569 lines
23 KiB
C
569 lines
23 KiB
C
/*******************************************************************************************
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*
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* FileDialog v1.1 - Modal file dialog to open/save files
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*
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* MODULE USAGE:
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* #define GUI_FILE_DIALOG_IMPLEMENTATION
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* #include "gui_file_dialog.h"
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*
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* INIT: GuiFileDialogState state = InitGuiFileDialog();
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* DRAW: GuiFileDialog(&state);
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*
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* NOTE: This module depends on some raylib file system functions:
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* - LoadDirectoryFiles()
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* - UnloadDirectoryFiles()
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* - GetWorkingDirectory()
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* - DirectoryExists()
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* - FileExists()
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2019-2022 Ramon Santamaria (@raysan5)
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*
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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#include "raylib.h"
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// WARNING: raygui implementation is expected to be defined before including this header
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#undef RAYGUI_IMPLEMENTATION
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#include "../../src/raygui.h"
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#ifndef GUI_FILE_DIALOG_H
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#define GUI_FILE_DIALOG_H
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typedef struct {
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Vector2 position;
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Vector2 size;
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bool fileDialogActive;
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bool dirPathEditMode;
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char dirPathText[256];
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int filesListScrollIndex;
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bool filesListEditMode;
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int filesListActive;
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bool fileNameEditMode;
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char fileNameText[256];
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bool SelectFilePressed;
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bool CancelFilePressed;
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int fileTypeActive;
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int itemFocused;
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// Custom state variables (depend on development software)
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// NOTE: This variables should be added manually if required
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FilePathList dirFiles;
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char filterExt[256];
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char dirPathTextCopy[256];
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char fileNameTextCopy[256];
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int prevFilesListActive;
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bool saveFileMode;
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} GuiFileDialogState;
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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GuiFileDialogState InitGuiFileDialog(int width, int height, const char *initPath, bool active);
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void GuiFileDialog(GuiFileDialogState *state);
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#ifdef __cplusplus
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}
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#endif
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#endif // GUI_FILE_DIALOG_H
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/***********************************************************************************
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*
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* GUI_FILE_DIALOG IMPLEMENTATION
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*
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************************************************************************************/
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#if defined(GUI_FILE_DIALOG_IMPLEMENTATION)
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#include "../../src/raygui.h"
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#include <string.h> // Required for: strcpy()
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define MAX_DIRECTORY_FILES 1024
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#define MAX_DIR_PATH_LENGTH 1024
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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// Detailed file info type
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typedef struct FileInfo {
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const char *name;
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int size;
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int modTime;
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int type;
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int icon;
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} FileInfo;
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#else
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// Filename only
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typedef char *FileInfo;
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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FileInfo *dirFilesIcon = NULL;
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//----------------------------------------------------------------------------------
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// Internal Module Functions Definition
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//----------------------------------------------------------------------------------
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// Read files in new path
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static void ReloadDirectoryFiles(GuiFileDialogState *state);
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#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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// List View control for files info with extended parameters
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static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int active);
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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GuiFileDialogState InitGuiFileDialog(int width, int height, const char *initPath, bool active)
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{
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GuiFileDialogState state = { 0 };
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// Default dialog size is 440x310
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state.size.x = width == -1 ? 440 : width;
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state.size.y = height == -1 ? 310 : height;
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state.position = (Vector2){ GetScreenWidth()/2 - state.size.x/2, GetScreenHeight()/2 - state.size.y/2 };
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state.fileDialogActive = active;
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state.dirPathEditMode = false;
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state.filesListActive = -1;
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state.prevFilesListActive = state.filesListActive;
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state.filesListScrollIndex = 0;
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state.fileNameEditMode = false;
