raygui/examples/custom_file_dialog/custom_file_dialog.c
2020-04-07 23:04:39 +02:00

114 lines
4.2 KiB
C

/*******************************************************************************************
*
* raygui - custom file dialog to load image
*
* DEPENDENCIES:
* raylib 2.6-dev - Windowing/input management and drawing.
* raygui 2.6-dev - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2020 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_ICONS
#include "../../src/raygui.h"
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
#define GUI_FILE_DIALOG_IMPLEMENTATION
#include "gui_file_dialog.h"
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 560;
InitWindow(screenWidth, screenHeight, "raygui - custom modal dialog");
SetExitKey(0);
// Custom file dialog
GuiFileDialogState fileDialogState = InitGuiFileDialog(420, 310, GetWorkingDirectory(), false);
bool exitWindow = false;
char fileNameToLoad[512] = { 0 };
Texture texture = { 0 };
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!exitWindow) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
exitWindow = WindowShouldClose();
if (fileDialogState.SelectFilePressed)
{
// Load image file (if supported extension)
if (IsFileExtension(fileDialogState.fileNameText, ".png"))
{
strcpy(fileNameToLoad, TextFormat("%s/%s", fileDialogState.dirPathText, fileDialogState.fileNameText));
UnloadTexture(texture);
texture = LoadTexture(fileNameToLoad);
}
fileDialogState.SelectFilePressed = false;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
DrawTexture(texture, GetScreenWidth()/2 - texture.width/2, GetScreenHeight()/2 - texture.height/2 - 5, WHITE);
DrawRectangleLines(GetScreenWidth()/2 - texture.width/2, GetScreenHeight()/2 - texture.height/2 - 5, texture.width, texture.height, BLACK);
DrawText(fileNameToLoad, 208, GetScreenHeight() - 20, 10, GRAY);
// raygui: controls drawing
//----------------------------------------------------------------------------------
if (fileDialogState.fileDialogActive) GuiLock();
if (GuiButton((Rectangle){ 20, 20, 140, 30 }, GuiIconText(RICON_FILE_OPEN, "Open Image"))) fileDialogState.fileDialogActive = true;
GuiUnlock();
// GUI: Dialog Window
//--------------------------------------------------------------------------------
GuiFileDialog(&fileDialogState);
//--------------------------------------------------------------------------------
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadTexture(texture); // Unload texture
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}