raygui/examples/custom_sliders/custom_sliders.c
2024-01-02 21:01:38 +01:00

471 lines
21 KiB
C

/*******************************************************************************************
*
* raygui - custom sliders
*
* DEPENDENCIES:
* raylib 4.0 - Windowing/input management and drawing.
* raygui 3.0 - Immediate-mode GUI controls.
*
* COMPILATION (Windows - MinGW):
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
*
* LICENSE: zlib/libpng
*
* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
*
**********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
//----------------------------------------------------------------------------------
// Controls Functions Declaration
//----------------------------------------------------------------------------------
float GuiVerticalSlider(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue);
float GuiVerticalSliderBar(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue);
float GuiVerticalSliderPro(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue, int sliderHeight);
bool GuiSliderOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, bool editMode);
bool GuiSliderBarOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, bool editMode);
bool GuiSliderProOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth, bool editMode);
bool GuiVerticalSliderOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, bool editMode);
bool GuiVerticalSliderBarOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, bool editMode);
bool GuiVerticalSliderProOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, int sliderHeight, bool editMode);
//------------------------------------------------------------------------------------
// Program main entry point
//------------------------------------------------------------------------------------
int main()
{
// Initialization
//---------------------------------------------------------------------------------------
int screenWidth = 800;
int screenHeight = 450;
InitWindow(screenWidth, screenHeight, "raygui - custom sliders");
float value = 0.5f;
bool sliderEditMode = false;
bool vSliderEditMode = false;
bool vSliderBarEditMode = false;
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
// TODO: Implement required update logic
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
if (vSliderEditMode || vSliderBarEditMode) GuiLock();
else GuiUnlock();
// raygui: controls drawing
//----------------------------------------------------------------------------------
GuiGroupBox((Rectangle){ 66, 24, 276, 312 }, "STANDARD");
GuiSlider((Rectangle){ 96, 48, 216, 16 }, TextFormat("%0.2f", value), NULL, &value, 0.0f, 1.0f);
value = GuiVerticalSlider((Rectangle){ 120, 120, 24, 192 }, TextFormat("%0.2f", value), NULL, value, 0.0f, 1.0f);
value = GuiVerticalSliderBar((Rectangle){ 264, 120, 24, 192 }, TextFormat("%0.2f", value), NULL, value, 0.0f, 1.0f);
GuiGroupBox((Rectangle){ 378, 24, 276, 312 }, "OWNING");
if (GuiSliderOwning((Rectangle){ 408, 48, 216, 16 }, NULL, TextFormat("%0.2f", value), &value, 0.0f, 1.0f, sliderEditMode)) sliderEditMode = !sliderEditMode;
if (GuiVerticalSliderOwning((Rectangle){ 432, 120, 24, 192 }, NULL, TextFormat("%0.2f", value), &value, 0.0f, 1.0f, vSliderEditMode)) vSliderEditMode = !vSliderEditMode;
if (GuiVerticalSliderBarOwning((Rectangle){ 576, 120, 24, 192 }, NULL, TextFormat("%0.2f", value), &value, 0.0f, 1.0f, vSliderBarEditMode)) vSliderBarEditMode = !vSliderBarEditMode;
//----------------------------------------------------------------------------------
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}
//------------------------------------------------------------------------------------
// Controls Functions Definitions (local)
//------------------------------------------------------------------------------------
float GuiVerticalSliderPro(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue, int sliderHeight)
{
GuiState state = (GuiState)GuiGetState();
int sliderValue = (int)(((value - minValue)/(maxValue - minValue)) * (bounds.height - 2 * GuiGetStyle(SLIDER, BORDER_WIDTH)));
Rectangle slider = {
bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
bounds.y + bounds.height - sliderValue,
bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING),
0.0f,
};
if (sliderHeight > 0) // Slider
{
slider.y -= sliderHeight/2;
slider.height = (float)sliderHeight;
}
else if (sliderHeight == 0) // SliderBar
{
slider.y -= GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.height = (float)sliderValue;
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (CheckCollisionPointRec(mousePoint, bounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
state = STATE_PRESSED;
// Get equivalent value and slider position from mousePoint.x
float normalizedValue = (bounds.y + bounds.height - mousePoint.y - (float)(sliderHeight / 2)) / (bounds.height - (float)sliderHeight);