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state.SelectFilePressed = false;
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state.CancelFilePressed = false;
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state.fileTypeActive = 0;
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strcpy(state.fileNameText, "\0");
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// Custom variables initialization
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if (initPath && DirectoryExists(initPath))
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{
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strcpy(state.dirPathText, initPath);
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}
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else if (initPath && FileExists(initPath))
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{
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strcpy(state.dirPathText, GetDirectoryPath(initPath));
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strcpy(state.fileNameText, GetFileName(initPath));
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}
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else strcpy(state.dirPathText, GetWorkingDirectory());
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strcpy(state.dirPathTextCopy, state.dirPathText);
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strcpy(state.fileNameTextCopy, state.fileNameText);
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strcpy(state.filterExt, "all");
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state.dirFiles.count = 0;
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return state;
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}
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// Update and draw file dialog
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void GuiFileDialog(GuiFileDialogState *state)
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{
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if (state->fileDialogActive)
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{
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const int winWidth = state->size.x;
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const int winHeight = state->size.y;
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// Load dirFilesIcon and state->dirFiles lazily on windows open
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// NOTE: they are automatically unloaded at fileDialog closing
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//------------------------------------------------------------------------------------
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if (dirFilesIcon == NULL)
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{
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dirFilesIcon = (FileInfo *)RL_CALLOC(MAX_DIRECTORY_FILES, sizeof(FileInfo)); // Max files to read
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++) dirFilesIcon[i] = (char *)RL_CALLOC(MAX_DIR_PATH_LENGTH, 1); // Max file name length
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}
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if (state->dirFiles.paths == NULL)
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{
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state->dirFiles = LoadDirectoryFilesEx(state->dirPathText, state->filterExt, false);
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for(int f = 0; f < state->dirFiles.count; f++)
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{
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if (strcmp(state->fileNameText, state->dirFiles.paths[f]) == 0)
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{
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if (state->filesListActive != f) state->filesListScrollIndex = state->filesListActive = f; // Make it active and visible only on first call
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break;
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}
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}
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}
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//------------------------------------------------------------------------------------
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), 0.85f));
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state->fileDialogActive = !GuiWindowBox((Rectangle){ state->position.x + 0, state->position.y + 0, winWidth, winHeight }, "#198# Select File Dialog");
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if (GuiButton((Rectangle){ state->position.x + winWidth - 50, state->position.y + 35, 40, 25 }, "< ..")) // || IsKeyReleased(KEY_DPAD_Y))
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{
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// Move dir path one level up
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strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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// Reload directory files (frees previous list)
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ReloadDirectoryFiles(state);
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state->filesListActive = -1;
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strcpy(state->fileNameText, "\0");
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strcpy(state->fileNameTextCopy, state->fileNameText);
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}
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if (GuiTextBox((Rectangle){ state->position.x + 10, state->position.y + 35, winWidth - 65, 25 }, state->dirPathText, 256, state->dirPathEditMode))
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{
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if (state->dirPathEditMode)
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{
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// Verify if a valid path has been introduced
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if (DirectoryExists(state->dirPathText))
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{
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// Reload directory files (frees previous list)
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ReloadDirectoryFiles(state);
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strcpy(state->dirPathTextCopy, state->dirPathText);
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}
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else strcpy(state->dirPathText, state->dirPathTextCopy);
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}
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state->dirPathEditMode = !state->dirPathEditMode;
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}
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int prevTextAlignment = GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT);
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int prevElementsHeight = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
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GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
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GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24);
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// TODO: ListViewElements should be aligned left
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# if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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FileInfo fileInfo;
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state->filesListActive = GuiListViewFiles((Rectangle){ state->position.x + 10, state->position.y + 70, winWidth - 20, winHeight - 135 }, fileInfo, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
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# else
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state->filesListActive = GuiListViewEx((Rectangle){ state->position.x + 10, state->position.y + 70, winWidth - 20, winHeight - 135 }, (const char**)dirFilesIcon, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
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# endif
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GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, prevTextAlignment);
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GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, prevElementsHeight);
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if ((state->filesListActive >= 0) && (state->filesListActive != state->prevFilesListActive))
