vcpkg/ports/shaderc/portfile.cmake

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CMake
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# Common Ambient Variables:
# VCPKG_ROOT_DIR = <C:\path\to\current\vcpkg>
# TARGET_TRIPLET is the current triplet (x86-windows, etc)
# PORT is the current port name (zlib, etc)
# CURRENT_BUILDTREES_DIR = ${VCPKG_ROOT_DIR}\buildtrees\${PORT}
# CURRENT_PACKAGES_DIR = ${VCPKG_ROOT_DIR}\packages\${PORT}_${TARGET_TRIPLET}
#
include(vcpkg_common_functions)
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO google/shaderc
REF 12fb656ab20ea9aa06e7084a74e5ff832b7ce2da
SHA512 6fb45a0b01e6709c44a11658648b9271fe06bd94023dcc5042c47b5f2a04889c2efb0ab4c166f18728594ac9b9aa9f8b354af46d88eb7f7c39c7246f52f5a933
HEAD_REF master
)
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vcpkg_apply_patches(
SOURCE_PATH ${SOURCE_PATH}
PATCHES ${CMAKE_CURRENT_LIST_DIR}/0001-Do-not-generate-build-version.inc.patch
)
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists.txt DESTINATION ${SOURCE_PATH}/third_party/glslang)
file(COPY ${CMAKE_CURRENT_LIST_DIR}/CMakeLists_spirv.txt DESTINATION ${SOURCE_PATH}/third_party/spirv-tools)
file(RENAME ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists_spirv.txt ${SOURCE_PATH}/third_party/spirv-tools/CMakeLists.txt)
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file(COPY ${CMAKE_CURRENT_LIST_DIR}/build-version.inc DESTINATION ${SOURCE_PATH}/glslc/src)
#Note: glslang and spir tools doesn't export symbol and need to be build as static lib for cmake to work
set(VCPKG_LIBRARY_LINKAGE "static")
set(OPTIONS)
if(VCPKG_CRT_LINKAGE STREQUAL "dynamic")
list(APPEND OPTIONS -DSHADERC_ENABLE_SHARED_CRT=ON)
endif()
# shaderc uses python to manipulate copyright information
vcpkg_find_acquire_program(PYTHON3)
get_filename_component(PYTHON3_EXE_PATH ${PYTHON3} DIRECTORY)
set(ENV{PATH} "${PYTHON3_EXE_PATH};$ENV{PATH}")
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vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
OPTIONS -DSHADERC_SKIP_TESTS=true ${OPTIONS}
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OPTIONS_DEBUG -DSUFFIX_D=true
OPTIONS_RELEASE -DSUFFIX_D=false
)
vcpkg_install_cmake()
file(GLOB EXES "${CURRENT_PACKAGES_DIR}/bin/*.exe")
file(COPY ${EXES} DESTINATION ${CURRENT_PACKAGES_DIR}/tools)
#Safe to remove as libs are static
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/bin)
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/bin)
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
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# Handle copyright
file(COPY ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/shaderc)
file(RENAME ${CURRENT_PACKAGES_DIR}/share/shaderc/LICENSE ${CURRENT_PACKAGES_DIR}/share/shaderc/copyright)