Added styler tool

This commit is contained in:
raysan5 2016-06-15 20:49:19 +02:00
parent b408add811
commit fb3d69a1b7
7 changed files with 6529 additions and 0 deletions

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/*
tinyfiledialogs.h
unique header file of "tiny file dialogs" created [November 9, 2014]
Copyright (c) 2014 - 2015 Guillaume Vareille http://ysengrin.com
http://tinyfiledialogs.sourceforge.net
Let me know here mailto:tinfyfiledialogs@ysengrin.com
- if you are including tiny file dialogs,
I'll be happy to add your link to the list of projects using it.
- If you are using it on not listed here hardware / OS / compiler.
- and please, leave a review on Sourceforge. Thanks.
tiny file dialogs (cross-platform C C++)
InputBox PasswordBox MessageBox ColorPicker
OpenFileDialog SaveFileDialog SelectFolderDialog
Native dialog library for WINDOWS MAC OSX GTK+ QT CONSOLE & more
v2.2 [July 9, 2015] zlib licence.
A single C file (add it to your C or C++ project) with 6 modal function calls:
- message box & question box
- input box & password box
- save file dialog
- open file dialog & multiple files
- select folder dialog
- color picker.
Complement to OpenGL GLFW GLUT GLUI VTK SDL Ogre3D Unity3D
or any GUI-less program, there is NO INIT & NO MAIN LOOP.
The dialogs can be forced into console mode.
On Windows:
- native code & some vbs create the graphic dialogs
- enhanced console mode can use dialog.exe from
http://andrear.altervista.org/home/cdialog.php
- basic console input.
On Unix (command line call attempts):
- applescript
- zenity
- kdialog
- Xdialog
- python2 tkinter
- dialog (opens a console if needed)
- whiptail, gdialog, gxmessage
- basic console input.
The same executable can run across desktops & distributions.
tested with C & C++ compilers
on Windows Visual Studio MinGW Mac OSX LINUX FREEBSD ILLUMOS SOLARIS
using Gnome Kde Enlightenment Mate Cinnamon Unity
Lxde Lxqt Xfce WindowMaker IceWm Cde Jds
- License -
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
*/
#ifndef TINYFILEDIALOGS_H
#define TINYFILEDIALOGS_H
/*
if tinydialogs.c is compiled with a C++ compiler
rather than with a C compiler, you need to comment out:
extern "C" {
and the corresponding closing bracket:
}
*/
#ifdef __cplusplus
extern "C" {
#endif /* __cplusplus */
int tinyfd_messageBox (
char const * const aTitle , /* "" */
char const * const aMessage , /* "" may contain \n and \t */
char const * const aDialogType , /* "ok" "okcancel" "yesno" */
char const * const aIconType , /* "info" "warning" "error" "question" */
int const aDefaultButton ) ; /* 0 for cancel/no , 1 for ok/yes */
/* returns 0 for cancel/no , 1 for ok/yes */
char const * tinyfd_inputBox (
char const * const aTitle , /* "" */
char const * const aMessage , /* "" may NOT contain \n nor \t on windows */
char const * const aDefaultInput ) ; /* "" , if NULL it's a passwordBox */
/* returns NULL on cancel */
char const * tinyfd_saveFileDialog (
char const * const aTitle , /* "" */
char const * const aDefaultPathAndFile , /* "" */
int const aNumOfFilterPatterns , /* 0 */
char const * const * const aFilterPatterns , /* NULL or {"*.jpg","*.png"} */
char const * const aSingleFilterDescription ) ; /* NULL or "image files" */
/* returns NULL on cancel */
char const * tinyfd_openFileDialog (
char const * const aTitle , /* "" */
char const * const aDefaultPathAndFile , /* "" */
int const aNumOfFilterPatterns , /* 0 */
char const * const * const aFilterPatterns , /* NULL or {"*.jpg","*.png"} */
char const * const aSingleFilterDescription , /* NULL or "image files" */
int const aAllowMultipleSelects ) ; /* 0 or 1 */
/* in case of multiple files, the separator is | */
/* returns NULL on cancel */
char const * tinyfd_selectFolderDialog (
char const * const aTitle , /* "" */
char const * const aDefaultPath ) ; /* "" */
/* returns NULL on cancel */
char const * tinyfd_colorChooser(
char const * const aTitle , /* "" */
char const * const aDefaultHexRGB , /* NULL or "#FF0000" */
unsigned char const aDefaultRGB[3] , /* { 0 , 255 , 255 } */
unsigned char aoResultRGB[3] ) ; /* { 0 , 0 , 0 } */
/* returns the hexcolor as a string "#FF0000" */
/* aoResultRGB also contains the result */
/* aDefaultRGB is used only if aDefaultHexRGB is NULL */
/* aDefaultRGB and aoResultRGB can be the same array */
/* returns NULL on cancel */
extern int tinyfd_forceConsole ; /* 0 (default) or 1
can be modified at run time.
for unix & windows: 0 (graphic mode) or 1 (console mode).
0: try to use a graphic solution, if it fails then it uses console mode.
1: forces all dialogs into console mode even when the X server is present,
if the package dialog (and a console is present) or dialog.exe is installed.
on windows it only make sense for console applications */
/* #define TINYFD_WIN_CONSOLE_ONLY //*/
/* On windows, Define this if you don't want to include the code
creating the GUI dialogs. Then you don't need link against Comdlg32.lib */
#ifdef __cplusplus
}
#endif /* __cplusplus */
#endif /* TINYFILEDIALOGS_H */
/*
- This is not for android nor ios.
- The code is pure C, perfectly compatible with C++.
- There's one file filter only, it may contain several patterns.
- If no filter description is provided,
the list of patterns will become the description.
- char const * filterPatterns[3] = { "*.obj" , "*.stl" , "*.dxf" } ;
- On windows, inputbox and passwordbox are not as smooth as they should be:
they open a console window for a few seconds.
- On windows link against Comdlg32.lib
This linking is not compulsary for console mode (see above).
- On unix: it tries command line calls, so no such need.
- On unix you need applescript, zenity, kdialog, Xdialog, python2/tkinter
or dialog (will open a terminal if running without console);
- One of those is already included on most (if not all) desktops.
- In the absence of those it will use gdialog, gxmessage or whiptail
with a textinputbox.
- If nothing is found, it switches to basic console input,
it opens a console if needed.
- Avoid using " and ' in titles and messages.
- Use windows separators on windows and unix separators on unix.
- String memory is preallocated statically for all the returned values.
- File and path names are tested before return, they are valid.
