357,14 +357,14 @@
|
||||
<FloatingPointModel>Fast</FloatingPointModel>
|
||||
<ExceptionHandling>Sync</ExceptionHandling>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
- <PreprocessorDefinitions>WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
+ <PreprocessorDefinitions>DXUT_EXPORT;WIN32;NDEBUG;PROFILE;_WINDOWS;_LIB;USE_DIRECT3D11_2;_WIN32_WINNT=0x0600;_CRT_STDIO_ARBITRARY_WIDE_SPECIFIERS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<ProgramDataBaseFileName>$(IntDir)$(TargetName).pdb</ProgramDataBaseFileName>
|
||||
<PrecompiledHeader>Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>DXUT.h</PrecompiledHeaderFile>
|
||||
</ClCompile>
|
||||
<Link>
|
||||
<AdditionalOptions> %(AdditionalOptions)</AdditionalOptions>
|
||||
- <AdditionalDependencies>%(AdditionalDependencies)</AdditionalDependencies>
|
||||
+ <AdditionalDependencies>comctl32.lib;%(AdditionalDependencies)</AdditionalDependencies>
|
||||
<GenerateDebugInformation>true</GenerateDebugInformation>
|
||||
<SubSystem>Windows</SubSystem>
|
||||
<OptimizeReferences>true</OptimizeReferences>
|
||||
diff --git a/Core/DXUTmisc.h b/Core/DXUTmisc.h
|
||||
index 9706ccc..74ab666 100644
|
||||
--- a/Core/DXUTmisc.h
|
||||
+++ b/Core/DXUTmisc.h
|
||||
@@ -62,23 +62,23 @@ struct DXUT_GAMEPAD
|
||||
bool bLastRightTrigger;
|
||||
};
|
||||
|
||||
-HRESULT DXUTGetGamepadState( _In_ DWORD dwPort, _In_ DXUT_GAMEPAD* pGamePad, _In_ bool bThumbstickDeadZone = true,
|
||||
+HRESULT DXUT_API DXUTGetGamepadState( _In_ DWORD dwPort, _In_ DXUT_GAMEPAD* pGamePad, _In_ bool bThumbstickDeadZone = true,
|
||||
_In_ bool bSnapThumbstickToCardinals = true );
|
||||
-HRESULT DXUTStopRumbleOnAllControllers();
|
||||
-void DXUTEnableXInput( _In_ bool bEnable );
|
||||
+HRESULT DXUT_API DXUTStopRumbleOnAllControllers();
|
||||
+void DXUT_API DXUTEnableXInput( _In_ bool bEnable );
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Takes a screen shot of a 32bit D3D11 back buffer and saves the images to a BMP or DDS file
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
-HRESULT DXUTSnapD3D11Screenshot( _In_z_ LPCWSTR szFileName, _In_ bool usedds = true );
|
||||
+HRESULT DXUT_API DXUTSnapD3D11Screenshot( _In_z_ LPCWSTR szFileName, _In_ bool usedds = true );
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Performs timer operations
|
||||
// Use DXUTGetGlobalTimer() to get the global instance
|
||||
//--------------------------------------------------------------------------------------
|
||||
-class CDXUTTimer
|
||||
+class DXUT_API CDXUTTimer
|
||||
{
|
||||
public:
|
||||
CDXUTTimer();
|
||||
@@ -109,24 +109,24 @@ protected:
|
||||
LONGLONG m_llBaseTime;
|
||||
};
|
||||
|
||||
-CDXUTTimer* WINAPI DXUTGetGlobalTimer();
|
||||
+DXUT_API CDXUTTimer* WINAPI DXUTGetGlobalTimer();
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Returns the string for the given DXGI_FORMAT.
