[ffmpeg] add usage (#17284)

* [ffmpeg] add usage

* [ffmpeg] increase version

* add version files

* add version files

* Trigger Build

* add version files

* Trigger Build

* Trigger Build

* Bump port-version.

* Trigger Build

* add version files

* Trigger Build

Co-authored-by: nicole mazzuca <mazzucan@outlook.com>
Co-authored-by: Billy Robert ONeal III <bion@microsoft.com>
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autoantwort 2021-05-21 10:20:29 +02:00 committed by GitHub
parent 63e8ef6f20
commit 19b171468d
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4 changed files with 13 additions and 1 deletions

6
ports/ffmpeg/usage Normal file
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To use ffmpeg add the following to your CMake project:
find_package(FFMPEG REQUIRED)
target_include_directories(main PRIVATE ${FFMPEG_INCLUDE_DIRS})
target_link_directories(main PRIVATE ${FFMPEG_LIBRARY_DIRS})
target_link_libraries(main PRIVATE ${FFMPEG_LIBRARIES})

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{
"name": "ffmpeg",
"version-string": "4.4",
"port-version": 1,
"description": [
"a library to decode, encode, transcode, mux, demux, stream, filter and play pretty much anything that humans and machines have created.",
"FFmpeg is the leading multimedia framework, able to decode, encode, transcode, mux, demux, stream, filter and play pretty much anything that humans and machines have created. It supports the most obscure ancient formats up to the cutting edge. No matter if they were designed by some standards committee, the community or a corporation. It is also highly portable: FFmpeg compiles, runs, and passes our testing infrastructure FATE across Linux, Mac OS X, Microsoft Windows, the BSDs, Solaris, etc. under a wide variety of build environments, machine architectures, and configurations."

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@ -1966,7 +1966,7 @@
},
"ffmpeg": {
"baseline": "4.4",
"port-version": 0
"port-version": 1
},
"ffnvcodec": {
"baseline": "10.0.26.0",

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{
"versions": [
{
"git-tree": "5ae25637fccfc24bbaf8ab7fbf735191952595fd",
"version-string": "4.4",
"port-version": 1
},
{
"git-tree": "648aee5015e8d511d44854e1056e4288683935cc",
"version-string": "4.4",