ADDED: GuiTabBar()
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src/raygui.h
54
src/raygui.h
@ -112,6 +112,7 @@
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*
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* VERSIONS HISTORY:
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* 3.5 (xx-xxx-2022) ADDED: Multiple new icons, useful for code editing tools
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* ADDED: GuiTabBar(), based on GuiToggle()
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* REMOVED: Unneeded icon editing functions
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* REDESIGNED: GuiDrawText() to divide drawing by lines
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* REMOVED: MeasureTextEx() dependency, logic directly implemented
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@ -512,6 +513,7 @@ RAYGUIAPI bool GuiWindowBox(Rectangle bounds, const char *title);
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RAYGUIAPI void GuiGroupBox(Rectangle bounds, const char *text); // Group Box control with text name
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RAYGUIAPI void GuiLine(Rectangle bounds, const char *text); // Line separator control, could contain text
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RAYGUIAPI void GuiPanel(Rectangle bounds, const char *text); // Panel control, useful to group controls
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RAYGUIAPI int GuiTabBar(Rectangle bounds, const char **text, int count, int *active); // Tab Bar control, returns TAB to be closed or -1
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RAYGUIAPI Rectangle GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll); // Scroll Panel control
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// Basic controls set
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@ -1469,6 +1471,58 @@ void GuiPanel(Rectangle bounds, const char *text)
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//--------------------------------------------------------------------
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}
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// Tab Bar control
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// NOTE: Using GuiToggle() for the TABS
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int GuiTabBar(Rectangle bounds, const char **text, int count, int *active)
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{
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#define RAYGUI_TABBAR_ITEM_WIDTH 160
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GuiState state = guiState;
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int closing = -1;
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Rectangle tabBounds = { bounds.x, bounds.y, RAYGUI_TABBAR_ITEM_WIDTH, bounds.height };
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Vector2 mousePoint = GetMousePosition();
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if (*active < 0) *active = 0;
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else if (*active > count - 1) *active = count - 1;
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// Draw control
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//--------------------------------------------------------------------
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for (int i = 0; i < count; i++)
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{
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tabBounds.x = bounds.x + (RAYGUI_TABBAR_ITEM_WIDTH + 4)*i;
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int textAlignment = GuiGetStyle(TOGGLE, TEXT_ALIGNMENT);
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int textPadding = GuiGetStyle(TOGGLE, TEXT_PADDING);
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GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
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GuiSetStyle(TOGGLE, TEXT_PADDING, 8);
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if (i == *active) GuiToggle(tabBounds, GuiIconText(12, text[i]), true);
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else if (GuiToggle(tabBounds, GuiIconText(12, text[i]), false) == true) *active = i;
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GuiSetStyle(TOGGLE, TEXT_PADDING, textPadding);
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GuiSetStyle(TOGGLE, TEXT_ALIGNMENT, textAlignment);
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// Draw tab close button
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// NOTE: Only draw close button for curren tab: if (CheckCollisionPointRec(mousePoint, tabBounds))
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int tempBorderWidth = GuiGetStyle(BUTTON, BORDER_WIDTH);
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int tempTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
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GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
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GuiSetStyle(BUTTON, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
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#if defined(RAYGUI_NO_ICONS)
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if (GuiButton(closeButtonRec, "x")) closing = i;
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#else
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if (GuiButton((Rectangle){ tabBounds.x + tabBounds.width - 14 - 5, tabBounds.y + 5, 14, 14 }, GuiIconText(ICON_CROSS_SMALL, NULL))) closing = i;
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#endif
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GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
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GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlignment);
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}
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GuiDrawRectangle((Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, 0, BLANK, GetColor(GuiGetStyle(TOGGLE, BORDER_COLOR_NORMAL)));
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//GuiLine((Rectangle){ bounds.x, bounds.y + bounds.height - 1, bounds.width, 1 }, NULL);
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//--------------------------------------------------------------------
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return closing; // Return closing tab requested
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}
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// Scroll Panel control
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Rectangle GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector2 *scroll)
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{
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