301 lines
14 KiB
C
301 lines
14 KiB
C
/*******************************************************************************************
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*
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* raygui - Controls test
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*
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* TEST CONTROLS:
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* - GuiScrollPanel()
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*
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* DEPENDENCIES:
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* raylib 2.5 - Windowing/input management and drawing.
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* raygui 2.0 - Immediate-mode GUI controls.
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*
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* COMPILATION (Windows - MinGW):
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
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*
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* COMPILATION (Linux - gcc):
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* gcc -o $(NAME_PART) $(FILE_NAME) -I../../src -lraylib -std=c99
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2019 Vlad Adrian (@Demizdor) and Ramon Santamaria (@raysan5)
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*
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**********************************************************************************************/
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#define RAYGUI_SUPPORT_RICONS
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#include "../../src/raygui.h"
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#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
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#define GUI_TEXTBOX_EXTENDED_IMPLEMENTATION
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#include "../../src/gui_textbox_extended.h"
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#include <limits.h>
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define SIZEOF(A) (sizeof(A)/sizeof(A[0])) // Get number of elements in array `A`. Total size of `A` should be known at compile time.
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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static char text01[92] = "Lorem ipsum dolor sit amet, \xE7\x8C\xBF\xE3\x82\x82\xE6\x9C\xA8\xE3\x81\x8B\xE3\x82\x89\xE8\x90\xBD\xE3\x81\xA1\xE3\x82\x8B consectetur adipiscing elit"; // including some hiragana/kanji
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static char text02[128] = "Here's another, much bigger textboxBounds." "\xf4\xa1\xa1\xff" " TIP: try COPY/PASTE ;)"; // including some invalid UTF8
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static int textboxActive = 0; // Keeps traks of the active textboxBounds
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static Rectangle textboxBounds[4] = {
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{ 20, 60, 160, 25 },
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{ 220, 60, 300, 25 },
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{ 565, 60, 95, 25 },
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{ 680, 60, 100, 25 },
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};
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static Texture2D checked = { 0 };
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// Draw a color button, if clicked return true
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bool ColorButton(Rectangle bounds, Color color)
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{
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Rectangle body = {bounds.x + 2, bounds.y + 2, bounds.width - 4, bounds.height - 4};
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bool pressed = false;
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// Update control
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Vector2 mouse = GetMousePosition();
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(mouse, bounds)) pressed = true;
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// Draw control
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DrawTexture(checked, body.x, body.y, WHITE);
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DrawRectangleRec(body, color);
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DrawRectangleLinesEx(bounds, 1, BLACK);
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return pressed;
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}
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(int argc, char **argv)
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{
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// Initialization
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//---------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raygui - gui textboxBounds extended demo");
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// Generate a checked checked used by the color buttons
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Image img = GenImageChecked(26, 26, 5, 5, RAYWHITE, DARKGRAY);
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checked = LoadTextureFromImage(img);
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UnloadImage(img);
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Font font = { 0 };
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int fontSize = GuiGetStyle(DEFAULT, TEXT_SIZE);
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int fontSpacing = GuiGetStyle(DEFAULT, TEXT_SPACING);
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int padding = GuiGetStyle(TEXTBOX, TEXT_INNER_PADDING);
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int border = GuiGetStyle(TEXTBOX, BORDER_WIDTH);
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Color colorFG = GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_FG));
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Color colorBG = GetColor(GuiGetStyle(TEXTBOX, COLOR_SELECTED_BG));
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Color *colorSelected = &colorFG;
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bool showMenu = false;
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Rectangle menuRect = { 0 };
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int spinnerValue = 0;
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int valueBoxValue = 0;
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bool textBox01EditMode = false;
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bool textBox02EditMode = false;
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bool spinnerEditMode = false;
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bool valueBoxEditMode = false;
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SetTargetFPS(60);
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//---------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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Vector2 mouse = GetMousePosition();