|
||||
// bWithPrefix determines whether the string should include the "DXGI_FORMAT_"
|
||||
//--------------------------------------------------------------------------------------
|
||||
-LPCWSTR WINAPI DXUTDXGIFormatToString( _In_ DXGI_FORMAT format, _In_ bool bWithPrefix );
|
||||
+DXUT_API LPCWSTR WINAPI DXUTDXGIFormatToString( _In_ DXGI_FORMAT format, _In_ bool bWithPrefix );
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Debug printing support
|
||||
// See dxerr.h for more debug printing support
|
||||
//--------------------------------------------------------------------------------------
|
||||
-void WINAPI DXUTOutputDebugStringW( _In_z_ LPCWSTR strMsg, ... );
|
||||
-void WINAPI DXUTOutputDebugStringA( _In_z_ LPCSTR strMsg, ... );
|
||||
-HRESULT WINAPI DXUTTrace( _In_z_ const CHAR* strFile, _In_ DWORD dwLine, _In_ HRESULT hr, _In_z_ const WCHAR* strMsg, _In_ bool bPopMsgBox );
|
||||
-const WCHAR* WINAPI DXUTTraceWindowsMessage( _In_ UINT uMsg );
|
||||
+DXUT_API void WINAPI DXUTOutputDebugStringW( _In_z_ LPCWSTR strMsg, ... );
|
||||
+DXUT_API void WINAPI DXUTOutputDebugStringA( _In_z_ LPCSTR strMsg, ... );
|
||||
+DXUT_API HRESULT WINAPI DXUTTrace( _In_z_ const CHAR* strFile, _In_ DWORD dwLine, _In_ HRESULT hr, _In_z_ const WCHAR* strMsg, _In_ bool bPopMsgBox );
|
||||
+DXUT_API const WCHAR* WINAPI DXUTTraceWindowsMessage( _In_ UINT uMsg );
|
||||
|
||||
#ifdef UNICODE
|
||||
#define DXUTOutputDebugString DXUTOutputDebugStringW
|
||||
@@ -152,17 +152,17 @@ const WCHAR* WINAPI DXUTTraceWindowsMessage( _In_ UINT uMsg );
|
||||
// failure if APIs are not present.
|
||||
//--------------------------------------------------------------------------------------
|
||||
|
||||
-int WINAPI DXUT_Dynamic_D3DPERF_BeginEvent( _In_ DWORD col, _In_z_ LPCWSTR wszName );
|
||||
-int WINAPI DXUT_Dynamic_D3DPERF_EndEvent( void );
|
||||
-void WINAPI DXUT_Dynamic_D3DPERF_SetMarker( _In_ DWORD col, _In_z_ LPCWSTR wszName );
|
||||
-void WINAPI DXUT_Dynamic_D3DPERF_SetRegion( _In_ DWORD col, _In_z_ LPCWSTR wszName );
|
||||
-BOOL WINAPI DXUT_Dynamic_D3DPERF_QueryRepeatFrame( void );
|
||||
-void WINAPI DXUT_Dynamic_D3DPERF_SetOptions( _In_ DWORD dwOptions );
|
||||
-DWORD WINAPI DXUT_Dynamic_D3DPERF_GetStatus();
|
||||
-HRESULT WINAPI DXUT_Dynamic_CreateDXGIFactory1( _In_ REFIID rInterface, _Out_ void** ppOut );
|
||||
-HRESULT WINAPI DXUT_Dynamic_DXGIGetDebugInterface( _In_ REFIID rInterface, _Out_ void** ppOut );
|
||||
-
|
||||
-HRESULT WINAPI DXUT_Dynamic_D3D11CreateDevice( _In_opt_ IDXGIAdapter* pAdapter,
|
||||
+DXUT_API int WINAPI DXUT_Dynamic_D3DPERF_BeginEvent( _In_ DWORD col, _In_z_ LPCWSTR wszName );
|
||||
+DXUT_API int WINAPI DXUT_Dynamic_D3DPERF_EndEvent( void );
|
||||
+DXUT_API void WINAPI DXUT_Dynamic_D3DPERF_SetMarker( _In_ DWORD col, _In_z_ LPCWSTR wszName );
|
||||
+DXUT_API void WINAPI DXUT_Dynamic_D3DPERF_SetRegion( _In_ DWORD col, _In_z_ LPCWSTR wszName );
|
||||
+DXUT_API BOOL WINAPI DXUT_Dynamic_D3DPERF_QueryRepeatFrame( void );
|
||||
+DXUT_API void WINAPI DXUT_Dynamic_D3DPERF_SetOptions( _In_ DWORD dwOptions );
|
||||
+DXUT_API DWORD WINAPI DXUT_Dynamic_D3DPERF_GetStatus();
|
||||
+DXUT_API HRESULT WINAPI DXUT_Dynamic_CreateDXGIFactory1( _In_ REFIID rInterface, _Out_ void** ppOut );
|
||||
+DXUT_API HRESULT WINAPI DXUT_Dynamic_DXGIGetDebugInterface( _In_ REFIID rInterface, _Out_ void** ppOut );
|
||||
+
|
||||
+DXUT_API HRESULT WINAPI DXUT_Dynamic_D3D11CreateDevice( _In_opt_ IDXGIAdapter* pAdapter,
|
||||
