/******************************************************************************************* * * raygui - controls test suite * * TEST CONTROLS: * - GuiDropdownBox() * - GuiCheckBox() * - GuiSpinner() * - GuiValueBox() * - GuiTextBox() * - GuiButton() * - GuiComboBox() * - GuiListView() * - GuiToggleGroup() * - GuiTextBoxMulti() * - GuiColorPicker() * - GuiSlider() * - GuiSliderBar() * - GuiProgressBar() * - GuiColorBarAlpha() * - GuiScrollPanel() * * * DEPENDENCIES: * raylib 4.0 - Windowing/input management and drawing. * raygui 3.2 - Immediate-mode GUI controls. * * COMPILATION (Windows - MinGW): * gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99 * * LICENSE: zlib/libpng * * Copyright (c) 2016-2022 Ramon Santamaria (@raysan5) * **********************************************************************************************/ #include "raylib.h" #define RAYGUI_IMPLEMENTATION //#define RAYGUI_CUSTOM_ICONS // It requires providing gui_icons.h in the same directory //#include "gui_icons.h" // External icons data provided, it can be generated with rGuiIcons tool #include "../../src/raygui.h" // raygui embedded styles #include "styles/style_cyber.h" // raygui style: cyber #include "styles/style_jungle.h" // raygui style: jungle #include "styles/style_lavanda.h" // raygui style: lavanda #include "styles/style_dark.h" // raygui style: dark #include "styles/style_bluish.h" // raygui style: bluish #include "styles/style_terminal.h" // raygui style: terminal #include // Required for: strcpy() //------------------------------------------------------------------------------------ // Program main entry point //------------------------------------------------------------------------------------ int main() { // Initialization //--------------------------------------------------------------------------------------- const int screenWidth = 690; const int screenHeight = 560; InitWindow(screenWidth, screenHeight, "raygui - controls test suite"); SetExitKey(0); // GUI controls initialization //---------------------------------------------------------------------------------- int dropdownBox000Active = 0; bool dropDown000EditMode = false; int dropdownBox001Active = 0; bool dropDown001EditMode = false; int spinner001Value = 0; bool spinnerEditMode = false; int valueBox002Value = 0; bool valueBoxEditMode = false; char textBoxText[64] = "Text box"; bool textBoxEditMode = false; int listViewScrollIndex = 0; int listViewActive = -1; int listViewExScrollIndex = 0; int listViewExActive = 2; int listViewExFocus = -1; const char *listViewExList[8] = { "This", "is", "a", "list view", "with", "disable", "elements", "amazing!" }; char multiTextBoxText[256] = "Multi text box"; bool multiTextBoxEditMode = false; Color colorPickerValue = RED; int sliderValue = 50; int sliderBarValue = 60; float progressValue = 0.4f; bool forceSquaredChecked = false; float alphaValue = 0.5f; int comboBoxActive = 1; int toggleGroupActive = 0; Vector2 viewScroll = { 0, 0 }; //---------------------------------------------------------------------------------- // Custom GUI font loading //Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0); //GuiSetFont(font); bool exitWindow = false; bool showMessageBox = false; char textInput[256] = { 0 }; bool showTextInputBox = false; char textInputFileName[256] = { 0 }; GuiLoadStyleBluish(); int visualStyleActive = 4; int prevVisualStyleActive = 4; SetTargetFPS(60); //-------------------------------------------------------------------------------------- // Main game loop while (!exitWindow) // Detect window close button or ESC key { // Update //---------------------------------------------------------------------------------- exitWindow = WindowShouldClose(); if (IsKeyPressed(KEY_ESCAPE)) showMessageBox = !showMessageBox; if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true; if (IsFileDropped()) { FilePathList droppedFiles = LoadDroppedFiles(); if ((droppedFiles.count > 0) && IsFileExtension(droppedFiles.paths[0], ".rgs")) GuiLoadStyle(droppedFiles.paths[0]); UnloadDroppedFiles(droppedFiles); // Clear internal buffers } if (visualStyleActive != prevVisualStyleActive) { GuiLoadStyleDefault(); switch (visualStyleActive) { case 0: break; // Default style case 1: GuiLoadStyleJungle(); break; case 2: GuiLoadStyleLavanda(); break; case 3: GuiLoadStyleDark(); break; case 4: GuiLoadStyleBluish(); break; case 5: GuiLoadStyleCyber(); break; case 6: GuiLoadStyleTerminal(); break; default: break; } GuiSetStyle(LABEL, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); prevVisualStyleActive = visualStyleActive; } //---------------------------------------------------------------------------------- // Draw //---------------------------------------------------------------------------------- BeginDrawing(); ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Visuals options GuiLabel((Rectangle){ 10, 10, 60, 24 }, "Style:"); visualStyleActive = GuiComboBox((Rectangle){ 60,10, 120, 24 }, "default;Jungle;Lavanda;Dark;Bluish;Cyber;Terminal", visualStyleActive); GuiSetIconScale(2); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_RIGHT); GuiButton((Rectangle){ 25, 255, 300, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File")); GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); /* // raygui: