Triplet is a standard term used in cross compiling as a way to completely capture the target environment (cpu, os, compiler, runtime, etc) in a single convenient name.
In Vcpkg, we use triplets to describe self-consistent builds of library sets. This means every library will be built using the same target cpu, OS, and compiler toolchain, but also CRT linkage and preferred library type.
We currently provide many triplets by default (run `vcpkg help triplet`). However, you can easily add your own by creating a new file in the `triplets\` directory. The new triplet will immediately be available for use in commands, such as `vcpkg install boost:x86-windows-custom`.
The CMake Macro `PORT` will be set when interpreting the triplet file and can be used to change settings (such as `VCPKG_LIBRARY_LINKAGE`) on a per-port basis.
This will build all the `qt5-*` libraries as DLLs against the dynamic CRT, but every other library as a static library (still against the dynamic CRT).
For an example in a real project, see https://github.com/Intelight/vcpkg/blob/master/triplets/x86-windows-mixed.cmake.
## Additional Remarks
The default triplet when running any vcpkg command is `%VCPKG_DEFAULT_TRIPLET%` or `x86-windows` if that environment variable is undefined.
We recommend using a systematic naming scheme when creating new triplets. The Android toolchain naming scheme is a good source of inspiration: https://developer.android.com/ndk/guides/standalone_toolchain.html.