minor tweaks
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@ -257,7 +257,7 @@
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float y;
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} Vector2;
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// Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV()
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// Vector3 type // -- ConvertHSVtoRGB(), ConvertRGBtoHSV()
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typedef struct Vector3 {
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float x;
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float y;
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@ -1206,7 +1206,6 @@ static int GetCharPressed(void); // -- GuiTextBox(), GuiTextBoxMulti(),
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// Drawing required functions
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//-------------------------------------------------------------------------------
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static void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle(), GuiDrawIcon()
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static void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
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//-------------------------------------------------------------------------------
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@ -1218,7 +1217,6 @@ static Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle()
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static void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle()
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static char *LoadFileText(const char *fileName); // -- GuiLoadStyle()
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static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle()
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static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // -- GetTextWidth(), GuiTextBoxMulti()
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static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // -- GuiDrawText()
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//-------------------------------------------------------------------------------
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