- If you pass only a path instead of path + filename,
make sure it ends with a separator.
- tinyfd_forceConsole=1; at run time, forces dialogs into console mode.
- On windows, console mode only make sense for console applications.
- Mutiple selects are not allowed in console mode.
- The package dialog must be installed to run in enhanced console mode.
It is already installed on most unix systems.
- On osx, the package dialog can be installed via http://macports.org
- On windows, for enhanced console mode,
dialog.exe should be copied somewhere on your executable path.
It can be found at the bottom of the following page:
http://andrear.altervista.org/home/cdialog.php
- If dialog is missing, it will switch to basic console input.
- Here is the Hello World (and a bit more):
if a console is missing, it will use graphic dialogs
if a graphical display is absent, it will use console dialogs
#include <stddef.h>
#include "tinyfiledialogs.h"
int main()
{
tinyfd_forceConsole = tinyfd_messageBox("Hello World",
"force dialogs into console mode?\
\n\t(it's better if dialog is installed)",
"yesno", "question", 0);
char const * lThePassword = tinyfd_inputBox(
"a password box","your password will be revealed",NULL);
if ( lThePassword )
tinyfd_messageBox("your password is", lThePassword, "ok", "info", 1);
}
OSX :
$ gcc -o main.app main.c tinyfiledialogs.c
UNIX :
$ gcc -o main main.c tinyfiledialogs.c
MinGW :
> gcc -o main.exe main.c tinyfiledialogs.c -LC:/mingw/lib -lcomdlg32
VisualStudio :
create a console application project
(by default it links against Comdlg32.lib)
*/

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tiny file dialogs (cross-platform C C++)
InputBox PasswordBox MessageBox ColorPicker
OpenFileDialog SaveFileDialog SelectFolderDialog
Native dialog library for WINDOWS MAC OSX GTK+ QT CONSOLE & more
tested with C & C++ compilers
on Visual Studio 2013 MinGW OSX LINUX FREEBSD ILLUMOS SOLARIS
using Gnome Kde Enlightenment Mate Cinnamon Unity
Lxde Lxqt Xfce WindowMaker IceWm Cde Jds
v2.2 [July 9, 2015] zlib licence.
int tinyfd_messageBox (
char const * const aTitle , // ""
char const * const aMessage , // "" may contain \n and \t
char const * const aDialogType , // "ok" "okcancel" "yesno"
char const * const aIconType , // "info" "warning" "error" "question"
int const aDefaultButton ) ; // 0 for cancel/no , 1 for ok/yes
// returns 0 for cancel/no , 1 for ok/yes
char const * tinyfd_inputBox (
char const * const aTitle , // ""
char const * const aMessage , // "" may NOT contain \n nor \t on windows
char const * const aDefaultInput ) ; // "" , if NULL it's a passwordBox
// returns NULL on cancel
char const * tinyfd_saveFileDialog (
char const * const aTitle , // ""
char const * const aDefaultPathAndFile , // ""
int const aNumOfFilterPatterns , // 0
char const * const * const aFilterPatterns , // NULL or {"*.txt"}
char const * const aSingleFilterDescription ) ; // NULL or "image files"
// returns NULL on cancel
char const * tinyfd_openFileDialog (
char const * const aTitle , // ""
char const * const aDefaultPathAndFile , // ""
int const aNumOfFilterPatterns , // 0
char const * const * const aFilterPatterns , // NULL or {"*.jpg","*.png"}
char const * const aSingleFilterDescription , // NULL or "image files"
int const aAllowMultipleSelects ) ; // 0
// in case of multiple files, the separator is |
// returns NULL on cancel
char const * tinyfd_selectFolderDialog (
char const * const aTitle , // ""
char const * const aDefaultPath ) ; // ""
// returns NULL on cancel
char const * tinyfd_colorChooser(
char const * const aTitle , // ""
char const * const aDefaultHexRGB , // NULL or "#FF0000”
unsigned char const aDefaultRGB[3] , // { 0 , 255 , 255 }
unsigned char aoResultRGB[3] ) ; // { 0 , 0 , 0 }
// returns the hexcolor as a string "#FF0000"
// aoResultRGB also contains the result
// aDefaultRGB is used only if aDefaultHexRGB is NULL
// aDefaultRGB and aoResultRGB can be the same array
// returns NULL on cancel
- This is not for android nor ios.
- The code is pure C, perfectly compatible with C++.
- There's one file filter only, it may contain several patterns.
- If no filter description is provided,
the list of patterns will become the description.
- char const * filterPatterns[3] = { "*.obj" , "*.stl" , "*.dxf" } ;
- On windows, inputbox and passwordbox are not as smooth as they should be:
they open a console window for a few seconds.
- On windows link against Comdlg32.lib
This linking is not compulsary for console mode (see header file).
- On unix: it tries command line calls, so no such need.
- On unix you need applescript, zenity, kdialog, Xdialog, python2/tkinter
or dialog (will open a terminal if running without console);
- One of those is already included on most (if not all) desktops.
- In the absence of those it will use gdialog, gxmessage or whiptail
with a textinputbox.
- If nothing is found, it switches to basic console input,
it opens a console if needed.
- Avoid using " and ' in titles and messages.
- Use windows separators on windows and unix separators on unix.
- String memory is preallocated statically for all the returned values.
- File and path names are tested before return, they are valid.
- If you pass only a path instead of path + filename,
make sure it ends with a separator.
- tinyfd_forceConsole=1; at run time, forces dialogs into console mode.
- On windows, console mode only make sense for console applications.
- Mutiple selects are not allowed in console mode.
- The package dialog must be installed to run in enhanced console mode.
It is already installed on most unix systems.
- On osx, the package dialog can be installed via http://macports.org
- On windows, for enhanced console mode,
dialog.exe should be copied somewhere on your executable path.
It can be found at the bottom of the following page:
http://andrear.altervista.org/home/cdialog.php
- If dialog is missing, it will switch to basic console input.
