1f1d4afdf0
- Created multiple functions to export to: .png, .raw and .h - Image loading - Image zoom - Created resources folder with some images(for testing)
207 lines
8.7 KiB
C
207 lines
8.7 KiB
C
/*******************************************************************************************
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*
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* raygui - image exporter window box test
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*
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* This example has been created using raylib v1.9 (www.raylib.com)
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* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
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*
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* Copyright (c) 2018 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#include "raygui.h"
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//#include "untitled.h"
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// Static functions
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static void ImageToCode(Image image, char *fileName); // Exports image to code (.h)
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const char *pixelFormatTextList[7] = { "GRAYSCALE", "GRAY ALPHA", "R5G6B5", "R8G8B8", "R5G5B5A1", "R4G4B4A4", "R8G8B8A8" };
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int pixelFormatActive = 0;
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(int argc, char *argv[0])
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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//SetConfigFlags();
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InitWindow(screenWidth, screenHeight, "image exporter");
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// Image export window variables
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Rectangle windowBoxRec = { screenWidth/2 - 130, screenHeight/2 - 110, 260, 230 };
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bool windowBoxActive = false;
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int fileFormatActive = 0;
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const char *fileFormatTextList[3] = { "IMAGE (.png)", "DATA (.raw)", "CODE (.h)" };
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char fileName[32] = "untitled";
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//Image image = { untitled_data, untitled_width, untitled_height, 1, untitled_format };
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//Texture2D texture = LoadTextureFromImage(image);
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Image image = { 0 };
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Texture2D texture = { 0 };
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bool imageLoaded = false;
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bool btnExport = false;
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float imageScale = 1.0f;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsFileDropped())
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{
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int fileCount = 0;
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char **droppedFiles = GetDroppedFiles(&fileCount);
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// Check file extensions for drag-and-drop
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if (fileCount == 1)
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{
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Image imTemp = LoadImage(droppedFiles[0]);
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if (imTemp.data != NULL)
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{
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UnloadImage(image);
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image = imTemp;
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UnloadTexture(texture);
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texture = LoadTextureFromImage(image);
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imageLoaded = true;
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pixelFormatActive = image.format - 1;
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if (texture.height > texture.width) imageScale = (float)(screenHeight - 100)/(float)texture.height;
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else imageScale = (float)(screenWidth - 100)/(float)texture.width;
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}
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}
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ClearDroppedFiles();
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}
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if (btnExport)
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{
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if (imageLoaded)
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{
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ImageFormat(&image, pixelFormatActive + 1);
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if (fileFormatActive == 0) // PNG
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{
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if ((GetExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".png"))) strcat(fileName, ".png\0"); // No extension provided
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ExportImage(fileName, image);
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}
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else if (fileFormatActive == 1) // RAW
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{
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if ((GetExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".raw"))) strcat(fileName, ".raw\0"); // No extension provided
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int dataSize = GetPixelDataSize(image.width, image.height, image.format);
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FILE *rawFile = fopen(fileName, "wb");
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fwrite(image.data, dataSize, 1, rawFile);
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fclose(rawFile);
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}
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else if (fileFormatActive == 2) // CODE
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{
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ImageToCode(image, fileName);
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}
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}
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windowBoxActive = false;
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}
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if (imageLoaded)
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{
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imageScale += (float)GetMouseWheelMove()*0.05f; // Image scale control
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if (imageScale <= 0.1f) imageScale = 0.1f;
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else if (imageScale >= 5) imageScale = 5;
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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if (texture.id > 0)
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{
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DrawTextureEx(texture, (Vector2){ screenWidth/2 - (float)texture.width*imageScale/2, screenHeight/2 - (float)texture.height*imageScale/2 }, 0.0f, imageScale, WHITE);
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DrawText(FormatText("SCALE: %.2f%%", imageScale*100.0f), 20, screenHeight - 40, 20, GetColor(style[DEFAULT_LINES_COLOR]));
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}
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else
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{
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DrawText("Drag & drop your image!", 300, 200, 10, DARKGRAY);
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GuiDisable();
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}
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if (GuiButton((Rectangle){ screenWidth - 170, screenHeight - 50, 150, 30 }, "Show Export Window")) windowBoxActive = true;
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GuiEnable();
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// Draw window box: windowBoxName
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//-----------------------------------------------------------------------------
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if (windowBoxActive)
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{
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DrawRectangle(0,0, screenWidth, screenHeight, Fade(GetColor(style[DEFAULT_BACKGROUND_COLOR]), 0.7f));
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windowBoxActive = !GuiWindowBox((Rectangle){ windowBoxRec.x + 0, windowBoxRec.y + 0, 220, 190 }, "Image Export Options");
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GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 35, 60, 25 }, "File format:");
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fileFormatActive = GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 35, 130, 25 }, fileFormatTextList, 3, fileFormatActive);
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GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 70, 63, 25 }, "Pixel format:");
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pixelFormatActive = GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 70, 130, 25 }, pixelFormatTextList, 7, pixelFormatActive);
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GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 105, 50, 25 }, "File name:");
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GuiTextBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 105, 130, 25 }, fileName, 64, true);
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btnExport = GuiButton((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 145, 200, 30 }, "Export Image");
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}
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else btnExport = false;
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if (btnExport) DrawText("Image exported!", 20, screenHeight - 20, 20, RED);
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//-----------------------------------------------------------------------------
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadImage(image);
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UnloadTexture(texture);
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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static void ImageToCode(Image image, char *fileName)
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{
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char outName[32] = "\0";
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strcpy(outName, fileName);
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if ((GetExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".h"))) strcat(fileName, ".h\0"); // No extension provided
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int dataSize = GetPixelDataSize(image.width, image.height, image.format);
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FILE *txtFile = fopen(fileName, "wt");
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// TODO: Add image information
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fprintf(txtFile, "//\n// Image exported using raygui image_exporter example\n//\n// Copyright (c) 2018 raylib technologies (@raylibtech)\n//\n\n");
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fprintf(txtFile, "#define %s_width %i\n", outName, image.width);
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fprintf(txtFile, "#define %s_height %i\n", outName, image.height);
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fprintf(txtFile, "#define %s_format %i // raylib internal pixel format: %s\n\n", outName, pixelFormatActive + 1, pixelFormatTextList[pixelFormatActive]);
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fprintf(txtFile, "static unsigned char %s_data[%i] = { ", outName, dataSize);
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for (int i = 0; i < dataSize - 1; i++) fprintf(txtFile, "0x%x, ", ((unsigned char *)image.data)[i]);
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fprintf(txtFile, "0x%x };\n", ((unsigned char *)image.data)[dataSize - 1]);
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fclose(txtFile);
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}
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