vcpkg/ports/fluidlite/portfile.cmake

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CMake
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if(EXISTS "${CURRENT_INSTALLED_DIR}/include/fluidsynth/settings.h")
message(FATAL_ERROR "Can't build fluidlite if fluidsynth is installed. Please remove fluidsynth, and try to install fluidlite again if you need it.")
endif()
2020-08-22 00:48:38 +02:00
vcpkg_from_github(
OUT_SOURCE_PATH SOURCE_PATH
REPO divideconcept/FluidLite
REF 1cf5c3ab61ea0a3abfbe13ac0692a056e8c0d535
SHA512 785911d9b414b744d8f09492ad713d63344d4ef36b4a9e747b78172c94373b4949422d7c1b1ae42af6b5305f0df5d08cf81e9c443f85c93086131f0f9c029007
HEAD_REF master
)
string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "static" FLUIDLITE_BUILD_STATIC)
string(COMPARE EQUAL "${VCPKG_LIBRARY_LINKAGE}" "dynamic" FLUIDLITE_BUILD_SHARED)
vcpkg_configure_cmake(
SOURCE_PATH ${SOURCE_PATH}
PREFER_NINJA
OPTIONS
-DFLUIDLITE_BUILD_STATIC=${FLUIDLITE_BUILD_STATIC}
-DFLUIDLITE_BUILD_SHARED=${FLUIDLITE_BUILD_SHARED}
-DCMAKE_WINDOWS_EXPORT_ALL_SYMBOLS=ON
)
vcpkg_install_cmake()
# Remove unnecessary files
file(REMOVE_RECURSE ${CURRENT_PACKAGES_DIR}/debug/include)
# Handle copyright
file(INSTALL ${SOURCE_PATH}/LICENSE DESTINATION ${CURRENT_PACKAGES_DIR}/share/${PORT} RENAME copyright)