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[shader-slang] update to v2024.14.6 (#42363)
Co-authored-by: Jon <v-zhli17@microsoft.com>
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parent
33a60f4264
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@ -17,7 +17,7 @@ if(key STREQUAL "windows-x64" OR VCPKG_SHADER_SLANG_UPDATE)
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ARCHIVE
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URLS "https://github.com/shader-slang/slang/releases/download/v${VERSION}/slang-${VERSION}-windows-x86_64.zip"
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FILENAME "slang-${VERSION}-windows-x86_64.zip"
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SHA512 4cfbca81df3342bc1e329929102f020cd3771e3877e4cde89e499da41b0903602f92de7d69c3adee4e56240d9fe887e0748b2a57d94dd468fcee5bf059090ff0
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SHA512 9db0740a329c0bc55940229da064adff7c73d88774fc9d803556ba5ca1c283757021161a4fbd14d98dcd20918905950e35ed5961302da31021abcd4e5a3d9d6a
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)
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endif()
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if(key STREQUAL "windows-arm64" OR VCPKG_SHADER_SLANG_UPDATE)
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@ -1,6 +1,6 @@
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{
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"name": "shader-slang",
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"version": "2024.14.3",
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"version": "2024.14.6",
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"description": "Slang is a shading language that makes it easier to build and maintain large shader codebases in a modular and extensible fashion, while also maintaining the highest possible performance on modern GPUs and graphics APIs. Slang is based on years of collaboration between researchers at NVIDIA, Carnegie Mellon University, and Stanford.",
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"homepage": "https://github.com/shader-slang/slang",
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"license": "MIT",
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@ -8317,7 +8317,7 @@
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"port-version": 0
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},
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"shader-slang": {
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"baseline": "2024.14.3",
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"baseline": "2024.14.6",
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"port-version": 0
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},
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"shaderc": {
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@ -1,5 +1,10 @@
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{
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"versions": [
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{
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"git-tree": "c4e77a3e6344e60b864f9879eb00c433dd604f3f",
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"version": "2024.14.6",
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"port-version": 0
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},
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{
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"git-tree": "a3913bcb927a0d2340fc053584dcabd1172df6c3",
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"version": "2024.14.3",
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