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// Check all textboxes to get the active textboxBounds
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if (textBox01EditMode) textboxActive = 0;
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else if (textBox02EditMode) textboxActive = 1;
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else if (spinnerEditMode) textboxActive = 2;
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else if (valueBoxEditMode) textboxActive = 3;
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// Show/Hide the textboxBounds menu
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/*
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if ((textboxActive < 2) && !showMenu && CheckCollisionPointRec(mouse, textboxBounds[textboxActive]) && IsMouseButtonPressed(MOUSE_RIGHT_BUTTON))
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{
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showMenu = true;
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menuRect = (Rectangle){mouse.x, mouse.y, 80, 110};
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}
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*/
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// Menu hidding logic
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if (showMenu && IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && !CheckCollisionPointRec(mouse, menuRect)) showMenu = false;
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// Fonts drag & drop logic
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if (IsFileDropped())
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{
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int count = 0;
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char **files = GetDroppedFiles(&count);
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if (IsFileExtension(files[0], ".ttf") ||
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IsFileExtension(files[0], ".otf") ||
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IsFileExtension(files[0], ".fnt"))
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{
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Font fnt = LoadFont(files[0]);
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if (fnt.texture.id != 0)
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{
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// Font was loaded, only change font on success
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GuiSetFont(fnt);
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fontSize = fnt.baseSize;
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// Remove old font
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if (font.texture.id != 0) UnloadFont(font);
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font = fnt;
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}
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}
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ClearDroppedFiles();
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}
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// Convert text to hex representation and draw it on screen
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char hex[(((textboxActive == 1) ? SIZEOF(text02) : SIZEOF(text01)) + 1)*3 + 1];
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char *text = (textboxActive == 1) ? text02 : text01;
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int maxSize = (textboxActive == 1) ? SIZEOF(text02) : SIZEOF(text01);
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for (int i = 0, j = 0; i < maxSize; ++i, j += 3) sprintf(&hex[j], "%02Xh ", (char)text[i]);
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int startIdx = 0, endIdx = 0;
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if (textboxActive < 2)
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{
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Vector2 sel = GuiTextBoxGetSelection();
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startIdx = GuiTextBoxGetByteIndex(text, 0, 0, sel.x);
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endIdx = GuiTextBoxGetByteIndex(text, 0, 0, sel.x + sel.y);
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}
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int len = endIdx - startIdx;
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// Draw textboxes extended
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//---------------------------------------------------------------------------------------
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// Set custom style
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GuiSetStyle(DEFAULT, TEXT_SIZE, fontSize);
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GuiSetStyle(DEFAULT, TEXT_SPACING, fontSpacing);
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GuiSetStyle(TEXTBOX, TEXT_INNER_PADDING, padding);
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GuiSetStyle(TEXTBOX, BORDER_WIDTH, border);
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GuiSetStyle(TEXTBOX, COLOR_SELECTED_BG, ColorToInt(colorBG));
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GuiSetStyle(TEXTBOX, COLOR_SELECTED_FG, ColorToInt(colorFG));
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// TODO: GuiTextBoxEx() is not following editMode logic like GuiTextBox()
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if (GuiTextBoxEx(textboxBounds[0], text01, SIZEOF(text01) - 1, textBox01EditMode)) textBox01EditMode = !textBox01EditMode;
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if (GuiTextBoxEx(textboxBounds[1], text02, SIZEOF(text02) - 1, textBox02EditMode)) textBox02EditMode = !textBox02EditMode;
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if (GuiSpinner(textboxBounds[2], NULL, &spinnerValue, INT_MIN, INT_MAX, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
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if (GuiValueBox(textboxBounds[3], NULL, &valueBoxValue, INT_MIN, INT_MAX, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
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//---------------------------------------------------------------------------------------
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// Reset style to default
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GuiLoadStyleDefault();
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GuiSetFont(GetFontDefault());
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GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
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// Draw hexadecimal values viewer
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DrawTextRecEx(guiFont, hex, (Rectangle){ 20, 95, 760, 205 }, 20, 1, true, BLACK, startIdx*3, len*3, colorFG, colorBG);
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// Draw right-mouse-button-click menu and logic
