raygui/examples/style_selector/style_selector.c

146 lines
5.9 KiB
C

/*******************************************************************************************
*
* raygui - style selector
*
* DEPENDENCIES:
* raylib 4.5 - Windowing/input management and drawing
* raygui 3.5 - Immediate-mode GUI controls with custom styling and icons
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
//#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory
//#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool
#include "../../src/raygui.h"
// raygui embedded styles
// NOTE: Included in the same order as selector
#define MAX_GUI_STYLES_AVAILABLE 12 // NOTE: Included light style
#include "../styles/style_jungle.h" // raygui style: jungle
#include "../styles/style_candy.h" // raygui style: candy
#include "../styles/style_lavanda.h" // raygui style: lavanda
#include "../styles/style_cyber.h" // raygui style: cyber
#include "../styles/style_terminal.h" // raygui style: terminal
#include "../styles/style_ashes.h" // raygui style: ashes
#include "../styles/style_bluish.h" // raygui style: bluish
#include "../styles/style_dark.h" // raygui style: dark
#include "../styles/style_cherry.h" // raygui style: cherry
#include "../styles/style_sunny.h" // raygui style: sunny
#include "../styles/style_enefete.h" // raygui style: enefete
#include <string.h> // Required for: strcpy()
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 480;
InitWindow(screenWidth, screenHeight, "raygui - styles selector");
SetExitKey(0);
// Custom GUI font loading
//Font font = LoadFontEx("fonts/custom_font.ttf", 12, 0, 0);
//GuiSetFont(font);
bool exitWindow = false;
bool showMessageBox = false;
// Load default style
GuiLoadStyleBluish();
int visualStyleActive = 4;
int prevVisualStyleActive = 4;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!exitWindow) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
exitWindow = WindowShouldClose();
if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox;
if (IsFileDropped())
{
FilePathList droppedFiles = LoadDroppedFiles();
if ((droppedFiles.count > 0) && IsFileExtension(droppedFiles.paths[0], ".rgs")) GuiLoadStyle(droppedFiles.paths[0]);
UnloadDroppedFiles(droppedFiles); // Clear internal buffers
}
if (visualStyleActive != prevVisualStyleActive)
{
// Reset to default internal style
// NOTE: Required to unload any previously loaded font texture
GuiLoadStyleDefault();
switch (visualStyleActive)
{
case 1: GuiLoadStyleJungle(); break;
case 2: GuiLoadStyleCandy(); break;
case 3: GuiLoadStyleLavanda(); break;
case 4: GuiLoadStyleCyber(); break;
case 5: GuiLoadStyleTerminal(); break;
case 6: GuiLoadStyleAshes(); break;
case 7: GuiLoadStyleBluish(); break;
case 8: GuiLoadStyleDark(); break;
case 9: GuiLoadStyleCherry(); break;
case 10: GuiLoadStyleSunny(); break;
case 11: GuiLoadStyleEnefete(); break;
default: break;
}
prevVisualStyleActive = visualStyleActive;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
// Visuals options
GuiLabel((Rectangle){ 10, 10, 60, 24 }, "Style:");
GuiComboBox((Rectangle){ 60,10, 120, 24 }, "default;Jungle;Candy;Lavanda;Cyber;Terminal;Ashes;Bluish;Dark;Cherry;Sunny;Enefete", &visualStyleActive);
DrawRectangle(10, 44, GuiGetFont().texture.width, GuiGetFont().texture.height, BLACK);
DrawTexture(GuiGetFont().texture, 10, 44, WHITE);
DrawRectangleLines(10, 44, GuiGetFont().texture.width, GuiGetFont().texture.height,
GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
//GuiSetIconScale(2);
//GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT);
//GuiButton((Rectangle){ 25, 255, 300, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File"));
//GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}