e81fd89b6d
Modify gui_textbox_extended.h to contain DrawTextRec and DrawTextRecEx since they were cut from raylib, also add DrawTextBoxedSelectable as an alias for DrawTextRecEx for compatibility/name consistency Modify gui_textbox_extended.h to be compatible with the latest raylib
297 lines
12 KiB
C
297 lines
12 KiB
C
/*******************************************************************************************
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*
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* raygui - Controls test
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*
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* TEST CONTROLS:
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* - GuiTextEditor()
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*
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* DEPENDENCIES:
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* raylib 3.0 - Windowing/input management and drawing.
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* raygui 2.7 - Immediate-mode GUI controls.
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*
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* COMPILATION (Windows - MinGW):
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2020 Ramon Santamaria (@raysan5)
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*
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**********************************************************************************************/
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#define RAYGUI_SUPPORT_RICONS
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#include "../../src/raygui.h"
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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static char text01[128] = "Lorem ipsum dolor sit amet, \xE7\x8C\xBF\xE3\x82\x82\xE6\x9C\xA8\xE3\x81\x8B\xE3\x82\x89\xE8\x90\xBD\xE3\x81\xA1\xE3\x82\x8B consectetur adipiscing elit...\0"; // including some hiragana/kanji
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static char text02[128] = "Here's another, much bigger textbox extended.\xf4\xa1\xa1\xff TIP: try COPY/PASTE ;)\0"; // Including some invalid UTF8
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bool GuiTextEditor(Rectangle bounds, char *text, int textLen, bool editMode);
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(int argc, char **argv)
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{
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// Initialization
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//---------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raygui - gui text editor test");
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Font font = { 0 };
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bool textEditor01EditMode = false;
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bool textEditor02EditMode = false;
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SetTargetFPS(60);
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//---------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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Vector2 mouse = GetMousePosition();
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// Fonts drag & drop logic
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if (IsFileDropped())
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{
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int count = 0;
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char **files = GetDroppedFiles(&count);
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if (IsFileExtension(files[0], ".ttf") ||
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IsFileExtension(files[0], ".otf") ||
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IsFileExtension(files[0], ".fnt"))
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{
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Font fnt = LoadFont(files[0]);
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if (fnt.texture.id != 0)
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{
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// Font was loaded, only change font on success
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GuiSetFont(fnt);
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// Remove old font
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if (font.texture.id != 0) UnloadFont(font);
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font = fnt;
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}
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}
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ClearDroppedFiles();
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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// Draw textboxes extended
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//---------------------------------------------------------------------------------------
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if (GuiTextEditor((Rectangle){ 20, 20, 380, 410 }, text01, strlen(text01), textEditor01EditMode)) textEditor01EditMode = !textEditor01EditMode;
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if (GuiTextEditor((Rectangle){ 420, 20, 360, 410 }, text02, strlen(text02), textEditor02EditMode)) textEditor02EditMode = !textEditor02EditMode;
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//---------------------------------------------------------------------------------------
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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// Text editor control (Advanced text box)
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bool GuiTextEditor(Rectangle bounds, char *text, int textSize, bool editMode)
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{
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static Rectangle cursor = { 0 }; // Cursor position and size
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static int framesCounter = 0; // Blinking cursor frames counter
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static int cursorCodepoint = -1;
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static int selectStartCp = -1;
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static int selectLengthCp = 0;
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GuiControlState state = guiState;
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bool pressed = false;
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bool textWrap = true; // TODO: Word-Wrap vs Char-Wrap -> textWrapMode { NO_WRAP_LOCK, NO_WRAP_OVERFLOW, CHAR_WRAP, WORD_WRAP }
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// WARNING: First string full traversal
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int codepointCount = GetCodepointCount(text);
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int textLen = strlen(text); // Text length in bytes
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// Update control
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//--------------------------------------------------------------------
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if ((state != GUI_STATE_DISABLED) && !guiLocked)
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{
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Vector2 mousePoint = GetMousePosition();
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if (editMode)
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{
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state = GUI_STATE_PRESSED;
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framesCounter++;
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// TODO: Cursor position logic (mouse and keys)
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// Characters selection logic
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if (selectStartCp != -1)
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{
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if (IsKeyDown(KEY_LEFT_SHIFT) && IsKeyPressed(KEY_RIGHT))
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{
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selectLengthCp++;
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if (selectLengthCp >= (codepointCount - selectStartCp)) selectLengthCp = codepointCount - selectStartCp;
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}
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if (IsKeyDown(KEY_LEFT_SHIFT) && IsKeyPressed(KEY_LEFT))
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{
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selectLengthCp--;
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if (selectLengthCp < 0) selectLengthCp = 0;
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}
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}
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int key = GetCharPressed();
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// TODO: On key pressed, place new character in cursor position
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// Exit edit mode logic
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if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(0))) pressed = true;
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}
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else