_In_ D3D_DRIVER_TYPE DriverType,
|
||||
_In_opt_ HMODULE Software,
|
||||
_In_ UINT32 Flags,
|
||||
@@ -173,7 +173,7 @@ HRESULT WINAPI DXUT_Dynamic_D3D11CreateDevice( _In_opt_ IDXGIAdapter* pAdapter,
|
||||
_Out_opt_ D3D_FEATURE_LEVEL* pFeatureLevel,
|
||||
_Out_opt_ ID3D11DeviceContext** ppImmediateContext );
|
||||
|
||||
-bool DXUT_EnsureD3D11APIs();
|
||||
+DXUT_API bool DXUT_EnsureD3D11APIs();
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
@@ -285,14 +285,14 @@ typedef MONITORINFOEXW MONITORINFOEX;
|
||||
typedef LPMONITORINFOEXW LPMONITORINFOEX;
|
||||
#endif
|
||||
|
||||
-HMONITOR WINAPI DXUTMonitorFromWindow( _In_ HWND hWnd, _In_ DWORD dwFlags );
|
||||
-HMONITOR WINAPI DXUTMonitorFromRect( _In_ LPCRECT lprcScreenCoords, _In_ DWORD dwFlags );
|
||||
-BOOL WINAPI DXUTGetMonitorInfo( _In_ HMONITOR hMonitor, _Out_ LPMONITORINFO lpMonitorInfo );
|
||||
-void WINAPI DXUTGetDesktopResolution( _In_ UINT AdapterOrdinal, _Out_ UINT* pWidth, _Out_ UINT* pHeight );
|
||||
+DXUT_API HMONITOR WINAPI DXUTMonitorFromWindow( _In_ HWND hWnd, _In_ DWORD dwFlags );
|
||||
+DXUT_API HMONITOR WINAPI DXUTMonitorFromRect( _In_ LPCRECT lprcScreenCoords, _In_ DWORD dwFlags );
|
||||
+DXUT_API BOOL WINAPI DXUTGetMonitorInfo( _In_ HMONITOR hMonitor, _Out_ LPMONITORINFO lpMonitorInfo );
|
||||
+DXUT_API void WINAPI DXUTGetDesktopResolution( _In_ UINT AdapterOrdinal, _Out_ UINT* pWidth, _Out_ UINT* pHeight );
|
||||
|
||||
|
||||
//--------------------------------------------------------------------------------------
|
||||
// Helper functions to create SRGB formats from typeless formats and vice versa
|
||||
//--------------------------------------------------------------------------------------
|
||||
-DXGI_FORMAT MAKE_SRGB( _In_ DXGI_FORMAT format );
|
||||
-DXGI_FORMAT MAKE_TYPELESS( _In_ DXGI_FORMAT format );
|
||||
+DXUT_API DXGI_FORMAT MAKE_SRGB( _In_ DXGI_FORMAT format );
|
||||
+DXUT_API DXGI_FORMAT MAKE_TYPELESS( _In_ DXGI_FORMAT format );
|
||||
diff --git a/Core/ScreenGrab.h b/Core/ScreenGrab.h
|
||||
index d643073..cf4eba6 100644
|
||||
--- a/Core/ScreenGrab.h
|
||||
+++ b/Core/ScreenGrab.h
|
||||
@@ -27,14 +27,20 @@
|
||||
#include <stdint.h>
|
||||
#include <functional>
|
||||
|
||||
+#ifdef DXUT_EXPORT
|
||||
+ #define DXUT_API __declspec(dllexport)
|
||||
+#else
|
||||
+ #define DXUT_API __declspec(dllimport)
|
||||
+#endif
|
||||
+
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
- HRESULT SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext,
|
||||
+ DXUT_API HRESULT SaveDDSTextureToFile( _In_ ID3D11DeviceContext* pContext,
|
||||
_In_ ID3D11Resource* pSource,
|
||||
_In_z_ LPCWSTR fileName );
|
||||
|
||||
- HRESULT SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
|
||||
+ DXUT_API HRESULT SaveWICTextureToFile( _In_ ID3D11DeviceContext* pContext,
|
||||
_In_ ID3D11Resource* pSource,
|
||||
_In_ REFGUID guidContainerFormat,
|
||||
_In_z_ LPCWSTR fileName,
|
||||
diff --git a/Core/WICTextureLoader.h b/Core/WICTextureLoader.h
|
||||
index 2b0340c..f2edacf 100644
|
||||
--- a/Core/WICTextureLoader.h
|
||||
+++ b/Core/WICTextureLoader.h
|
||||
@@ -30,11 +30,17 @@
|
||||
#include <d3d11_1.h>
|
||||
#include <stdint.h>
|
||||
|
||||
+#ifdef DXUT_EXPORT
|
||||
+ #define DXUT_API __declspec(dllexport)
|
||||
+#else
|
||||
+ #define DXUT_API __declspec(dllimport)
|
||||
+#endif
|
||||
+
|
||||
|
||||
namespace DirectX
|
||||
{
|
||||
// Standard version
|
||||
- HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
|
||||