value = (maxValue - minValue) * normalizedValue + minValue;
if (sliderHeight > 0) slider.y = mousePoint.y - slider.height / 2; // Slider
else if (sliderHeight == 0) // SliderBar
{
slider.y = mousePoint.y;
slider.height = bounds.y + bounds.height - slider.y - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
}
else state = STATE_FOCUSED;
}
if (value > maxValue) value = maxValue;
else if (value < minValue) value = minValue;
}
// Bar limits check
if (sliderHeight > 0) // Slider
{
if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
else if ((slider.y + slider.height) >= (bounds.y + bounds.height)) slider.y = bounds.y + bounds.height - slider.height - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
else if (sliderHeight == 0) // SliderBar
{
if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH)))
{
slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.height = bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
// Draw slider internal bar (depends on state)
if ((state == STATE_NORMAL) || (state == STATE_PRESSED)) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
// Draw top/bottom text if provided
if (textTop != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textTop);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width/2 - textBounds.width/2;
textBounds.y = bounds.y - textBounds.height - GuiGetStyle(SLIDER, TEXT_PADDING);
GuiDrawText(textTop, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
if (textBottom != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textBottom);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width/2 - textBounds.width/2;
textBounds.y = bounds.y + bounds.height + GuiGetStyle(SLIDER, TEXT_PADDING);
GuiDrawText(textBottom, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
//--------------------------------------------------------------------
return value;
}
float GuiVerticalSlider(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue)
{
return GuiVerticalSliderPro(bounds, textTop, textBottom, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH));
}
float GuiVerticalSliderBar(Rectangle bounds, const char *textTop, const char *textBottom, float value, float minValue, float maxValue)
{
return GuiVerticalSliderPro(bounds, textTop, textBottom, value, minValue, maxValue, 0);
}
bool GuiSliderProOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth, bool editMode)
{
GuiState state = (GuiState)GuiGetState();
float tempValue = *value;
bool pressed = false;
int sliderValue = (int)(((tempValue - minValue)/(maxValue - minValue))*(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH)));
Rectangle slider = {
bounds.x,
bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
0,
bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING)
};
if (sliderWidth > 0) // Slider
{
slider.x += (sliderValue - sliderWidth/2);
slider.width = (float)sliderWidth;
}
else if (sliderWidth == 0) // SliderBar
{
slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.width = (float)sliderValue;
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && (editMode || !guiLocked))
{
Vector2 mousePoint = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
pressed = true;
}
}
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && editMode)
{
pressed = true;
}
if (editMode)
{
state = STATE_PRESSED;
tempValue = ((maxValue - minValue)*(mousePoint.x - (float)(bounds.x + sliderWidth/2)))/(float)(bounds.width - sliderWidth) + minValue;
if (sliderWidth > 0) slider.x = mousePoint.x - slider.width/2; // Slider
else if (sliderWidth == 0) slider.width = (float)sliderValue; // SliderBar
}
else if (CheckCollisionPointRec(mousePoint, bounds))
{
state = STATE_FOCUSED;
}
if (tempValue > maxValue) tempValue = maxValue;
else if (tempValue < minValue) tempValue = minValue;
}
// Bar limits check
if (sliderWidth > 0) // Slider
{
if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH);
else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
else if (sliderWidth == 0) // SliderBar
{
if (slider.width > bounds.width) slider.width = bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
// Draw slider internal bar (depends on state)
if ((state == STATE_NORMAL) || (state == STATE_PRESSED))
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
else if (state == STATE_FOCUSED)
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
// Draw left/right text if provided
if (textLeft != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textLeft);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x - textBounds.width - GuiGetStyle(SLIDER, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
GuiDrawText(textLeft, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
if (textRight != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textRight);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width + GuiGetStyle(SLIDER, TEXT_PADDING);
textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
GuiDrawText(textRight, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
//--------------------------------------------------------------------
*value = tempValue;
return pressed;
}
bool GuiSliderOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, bool editMode)
{
return GuiSliderProOwning(bounds, textLeft, textRight, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), editMode);
}
bool GuiSliderBarOwning(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, bool editMode)
{
return GuiSliderProOwning(bounds, textLeft, textRight, value, minValue, maxValue, 0, editMode);
}
bool GuiVerticalSliderProOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, int sliderHeight, bool editMode)
{
GuiState state = (GuiState)GuiGetState();
float tempValue = *value;
bool pressed = false;
int sliderValue = (int)(((tempValue - minValue)/(maxValue - minValue)) * (bounds.height - 2 * GuiGetStyle(SLIDER, BORDER_WIDTH)));
Rectangle slider = {
bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
bounds.y + bounds.height - sliderValue,
bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING),
0.0f,
};
if (sliderHeight > 0) // Slider
{
slider.y -= sliderHeight/2;
slider.height = (float)sliderHeight;
}
else if (sliderHeight == 0) // SliderBar
{
slider.y -= GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.height = (float)sliderValue;
}
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && (editMode || !guiLocked))
{
Vector2 mousePoint = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
pressed = true;
}
}
else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON) && editMode)
{
pressed = true;
}
if (editMode)
{
state = STATE_PRESSED;
float normalizedValue = (bounds.y + bounds.height - mousePoint.y - (float)(sliderHeight / 2)) / (bounds.height - (float)sliderHeight);
tempValue = (maxValue - minValue) * normalizedValue + minValue;
if (sliderHeight > 0) slider.y = mousePoint.y - slider.height / 2; // Slider
else if (sliderHeight == 0) // SliderBar
{
slider.y = mousePoint.y;
slider.height = bounds.y + bounds.height - slider.y - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
}
else if (CheckCollisionPointRec(mousePoint, bounds))
{
state = STATE_FOCUSED;
}
if (tempValue > maxValue) tempValue = maxValue;
else if (tempValue < minValue) tempValue = minValue;
}
// Bar limits check
if (sliderHeight > 0) // Slider
{
if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
else if ((slider.y + slider.height) >= (bounds.y + bounds.height)) slider.y = bounds.y + bounds.height - slider.height - GuiGetStyle(SLIDER, BORDER_WIDTH);
}
else if (sliderHeight == 0) // SliderBar
{
if (slider.y < (bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH)))
{
slider.y = bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH);
slider.height = bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(SLIDER, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(SLIDER, (state != STATE_DISABLED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
// Draw slider internal bar (depends on state)
if ((state == STATE_NORMAL) || (state == STATE_PRESSED))
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)), guiAlpha));
else if (state == STATE_FOCUSED)
GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(SLIDER, TEXT_COLOR_FOCUSED)), guiAlpha));
// Draw top/bottom text if provided
if (textTop != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textTop);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width/2 - textBounds.width/2;
textBounds.y = bounds.y - textBounds.height - GuiGetStyle(SLIDER, TEXT_PADDING);
GuiDrawText(textTop, textBounds, TEXT_ALIGN_RIGHT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
if (textBottom != NULL)
{
Rectangle textBounds = { 0 };
textBounds.width = (float)GetTextWidth(textBottom);
textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
textBounds.x = bounds.x + bounds.width/2 - textBounds.width/2;
textBounds.y = bounds.y + bounds.height + GuiGetStyle(SLIDER, TEXT_PADDING);
GuiDrawText(textBottom, textBounds, TEXT_ALIGN_LEFT, Fade(GetColor(GuiGetStyle(SLIDER, TEXT + (state*3))), guiAlpha));
}
//--------------------------------------------------------------------
*value = tempValue;
return pressed;
}
bool GuiVerticalSliderOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, bool editMode)
{
return GuiVerticalSliderProOwning(bounds, textTop, textBottom, value, minValue, maxValue, GuiGetStyle(SLIDER, SLIDER_WIDTH), editMode);
}
bool GuiVerticalSliderBarOwning(Rectangle bounds, const char *textTop, const char *textBottom, float *value, float minValue, float maxValue, bool editMode)
{
return GuiVerticalSliderProOwning(bounds, textTop, textBottom, value, minValue, maxValue, 0, editMode);
}