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//---------------------------------------------------------------------------------------
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if (showMenu)
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{
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GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24); // make items look a little bigger
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const char *menuItems[] = { "#17# Cut", "#16# Copy", "#18# Paste", "#101# SelectAll" };
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//int enabledItems[] = { textboxActive < 2 ? 1 : 0, textboxActive < 2 ? 1 : 0, GetClipboardText() != NULL, 1 };
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int active = -1, focus = 0, scroll = 0;
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GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); // Fixes visual glitch with other alignments
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active = GuiListViewEx(menuRect, menuItems, SIZEOF(menuItems), &focus, &scroll, active);
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if (active != -1)
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{
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showMenu = false;
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char *text = (textboxActive == 1) ? text02 : text01;
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switch(active)
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{
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case 0: GuiTextBoxCut(text); break;
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case 1: GuiTextBoxCopy(text); break;
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case 2: GuiTextBoxPaste(text, (textboxActive == 1) ? SIZEOF(text02) : SIZEOF(text01)); break;
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case 3: GuiTextBoxSelectAll(text); break;
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default: break;
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}
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}
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}
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//---------------------------------------------------------------------------------------
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// Draw GUI to change textboxes parameters
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//---------------------------------------------------------------------------------------
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/*
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// UI for changing the font size and spacing of all textboxes
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GuiLine((Rectangle){25,280,750,10}, NULL);
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GuiGroupBox((Rectangle){20,320,190,100}, GuiIconText(RICON_GEAR, "FONT"));
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GuiLabel((Rectangle){30,340,60,20}, "Size");
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GuiSpinner((Rectangle){95,340,100,20}, NULL, &fontSize, 10, 40, true);
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GuiLabel((Rectangle){30,380,60,20}, "Spacing");
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GuiSpinner((Rectangle){95,380,100,20}, NULL, &fontSpacing, 1, 10, true);
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// UI for changing the style of all textboxes
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GuiGroupBox((Rectangle){225,320,190,100}, GuiIconText(RICON_COLOR_BUCKET, "STYLE"));
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GuiLabel((Rectangle){240,340,60,20}, "Padding");
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GuiSpinner((Rectangle){305,340,100,20}, NULL, &padding, 2, 30, true);
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GuiLabel((Rectangle){240,380,60,20}, "Border");
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GuiSpinner((Rectangle){305,380,100,20}, NULL, &border, 0, 8, true);
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// UI for changing the width/height of the active textboxBounds
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bool changed = false;
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int width = textboxBounds[textboxActive].width, height = textboxBounds[textboxActive].height;
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GuiGroupBox((Rectangle){430,320,175,100}, GuiIconText(RICON_CURSOR_SCALE, "SCALE"));
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GuiLabel((Rectangle){435,340,55,20}, "Width");
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if (GuiSpinner((Rectangle){495,340,100,20}, NULL, &width, 30, 300, true)) changed = true;
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GuiLabel((Rectangle){435,380,55,20}, "Height");
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if (GuiSpinner((Rectangle){495,380,100,20}, NULL, &height, 12, 60, true)) changed = true;
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GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
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GuiLabel((Rectangle){30,290,740,10}, GuiIconText(RICON_TEXT_T, " DRAG A FONT FILE (*.TTF, *.FNT) ANYWHERE TO CHANGE THE DEFAULT FONT!"));
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GuiSetStyle(LABEL, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
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textboxBounds[textboxActive].y = 85 - height;
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textboxBounds[textboxActive].height = height;
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textboxBounds[textboxActive].width = width;
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if (changed) GuiTextBoxSetActive(textboxBounds[textboxActive]);
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// UI for selecting the selected text background and foreground color
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if (ColorButton((Rectangle){625,320,30,30}, colorFG)) colorSelected = &colorFG;
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if (ColorButton((Rectangle){625,389,30,30}, colorBG)) colorSelected = &colorBG;
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*colorSelected = GuiColorPicker((Rectangle){660,320,90,85}, *colorSelected);
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float alpha = colorSelected->a;
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GuiSetStyle(SLIDER, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT); // Slider for the selected color alpha value
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colorSelected->a = GuiSlider((Rectangle){664,420,100,20}, GuiIconText(RICON_CROP_ALPHA, "Alpha"), NULL, alpha, 0.0f, 255.0f);
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*/
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//---------------------------------------------------------------------------------------
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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} |