controls drawing //---------------------------------------------------------------------------------- if (dropDown000EditMode || dropDown001EditMode) GuiLock(); else if (!dropDown000EditMode && !dropDown001EditMode) GuiUnlock(); //GuiDisable(); // First GUI column //GuiSetStyle(CHECKBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); forceSquaredChecked = GuiCheckBox((Rectangle){ 25, 108, 15, 15 }, "FORCE CHECK!", forceSquaredChecked); GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); //GuiSetStyle(VALUEBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); if (GuiSpinner((Rectangle){ 25, 135, 125, 30 }, NULL, &spinner001Value, 0, 100, spinnerEditMode)) spinnerEditMode = !spinnerEditMode; if (GuiValueBox((Rectangle){ 25, 175, 125, 30 }, NULL, &valueBox002Value, 0, 100, valueBoxEditMode)) valueBoxEditMode = !valueBoxEditMode; GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); if (GuiTextBox((Rectangle){ 25, 215, 125, 30 }, textBoxText, 64, textBoxEditMode)) textBoxEditMode = !textBoxEditMode; GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); if (GuiButton((Rectangle){ 25, 255, 125, 30 }, GuiIconText(ICON_FILE_SAVE, "Save File"))) showTextInputBox = true; GuiGroupBox((Rectangle){ 25, 310, 125, 150 }, "STATES"); //GuiLock(); GuiSetState(STATE_NORMAL); if (GuiButton((Rectangle){ 30, 320, 115, 30 }, "NORMAL")) { } GuiSetState(STATE_FOCUSED); if (GuiButton((Rectangle){ 30, 355, 115, 30 }, "FOCUSED")) { } GuiSetState(STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { } GuiSetState(STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { } GuiSetState(STATE_NORMAL); //GuiUnlock(); comboBoxActive = GuiComboBox((Rectangle){ 25, 470, 125, 30 }, "ONE;TWO;THREE;FOUR", comboBoxActive); // NOTE: GuiDropdownBox must draw after any other control that can be covered on unfolding GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT); if (GuiDropdownBox((Rectangle){ 25, 65, 125, 30 }, "#01#ONE;#02#TWO;#03#THREE;#04#FOUR", &dropdownBox001Active, dropDown001EditMode)) dropDown001EditMode = !dropDown001EditMode; GuiSetStyle(DROPDOWNBOX, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER); if (GuiDropdownBox((Rectangle){ 25, 25, 125, 30 }, "ONE;TWO;THREE", &dropdownBox000Active, dropDown000EditMode)) dropDown000EditMode = !dropDown000EditMode; // Second GUI column listViewActive = GuiListView((Rectangle){ 165, 25, 140, 140 }, "Charmander;Bulbasaur;#18#Squirtel;Pikachu;Eevee;Pidgey", &listViewScrollIndex, listViewActive); listViewExActive = GuiListViewEx((Rectangle){ 165, 180, 140, 200 }, listViewExList, 8, &listViewExFocus, &listViewExScrollIndex, listViewExActive); toggleGroupActive = GuiToggleGroup((Rectangle){ 165, 400, 140, 25 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", toggleGroupActive); // Third GUI column if (GuiTextBoxMulti((Rectangle){ 320, 25, 225, 140 }, multiTextBoxText, 256, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode; colorPickerValue = GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, NULL, colorPickerValue); sliderValue = GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", (float)sliderValue), sliderValue, -50, 100); sliderBarValue = GuiSliderBar((Rectangle){ 320, 430, 200, 20 }, NULL, TextFormat("%i", (int)sliderBarValue), sliderBarValue, 0, 100); progressValue = GuiProgressBar((Rectangle){ 320, 460, 200, 20 }, NULL, NULL, progressValue, 0, 1); // NOTE: View rectangle could be used to perform some scissor test Rectangle view = GuiScrollPanel((Rectangle){ 560, 25, 100, 160 }, NULL, (Rectangle){ 560, 25, 200, 400 }, &viewScroll); GuiPanel((Rectangle){ 560, 25 + 180, 100, 160 }, "Panel Info"); GuiGrid((Rectangle) { 560, 25 + 180 + 180, 100, 120 }, NULL, 20, 2); GuiStatusBar((Rectangle){ 0, (float)GetScreenHeight() - 20, (float)GetScreenWidth(), 20 }, "This is a status bar"); alphaValue = GuiColorBarAlpha((Rectangle){ 320, 490, 200, 30 }, NULL, alphaValue); if (showMessageBox) { DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f)); int result = GuiMessageBox((Rectangle){ (float)GetScreenWidth()/2 - 125, (float)GetScreenHeight()/2 - 50, 250, 100 }, GuiIconText(ICON_EXIT, "Close Window"), "Do you really want to exit?", "Yes;No"); if ((result == 0) || (result == 2)) showMessageBox = false; else if (result == 1) exitWindow = true; } if (showTextInputBox) { DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(RAYWHITE, 0.8f)); int result = GuiTextInputBox((Rectangle){ (float)GetScreenWidth()/2 - 120, (float)GetScreenHeight()/2 - 60, 240, 140 }, "Save", GuiIconText(ICON_FILE_SAVE, "Save file as..."), "Ok;Cancel", textInput, 255, NULL); if (result == 1) { // TODO: Validate textInput value and save strcpy(textInputFileName, textInput); } if ((result == 0) || (result == 1) || (result == 2)) { showTextInputBox = false; strcpy(textInput, "\0"); } } */ //---------------------------------------------------------------------------------- EndDrawing(); //---------------------------------------------------------------------------------- } // De-Initialization //-------------------------------------------------------------------------------------- CloseWindow(); // Close window and OpenGL context //-------------------------------------------------------------------------------------- return 0; }