193 lines
8.1 KiB
C
193 lines
8.1 KiB
C
/*******************************************************************************************
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*
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* raygui - image exporter
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*
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* DEPENDENCIES:
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* raylib 4.0 - Windowing/input management and drawing.
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* raygui 3.0 - Immediate-mode GUI controls.
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*
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* COMPILATION (Windows - MinGW):
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2015-2024 Ramon Santamaria (@raysan5)
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*
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********************************************************************************************/
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#include "../../src/raygui.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main(int argc, char *argv[])
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{
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// Initialization
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//--------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raygui - image exporter");
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// GUI controls initialization
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//----------------------------------------------------------------------------------
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Rectangle windowBoxRec = { screenWidth/2 - 110, screenHeight/2 - 100, 220, 190 };
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bool windowBoxActive = false;
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int fileFormatActive = 0;
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const char *fileFormatTextList[3] = { "IMAGE (.png)", "DATA (.raw)", "CODE (.h)" };
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int pixelFormatActive = 0;
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const char *pixelFormatTextList[7] = { "GRAYSCALE", "GRAY ALPHA", "R5G6B5", "R8G8B8", "R5G5B5A1", "R4G4B4A4", "R8G8B8A8" };
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bool textBoxEditMode = false;
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char fileName[64] = "untitled";
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//--------------------------------------------------------------------------------------
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Image image = { 0 };
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Texture2D texture = { 0 };
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bool imageLoaded = false;
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float imageScale = 1.0f;
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Rectangle imageRec = { 0 };
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bool btnExportPressed = false;
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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if (IsFileDropped())
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{
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FilePathList droppedFiles = LoadDroppedFiles();
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if (droppedFiles.count == 1)
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{
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Image imTemp = LoadImage(droppedFiles.paths[0]);
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if (imTemp.data != NULL)
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{
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UnloadImage(image);
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image = imTemp;
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UnloadTexture(texture);
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texture = LoadTextureFromImage(image);
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imageLoaded = true;
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pixelFormatActive = image.format - 1;
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if (texture.height > texture.width) imageScale = (float)(screenHeight - 100)/(float)texture.height;
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else imageScale = (float)(screenWidth - 100)/(float)texture.width;
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}
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}
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UnloadDroppedFiles(droppedFiles);
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}
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if (btnExportPressed)
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{
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if (imageLoaded)
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{
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ImageFormat(&image, pixelFormatActive + 1);
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if (fileFormatActive == 0) // PNG
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{
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if ((GetFileExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".png"))) strcat(fileName, ".png\0"); // No extension provided
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ExportImage(image, fileName);
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}
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else if (fileFormatActive == 1) // RAW
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{
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if ((GetFileExtension(fileName) == NULL) || (!IsFileExtension(fileName, ".raw"))) strcat(fileName, ".raw\0"); // No extension provided
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int dataSize = GetPixelDataSize(image.width, image.height, image.format);
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FILE *rawFile = fopen(fileName, "wb");
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fwrite(image.data, 1, dataSize, rawFile);
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fclose(rawFile);
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}
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else if (fileFormatActive == 2) // CODE
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{
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ExportImageAsCode(image, fileName);
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}
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}
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windowBoxActive = false;
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}
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if (imageLoaded)
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{
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imageScale += (float)GetMouseWheelMove()*0.05f; // Image scale control
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if (imageScale <= 0.1f) imageScale = 0.1f;
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else if (imageScale >= 5) imageScale = 5;
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imageRec = (Rectangle){ screenWidth/2 - (float)image.width*imageScale/2,
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screenHeight/2 - (float)image.height*imageScale/2,
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(float)image.width*imageScale, (float)image.height*imageScale };
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}
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(RAYWHITE);
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if (texture.id > 0)
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{
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DrawTextureEx(texture, (Vector2){ screenWidth/2 - (float)texture.width*imageScale/2, screenHeight/2 - (float)texture.height*imageScale/2 }, 0.0f, imageScale, WHITE);
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DrawRectangleLinesEx(imageRec, 1, CheckCollisionPointRec(GetMousePosition(), imageRec) ? RED : DARKGRAY);
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DrawText(TextFormat("SCALE: %.2f%%", imageScale*100.0f), 20, screenHeight - 40, 20, GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)));
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}
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else
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{
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DrawText("DRAG & DROP YOUR IMAGE!", 350, 200, 10, DARKGRAY);
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GuiDisable();
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}
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if (GuiButton((Rectangle){ screenWidth - 170, screenHeight - 50, 150, 30 }, "Image Export")) windowBoxActive = true;
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GuiEnable();
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// Draw window box: windowBoxName
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//-----------------------------------------------------------------------------
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if (windowBoxActive)
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{
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DrawRectangle(0, 0, screenWidth, screenHeight, Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), 0.7f));
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windowBoxActive = !GuiWindowBox((Rectangle){ windowBoxRec.x, windowBoxRec.y, 220, 190 }, "Image Export Options");
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GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 35, 60, 25 }, "File format:");
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GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 35, 130, 25 }, TextJoin(fileFormatTextList, 3, ";"), &fileFormatActive);
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GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 70, 63, 25 }, "Pixel format:");
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GuiComboBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 70, 130, 25 }, TextJoin(pixelFormatTextList, 7, ";"), &pixelFormatActive);
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GuiLabel((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 105, 50, 25 }, "File name:");
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if (GuiTextBox((Rectangle){ windowBoxRec.x + 80, windowBoxRec.y + 105, 130, 25 }, fileName, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode;
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btnExportPressed = GuiButton((Rectangle){ windowBoxRec.x + 10, windowBoxRec.y + 145, 200, 30 }, "Export Image");
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}
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else btnExportPressed = false;
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if (btnExportPressed) DrawText("Image exported!", 20, screenHeight - 20, 20, RED);
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//-----------------------------------------------------------------------------
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadImage(image);
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UnloadTexture(texture);
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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