- Here is the Hello World:
if a console is missing, it will use graphic dialogs
if a graphical display is absent, it will use console dialogs
#include <stddef.h>
#include "tinyfiledialogs.h"
int main()
{
tinyfd_forceConsole = tinyfd_messageBox("Hello World",
"force dialogs into console mode?\
\n\t(it's better if dialog is installed)",
"yesno", "question", 0);
char const * lThePassword = tinyfd_inputBox(
"a password box","your password will be revealed",NULL);
if ( lThePassword )
tinyfd_messageBox("your password is", lThePassword, "ok", "info", 1);
}
OSX :
$ gcc -o main.app main.c tinyfiledialogs.c
UNIX :
$ gcc -o main main.c tinyfiledialogs.c
MinGW :
> gcc -o main.exe main.c tinyfiledialogs.c -LC:/mingw/lib -lcomdlg32
VisualStudio :
create a console application project
(by default it links against Comdlg32.lib)

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/*******************************************************************************************
*
* raygui styler - raygui Style Editor
*
* This example has been created using raylib v1.5 (www.raylib.com)
* raylib is licensed under an unmodified zlib/libpng license (View raylib.h for details)
*
* Copyright (c) 2015 Sergio Martinez and Ramon Santamaria
*
********************************************************************************************/
#include "raylib.h"
#define RAYGUI_IMPLEMENTATION
#include "../raygui.h"
#include "external/tinyfiledialogs.h"
#include "colorpicker.h"
#include <stdlib.h>
#include <stdio.h>
#include <string.h>
#define FONT_SIZE 10
#define COLOR_REC BEIGE
#define NUM_COLOR_SAMPLES 10
#define ELEMENT_HEIGHT 38
#define STATUS_BAR_HEIGHT 25
#define NUM_ELEMENTS 13
// NOTE: Be extremely careful when defining: NUM_ELEMENTS, GuiElement, guiElementText, guiPropertyNum, guiPropertyType and guiPropertyPos
// All those variables must be coherent, one small mistake breaks the program (and it could take ours to find the error!)
typedef enum { GLOBAL, BACKGROUND, LABEL, BUTTON, TOGGLE, TOGGLEGROUP, SLIDER, SLIDERBAR, PROGRESSBAR, SPINNER, COMBOBOX, CHECKBOX, TEXTBOX } GuiElement;
const char *guiElementText[NUM_ELEMENTS] = { "GLOBAL", "BACKGROUND", "LABEL", "BUTTON", "TOGGLE", "TOGGLEGROUP", "SLIDER", "SLIDERBAR", "PROGRESSBAR", "SPINNER", "COMBOBOX", "CHECKBOX", "TEXTBOX" };
int main()
{
// Initialization
//--------------------------------------------------------------------------------------
const int screenWidth = 1280;
const int screenHeight = 720;
const int guiPropertyNum[NUM_ELEMENTS] = { 5, 1, 3, 11, 14, 1, 7, 6, 4, 14, 18, 8, 6 };
// Defines if the property to change is a Color or a value to update it accordingly
// NOTE: 0 - Color, 1 - value
const unsigned char guiPropertyType[NUM_PROPERTIES] = { 0, 0, 0, 1, 1, 0, 1, 0, 1, 1,
1, 0, 0, 0, 0, 0, 0, 0, 0, 0,
1, 1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 1, 1, 1, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 1, 1, 1, 1,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 0, 0, 0, 0, 0, 0, 0, 0, 0,
0, 1, 1, 0, 0, 0, 0, 1 };
int aux = 0;
int guiPropertyPos[NUM_ELEMENTS];
for (int i = 0; i < NUM_ELEMENTS; i++)
{
guiPropertyPos[i] = aux;
aux += guiPropertyNum[i];
}
//SetConfigFlags(FLAG_FULLSCREEN_MODE);
InitWindow(screenWidth, screenHeight, "raygui styler");
int count = 0;
char **droppedFiles;
Rectangle guiElementRec[NUM_ELEMENTS];
for (int i = 0; i < NUM_ELEMENTS; i++) guiElementRec[i] = (Rectangle){ 0, 0 + i*ELEMENT_HEIGHT, 140, ELEMENT_HEIGHT };
int guiElementSelected = -1;
int guiElementHover = -1;
// Generate properties rectangles depending on guiPropertyNum[] and guiPropertyPos[]
//------------------------------------------------------------
Rectangle propertyRec[NUM_PROPERTIES];
for (int j = 0; j < NUM_ELEMENTS; j++)
{
for (int i = 0; i < guiPropertyNum[j]; i++)
{
if ((j + guiPropertyNum[j]) > 18) propertyRec[guiPropertyPos[j] + i] = (Rectangle){ guiElementRec[0].width, guiElementRec[18 - guiPropertyNum[j]].y + i*ELEMENT_HEIGHT, 260, ELEMENT_HEIGHT };
else propertyRec[guiPropertyPos[j] + i] = (Rectangle){ guiElementRec[0].width, guiElementRec[j].y + i*ELEMENT_HEIGHT, 260, ELEMENT_HEIGHT };
}
}
int guiPropertySelected = -1;
int guiPropertyHover = -1;
//------------------------------------------------------------
// GUI
//-----------------------------------------------------------
int guiPosX = 455;
int guiPosY = 35;
int guiHeight = 30;
int guiWidth = 150;
int deltaX = 153;
int deltaY = 60;
int selectPosX = 401;
//int selectPosY = 0;
int selectWidth = screenWidth - 723;
//int selectHeight = screenHeight;
//------------------------------------------------------------
// Cursor texture generation
//-----------------------------------------------------------
int sizeCursor = 16; // size must be POT
unsigned char *cursorData = (unsigned char *)malloc(sizeCursor*sizeCursor*2*sizeof(unsigned char));
for(int w = 0; w < sizeCursor; w++)
{
for (int h = 0; h < sizeCursor; h++)
{
cursorData[w*sizeCursor*2 + 2*h] = 0;
if((sizeCursor%2) == 0)
