**raygui is a simple and easy-to-use immediate-mode-gui library.**
`raygui` was initially inspired by [Unity IMGUI](https://docs.unity3d.com/Manual/GUIScriptingGuide.html) (immediate mode GUI API).
`raygui` was originated as an auxiliar module for [raylib](https://github.com/raysan5/raylib) to create simple GUI interfaces using raylib graphic style (simple colors, plain rectangular shapes, wide borders...).
`raygui` is intended for **tools development**; it has already been used to develop [multiple publised tools](https://raylibtech.itch.io/rguiicons).
## features
- Immediate-mode gui, no retained data
- +28 basic and advance controls provided
- Powerful styling system for colors, font and metrics
- Standalone usage mode supported (for other graphic libs)
- Icons support, embedding a complete 1-bit icons pack
- Multiple tools provided for raygui development
## raygui controls
### basic controls
```
Label | Button | LabelButton | ImageButton | Toggle | ToggleGroup | CheckBox
ComboBox | DropdownBox | TextBox | TextBoxMulti | ValueBox | Spinner | Slider
SliderBar | ProgressBar | StatusBar | ScrollBar | ScrollPanel | DummyRec | Grid
```
### advance controls
```
ListView | ColorPicker | MessageBox | TextInputBox
```
### container/separator controls
```
WindowBox | GroupBox | Line | Panel
```
## raygui styles
`raygui` comes with a [default](styles/default) style automatically loaded at runtime:
![raygui default style](styles/default/style_table.png)
Some additional styles are also provided for convenience, just check [styles directory](styles) for details:
![raygui additional styles](images/raygui_style_table_multi.png)
Custom styles can also be created very easily using [rGuiStyler](https://raylibtech.itch.io/rguistyler) tool.
Styles can be loaded at runtime using raygui `GuiLoadStyle()` function. Simple and easy-to-use.
## raygui icons
`raygui` supports custom icons provided as an external array of data. To support icons just define `RAYGUI_SUPPORT_RICONS` before including `raygui`.
A set of custom handcrafted icons is provided in [`ricons`](src/ricons.h). This set of icons can be created and customized using [rGuiIcons](https://raylibtech.itch.io/rguiicons) tool.
```c
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_RICONS
#include "raygui.h"
```
To use any of those icons in your gui, just preprend *iconId* to any text written within `raygui` controls:
```c
if (GuiButton(rec, "#05#Open Image")) { /* ACTION */ }
```
or use the provided `GuiIconText()` function to prepend it automatically, using a clearer identifier.
```c
if (GuiButton(rec, GuiIconText(RICON_FILE_OPEN, "Open Image"))) { /* ACTION */ }
```
## raygui support tools
### [rGuiStyler](https://raylibtech.itch.io/rguistyler)
A simple and easy-to-use raygui styles editor.
![rGuiStyler v3.1](images/rguistyler_v300.png)
### [rGuiIcons](https://raylibtech.itch.io/rguiicons)
A simple and easy-to-use raygui icons editor.
![rGuiIcons v1.0](images/rguiicons_v100.png)
### [rGuiLayout](https://raylibtech.itch.io/rguilayout)
A simple and easy-to-use raygui layouts editor.
![rGuiLayout v2.2](images/rguilayout_v220.png)
## building
`raygui` is intended to be used as a portable single-file header-only library, to be directly integrated into any C/C++ codebas but some users could require a shared/dynamic version of the library, for example, to create bindings. In that case, `raygui` can be built as a (Linux) shared library using:
```
mv src/raygui.h src/raygui.c && gcc -shared -fpic -DRAYGUI_SUPPORT_RICONS -DRAYGUI_IMPLEMENTATION -lraylib -lGL -lm -lpthread -ldl -lrt -lX11 src/raygui.c -o raygui.so
```
## license
raygui is licensed under an unmodified zlib/libpng license, which is an OSI-certified, BSD-like license that allows static linking with closed source software. Check [LICENSE](LICENSE) for further details.