246 lines
10 KiB
C
246 lines
10 KiB
C
/*******************************************************************************************
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*
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* raygui - controls test suite
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*
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* TEST CONTROLS:
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* - GuiDropdownBox()
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* - GuiCheckBox()
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* - GuiSpinner()
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* - GuiValueBox()
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* - GuiTextBox()
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* - GuiButton()
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* - GuiComboBox()
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* - GuiListView()
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* - GuiToggleGroup()
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* - GuiTextBoxMulti()
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* - GuiColorPicker()
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* - GuiSlider()
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* - GuiSliderBar()
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* - GuiProgressBar()
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* - GuiColorBarAlpha()
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* - GuiScrollPanel()
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*
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*
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* DEPENDENCIES:
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* raylib 2.6-dev - Windowing/input management and drawing.
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* raygui 2.6-dev - Immediate-mode GUI controls.
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*
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* COMPILATION (Windows - MinGW):
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2020 Ramon Santamaria (@raysan5)
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*
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**********************************************************************************************/
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#define RAYGUI_SUPPORT_ICONS
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#include "../../src/raygui.h"
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#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//---------------------------------------------------------------------------------------
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int screenWidth = 690;
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int screenHeight = 560;
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InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
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SetExitKey(0);
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// GUI controls initialization
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//----------------------------------------------------------------------------------
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int dropdownBox000Active = 0;
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bool dropDown000EditMode = false;
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int dropdownBox001Active = 0;
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bool dropDown001EditMode = false;
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int spinner001Value = 0;
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bool spinnerEditMode = false;
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int valueBox002Value = 0;
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bool valueBoxEditMode = false;
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char textBoxText[64] = "Text box";
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bool textBoxEditMode = false;
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int listViewScrollIndex = 0;
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int listViewActive = -1;
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int listViewExScrollIndex = 0;
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int listViewExActive = 2;
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int listViewExFocus = -1;
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const char *listViewExList[8] = { "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" };
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char multiTextBoxText[256] = "Multi text box";
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bool multiTextBoxEditMode = false;
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Color colorPickerValue = RED;
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int sliderValue = 50;
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int sliderBarValue = 60;
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float progressValue = 0.4f;
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bool forceSquaredChecked = false;
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float alphaValue = 0.5f;
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int comboBoxActive = 1;
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int toggleGroupActive = 0;
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Vector2 viewScroll = { 0, 0 };
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//----------------------------------------------------------------------------------
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// Custom GUI font loading
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//Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
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//GuiSetFont(font);
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bool exitWindow = false;
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bool showMessageBox = false;
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char textInput[256] = { 0 };
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bool showTextInputBox = false;
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char textInputFileName[256] = { 0 };
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!exitWindow) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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exitWindow = WindowShouldClose();
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if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
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if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true;
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if (IsFileDropped())
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{
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int dropsCount = 0;
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char **droppedFiles = GetDroppedFiles(&dropsCount);
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if ((dropsCount > 0) && IsFileExtension(droppedFiles[0], ".rgs")) GuiLoadStyle(droppedFiles[0]);
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ClearDroppedFiles(); // Clear internal buffers
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
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// raygui: controls drawing
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//----------------------------------------------------------------------------------
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if (dropDown000EditMode || dropDown001EditMode) GuiLock();
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//GuiDisable();
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// First GUI column
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//GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
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forceSquaredChecked = GuiCheckBox((Rectangle){ 25, 108, 15, 15 }, "FORCE CHECK!", forceSquaredChecked);
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GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
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//GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
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if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, NULL, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
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if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, NULL, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
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GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
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if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
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GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
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if (GuiButton((Rectangle){ 25, 255, 125, 30 }, GuiIconText(RICON_FILE_SAVE, "Save File"))) showTextInputBox = true;
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GuiGroupBox((Rectangle){ 25, 310, 125, 150 }, "STATES");
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GuiLock();
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GuiSetState(GUI_STATE_NORMAL); if (GuiButton((Rectangle){ 30, 320, 115, 30 }, "NORMAL")) { }
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GuiSetState(GUI_STATE_FOCUSED); if (GuiButton((Rectangle){ 30, 355, 115, 30 }, "FOCUSED")) { }
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GuiSetState(GUI_STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { }
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GuiSetState(GUI_STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { }
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GuiSetState(GUI_STATE_NORMAL);
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GuiUnlock();
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comboBoxActive = GuiComboBox((Rectangle){ 25, 470, 125, 30 }, "ONE;TWO;THREE;FOUR", comboBoxActive);
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// NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding
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GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
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if (GuiDropdownBox((Rectangle){ 25, 65, 125, 30 }, "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
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GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
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if (GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, "ONE;TWO;THREE", &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
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// Second GUI column
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listViewActive = GuiListView((Rectangle){ 165, 25, 140, 140 }, "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", &listViewScrollIndex, listViewActive);
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listViewExActive = GuiListViewEx((Rectangle){ 165, 180, 140, 200 }, listViewExList, 8, &listViewExFocus, &listViewExScrollIndex, listViewExActive);
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toggleGroupActive = GuiToggleGroup((Rectangle){ 165, 400, 140, 25 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", toggleGroupActive);
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// Third GUI column
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if (GuiTextBoxMulti((Rectangle){ 320, 25, 225, 140 }, multiTextBoxText, 256, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
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colorPickerValue = GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, colorPickerValue);
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sliderValue = GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", (float)sliderValue), sliderValue, -50, 100);
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sliderBarValue = GuiSliderBar((Rectangle){ 320, 430, 200, 20 }, NULL, TextFormat("%i", (int)sliderBarValue), sliderBarValue, 0, 100);
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progressValue = GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, NULL, progressValue, 0, 1);
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// NOTE: View rectangle could be used to perform some scissor test
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Rectangle view = GuiScrollPanel((Rectangle){ 560, 25, 100, 160 }, (Rectangle){ 560, 25, 200, 400 }, &viewScroll);
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GuiStatusBar((Rectangle){ 0, GetScreenHeight() - 20, GetScreenWidth(), 20 }, "This is a status bar");
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alphaValue = GuiColorBarAlpha((Rectangle){ 320, 490, 200, 30 }, alphaValue);
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if (showMessageBox)
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{
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
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int result = GuiMessageBox((Rectangle){ GetScreenWidth()/2 - 125, GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(RICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No");
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if ((result == 0) || (result == 2)) showMessageBox = false;
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else if (result == 1) exitWindow = true;
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}
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if (showTextInputBox)
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{
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f));
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int result = GuiTextInputBox((Rectangle){ GetScreenWidth()/2 - 120, GetScreenHeight()/2 - 60, 240, 140 }, GuiIconText(RICON_FILE_SAVE, "Save file as..."), "Introduce a save file name", "Ok;Cancel", textInput);
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if (result == 1)
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{
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// TODO: Validate textInput value and save
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strcpy(textInputFileName, textInput);
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}
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if ((result == 0) || (result == 1) || (result == 2))
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{
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showTextInputBox = false;
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strcpy(textInput, "\0");
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}
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}
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GuiUnlock();
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//----------------------------------------------------------------------------------
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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