[shader-slang] update to v2024.14.6 (#42363)

Co-authored-by: Jon <v-zhli17@microsoft.com>
This commit is contained in:
JonLiu1993 2024-11-27 04:27:06 +08:00 committed by GitHub
parent 33a60f4264
commit 21d6437ce2
No known key found for this signature in database
GPG Key ID: B5690EEEBB952194
4 changed files with 8 additions and 3 deletions

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@ -17,7 +17,7 @@ if(key STREQUAL "windows-x64" OR VCPKG_SHADER_SLANG_UPDATE)
ARCHIVE
URLS "https://github.com/shader-slang/slang/releases/download/v${VERSION}/slang-${VERSION}-windows-x86_64.zip"
FILENAME "slang-${VERSION}-windows-x86_64.zip"
SHA512 4cfbca81df3342bc1e329929102f020cd3771e3877e4cde89e499da41b0903602f92de7d69c3adee4e56240d9fe887e0748b2a57d94dd468fcee5bf059090ff0
SHA512 9db0740a329c0bc55940229da064adff7c73d88774fc9d803556ba5ca1c283757021161a4fbd14d98dcd20918905950e35ed5961302da31021abcd4e5a3d9d6a
)
endif()
if(key STREQUAL "windows-arm64" OR VCPKG_SHADER_SLANG_UPDATE)

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@ -1,6 +1,6 @@
{
"name": "shader-slang",
"version": "2024.14.3",
"version": "2024.14.6",
"description": "Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs. Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, and Stanford.",
"homepage": "https://github.com/shader-slang/slang",
"license": "MIT",

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@ -8317,7 +8317,7 @@
"port-version": 0
},
"shader-slang": {
"baseline": "2024.14.3",
"baseline": "2024.14.6",
"port-version": 0
},
"shaderc": {

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@ -1,5 +1,10 @@
{
"versions": [
{
"git-tree": "c4e77a3e6344e60b864f9879eb00c433dd604f3f",
"version": "2024.14.6",
"port-version": 0
},
{
"git-tree": "a3913bcb927a0d2340fc053584dcabd1172df6c3",
"version": "2024.14.3",