112 lines
4.2 KiB
C
112 lines
4.2 KiB
C
/*******************************************************************************************
|
|
*
|
|
* raygui - custom file dialog to load image
|
|
*
|
|
* DEPENDENCIES:
|
|
* raylib 4.0 - Windowing/input management and drawing.
|
|
* raygui 3.0 - Immediate-mode GUI controls.
|
|
*
|
|
* COMPILATION (Windows - MinGW):
|
|
* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
|
|
*
|
|
* LICENSE: zlib/libpng
|
|
*
|
|
* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
|
|
*
|
|
**********************************************************************************************/
|
|
|
|
#include "raylib.h"
|
|
|
|
#define RAYGUI_IMPLEMENTATION
|
|
#include "../../src/raygui.h"
|
|
|
|
#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
|
|
#define GUI_WINDOW_FILE_DIALOG_IMPLEMENTATION
|
|
#include "gui_window_file_dialog.h"
|
|
|
|
//------------------------------------------------------------------------------------
|
|
// Program main entry point
|
|
//------------------------------------------------------------------------------------
|
|
int main()
|
|
{
|
|
// Initialization
|
|
//---------------------------------------------------------------------------------------
|
|
int screenWidth = 800;
|
|
int screenHeight = 560;
|
|
|
|
InitWindow(screenWidth, screenHeight, "raygui - custom modal dialog");
|
|
SetExitKey(0);
|
|
|
|
// Custom file dialog
|
|
GuiWindowFileDialogState fileDialogState = InitGuiWindowFileDialog(GetWorkingDirectory());
|
|
|
|
bool exitWindow = false;
|
|
|
|
char fileNameToLoad[512] = { 0 };
|
|
|
|
Texture texture = { 0 };
|
|
|
|
SetTargetFPS(60);
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
// Main game loop
|
|
while (!exitWindow) // Detect window close button or ESC key
|
|
{
|
|
// Update
|
|
//----------------------------------------------------------------------------------
|
|
exitWindow = WindowShouldClose();
|
|
|
|
if (fileDialogState.SelectFilePressed)
|
|
{
|
|
// Load image file (if supported extension)
|
|
if (IsFileExtension(fileDialogState.fileNameText, ".png"))
|
|
{
|
|
strcpy(fileNameToLoad, TextFormat("%s" PATH_SEPERATOR "%s", fileDialogState.dirPathText, fileDialogState.fileNameText));
|
|
UnloadTexture(texture);
|
|
texture = LoadTexture(fileNameToLoad);
|
|
}
|
|
|
|
fileDialogState.SelectFilePressed = false;
|
|
}
|
|
//----------------------------------------------------------------------------------
|
|
|
|
// Draw
|
|
//----------------------------------------------------------------------------------
|
|
BeginDrawing();
|
|
|
|
ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
|
|
|
|
DrawTexture(texture, GetScreenWidth()/2 - texture.width/2, GetScreenHeight()/2 - texture.height/2 - 5, WHITE);
|
|
DrawRectangleLines(GetScreenWidth()/2 - texture.width/2, GetScreenHeight()/2 - texture.height/2 - 5, texture.width, texture.height, BLACK);
|
|
|
|
DrawText(fileNameToLoad, 208, GetScreenHeight() - 20, 10, GRAY);
|
|
|
|
// raygui: controls drawing
|
|
//----------------------------------------------------------------------------------
|
|
if (fileDialogState.windowActive) GuiLock();
|
|
|
|
if (GuiButton((Rectangle){ 20, 20, 140, 30 }, GuiIconText(ICON_FILE_OPEN, "Open Image"))) fileDialogState.windowActive = true;
|
|
|
|
GuiUnlock();
|
|
|
|
// GUI: Dialog Window
|
|
//--------------------------------------------------------------------------------
|
|
GuiWindowFileDialog(&fileDialogState);
|
|
//--------------------------------------------------------------------------------
|
|
|
|
//----------------------------------------------------------------------------------
|
|
|
|
EndDrawing();
|
|
//----------------------------------------------------------------------------------
|
|
}
|
|
|
|
// De-Initialization
|
|
//--------------------------------------------------------------------------------------
|
|
UnloadTexture(texture); // Unload texture
|
|
|
|
CloseWindow(); // Close window and OpenGL context
|
|
//--------------------------------------------------------------------------------------
|
|
|
|
return 0;
|
|
}
|