diff --git a/ports/physx/portfile.cmake b/ports/physx/portfile.cmake index 3b905cc010..7fe812dc27 100644 --- a/ports/physx/portfile.cmake +++ b/ports/physx/portfile.cmake @@ -1,5 +1,3 @@ -vcpkg_fail_port_install(ON_TARGET MINGW) - vcpkg_from_github( OUT_SOURCE_PATH SOURCE_PATH REPO NVIDIAGameWorks/PhysX diff --git a/ports/physx/vcpkg.json b/ports/physx/vcpkg.json index 1a93f3f516..fd3665a648 100644 --- a/ports/physx/vcpkg.json +++ b/ports/physx/vcpkg.json @@ -1,8 +1,10 @@ { "name": "physx", "version-semver": "4.1.2", + "port-version": 1, "description": "The NVIDIA PhysX SDK is a scalable multi-platform physics solution supporting a wide range of devices, from smartphones to high-end multicore CPUs and GPUs", "homepage": "https://github.com/NVIDIAGameWorks/PhysX", + "supports": "!mingw", "dependencies": [ { "name": "vcpkg-cmake", diff --git a/versions/baseline.json b/versions/baseline.json index d772729b86..a60b2af902 100644 --- a/versions/baseline.json +++ b/versions/baseline.json @@ -5282,7 +5282,7 @@ }, "physx": { "baseline": "4.1.2", - "port-version": 0 + "port-version": 1 }, "picojson": { "baseline": "1.3.0", diff --git a/versions/p-/physx.json b/versions/p-/physx.json index 4d5ac929d2..5cbbdf3566 100644 --- a/versions/p-/physx.json +++ b/versions/p-/physx.json @@ -1,5 +1,10 @@ { "versions": [ + { + "git-tree": "3efd7a1c7727eec4a15ba3ac6f8f013550750760", + "version-semver": "4.1.2", + "port-version": 1 + }, { "git-tree": "c2731461cec1f38b720c3db1038e3096957244a4", "version-semver": "4.1.2",