{
if(((w == (sizeCursor/2 - 1)) || (w == sizeCursor/2)) && ((h == (sizeCursor/2 - 1)) || (h == sizeCursor/2)))
{
cursorData[w*sizeCursor*2 + 2*h + 1] = 0;
}
else if((w == (sizeCursor/2 - 1)) || (w == sizeCursor/2)) cursorData[w*sizeCursor*2 + 2*h + 1] = 255;
else if((h == (sizeCursor/2 - 1)) || (h == sizeCursor/2)) cursorData[w*sizeCursor*2 + 2*h + 1] = 255;
else cursorData[w*sizeCursor*2 + 2*h + 1] = 0;
}
}
}
Texture2D cursorTexture = LoadTextureEx(cursorData, sizeCursor, sizeCursor, UNCOMPRESSED_GRAY_ALPHA);
free(cursorData);
//-----------------------------------------------------------
// Color picker
//-----------------------------------------------------------
Vector2 colorPickerPos = { (float)screenWidth - 287, 20.0f };
Image colorPickerImage;
colorPickerImage.data = pickerData;
colorPickerImage.width = 256;
colorPickerImage.height = 256;
colorPickerImage.mipmaps = 1;
colorPickerImage.format = UNCOMPRESSED_R8G8B8;
Texture2D colorPickerTexture = LoadTextureFromImage(colorPickerImage);
Vector2 cursorPickerPos = {colorPickerPos.x +(colorPickerTexture.width/2) - cursorTexture.width/2, colorPickerPos.y + (colorPickerTexture.height/2) - cursorTexture.height/2};
Color *colorPickerPixel = GetImageData(colorPickerImage);
Rectangle colorPickerBounds = (Rectangle){ (int)colorPickerPos.x, (int)colorPickerPos.y, colorPickerTexture.width, colorPickerTexture.height };
Vector2 colorPosition;
Color colorPickerValue;
Color colorSample[NUM_COLOR_SAMPLES];
for (int i = 0; i < NUM_COLOR_SAMPLES; i++) colorSample[i] = RAYWHITE;
int rgbWidthLabel = 30;
int rgbHeightLabel = 20;
int rgbDelta = 6;
int redValue = 0;
int greenValue = 0;
int blueValue = 0;
int alphaValue = 255;
// -- Color samples
Rectangle colorSelectedBoundsRec = {colorPickerPos.x, colorPickerPos.y + colorPickerTexture.height + 2*rgbDelta, 2*rgbWidthLabel, 2*rgbWidthLabel};
bool colorSelectedHover = false;
Rectangle sampleBoundsRec[NUM_COLOR_SAMPLES];
int sampleHover = -1;
int sampleSelected = 0;
for (int i = 0; i < NUM_COLOR_SAMPLES/2; i++) sampleBoundsRec[i] = (Rectangle) {colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta, colorPickerPos.y + colorPickerTexture.height + 2*rgbDelta, rgbWidthLabel, rgbWidthLabel - 2};
for (int i = NUM_COLOR_SAMPLES/2; i < NUM_COLOR_SAMPLES; i++) sampleBoundsRec[i] = (Rectangle) {colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta, colorPickerPos.y + colorPickerTexture.height + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel, rgbWidthLabel - 2};
//------------------------------------------------------------
// Value size selection
//-----------------------------------------------------------
int sizeValueSelected = 10;
//-----------------------------------------------------------
Color bgColor = RAYWHITE;
bool toggleActive = false;
int toggleNum = 3;
char *toggleGuiText[3] = { "toggle", "group", "selection"};
float sliderValue = 50;
float sliderBarValue = 50;
float progressValue = 0;
int spinnerValue = 20;
int comboNum = 5;
char *comboText[5] = { "this", "is", "a" ,"combo", "box"};
int comboActive = 0;
char *guiText = (char *)malloc(20);
for (int i = 0; i < 20; i++) guiText[i] = '\0';
bool saveStyle = false;
bool loadStyle = false;
const char *fileName;
// Checked texture generation
//-----------------------------------------------------------
int size = 8;
Color *pixels = (Color *)malloc(size*size*sizeof(Color));
for (int y = 0; y < size; y++)
{
for (int x = 0; x < size; x++)
{
if (((x/(size/2) + y/(size/2)))%2 == 0) pixels[y*size + x] = RAYWHITE;
else pixels[y*size + x] = Fade(LIGHTGRAY, 0.5f);
}
}
Texture2D checkerTexture = LoadTextureEx(pixels, size, size, UNCOMPRESSED_R8G8B8A8);
free(pixels);
//-----------------------------------------------------------
SetTargetFPS(60);
//--------------------------------------------------------------------------------------
// Main game loop
while (!WindowShouldClose()) // Detect window close button or ESC key
{
// Update
//----------------------------------------------------------------------------------
if (IsFileDropped())
{
guiPropertySelected = -1;
droppedFiles = GetDroppedFiles(&count);
fileName = droppedFiles[0];
loadStyle = true;
printf("Droped file detected: %s\n", droppedFiles[0]);
}
if(guiElementSelected == PROGRESSBAR)
{
if (progressValue > 1.0f) progressValue = 0;
progressValue += 0.005f;
}
for (int i = 0; i < NUM_ELEMENTS; i++)
{
if (CheckCollisionPointRec(GetMousePosition(), guiElementRec[i]))
{
guiElementSelected = i;
guiElementHover = i;
guiPropertySelected = -1;
guiPropertyHover = -1;
}
}
if (!CheckCollisionPointRec(GetMousePosition(), guiElementRec[guiElementHover])) guiElementHover = -1;
// Check for selected property
for (int i = guiPropertyPos[guiElementSelected]; i < guiPropertyPos[guiElementSelected] + guiPropertyNum[guiElementSelected]; i++)
{
if (CheckCollisionPointRec(GetMousePosition(), propertyRec[i]))
{
guiPropertyHover = i;
// Show current value in color picker or spinner
if (guiPropertySelected == -1)
{