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{
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if (CheckCollisionPointRec(mousePoint, bounds))
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{
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state = GUI_STATE_FOCUSED;
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if (IsMouseButtonPressed(0)) pressed = true;
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}
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}
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if (pressed)
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{
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// Exiting edit mode, reset temp variables
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framesCounter = 0;
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cursor = (Rectangle){ 0 };
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cursorCodepoint = -1;
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selectStartCp = -1;
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selectLengthCp = 0;
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}
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}
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//--------------------------------------------------------------------
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// Draw control
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//--------------------------------------------------------------------
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DrawRectangleLinesEx(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha));
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if (state == GUI_STATE_PRESSED) DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
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else if (state == GUI_STATE_DISABLED) DrawRectangle(bounds.x + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.y + GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.width - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), bounds.height - 2*GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
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Font font = GetFontDefault();
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int textOffsetY = 0; // Offset between lines (on line break '\n')
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float textOffsetX = 0.0f; // Offset X to next character to draw
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float scaleFactor = GuiGetStyle(DEFAULT, TEXT_SIZE)*2/font.baseSize; // Character quad scaling factor
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for (int i = 0, cp = 0; i < textLen; i++)
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{
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// Get next codepoint from byte string and glyph index in font
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int codepointByteCount = 0;
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int codepoint = GetCodepoint(&text[i], &codepointByteCount);
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int index = GetGlyphIndex(font, codepoint);
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Rectangle rec = { bounds.x + textOffsetX + font.glyphs[index].offsetX*scaleFactor,
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bounds.y + textOffsetY + font.glyphs[index].offsetY*scaleFactor,
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font.recs[index].width*scaleFactor, font.recs[index].height*scaleFactor };
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// Automatic line break to wrap text inside box
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if (textWrap && ((rec.x + rec.width) >= (bounds.x + bounds.width)))
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{
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textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
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textOffsetX = 0.0f;
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// Recalculate drawing rectangle position
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rec = (Rectangle){ bounds.x + textOffsetX + font.glyphs[index].offsetX*scaleFactor,
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bounds.y + textOffsetY + font.glyphs[index].offsetY*scaleFactor,
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font.recs[index].width*scaleFactor, font.recs[index].height*scaleFactor };
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}
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// Check selected codepoint
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if (editMode)
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{
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(GetMousePosition(), rec))
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{
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cursor = rec;
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cursorCodepoint = cp;
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selectStartCp = cursorCodepoint;
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selectLengthCp = 0;
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// TODO: Place cursor at the end if pressed out of text
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}
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// On mouse left button down allow text selection
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if ((selectStartCp != -1) && IsMouseButtonDown(MOUSE_LEFT_BUTTON) && CheckCollisionPointRec(GetMousePosition(), rec))
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{
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if (cp >= selectStartCp) selectLengthCp = cp - selectStartCp;
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else if (cp < selectStartCp)
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{
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//int temp = selectStartCp;
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//selectStartCp = cp;
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//selectLengthCp = temp - selectStartCp;
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}
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}
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}
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if (codepoint == '\n') // Line break character
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{
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// NOTE: Fixed line spacing of 1.5 line-height
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// TODO: Support custom line spacing defined by user
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textOffsetY += (int)((font.baseSize + font.baseSize/2)*scaleFactor);
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textOffsetX = 0.0f;
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}
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else
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{
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// Draw codepoint glyph
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if ((codepoint != ' ') && (codepoint != '\t') && ((rec.x + rec.width) < (bounds.x + bounds.width)))
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{
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DrawTexturePro(font.texture, font.recs[index], rec, (Vector2){ 0, 0 }, 0.0f, GetColor(GuiGetStyle(DEFAULT, TEXT_COLOR_NORMAL)));
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}
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// TODO: On text overflow do something... move text to the left?
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}
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// Draw codepoints selection from selectStartCp to selectLengthCp
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// TODO: Consider spacing when drawing selected characters background
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if (editMode && (selectStartCp != -1) && ((cp >= selectStartCp) && (cp <= (selectStartCp + selectLengthCp)))) DrawRectangleRec(rec, MAROON);
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if (font.glyphs[index].advanceX == 0) textOffsetX += ((float)font.recs[index].width*scaleFactor + GuiGetStyle(DEFAULT, TEXT_SPACING));
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else textOffsetX += ((float)font.glyphs[index].advanceX*scaleFactor + GuiGetStyle(DEFAULT, TEXT_SPACING));
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i += (codepointByteCount - 1); // Move text bytes counter to next codepoint
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cp++;
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}
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// Draw blinking cursor
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if (editMode && ((framesCounter/20)%2 == 0)) DrawRectangleRec(cursor, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
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//GuiDrawText(text, GetTextBounds(TEXTBOX, bounds), GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
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//--------------------------------------------------------------------
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return pressed;
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} |