raygui/examples/floating_window/floating_window.c
2024-03-28 10:24:38 +01:00

149 lines
6.1 KiB
C

#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
#include "../../styles/dark/style_dark.h"
static Vector2 window_position = { 10, 10 };
static Vector2 window_size = { 200, 400 };
static bool minimized = false;
static bool moving = false;
static bool resizing = false;
static Vector2 scroll;
static Vector2 window2_position = { 250, 10 };
static Vector2 window2_size = { 200, 400 };
static bool minimized2 = false;
static bool moving2 = false;
static bool resizing2 = false;
static Vector2 scroll2;
void GuiWindowFloating(Vector2 *position, Vector2 *size, bool *minimized, bool *moving, bool *resizing, void (*draw_content)(Vector2, Vector2), Vector2 content_size, Vector2 *scroll, const char* title) {
#if !defined(RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT)
#define RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT 24
#endif
#if !defined(RAYGUI_WINDOW_CLOSEBUTTON_SIZE)
#define RAYGUI_WINDOW_CLOSEBUTTON_SIZE 18
#endif
int close_title_size_delta_half = (RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT - RAYGUI_WINDOW_CLOSEBUTTON_SIZE) / 2;
// window movement and resize input and collision check
if(IsMouseButtonPressed(MOUSE_LEFT_BUTTON) && !*moving && !*resizing) {
Vector2 mouse_position = GetMousePosition();
Rectangle title_collision_rect = { position->x, position->y, size->x - (RAYGUI_WINDOW_CLOSEBUTTON_SIZE + close_title_size_delta_half), RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT };
Rectangle resize_collision_rect = { position->x + size->x - 20, position->y + size->y - 20, 20, 20 };
if(CheckCollisionPointRec(mouse_position, title_collision_rect)) {
*moving = true;
} else if(!*minimized && CheckCollisionPointRec(mouse_position, resize_collision_rect)) {
*resizing = true;
}
}
// window movement and resize update
if(*moving) {
Vector2 mouse_delta = GetMouseDelta();
position->x += mouse_delta.x;
position->y += mouse_delta.y;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) {
*moving = false;
// clamp window position keep it inside the application area
if(position->x < 0) position->x = 0;
else if(position->x > GetScreenWidth() - size->x) position->x = GetScreenWidth() - size->x;
if(position->y < 0) position->y = 0;
else if(position->y > GetScreenHeight()) position->y = GetScreenHeight() - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT;
}
} else if(*resizing) {
Vector2 mouse = GetMousePosition();
if (mouse.x > position->x)
size->x = mouse.x - position->x;
if (mouse.y > position->y)
size->y = mouse.y - position->y;
// clamp window size to an arbitrary minimum value and the window size as the maximum
if(size->x < 100) size->x = 100;
else if(size->x > GetScreenWidth()) size->x = GetScreenWidth();
if(size->y < 100) size->y = 100;
else if(size->y > GetScreenHeight()) size->y = GetScreenHeight();
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) {
*resizing = false;
}
}
// window and content drawing with scissor and scroll area
if(*minimized) {
GuiStatusBar((Rectangle){ position->x, position->y, size->x, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }, title);
if (GuiButton((Rectangle){ position->x + size->x - RAYGUI_WINDOW_CLOSEBUTTON_SIZE - close_title_size_delta_half,
position->y + close_title_size_delta_half,
RAYGUI_WINDOW_CLOSEBUTTON_SIZE,
RAYGUI_WINDOW_CLOSEBUTTON_SIZE },
"#120#")) {
*minimized = false;
}
} else {
*minimized = GuiWindowBox((Rectangle) { position->x, position->y, size->x, size->y }, title);
// scissor and draw content within a scroll panel
if(draw_content != NULL) {
Rectangle scissor = { 0 };
GuiScrollPanel((Rectangle) { position->x, position->y + RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT, size->x, size->y - RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT },
NULL,
(Rectangle) { position->x, position->y, content_size.x, content_size.y },
scroll,
&scissor);
bool require_scissor = size->x < content_size.x || size->y < content_size.y;
if(require_scissor) {
BeginScissorMode(scissor.x, scissor.y, scissor.width, scissor.height);
}
draw_content(*position, *scroll);
if(require_scissor) {
EndScissorMode();
}
}
// draw the resize button/icon
GuiDrawIcon(71, position->x + size->x - 20, position->y + size->y - 20, 1, WHITE);
}
}
static void DrawContent(Vector2 position, Vector2 scroll) {
GuiButton((Rectangle) { position.x + 20 + scroll.x, position.y + 50 + scroll.y, 100, 25 }, "Button 1");
GuiButton((Rectangle) { position.x + 20 + scroll.x, position.y + 100 + scroll.y, 100, 25 }, "Button 2");
GuiButton((Rectangle) { position.x + 20 + scroll.x, position.y + 150 + scroll.y, 100, 25 }, "Button 3");
GuiLabel((Rectangle) { position.x + 20 + scroll.x, position.y + 200 + scroll.y, 250, 25 }, "A Label");
GuiLabel((Rectangle) { position.x + 20 + scroll.x, position.y + 250 + scroll.y, 250, 25 }, "Another Label");
GuiLabel((Rectangle) { position.x + 20 + scroll.x, position.y + 300 + scroll.y, 250, 25 }, "Yet Another Label");
}
int main(void) {
InitWindow(960, 560, "raygui - floating window example");
SetTargetFPS(60);
GuiLoadStyleDark();
while(!WindowShouldClose()) {
BeginDrawing();
ClearBackground(DARKGREEN);
GuiWindowFloating(&window_position, &window_size, &minimized, &moving, &resizing, &DrawContent, (Vector2) { 140, 320 }, &scroll, "Movable & Scalable Window");
GuiWindowFloating(&window2_position, &window2_size, &minimized2, &moving2, &resizing2, &DrawContent, (Vector2) { 140, 320 }, &scroll2, "Another window");
EndDrawing();
}
CloseWindow();
return 0;
}