if (guiPropertyType[guiPropertyHover] == 0) // Color type
{
// Update color picker color value
colorPickerValue = GetColor(GetStyleProperty(guiPropertyHover));
redValue = colorPickerValue.r;
greenValue = colorPickerValue.g;
blueValue = colorPickerValue.b;
cursorPickerPos = (Vector2){screenWidth, screenHeight};
}
// Value Type
else if (guiPropertyType[guiPropertyHover] == 1) sizeValueSelected = GetStyleProperty(guiPropertyHover);
}
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
if (guiPropertySelected == i) guiPropertySelected = -1;
else
{
guiPropertySelected = i;
if (guiPropertyType[guiPropertyHover] == 0)
{
colorPickerValue = GetColor(GetStyleProperty(guiPropertySelected));
redValue = colorPickerValue.r;
greenValue = colorPickerValue.g;
blueValue = colorPickerValue.b;
}
else sizeValueSelected = GetStyleProperty(guiPropertySelected);
}
}
break;
}
else guiPropertyHover = -1;
}
// Update style size value
if ((guiPropertySelected >= 0) && (guiPropertyType[guiPropertySelected] == 1)) SetStyleProperty(guiPropertySelected, sizeValueSelected);
// Color picker logic
if (CheckCollisionPointRec(GetMousePosition(), colorPickerBounds))
{
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
if (!IsCursorHidden()) HideCursor();
cursorPickerPos = (Vector2){ GetMousePosition().x - cursorTexture.width/2, GetMousePosition().y - cursorTexture.height/2};
colorPosition = (Vector2){ GetMousePosition().x - colorPickerPos.x, GetMousePosition().y - colorPickerPos.y};
colorPickerValue = colorPickerPixel[(int)colorPosition.x + (int)colorPosition.y*colorPickerTexture.width];
redValue = colorPickerValue.r;
greenValue = colorPickerValue.g;
blueValue = colorPickerValue.b;
alphaValue = colorPickerValue.a;
}
if (IsMouseButtonUp(MOUSE_LEFT_BUTTON)) if(IsCursorHidden()) ShowCursor();
}
else
{
if (IsCursorHidden()) ShowCursor();
colorPickerValue.r = redValue;
colorPickerValue.g = greenValue;
colorPickerValue.b = blueValue;
colorPickerValue.a = alphaValue;
if ((guiPropertySelected >= 0) && (guiPropertyType[guiPropertySelected] == 0)) SetStyleProperty(guiPropertySelected, GetHexValue(colorPickerValue));
}
// Color samples
if (CheckCollisionPointRec(GetMousePosition(), colorSelectedBoundsRec))
{
colorSelectedHover = true;
if(IsMouseButtonDown (MOUSE_RIGHT_BUTTON)) colorSample[sampleSelected] = colorPickerValue;
}
else colorSelectedHover = false;
for (int i = 0; i < NUM_COLOR_SAMPLES; i++)
{
if (CheckCollisionPointRec(GetMousePosition(), sampleBoundsRec[i]))
{
sampleHover = i;
if (IsMouseButtonDown(MOUSE_LEFT_BUTTON))
{
sampleSelected = i;
}
if (IsMouseButtonDown(MOUSE_RIGHT_BUTTON))
{
sampleSelected = i;
colorPickerValue = colorSample[sampleSelected];
redValue = colorPickerValue.r;
greenValue = colorPickerValue.g;
blueValue = colorPickerValue.b;
alphaValue = colorPickerValue.a;
}
}
}
// Update style color value
if (guiPropertySelected == BACKGROUND_COLOR) bgColor = colorPickerValue;
else if ((guiPropertySelected != BACKGROUND_COLOR) && (guiPropertyType[guiPropertySelected] == 0))
{
bgColor = GetColor(GetStyleProperty(BACKGROUND_COLOR));
SetStyleProperty(guiPropertySelected, GetHexValue(colorPickerValue));
}
if (saveStyle)
{
SaveGuiStyle(fileName);
saveStyle = false;
fileName = "";
}
if (loadStyle)
{
LoadGuiStyle(fileName);
loadStyle = false;
fileName = "";
ClearDroppedFiles();
}
//----------------------------------------------------------------------------------
// Draw
//----------------------------------------------------------------------------------
BeginDrawing();
ClearBackground(RAYWHITE);
// Background color
DrawRectangle(0,0, guiElementRec[0].width, GetScreenHeight() - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.3f));
DrawRectangle(guiElementRec[0].width,0, propertyRec[0].width, GetScreenHeight() - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.1f));
// UI sample
// Background
DrawRectangle(400,0, screenWidth - 320 - 400, GetScreenHeight() - STATUS_BAR_HEIGHT, bgColor);
GuiLabel((Rectangle){guiPosX, guiPosY, guiWidth, guiHeight}, "Label");
GuiLabelEx((Rectangle){guiPosX + deltaX, guiPosY, guiWidth, guiHeight}, "LabelEx", BLACK, BLACK, WHITE);
if (GuiButton((Rectangle){guiPosX, guiPosY + deltaY, guiWidth, guiHeight}, "Button")) { }
GuiToggleButton((Rectangle){guiPosX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle inactive", false);
GuiToggleButton((Rectangle){guiPosX + deltaX, guiPosY + 2*deltaY, guiWidth, guiHeight}, "Toggle active", true);
toggleActive = GuiToggleGroup((Rectangle){guiPosX, guiPosY + 3*deltaY, guiWidth, guiHeight}, toggleNum, toggleGuiText, toggleActive);
sliderValue = GuiSlider((Rectangle){guiPosX, guiPosY + 4*deltaY, 3*guiWidth, guiHeight}, sliderValue, 0, 100);
sliderBarValue = GuiSliderBar((Rectangle){guiPosX, guiPosY + 5*deltaY, 3*guiWidth, guiHeight}, sliderBarValue, -50, 50);
GuiProgressBar((Rectangle){guiPosX, guiPosY + 6*deltaY, 3*guiWidth, guiHeight}, progressValue);
spinnerValue = GuiSpinner((Rectangle){guiPosX, guiPosY + 7*deltaY, guiWidth, guiHeight}, spinnerValue, 0, 100);