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//&& (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_DPAD_A)))
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{
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strcpy(state->fileNameText, state->dirFiles.paths[state->filesListActive]);
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if (DirectoryExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
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{
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if (TextIsEqual(state->fileNameText, "..")) strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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else strcpy(state->dirPathText, TextFormat("%s/%s", strcmp(state->dirPathText, "/")==0 ? "" : state->dirPathText, state->fileNameText));
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strcpy(state->dirPathTextCopy, state->dirPathText);
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// Reload directory files (frees previous list)
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ReloadDirectoryFiles(state);
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strcpy(state->dirPathTextCopy, state->dirPathText);
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state->filesListActive = -1;
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strcpy(state->fileNameText, "\0");
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strcpy(state->fileNameTextCopy, state->fileNameText);
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}
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state->prevFilesListActive = state->filesListActive;
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}
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GuiLabel((Rectangle){ state->position.x + 10, state->position.y + winHeight - 60, 68, 25 }, "File name:");
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if (GuiTextBox((Rectangle){ state->position.x + 75, state->position.y + winHeight - 60, winWidth - 200, 25 }, state->fileNameText, 128, state->fileNameEditMode))
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{
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if (*state->fileNameText)
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{
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// Verify if a valid filename has been introduced
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if (FileExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
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{
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// Select filename from list view
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for (int i = 0; i < state->dirFiles.count; i++)
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{
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if (TextIsEqual(state->fileNameText, state->dirFiles.paths[i]))
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{
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state->filesListActive = i;
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strcpy(state->fileNameTextCopy, state->fileNameText);
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break;
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}
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}
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}
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else if (!state->saveFileMode)
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{
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strcpy(state->fileNameText, state->fileNameTextCopy);
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}
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}
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state->fileNameEditMode = !state->fileNameEditMode;
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}
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state->fileTypeActive = GuiComboBox((Rectangle){ state->position.x + 75, state->position.y + winHeight - 30, winWidth - 200, 25 }, "All files", state->fileTypeActive);
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GuiLabel((Rectangle){ state->position.x + 10, state->position.y + winHeight - 30, 68, 25 }, "File filter:");
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state->SelectFilePressed = GuiButton((Rectangle){ state->position.x + winWidth - 120, state->position.y + winHeight - 60, 110,
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#ifdef PLATFORM_DESKTOP
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25
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#else
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25 + 30
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#endif
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}, "Select");// || IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_DPAD_A);
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if (state->SelectFilePressed) state->fileDialogActive = false;
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#ifdef PLATFORM_DESKTOP
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if (GuiButton((Rectangle){ state->position.x + winWidth - 120, state->position.y + winHeight - 30, 110, 25 }, "Quit")) state->fileDialogActive = false;
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#endif
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// File dialog has been closed!
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if (!state->fileDialogActive)
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{
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// Free dirFiles memory
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++)
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{
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RL_FREE(dirFilesIcon[i]);
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}
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UnloadDirectoryFiles(state->dirFiles);
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state->dirFiles.count = 0;
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state->dirFiles.capacity = 0;
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state->dirFiles.paths = NULL;
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RL_FREE(dirFilesIcon);
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dirFilesIcon = NULL;
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}
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}
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}
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// Compare two files from a directory
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static inline int FileCompare(const char *d1, const char *d2, const char *dir)
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{
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const bool b1 = DirectoryExists(TextFormat("%s/%s", dir, d1));
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const bool b2 = DirectoryExists(TextFormat("%s/%s", dir, d2));
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if (b1 && !b2) return -1;
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if (!b1 && b2) return 1;
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if (!FileExists(TextFormat("%s/%s", dir, d1))) return 1;
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if (!FileExists(TextFormat("%s/%s", dir, d2))) return -1;
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return strcmp(d1, d2);
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}
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// Read files in new path
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static void ReloadDirectoryFiles(GuiFileDialogState *state)
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{
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UnloadDirectoryFiles(state->dirFiles);
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state->dirFiles = LoadDirectoryFilesEx(state->dirPathText, state->filterExt, false);
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state->itemFocused = 0;
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}
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#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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// List View control for files info with extended parameters
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static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int active)
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{
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GuiState state = guiState;