+ DXUT_API HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
|
||||
_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
|
||||
_In_ size_t wicDataSize,
|
||||
_Out_opt_ ID3D11Resource** texture,
|
||||
@@ -42,7 +48,7 @@ namespace DirectX
|
||||
_In_ size_t maxsize = 0
|
||||
);
|
||||
|
||||
- HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
|
||||
+ DXUT_API HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_Out_opt_ ID3D11Resource** texture,
|
||||
_Out_opt_ ID3D11ShaderResourceView** textureView,
|
||||
@@ -50,7 +56,7 @@ namespace DirectX
|
||||
);
|
||||
|
||||
// Standard version with optional auto-gen mipmap support
|
||||
- HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
|
||||
+ DXUT_API HRESULT CreateWICTextureFromMemory( _In_ ID3D11Device* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||
_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
|
||||
_In_ size_t wicDataSize,
|
||||
@@ -59,7 +65,7 @@ namespace DirectX
|
||||
_In_ size_t maxsize = 0
|
||||
);
|
||||
|
||||
- HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
|
||||
+ DXUT_API HRESULT CreateWICTextureFromFile( _In_ ID3D11Device* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_Out_opt_ ID3D11Resource** texture,
|
||||
@@ -68,7 +74,7 @@ namespace DirectX
|
||||
);
|
||||
|
||||
// Extended version
|
||||
- HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
|
||||
+ DXUT_API HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
|
||||
_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
|
||||
_In_ size_t wicDataSize,
|
||||
_In_ size_t maxsize,
|
||||
@@ -81,7 +87,7 @@ namespace DirectX
|
||||
_Out_opt_ ID3D11ShaderResourceView** textureView
|
||||
);
|
||||
|
||||
- HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
|
||||
+ DXUT_API HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_In_ size_t maxsize,
|
||||
_In_ D3D11_USAGE usage,
|
||||
@@ -94,7 +100,7 @@ namespace DirectX
|
||||
);
|
||||
|
||||
// Extended version with optional auto-gen mipmap support
|
||||
- HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
|
||||
+ DXUT_API HRESULT CreateWICTextureFromMemoryEx( _In_ ID3D11Device* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||
_In_reads_bytes_(wicDataSize) const uint8_t* wicData,
|
||||
_In_ size_t wicDataSize,
|
||||
@@ -108,7 +114,7 @@ namespace DirectX
|
||||
_Out_opt_ ID3D11ShaderResourceView** textureView
|
||||
);
|
||||
|
||||
- HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
|
||||
+ DXUT_API HRESULT CreateWICTextureFromFileEx( _In_ ID3D11Device* d3dDevice,
|
||||
_In_opt_ ID3D11DeviceContext* d3dContext,
|
||||
_In_z_ const wchar_t* szFileName,
|
||||
_In_ size_t maxsize,
|
||||
diff --git a/Core/dxerr.h b/Core/dxerr.h
|
||||
index 39e348d..9616dea 100644
|
||||
--- a/Core/dxerr.h
|
||||
+++ b/Core/dxerr.h
|
||||
@@ -25,7 +25,7 @@ extern "C" {
|
||||
//--------------------------------------------------------------------------------------
|
||||
// DXGetErrorString
|
||||
//--------------------------------------------------------------------------------------
|
||||
-const WCHAR* WINAPI DXGetErrorStringW( _In_ HRESULT hr );
|
||||
+DXUT_API const WCHAR* WINAPI DXGetErrorStringW( _In_ HRESULT hr );
|
||||
|
||||
#define DXGetErrorString DXGetErrorStringW
|
||||
|
||||
@@ -33,7 +33,7 @@ const WCHAR* WINAPI DXGetErrorStringW( _In_ HRESULT hr );
|
||||
// DXGetErrorDescription has to be modified to return a copy in a buffer rather than
|
||||
// the original static string.