comboActive = GuiComboBox((Rectangle){guiPosX, guiPosY + 8*deltaY, guiWidth, guiHeight}, comboNum, comboText, comboActive);
GuiCheckBox((Rectangle){guiPosX, guiPosY + 9*deltaY, guiWidth/5, guiHeight}, "", false);
GuiCheckBox((Rectangle){guiPosX + deltaX/4, guiPosY + 9*deltaY, guiWidth/5, guiHeight}, "", true);
guiText = GuiTextBox((Rectangle){guiPosX, guiPosY + 10*deltaY, guiWidth, guiHeight}, guiText);
if (guiElementSelected >= 0) DrawRectangleRec(guiElementRec[guiElementSelected], COLOR_REC);
if (guiElementHover >= 0) DrawRectangleRec(guiElementRec[guiElementHover], Fade(COLOR_REC, 0.5f));
if (guiElementSelected >= 0) DrawRectangleLines(guiElementRec[guiElementSelected].x, guiElementRec[guiElementSelected].y, guiElementRec[guiElementSelected].width, guiElementRec[guiElementSelected].height, Fade(COLOR_REC,0.5f));
// Draw corresponding selected properties depending on guiElementSelected
//----------------------------------------------------------------------------------------------
if (guiElementSelected >= 0)
{
if (guiPropertyHover >= 0) DrawRectangleRec(propertyRec[guiPropertyHover], Fade(COLOR_REC,0.3f));
if (guiPropertySelected >= 0) DrawRectangleRec(propertyRec[guiPropertySelected], Fade(COLOR_REC, 0.4f));
if (guiPropertySelected >= 0) DrawRectangleLines(propertyRec[guiPropertySelected].x, propertyRec[guiPropertySelected].y, propertyRec[guiPropertySelected].width, propertyRec[guiPropertySelected].height, Fade(COLOR_REC, 0.8f));
for (int i = guiPropertyPos[guiElementSelected]; i < guiPropertyPos[guiElementSelected] + guiPropertyNum[guiElementSelected]; i++)
{
DrawText(guiPropertyName[i], propertyRec[i].x + propertyRec[i].width/2 - MeasureText(guiPropertyName[i], FONT_SIZE)/2, propertyRec[i].y + 15, FONT_SIZE, BLACK);
}
}
//-----------------------------------------------------------------------------------------------
// Draw Element selected rectangles
switch (guiElementSelected)
{
case GLOBAL: DrawRectangleLines(selectPosX + 2, 2, selectWidth - 4, GetScreenHeight() - 4 - STATUS_BAR_HEIGHT, COLOR_REC); break;
case BACKGROUND: DrawRectangleLines(selectPosX + 10, 10, selectWidth - 20, GetScreenHeight() - 20 - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.8f)); break;
case LABEL: DrawRectangleLines(selectPosX + 10, guiPosY - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
case BUTTON: DrawRectangleLines(selectPosX + 10, guiPosY + deltaY - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
case TOGGLE:
case TOGGLEGROUP: DrawRectangleLines(selectPosX + 10, guiPosY + (2 * deltaY) - 10, selectWidth - 20, guiHeight + 80, Fade(COLOR_REC, 0.8f)); break;
case SLIDER: DrawRectangleLines(selectPosX + 10, guiPosY + (4 * deltaY) - 10, selectWidth - 20, guiHeight + 80, Fade(COLOR_REC, 0.8f)); break;
case PROGRESSBAR: DrawRectangleLines(selectPosX + 10, guiPosY + (6 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
case SPINNER: DrawRectangleLines(selectPosX + 10, guiPosY + (7 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
case COMBOBOX: DrawRectangleLines(selectPosX + 10, guiPosY + (8 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
case CHECKBOX: DrawRectangleLines(selectPosX + 10, guiPosY + (9 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
case TEXTBOX: DrawRectangleLines(selectPosX + 10, guiPosY + (10 * deltaY) - 10, selectWidth - 20, guiHeight + 20, Fade(COLOR_REC, 0.8f)); break;
default: break;
}
// Value editor
// -- Color picker
DrawRectangleRec((Rectangle){colorPickerPos.x - 2, colorPickerPos.y - 2, colorPickerTexture.width + 4, colorPickerTexture.height + 4}, COLOR_REC);
DrawTextureV(colorPickerTexture, colorPickerPos, WHITE);
DrawTextureV(cursorTexture, cursorPickerPos, WHITE);
//DrawRectangleV(GetMousePosition(), (Vector2){ 4, 4 }, RED);
// -- Color value result
if(colorSelectedHover) DrawRectangle(colorPickerPos.x - 3, colorPickerPos.y - 3 + colorPickerTexture.height + 2*rgbDelta, 2*rgbWidthLabel + 6, 2*rgbWidthLabel + 6, BLACK);
else DrawRectangle(colorPickerPos.x - 2, colorPickerPos.y - 2 + colorPickerTexture.height + 2*rgbDelta, 2*rgbWidthLabel + 4, 2*rgbWidthLabel + 4, Fade(COLOR_REC, 0.8f));
DrawRectangleRec (colorSelectedBoundsRec, WHITE);
DrawRectangleRec (colorSelectedBoundsRec, colorPickerValue);
// -- Color samples
for (int i = 0; i < NUM_COLOR_SAMPLES/2; i++)
{
if (i == sampleSelected) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 2, colorPickerPos.y - 2 + colorPickerTexture.height + 2*rgbDelta, rgbWidthLabel + 4, rgbWidthLabel + 2, BLACK);
else if (i == sampleHover) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 2, colorPickerPos.y - 2 + colorPickerTexture.height + 2*rgbDelta, rgbWidthLabel + 4, rgbWidthLabel + 2, Fade(COLOR_REC, 0.8f));
else DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta - 1, colorPickerPos.y - 1 + colorPickerTexture.height + 2*rgbDelta, rgbWidthLabel + 2, rgbWidthLabel, Fade(COLOR_REC, 0.6f));
