Fix GuiDrawText()
sometimes drawing out of bounds (#367)
* Fix `GuiDrawText()` drawing out of bounds when icon is used * Fix glyphWidth not being set when text wrap is off * Fixed text sometimes drawing out of bounds when middle or right aligned This changes textSizeX to have a maximum equal to the bounds width, preventing the text x-position being set left of the bounds. textSizeX is unchanged if only an icon is provided, so that lone icons can always be middle aligned. * Show ellipsis at the end of text when it gets cut off
This commit is contained in:
parent
b2829289f6
commit
db90a39ecf
37
src/raygui.h
37
src/raygui.h
@ -4802,6 +4802,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
|
|||||||
// Get text position depending on alignment and iconId
|
// Get text position depending on alignment and iconId
|
||||||
//---------------------------------------------------------------------------------
|
//---------------------------------------------------------------------------------
|
||||||
Vector2 textBoundsPosition = { textBounds.x, textBounds.y };
|
Vector2 textBoundsPosition = { textBounds.x, textBounds.y };
|
||||||
|
float textBoundsWidthOffset = 0.0f;
|
||||||
|
|
||||||
// NOTE: We get text size after icon has been processed
|
// NOTE: We get text size after icon has been processed
|
||||||
// WARNING: GetTextWidth() also processes text icon to get width! -> Really needed?
|
// WARNING: GetTextWidth() also processes text icon to get width! -> Really needed?
|
||||||
@ -4827,6 +4828,8 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
|
|||||||
default: break;
|
default: break;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
if (textSizeX > textBounds.width && (lines[i] != NULL) && (lines[i][0] != '\0')) textBoundsPosition.x = textBounds.x;
|
||||||
|
|
||||||
switch (alignmentVertical)
|
switch (alignmentVertical)
|
||||||
{
|
{
|
||||||
// Only valid in case of wordWrap = 0;
|
// Only valid in case of wordWrap = 0;
|
||||||
@ -4850,6 +4853,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
|
|||||||
// NOTE: We consider icon height, probably different than text size
|
// NOTE: We consider icon height, probably different than text size
|
||||||
GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint);
|
GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint);
|
||||||
textBoundsPosition.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
|
textBoundsPosition.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
|
||||||
|
textBoundsWidthOffset = (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
|
||||||
}
|
}
|
||||||
#endif
|
#endif
|
||||||
// Get size in bytes of text,
|
// Get size in bytes of text,
|
||||||
@ -4864,6 +4868,9 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
|
|||||||
int textOffsetY = 0;
|
int textOffsetY = 0;
|
||||||
float textOffsetX = 0.0f;
|
float textOffsetX = 0.0f;
|
||||||
float glyphWidth = 0;
|
float glyphWidth = 0;
|
||||||
|
|
||||||
|
float ellipsisWidth = GetTextWidth("...");
|
||||||
|
bool overflowReached = false;
|
||||||
for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize)
|
for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize)
|
||||||
{
|
{
|
||||||
int codepoint = GetCodepointNext(&lines[i][c], &codepointSize);
|
int codepoint = GetCodepointNext(&lines[i][c], &codepointSize);
|
||||||
@ -4873,16 +4880,16 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
|
|||||||
// but we need to draw all of the bad bytes using the '?' symbol moving one byte
|
// but we need to draw all of the bad bytes using the '?' symbol moving one byte
|
||||||
if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size
|
if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size
|
||||||
|
|
||||||
|
// Get glyph width to check if it goes out of bounds
|
||||||
|
if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor);
|
||||||
|
else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor;
|
||||||
|
|
||||||
// Wrap mode text measuring, to validate if
|
// Wrap mode text measuring, to validate if
|
||||||
// it can be drawn or a new line is required
|
// it can be drawn or a new line is required
|
||||||
if (wrapMode == TEXT_WRAP_CHAR)
|
if (wrapMode == TEXT_WRAP_CHAR)
|
||||||
{
|
{
|
||||||
// Get glyph width to check if it goes out of bounds
|
|
||||||
if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor);
|
|
||||||
else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor;
|
|
||||||
|
|
||||||
// Jump to next line if current character reach end of the box limits
|
// Jump to next line if current character reach end of the box limits
|
||||||
if ((textOffsetX + glyphWidth) > textBounds.width)
|
if ((textOffsetX + glyphWidth) > textBounds.width - textBoundsWidthOffset)
|
||||||
{
|
{
|
||||||
textOffsetX = 0.0f;
|
textOffsetX = 0.0f;
|
||||||
textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
|
textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
|
||||||
@ -4905,13 +4912,13 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
|
|||||||
int nextSpaceIndex2 = 0;
|
int nextSpaceIndex2 = 0;
|
||||||
float nextWordSize = GetNextSpaceWidth(lines[i] + lastSpaceIndex + 1, &nextSpaceIndex2);
|
float nextWordSize = GetNextSpaceWidth(lines[i] + lastSpaceIndex + 1, &nextSpaceIndex2);
|
||||||
|
|
||||||
if (nextWordSize > textBounds.width)
|
if (nextWordSize > textBounds.width - textBoundsWidthOffset)
|
||||||
{
|
{
|
||||||
// Considering the case the next word is longer than bounds
|
// Considering the case the next word is longer than bounds
|
||||||
tempWrapCharMode = true;
|
tempWrapCharMode = true;
|
||||||
wrapMode = TEXT_WRAP_CHAR;
|
wrapMode = TEXT_WRAP_CHAR;
|
||||||
}
|
}
|
||||||
else if ((textOffsetX + nextSpaceWidth) > textBounds.width)
|
else if ((textOffsetX + nextSpaceWidth) > textBounds.width - textBoundsWidthOffset)
|
||||||
{
|
{
|
||||||
textOffsetX = 0.0f;
|
textOffsetX = 0.0f;
|
||||||
textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
|
textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
|
||||||
@ -4928,7 +4935,21 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
|
|||||||
if (wrapMode == TEXT_WRAP_NONE)
|
if (wrapMode == TEXT_WRAP_NONE)
|
||||||
{
|
{
|
||||||
// Draw only required text glyphs fitting the textBounds.width
|
// Draw only required text glyphs fitting the textBounds.width
|
||||||
if (textOffsetX <= (textBounds.width - glyphWidth))
|
if (textSizeX > textBounds.width)
|
||||||
|
{
|
||||||
|
if (textOffsetX <= (textBounds.width - glyphWidth - textBoundsWidthOffset - ellipsisWidth))
|
||||||
|
{
|
||||||
|
DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
|
||||||
|
}
|
||||||
|
else if (!overflowReached)
|
||||||
|
{
|
||||||
|
overflowReached = true;
|
||||||
|
for (int j = 0; j < ellipsisWidth; j += ellipsisWidth/3) {
|
||||||
|
DrawTextCodepoint(guiFont, '.', RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX + j, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
else
|
||||||
{
|
{
|
||||||
DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
|
DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
|
||||||
}
|
}
|
||||||
|
Loading…
x
Reference in New Issue
Block a user