|
||||
//--------------------------------------------------------------------------------------
|
||||
-void WINAPI DXGetErrorDescriptionW( _In_ HRESULT hr, _Out_cap_(count) WCHAR* desc, _In_ size_t count );
|
||||
+void DXUT_API WINAPI DXGetErrorDescriptionW( _In_ HRESULT hr, _Out_cap_(count) WCHAR* desc, _In_ size_t count );
|
||||
|
||||
#define DXGetErrorDescription DXGetErrorDescriptionW
|
||||
|
||||
@@ -52,7 +52,7 @@ void WINAPI DXGetErrorDescriptionW( _In_ HRESULT hr, _Out_cap_(count) WCHAR* des
|
||||
//
|
||||
// Return: The hr that was passed in.
|
||||
//--------------------------------------------------------------------------------------
|
||||
-HRESULT WINAPI DXTraceW( _In_z_ const WCHAR* strFile, _In_ DWORD dwLine, _In_ HRESULT hr, _In_opt_ const WCHAR* strMsg, _In_ bool bPopMsgBox );
|
||||
+HRESULT DXUT_API WINAPI DXTraceW( _In_z_ const WCHAR* strFile, _In_ DWORD dwLine, _In_ HRESULT hr, _In_opt_ const WCHAR* strMsg, _In_ bool bPopMsgBox );
|
||||
|
||||
#define DXTrace DXTraceW
|
||||
|
@ -1,6 +1,6 @@
|
||||
if (VCPKG_LIBRARY_LINKAGE STREQUAL static)
|
||||
message(STATUS "Warning: Static building not supported yet. Building dynamic.")
|
||||
set(VCPKG_LIBRARY_LINKAGE dynamic)
|
||||
if (VCPKG_LIBRARY_LINKAGE STREQUAL dynamic)
|
||||
message(STATUS "Warning: Dynamic building not supported yet. Building static.")
|
||||
set(VCPKG_LIBRARY_LINKAGE static)
|
||||
endif()
|
||||
include(vcpkg_common_functions)
|
||||
set(SOURCE_PATH ${CURRENT_BUILDTREES_DIR}/src/DXUT-sept2016)
|
||||
@ -11,11 +11,6 @@ vcpkg_download_distfile(ARCHIVE_FILE
|
||||
)
|
||||
vcpkg_extract_source_archive(${ARCHIVE_FILE})
|
||||
|
||||
vcpkg_apply_patches(
|
||||
SOURCE_PATH ${SOURCE_PATH}
|
||||
PATCHES ${CMAKE_CURRENT_LIST_DIR}/dll.patch
|
||||
)
|
||||
|
||||
vcpkg_build_msbuild(
|
||||
PROJECT_PATH ${SOURCE_PATH}/Core/DXUT_2015.vcxproj
|
||||
)
|
||||
@ -37,18 +32,10 @@ file(INSTALL
|
||||
DESTINATION ${CURRENT_PACKAGES_DIR}/include
|
||||
)
|
||||
|
||||
file(INSTALL
|
||||
${SOURCE_PATH}/Core/Bin/Desktop_2015/${BUILD_ARCH}/Release/DXUT.dll
|
||||
DESTINATION ${CURRENT_PACKAGES_DIR}/bin)
|
||||
|
||||
file(INSTALL
|
||||
${SOURCE_PATH}/Core/Bin/Desktop_2015/${BUILD_ARCH}/Release/DXUT.lib
|
||||
DESTINATION ${CURRENT_PACKAGES_DIR}/lib)
|
||||
|
||||
file(INSTALL
|
||||
${SOURCE_PATH}/Core/Bin/Desktop_2015/${BUILD_ARCH}/Debug/DXUT.dll
|
||||
DESTINATION ${CURRENT_PACKAGES_DIR}/debug/bin)
|
||||
|
||||
file(INSTALL
|
||||
${SOURCE_PATH}/Core/Bin/Desktop_2015/${BUILD_ARCH}/Debug/DXUT.lib
|
||||
DESTINATION ${CURRENT_PACKAGES_DIR}/debug/lib)
|
||||
|
Loading…
x
Reference in New Issue
Block a user