Fix GuiDrawText()
sometimes drawing out of bounds (#367)
* Fix `GuiDrawText()` drawing out of bounds when icon is used * Fix glyphWidth not being set when text wrap is off * Fixed text sometimes drawing out of bounds when middle or right aligned This changes textSizeX to have a maximum equal to the bounds width, preventing the text x-position being set left of the bounds. textSizeX is unchanged if only an icon is provided, so that lone icons can always be middle aligned. * Show ellipsis at the end of text when it gets cut off
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src/raygui.h
37
src/raygui.h
@ -4802,6 +4802,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
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// Get text position depending on alignment and iconId
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// Get text position depending on alignment and iconId
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//---------------------------------------------------------------------------------
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//---------------------------------------------------------------------------------
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Vector2 textBoundsPosition = { textBounds.x, textBounds.y };
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Vector2 textBoundsPosition = { textBounds.x, textBounds.y };
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float textBoundsWidthOffset = 0.0f;
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// NOTE: We get text size after icon has been processed
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// NOTE: We get text size after icon has been processed
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// WARNING: GetTextWidth() also processes text icon to get width! -> Really needed?
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// WARNING: GetTextWidth() also processes text icon to get width! -> Really needed?
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@ -4827,6 +4828,8 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
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default: break;
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default: break;
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}
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}
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if (textSizeX > textBounds.width && (lines[i] != NULL) && (lines[i][0] != '\0')) textBoundsPosition.x = textBounds.x;
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switch (alignmentVertical)
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switch (alignmentVertical)
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{
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{
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// Only valid in case of wordWrap = 0;
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// Only valid in case of wordWrap = 0;
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@ -4850,6 +4853,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
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// NOTE: We consider icon height, probably different than text size
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// NOTE: We consider icon height, probably different than text size
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GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint);
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GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint);
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textBoundsPosition.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
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textBoundsPosition.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
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textBoundsWidthOffset = (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
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}
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}
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#endif
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#endif
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// Get size in bytes of text,
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// Get size in bytes of text,
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@ -4864,6 +4868,9 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
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int textOffsetY = 0;
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int textOffsetY = 0;
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float textOffsetX = 0.0f;
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float textOffsetX = 0.0f;
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float glyphWidth = 0;
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float glyphWidth = 0;
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float ellipsisWidth = GetTextWidth("...");
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bool overflowReached = false;
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for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize)
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for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize)
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{
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{
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int codepoint = GetCodepointNext(&lines[i][c], &codepointSize);
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int codepoint = GetCodepointNext(&lines[i][c], &codepointSize);
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@ -4873,16 +4880,16 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
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// but we need to draw all of the bad bytes using the '?' symbol moving one byte
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// but we need to draw all of the bad bytes using the '?' symbol moving one byte
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if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size
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if (codepoint == 0x3f) codepointSize = 1; // TODO: Review not recognized codepoints size
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// Wrap mode text measuring, to validate if
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// it can be drawn or a new line is required
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if (wrapMode == TEXT_WRAP_CHAR)
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{
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// Get glyph width to check if it goes out of bounds
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// Get glyph width to check if it goes out of bounds
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if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor);
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if (guiFont.glyphs[index].advanceX == 0) glyphWidth = ((float)guiFont.recs[index].width*scaleFactor);
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else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor;
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else glyphWidth = (float)guiFont.glyphs[index].advanceX*scaleFactor;
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// Wrap mode text measuring, to validate if
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// it can be drawn or a new line is required
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if (wrapMode == TEXT_WRAP_CHAR)
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{
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// Jump to next line if current character reach end of the box limits
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// Jump to next line if current character reach end of the box limits
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if ((textOffsetX + glyphWidth) > textBounds.width)
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if ((textOffsetX + glyphWidth) > textBounds.width - textBoundsWidthOffset)
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{
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{
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textOffsetX = 0.0f;
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textOffsetX = 0.0f;
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textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
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textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
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@ -4905,13 +4912,13 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
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int nextSpaceIndex2 = 0;
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int nextSpaceIndex2 = 0;
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float nextWordSize = GetNextSpaceWidth(lines[i] + lastSpaceIndex + 1, &nextSpaceIndex2);
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float nextWordSize = GetNextSpaceWidth(lines[i] + lastSpaceIndex + 1, &nextSpaceIndex2);
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if (nextWordSize > textBounds.width)
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if (nextWordSize > textBounds.width - textBoundsWidthOffset)
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{
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{
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// Considering the case the next word is longer than bounds
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// Considering the case the next word is longer than bounds
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tempWrapCharMode = true;
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tempWrapCharMode = true;
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wrapMode = TEXT_WRAP_CHAR;
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wrapMode = TEXT_WRAP_CHAR;
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}
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}
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else if ((textOffsetX + nextSpaceWidth) > textBounds.width)
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else if ((textOffsetX + nextSpaceWidth) > textBounds.width - textBoundsWidthOffset)
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{
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{
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textOffsetX = 0.0f;
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textOffsetX = 0.0f;
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textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
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textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
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@ -4928,7 +4935,21 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
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if (wrapMode == TEXT_WRAP_NONE)
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if (wrapMode == TEXT_WRAP_NONE)
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{
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{
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// Draw only required text glyphs fitting the textBounds.width
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// Draw only required text glyphs fitting the textBounds.width
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if (textOffsetX <= (textBounds.width - glyphWidth))
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if (textSizeX > textBounds.width)
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{
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if (textOffsetX <= (textBounds.width - glyphWidth - textBoundsWidthOffset - ellipsisWidth))
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{
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DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
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}
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else if (!overflowReached)
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{
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overflowReached = true;
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for (int j = 0; j < ellipsisWidth; j += ellipsisWidth/3) {
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DrawTextCodepoint(guiFont, '.', RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX + j, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
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}
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}
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}
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else
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{
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{
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DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
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DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
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}
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}
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