raygui/examples/image_exporter/image_exporter.c
Ray 1f1d4afdf0 Image exporter: multiple tool improvements
- Created multiple functions to export to: .png, .raw and .h
- Image loading
- Image zoom
- Created resources folder with some images(for testing)
2018-05-30 13:54:28 +02:00

207 lines
8.7 KiB
C

/*******************************************************************************************
*
* raygui - image exporter window box test
*
* This example has been created using raylib v1.9 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2018 Ramon Santamaria (@raysan5)
*
********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "raygui.h"
//#include "untitled.h"
// Static functions
static void ImageToCode(Image image, char *fileName); // Exports image to code (.h)
const char *pixelFormatTextList[7] = { "GRAYSCALE", "GRAY ALPHA", "R5G6B5", "R8G8B8", "R5G5B5A1", "R4G4B4A4", "R8G8B8A8" };
int pixelFormatActive = 0;
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main(int argc, char *argv[0])
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 800;
const int screenHeight = 450;
//SetConfigFlags();
InitWindow(screenWidth, screenHeight, "image exporter");
// Image export window variables
Rectangle windowBoxRec = { screenWidth/2 - 130, screenHeight/2 - 110, 260, 230 };
bool windowBoxActive = false;
int fileFormatActive = 0;
const char *fileFormatTextList[3] = { "IMAGE (.png)", "DATA (.raw)", "CODE (.h)" };
char fileName[32] = "untitled";
//Image image = { untitled_data, untitled_width, untitled_height, 1, untitled_format };
//Texture2D texture = LoadTextureFromImage(image);
Image image = { 0 };
Texture2D texture = { 0 };
bool imageLoaded = false;
bool btnExport = false;
float imageScale = 1.0f;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsFileDropped())
{
int fileCount = 0;
char **droppedFiles = GetDroppedFiles(&fileCount);
// Check file extensions for drag-and-drop
if (fileCount == 1)
{
Image imTemp = LoadImage(droppedFiles[0]);
if (imTemp.data != NULL)
{
UnloadImage(image);
image = imTemp;
UnloadTexture(texture);
texture = LoadTextureFromImage(image);
imageLoaded = true;
pixelFormatActive = image.format - 1;
if (texture.height > texture.width) imageScale = (float)(screenHeight - 100)/(float)texture.height;
else imageScale = (float)(screenWidth - 100)/(float)texture.width;
}
}
ClearDroppedFiles();
}
if (btnExport)
{
if (imageLoaded)
{
ImageFormat(&image, pixelFormatActive + 1);
if (fileFormatActive == 0) // PNG
{
if ((GetExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".png"))) strcat(fileName, ".png\0"); // No extension provided
ExportImage(fileName, image);
}
else if (fileFormatActive == 1) // RAW
{
if ((GetExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".raw"))) strcat(fileName, ".raw\0"); // No extension provided
int dataSize = GetPixelDataSize(image.width, image.height, image.format);
FILE *rawFile = fopen(fileName, "wb");
fwrite(image.data, dataSize, 1, rawFile);
fclose(rawFile);
}
else if (fileFormatActive == 2) // CODE
{
ImageToCode(image, fileName);
}
}
windowBoxActive = false;
}
if (imageLoaded)
{
imageScale += (float)GetMouseWheelMove()*0.05f; // Image scale control
if (imageScale <= 0.1f) imageScale = 0.1f;
else if (imageScale >= 5) imageScale = 5;
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
if (texture.id > 0)
{
DrawTextureEx(texture, (Vector2){ screenWidth/2 - (float)texture.width*imageScale/2, screenHeight/2 - (float)texture.height*imageScale/2 }, 0.0f, imageScale, WHITE);
DrawText(FormatText("SCALE: %.2f%%", imageScale*100.0f), 20, screenHeight - 40, 20, GetColor(style[DEFAULT_LINES_COLOR]));
}
else
{
DrawText("Drag & drop your image!", 300, 200, 10, DARKGRAY);
GuiDisable();
}
if (GuiButton((Rectangle){ screenWidth - 170, screenHeight - 50, 150, 30 }, "Show Export Window")) windowBoxActive = true;
GuiEnable();
// Draw window box: windowBoxName
//-----------------------------------------------------------------------------
if (windowBoxActive)
{
DrawRectangle(0,0, screenWidth, screenHeight, Fade(GetColor(style[DEFAULT_BACKGROUND_COLOR]), 0.7f));
windowBoxActive = !GuiWindowBox((Rectangle){ windowBoxRec.x + 0, windowBoxRec.y + 0, 220, 190 }, "Image Export Options");
GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 35, 60, 25 }, "File format:");
fileFormatActive = GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 35, 130, 25 }, fileFormatTextList, 3, fileFormatActive);
GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 70, 63, 25 }, "Pixel format:");
pixelFormatActive = GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 70, 130, 25 }, pixelFormatTextList, 7, pixelFormatActive);
GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 105, 50, 25 }, "File name:");
GuiTextBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 105, 130, 25 }, fileName, 64, true);
btnExport = GuiButton((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 145, 200, 30 }, "Export Image");
}
else btnExport = false;
if (btnExport) DrawText("Image exported!", 20, screenHeight - 20, 20, RED);
//-----------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
UnloadImage(image);
UnloadTexture(texture);
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
static void ImageToCode(Image image, char *fileName)
{
char outName[32] = "\0";
strcpy(outName, fileName);
if ((GetExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".h"))) strcat(fileName, ".h\0"); // No extension provided
int dataSize = GetPixelDataSize(image.width, image.height, image.format);
FILE *txtFile = fopen(fileName, "wt");
// TODO: Add image information
fprintf(txtFile, "//\n// Image exported using raygui image_exporter example\n//\n// Copyright (c) 2018 raylib technologies (@raylibtech)\n//\n\n");
fprintf(txtFile, "#define %s_width %i\n", outName, image.width);
fprintf(txtFile, "#define %s_height %i\n", outName, image.height);
fprintf(txtFile, "#define %s_format %i // raylib internal pixel format: %s\n\n", outName, pixelFormatActive + 1, pixelFormatTextList[pixelFormatActive]);
fprintf(txtFile, "static unsigned char %s_data[%i] = { ", outName, dataSize);
for (int i = 0; i < dataSize - 1; i++) fprintf(txtFile, "0x%x, ", ((unsigned char *)image.data)[i]);
fprintf(txtFile, "0x%x };\n", ((unsigned char *)image.data)[dataSize - 1]);
fclose(txtFile);
}