ADDED: GuiTabBar()

This commit is contained in:
Ray 2022-10-13 17:15:49 +02:00
parent a3075fcaf4
commit ed4731ad9e

View File

@ -112,6 +112,7 @@
*
* VERSIONS HISTORY:
* 3.5 (xx-xxx-2022) ADDED: Multiple new icons, useful for code editing tools
* ADDED: GuiTabBar(), based on GuiToggle()
* REMOVED: Unneeded icon editing functions
* REDESIGNED: GuiDrawText() to divide drawing by lines
* REMOVED: MeasureTextEx() dependency, logic directly implemented
@ -512,6 +513,7 @@ RAYGUIAPI bool GuiWindowBox(Rectangle bounds, const char *title);
RAYGUIAPI void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name
RAYGUIAPI void GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text
RAYGUIAPI void GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls
RAYGUIAPI int GuiTabBar(Rectangle bounds, const char **text, int count, int *active); // Tab Bar control, returns TAB to be closed or -1
RAYGUIAPI Rectangle GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll); // Scroll Panel control
// Basic controls set
@ -1469,6 +1471,58 @@ void GuiPanel(Rectangle bounds, const char *text)
//--------------------------------------------------------------------
}
// Tab Bar control
// NOTE: Using GuiToggle() for the TABS
int GuiTabBar(Rectangle bounds, const char **text, int count, int *active)
{
#define RAYGUI_TABBAR_ITEM_WIDTH 160
GuiState state = guiState;
int closing = -1;
Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height };
Vector2 mousePoint = GetMousePosition();
if (*active < 0) *active = 0;
else if (*active > count - 1) *active = count - 1;
// Draw control
//--------------------------------------------------------------------
for (int i = 0; i < count; i++)
{
tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i;
int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT);
int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING);
GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiSetStyle(TOGGLE, TEXT_PADDING, 8);
if (i == *active) GuiToggle(tabBounds, GuiIconText(12, text[i]), true);
else if (GuiToggle(tabBounds, GuiIconText(12, text[i]), false) == true) *active = i;
GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding);
GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment);
// Draw tab close button
// NOTE: Only draw close button for curren tab: if (CheckCollisionPointRec(mousePoint, tabBounds))
int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
#if defined(RAYGUI_NO_ICONS)
if (GuiButton(closeButtonRec, "x")) closing = i;
#else
if (GuiButton((Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, GuiIconText(ICON_CROSS_SMALL, NULL))) closing = i;
#endif
GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
}
GuiDrawRectangle((Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL)));
//GuiLine((Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, NULL);
//--------------------------------------------------------------------
return closing; // Return closing tab requested
}
// Scroll Panel control
Rectangle GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll)
{