DrawRectangle(colorPickerPos.x + 2*rgbWidthLabel + i*rgbWidthLabel + 3*rgbDelta + i*rgbDelta, colorPickerPos.y + colorPickerTexture.height + 2*rgbDelta, rgbWidthLabel, rgbWidthLabel - 2, colorSample[i]);
}
for (int i = NUM_COLOR_SAMPLES/2; i < NUM_COLOR_SAMPLES; i++)
{
if (i == sampleSelected) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 2, colorPickerPos.y - 2 + colorPickerTexture.height + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 4, rgbWidthLabel + 2, BLACK);
else if (i == sampleHover) DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 2, colorPickerPos.y - 2 + colorPickerTexture.height + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 4, rgbWidthLabel + 2, Fade(COLOR_REC, 0.8f));
else DrawRectangle (colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta - 1, colorPickerPos.y - 1 + colorPickerTexture.height + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel + 2, rgbWidthLabel, Fade(COLOR_REC, 0.6f));
DrawRectangle(colorPickerPos.x + 2*rgbWidthLabel + (i-5)*rgbWidthLabel + 3*rgbDelta + (i-5)*rgbDelta, colorPickerPos.y + colorPickerTexture.height + 2*rgbDelta + rgbWidthLabel + 2, rgbWidthLabel, rgbWidthLabel - 2, colorSample[i]);
}
// -- RGBA sliders
GuiLabelEx((Rectangle){colorPickerPos.x, colorPickerPos.y + colorPickerTexture.height + 14*rgbDelta, rgbWidthLabel, rgbHeightLabel}, FormatText("%d", redValue), BLACK, COLOR_REC, RED);
redValue = GuiSlider((Rectangle)(Rectangle){colorPickerPos.x + rgbWidthLabel + rgbDelta, colorPickerPos.y + colorPickerTexture.height + 14*rgbDelta, colorPickerTexture.height - rgbWidthLabel - rgbDelta, rgbHeightLabel}, redValue, 0, 255);
GuiLabelEx((Rectangle){colorPickerPos.x, colorPickerPos.y + colorPickerTexture.height + 15*rgbDelta + rgbHeightLabel, rgbWidthLabel, rgbHeightLabel}, FormatText("%d", greenValue), BLACK, COLOR_REC, GREEN);
greenValue = GuiSlider((Rectangle)(Rectangle){colorPickerPos.x + rgbWidthLabel + rgbDelta, colorPickerPos.y + colorPickerTexture.height + 15*rgbDelta + rgbHeightLabel, colorPickerTexture.height - rgbWidthLabel - rgbDelta, rgbHeightLabel}, greenValue, 0, 255);
GuiLabelEx((Rectangle){colorPickerPos.x, colorPickerPos.y + colorPickerTexture.height + 16*rgbDelta + 2*rgbHeightLabel, rgbWidthLabel, rgbHeightLabel}, FormatText("%d", blueValue), BLACK, COLOR_REC, BLUE);
blueValue = GuiSlider((Rectangle)(Rectangle){colorPickerPos.x + rgbWidthLabel + rgbDelta, colorPickerPos.y + colorPickerTexture.height + 16*rgbDelta + 2*rgbHeightLabel, colorPickerTexture.height - rgbWidthLabel - rgbDelta, rgbHeightLabel}, blueValue, 0, 255);
DrawTextureRec(checkerTexture, (Rectangle){0,0,rgbWidthLabel, rgbHeightLabel}, (Vector2){colorPickerPos.x, colorPickerPos.y + colorPickerTexture.height + 17*rgbDelta + 3*rgbHeightLabel}, WHITE);
DrawRectangle(colorPickerPos.x, colorPickerPos.y + colorPickerTexture.height + 17*rgbDelta + 3*rgbHeightLabel, rgbWidthLabel, rgbHeightLabel, Fade(colorPickerValue, (float)alphaValue/100));
alphaValue = GuiSlider((Rectangle)(Rectangle){colorPickerPos.x + rgbWidthLabel + rgbDelta, colorPickerPos.y + colorPickerTexture.height + 17*rgbDelta + 3*rgbHeightLabel, colorPickerTexture.height - rgbWidthLabel - rgbDelta, rgbHeightLabel}, alphaValue, 0, 255);
DrawRectangleLines(colorPickerPos.x,colorPickerPos.y + colorPickerTexture.height + 17*rgbDelta + 3*rgbHeightLabel,rgbWidthLabel, rgbHeightLabel, COLOR_REC);
// -- VALUE Spinner
GuiLabel((Rectangle){ colorPickerPos.x + 2*rgbDelta, colorPickerPos.y + colorPickerTexture.height + 10*rgbHeightLabel, rgbWidthLabel, rgbWidthLabel}, "Value");
sizeValueSelected = GuiSpinner((Rectangle){ colorPickerPos.x + 2*rgbWidthLabel, colorPickerPos.y + colorPickerTexture.height + 10*rgbHeightLabel, colorPickerTexture.height - 2*rgbWidthLabel, rgbWidthLabel}, sizeValueSelected, 0, 50);
// -- Import & Save buttons
if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - 3*rgbWidthLabel - rgbDelta - STATUS_BAR_HEIGHT, colorPickerTexture.width, rgbWidthLabel}, "Import Style"))
{
fileName = tinyfd_openFileDialog( "", "name.style", 0, NULL, NULL, 0);
if(fileName == NULL) fileName = "";
else
{
guiPropertySelected = -1;
loadStyle = true;
}
}
if (GuiButton((Rectangle){ colorPickerPos.x, screenHeight - 2*rgbWidthLabel - STATUS_BAR_HEIGHT, colorPickerTexture.width, rgbWidthLabel}, "Save Style"))
{
fileName = tinyfd_saveFileDialog( "", "name.style", 0, NULL, NULL);
if(fileName == NULL) fileName = "";
else saveStyle = true;
}
//GuiLabel((Rectangle){colorPickerPos.x, screenHeight - 2*rgbWidthLabel - STATUS_BAR_HEIGHT + rgbDelta, 2*rgbWidthLabel, rgbWidthLabel}, "File name");
//fileName = GuiTextBox((Rectangle){colorPickerPos.x + 2*rgbWidthLabel, screenHeight - 2*rgbWidthLabel - STATUS_BAR_HEIGHT + rgbDelta, colorPickerTexture.width - 2*rgbWidthLabel, rgbWidthLabel}, fileName);
// Draw GUI Elements text
for (int i = 0; i < NUM_ELEMENTS; i++) DrawText(guiElementText[i], guiElementRec[i].width/2 - MeasureText(guiElementText[i], FONT_SIZE)/2, 15 + i*ELEMENT_HEIGHT, FONT_SIZE, BLACK);
// Draw Borders