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int itemFocused = (focus == NULL)? -1 : *focus;
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int itemSelected = active;
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// Check if we need a scroll bar
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bool useScrollBar = false;
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if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING))*count > bounds.height) useScrollBar = true;
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// Define base item rectangle [0]
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Rectangle itemBounds = { 0 };
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itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING);
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itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
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itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
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itemBounds.height = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
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if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
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// Get items on the list
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int visibleItems = bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
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if (visibleItems > count) visibleItems = count;
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int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
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if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
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int endIndex = startIndex + visibleItems;
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// Update control
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//--------------------------------------------------------------------
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if ((state != GUI_STATE_DISABLED) && !guiLocked)
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{
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Vector2 mousePoint = GetMousePosition();
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// Check mouse inside list view
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if (CheckCollisionPointRec(mousePoint, bounds))
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{
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state = GUI_STATE_FOCUSED;
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// Check focused and selected item
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for (int i = 0; i < visibleItems; i++)
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{
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if (CheckCollisionPointRec(mousePoint, itemBounds))
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{
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itemFocused = startIndex + i;
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) itemSelected = startIndex + i;
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break;
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}
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// Update item rectangle y position for next item
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itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
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}
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if (useScrollBar)
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{
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int wheelMove = GetMouseWheelMove();
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startIndex -= wheelMove;
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if (startIndex < 0) startIndex = 0;
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else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
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endIndex = startIndex + visibleItems;
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if (endIndex > count) endIndex = count;
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}
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}
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else itemFocused = -1;
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// Reset item rectangle y to [0]
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itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
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}
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//--------------------------------------------------------------------
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// Draw control
|
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//--------------------------------------------------------------------
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DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
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// TODO: Draw list view header with file sections: icon+name | size | type | modTime
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// Draw visible items
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for (int i = 0; i < visibleItems; i++)
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{
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if (state == GUI_STATE_DISABLED)
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{
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if ((startIndex + i) == itemSelected)
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{
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DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
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DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha));
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}
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// TODO: Draw full file info line: icon+name | size | type | modTime
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|
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GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
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|
}
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|
else
|
|
{
|
|
if ((startIndex + i) == itemSelected)
|
|
{
|
|
// Draw item selected
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|
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
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|
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
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|
|
|
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
|
|
}
|
|
else if ((startIndex + i) == itemFocused)
|
|
{
|
|
// Draw item focused
|
|
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
|
|
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha));
|
|
|
|
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
|
|
}
|
|
else
|
|
{
|
|
// Draw item normal
|
|
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
|
|
}
|
|
}
|
|
|
|
// Update item rectangle y position for next item
|
|
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
|
}
|
|
|
|
if (useScrollBar)
|
|
{
|
|
Rectangle scrollBarBounds = {
|
|
bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
|
bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
|
bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
|
|
};
|
|
|
|
// Calculate percentage of visible items and apply same percentage to scrollbar
|
|
float percentVisible = (float)(endIndex - startIndex)/count;
|
|
float sliderSize = bounds.height*percentVisible;
|
|
|
|
int prevSliderSize = GuiGetStyle(SCROLLBAR, SLIDER_WIDTH); // Save default slider size
|
|
int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
|
|
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, sliderSize); // Change slider size
|
|
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
|
|
|
|
startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
|
|
|
|
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
|
|
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, prevSliderSize); // Reset slider size to default
|
|
}
|
|
//--------------------------------------------------------------------
|
|
|
|
if (focus != NULL) *focus = itemFocused;
|
|
if (scrollIndex != NULL) *scrollIndex = startIndex;
|
|
|
|
return itemSelected;
|
|
}
|
|
#endif // USE_CUSTOM_LISTVIEW_FILEINFO
|
|
|
|
#endif // GUI_FILE_DIALOG_IMPLEMENTATION
|