raygui/examples/controls_review/controls_review.c

113 lines
4.9 KiB
C

/*******************************************************************************************
*
* layout_file_name - tool description
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2018 raylib technologies
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
//----------------------------------------------------------------------------------
// Controls Functions Declaration
//----------------------------------------------------------------------------------
static void Button005(); // Button: Button005 logic
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 600;
InitWindow(screenWidth, screenHeight, "layout_file_name");
// layout_file_name: controls initialization
//----------------------------------------------------------------------------------
int DropdownBox000Active = 0;
int DropdownBox001Active = 0;
const char *DropdownBox000TextList[3] = { "ONE", "TWO", "THREE" };
int Spinner001Value = 0;
int ValueBox002Value = 0;
char TextBox003Text[64] = "SAMPLE TEXT";
int ListView004Active = 0;
const char *ListView004TextList[6] = { "Charmander", "Bulbasaur", "Squirtel", "Pikachu", "Eevee", "Pidgey" };
char TextBox006Text[141] = "SAMPLE TEXT";
bool spinnerEditMode = false;
bool valueBoxEditMode = false;
bool textBoxEditMode = false;
bool multiTextBoxEditMode = false;
bool dropDown000EditMode = false;
bool dropDown001EditMode = false;
//----------------------------------------------------------------------------------
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Implement required update logic
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(style[DEFAULT_BACKGROUND_COLOR]));
// raygui: controls drawing
//----------------------------------------------------------------------------------
if (dropDown000EditMode || dropDown001EditMode) GuiLock();
//if (GuiSpinner((Rectangle){ 25, 75, 125, 30 }, &Spinner001Value, 0, 100, 25, spinnerEditMode)) spinnerEditMode = !spinnerEditMode;
if (GuiValueBox((Rectangle){ 25, 125, 125, 30 }, &ValueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode;
if (GuiTextBox((Rectangle){ 25, 175, 125, 30 }, TextBox003Text, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
ListView004Active = GuiListView((Rectangle){ 175, 25, 125, 115 }, ListView004TextList, 6, ListView004Active);
if (GuiButton((Rectangle){ 25, 225, 125, 30 }, "SAMPLE TEXT")) Button005();
if (GuiTextBoxMulti((Rectangle){ 325, 25, 225, 175 }, TextBox006Text, 141, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;;
//GuiScrollPanel((Rectangle){ 325, 225, 225, 125 }, "SAMPLE TEXT");
if (GuiDropdownBox((Rectangle){ 25, 75, 125, 30 }, DropdownBox000TextList, 3, &DropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode;
if (GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, DropdownBox000TextList, 3, &DropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode;
GuiUnlock();
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//------------------------------------------------------------------------------------
// Controls Functions Definitions (local)
//------------------------------------------------------------------------------------
// Button: Button005 logic
static void Button005()
{
// TODO: Implement control logic
}