DrawLine(guiElementRec[0].width, 0, guiElementRec[0].width, screenHeight - STATUS_BAR_HEIGHT, COLOR_REC);
DrawLine(400, 0, 400, screenHeight - STATUS_BAR_HEIGHT, COLOR_REC);
DrawLine(401, 0, 401, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.4f));
DrawLine(screenWidth - 320, 0, screenWidth - 320, screenHeight - STATUS_BAR_HEIGHT, COLOR_REC);
DrawLine(screenWidth - 321, 0, screenWidth - 321, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.4f));
// Draw info bar
DrawLine(0, screenHeight - STATUS_BAR_HEIGHT, screenWidth, screenHeight - STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.8f));
DrawLine(0, screenHeight - STATUS_BAR_HEIGHT + 1, screenWidth, screenHeight - STATUS_BAR_HEIGHT + 1, Fade(COLOR_REC, 0.4f));
DrawRectangle(0, screenHeight - STATUS_BAR_HEIGHT, screenWidth, STATUS_BAR_HEIGHT, Fade(COLOR_REC, 0.1f));
EndDrawing();
//----------------------------------------------------------------------------------
}
// De-Initialization
//--------------------------------------------------------------------------------------
// Unload all loaded data (textures, fonts, audio)
//UnloadImage(colorPickerImage);
UnloadTexture(colorPickerTexture);
UnloadTexture(checkerTexture);
UnloadTexture(cursorTexture);
free(guiText);
//free(fileName);
free(colorPickerPixel);
ClearDroppedFiles(); // Clear internal buffers
CloseWindow(); // Close window and OpenGL context
//--------------------------------------------------------------------------------------
return 0;
}

98
styler/test.style Normal file
View File

@ -0,0 +1,98 @@
GLOBAL_BASE_COLOR 0x59cbe8ff
GLOBAL_BORDER_COLOR 0xffffffff
GLOBAL_TEXT_COLOR 0xffffffff
GLOBAL_TEXT_FONTSIZE 0x1d
GLOBAL_BORDER_WIDTH 0x1
BACKGROUND_COLOR 0x12d070ff
LABEL_BORDER_WIDTH 0x1
LABEL_TEXT_COLOR 0xffffffff
LABEL_TEXT_PADDING 0x14
BUTTON_BORDER_WIDTH 0x2
BUTTON_TEXT_PADDING 0x14
BUTTON_DEFAULT_BORDER_COLOR 0xffffffff
BUTTON_DEFAULT_INSIDE_COLOR 0xfe0000ff
BUTTON_DEFAULT_TEXT_COLOR 0xffffffff
BUTTON_HOVER_BORDER_COLOR 0xffffffff
BUTTON_HOVER_INSIDE_COLOR 0xb5e7f4ff
BUTTON_HOVER_TEXT_COLOR 0xffffffff
BUTTON_PRESSED_BORDER_COLOR 0xffffffff
BUTTON_PRESSED_INSIDE_COLOR 0xa2e2f2ff
BUTTON_PRESSED_TEXT_COLOR 0xffffffff
TOGGLE_TEXT_PADDING 0x14
TOGGLE_BORDER_WIDTH 0x1
TOGGLE_DEFAULT_BORDER_COLOR 0xffffffff
TOGGLE_DEFAULT_INSIDE_COLOR 0xb5e7f4ff
TOGGLE_DEFAULT_TEXT_COLOR 0xffffffff
TOGGLE_HOVER_BORDER_COLOR 0xffffffff
TOGGLE_HOVER_INSIDE_COLOR 0xb5e7f4ff
TOGGLE_HOVER_TEXT_COLOR 0xffffffff
TOGGLE_PRESSED_BORDER_COLOR 0xffffffff
TOGGLE_PRESSED_INSIDE_COLOR 0xa2e2f2ff
TOGGLE_PRESSED_TEXT_COLOR 0xffffffff
TOGGLE_ACTIVE_BORDER_COLOR 0xffffffff
TOGGLE_ACTIVE_INSIDE_COLOR 0x6bd0eaff
TOGGLE_ACTIVE_TEXT_COLOR 0xffffffff
TOGGLEGROUP_PADDING 0x3
SLIDER_BORDER_WIDTH 0x1
SLIDER_BUTTON_BORDER_WIDTH 0x1
SLIDER_BORDER_COLOR 0xffffffff
SLIDER_INSIDE_COLOR 0xb5e7f4ff
SLIDER_DEFAULT_COLOR 0x90dcefff
SLIDER_HOVER_COLOR 0x7dd6edff
SLIDER_ACTIVE_COLOR 0x59cbe8ff
SLIDERBAR_BORDER_COLOR 0xffffffff
SLIDERBAR_INSIDE_COLOR 0xb5e7f4ff
SLIDERBAR_DEFAULT_COLOR 0x90dcefff
SLIDERBAR_HOVER_COLOR 0x7dd6edff
SLIDERBAR_ACTIVE_COLOR 0x59cbe8ff
SLIDERBAR_ZERO_LINE_COLOR 0x6bd0eaff
PROGRESSBAR_BORDER_COLOR 0xffffffff
PROGRESSBAR_INSIDE_COLOR 0xb5e7f4ff
PROGRESSBAR_PROGRESS_COLOR 0x90dcefff
PROGRESSBAR_BORDER_WIDTH 0x2
SPINNER_LABEL_BORDER_COLOR 0xffffffff
SPINNER_LABEL_INSIDE_COLOR 0xb5e7f4ff
SPINNER_DEFAULT_BUTTON_BORDER_COLOR 0xffffffff
SPINNER_DEFAULT_BUTTON_INSIDE_COLOR 0xb5e7f4ff
SPINNER_DEFAULT_SYMBOL_COLOR 0xffffffff
SPINNER_DEFAULT_TEXT_COLOR 0xffffffff
SPINNER_HOVER_BUTTON_BORDER_COLOR 0xffffffff
SPINNER_HOVER_BUTTON_INSIDE_COLOR 0xb5e7f4ff
SPINNER_HOVER_SYMBOL_COLOR 0xffffffff
SPINNER_HOVER_TEXT_COLOR 0xffffffff
SPINNER_PRESSED_BUTTON_BORDER_COLOR 0xffffffff
SPINNER_PRESSED_BUTTON_INSIDE_COLOR 0xa2e2f2ff
SPINNER_PRESSED_SYMBOL_COLOR 0xffffffff
SPINNER_PRESSED_TEXT_COLOR 0xffffffff
COMBOBOX_PADDING 0x1
COMBOBOX_BUTTON_WIDTH 0x1e
COMBOBOX_BUTTON_HEIGHT 0x1e
COMBOBOX_BORDER_WIDTH 0x1
COMBOBOX_DEFAULT_BORDER_COLOR 0xffffffff
COMBOBOX_DEFAULT_INSIDE_COLOR 0xb5e7f4ff
COMBOBOX_DEFAULT_TEXT_COLOR 0xffffffff
COMBOBOX_DEFAULT_LIST_TEXT_COLOR 0xffffffff
COMBOBOX_HOVER_BORDER_COLOR 0xffffffff
COMBOBOX_HOVER_INSIDE_COLOR 0xb5e7f4ff
COMBOBOX_HOVER_TEXT_COLOR 0xffffffff
COMBOBOX_HOVER_LIST_TEXT_COLOR 0xffffffff
COMBOBOX_PRESSED_BORDER_COLOR 0xffffffff
COMBOBOX_PRESSED_INSIDE_COLOR 0x6bd0eaff
COMBOBOX_PRESSED_TEXT_COLOR 0xffffffff
COMBOBOX_PRESSED_LIST_BORDER_COLOR 0xffffffff
COMBOBOX_PRESSED_LIST_INSIDE_COLOR 0x6bd0eaff
COMBOBOX_PRESSED_LIST_TEXT_COLOR 0xffffffff
CHECKBOX_DEFAULT_BORDER_COLOR 0xffffffff
CHECKBOX_DEFAULT_INSIDE_COLOR 0xb5e7f4ff
CHECKBOX_HOVER_BORDER_COLOR 0xffffffff
CHECKBOX_HOVER_INSIDE_COLOR 0xffffffff
CHECKBOX_CLICK_BORDER_COLOR 0xffffffff
CHECKBOX_CLICK_INSIDE_COLOR 0x90dcefff
CHECKBOX_STATUS_ACTIVE_COLOR 0x6bd0eaff
CHECKBOX_INSIDE_WIDTH 0x4
TEXTBOX_BORDER_WIDTH 0x1
TEXTBOX_BORDER_COLOR 0xffffffff
TEXTBOX_INSIDE_COLOR 0xb5e7f4ff
TEXTBOX_TEXT_COLOR 0xffffffff
TEXTBOX_LINE_COLOR 0xffffffff
TEXTBOX_TEXT_FONTSIZE 0xa