Reviewed header information

This commit is contained in:
Ray 2023-09-08 21:03:41 +02:00
parent 25ffd1fe0b
commit d6c317f719

View File

@ -10,17 +10,17 @@
* - Immediate-mode gui, minimal retained data
* - +25 controls provided (basic and advanced)
* - Styling system for colors, font and metrics
* - Icons supported, embeds a complete 1-bit icons pack
* - Standalone usage mode option (custom graphics backends)
* - Multiple tools provided for raygui development
* - Icons supported, embedded as a 1-bit icons pack
* - Standalone mode option (custom input/graphics backend)
* - Multiple support tools provided for raygui development
*
* POSSIBLE IMPROVEMENTS:
* - Better standalone mode API for easy plug of custom backends
* - Externalize required inputs, allow user customization
* - Externalize required inputs, allow user easier customization
*
* LIMITATIONS:
* - No multi-line word-wraped text box support
* - No auto-layout mechanism provided, up to the user to define controls position and size
* - No editable multi-line word-wraped text box supported
* - No auto-layout mechanism, up to the user to define controls position and size
* - Standalone mode requires library modification and some user work to plug another backend
*
* NOTES:
@ -37,13 +37,15 @@
* - Line
* - Panel --> StatusBar
* - ScrollPanel --> StatusBar
* - TabBar --> Button
*
* # Basic Controls
* - Label
* - Button
* - LabelButton --> Label
* - Button
* - Toggle
* - ToggleGroup --> Toggle
* - ToggleSlider
* - CheckBox
* - ComboBox
* - DropdownBox
@ -139,7 +141,14 @@
* Draw text bounds rectangles for debug
*
* VERSIONS HISTORY:
* 4.0 (xx-Jun-2023) ADDED: GuiToggleSlider()
* 4.0 (xx-Sep-2023) ADDED: GuiToggleSlider()
* ADDED: GuiColorPickerHSV() and GuiColorPanelHSV()
* ADDED: Multiple new icons, mostly compiler related
* ADDED: New DEFAULT properties: TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE
* ADDED: New enum values: GuiTextAlignment, GuiTextAlignmentVertical, GuiTextWrapMode
* REDESIGNED: GuiTextBox(), support mouse cursor positioning
* REDESIGNED: GuiDrawText(), support multiline and word-wrap modes (read only)
* REDESIGNED: GuiProgressBar() to be more visual, progress affects border color
* REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText()
* REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value
* REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value
@ -157,6 +166,10 @@
* REDESIGNED: GuiGrid(), added extra parameter
* REDESIGNED: GuiListViewEx(), change parameters order
* REDESIGNED: All controls return result as int value
* REVIEWED: GuiScrollPanel() to avoid smallish scroll-bars
* REVIEWED: All examples and specially controls_test_suite
* RENAMED: gui_file_dialog module to gui_window_file_dialog
* UPDATED: All styles to include ISO-8859-15 charset (as much as possible)
*
* 3.6 (10-May-2023) ADDED: New icon: SAND_TIMER
* ADDED: GuiLoadStyleFromMemory() (binary only)
@ -232,17 +245,40 @@
* 0.8 (27-Aug-2015) Initial release. Implemented by Kevin Gato, Daniel Nicolás and Ramon Santamaria.
*
* DEPENDENCIES:
* raylib 4.5 Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing
* raylib 4.6-dev Inputs reading (keyboard/mouse), shapes drawing, font loading and text drawing
*
* ADDITIONAL NOTES:
* By default raygui depends on raylib mostly for the inputs and the drawing functionality but that dependency can be disabled
* with the config flag RAYGUI_STANDALONE. In that case is up to the user to provide another backend to cover library needs.
*
* The following 16 functions should be redefined for a custom backend:
*
* - Vector2 GetMousePosition(void);
* - float GetMouseWheelMove(void);
* - bool IsMouseButtonDown(int button);
* - bool IsMouseButtonPressed(int button);
* - bool IsMouseButtonReleased(int button);
* - bool IsKeyDown(int key);
* - bool IsKeyPressed(int key);
* - int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox()
*
* - void DrawRectangle(int x, int y, int width, int height, Color color); // -- GuiDrawRectangle()
* - void DrawRectangleGradientEx(Rectangle rec, Color col1, Color col2, Color col3, Color col4); // -- GuiColorPicker()
*
* - Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // -- GuiLoadStyle()
* - Font GetFontDefault(void); // -- GuiLoadStyleDefault()
* - Texture2D LoadTextureFromImage(Image image); // -- GuiLoadStyle()
* - void SetShapesTexture(Texture2D tex, Rectangle rec); // -- GuiLoadStyle()
* - char *LoadFileText(const char *fileName); // -- GuiLoadStyle()
* - const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle()
*
*
* CONTRIBUTORS:
* Ramon Santamaria: Supervision, review, redesign, update and maintenance
* Vlad Adrian: Complete rewrite of GuiTextBox() to support extended features (2019)
* Sergio Martinez: Review, testing (2015) and redesign of multiple controls (2018)
* Adria Arranz: Testing and Implementation of additional controls (2018)
* Jordi Jorba: Testing and Implementation of additional controls (2018)
* Adria Arranz: Testing and implementation of additional controls (2018)
* Jordi Jorba: Testing and implementation of additional controls (2018)
* Albert Martos: Review and testing of the library (2015)
* Ian Eito: Review and testing of the library (2015)
* Kevin Gato: Initial implementation of basic components (2014)
@ -495,28 +531,24 @@ typedef enum {
BORDER_WIDTH, // Control border size, 0 for no border
//TEXT_SIZE, // Control text size (glyphs max height) -> GLOBAL for all controls
//TEXT_SPACING, // Control text spacing between glyphs -> GLOBAL for all controls
//TEXT_LINE_SPACING // Control text spacing between lines
//TEXT_LINE_SPACING // Control text spacing between lines -> GLOBAL for all controls
TEXT_PADDING, // Control text padding, not considering border
TEXT_ALIGNMENT, // Control text horizontal alignment inside control text bound (after border and padding)
//TEXT_WRAP_MODE // Control text wrap-mode inside text bounds -> TextBox specific
//TEXT_WRAP_MODE // Control text wrap-mode inside text bounds -> GLOBAL for all controls
} GuiControlProperty;
// TODO: Which text styling properties should be global or per-control?
// At this moment TEXT_PADDING and TEXT_ALIGNMENT is configured and saved per control while
// TEXT_SIZE, TEXT_SPACING, TEXT_LINE_SPACING, TEXT_ALIGNMENT_VERTICAL, TEXT_WRAP_MODE are global and
// should be configured by used as needed while defining the UI layout
// I'm considering unifying all text-styling options as global or per-control but not sure if that's the best approach
// should be configured by user as needed while defining the UI layout
// Other possible text properties:
// TEXT_WEIGHT // Normal, Italic, Bold -> Requires specific font change
// TEXT_DECORATION // None, Underline, Overline, Line-through
// TEXT_INDENT // Text indentation -> Now using TEXT_PADDING
// Gui extended properties depend on control
// NOTE: RAYGUI_MAX_PROPS_EXTENDED properties (by default, max 8 properties)
//----------------------------------------------------------------------------------
// DEFAULT extended properties
// NOTE: Those properties are common to all controls or global
// WARNING: We only have 8 slots for those properties by default!!! -> New global control: TEXT?
typedef enum {
TEXT_SIZE = 16, // Text size (glyphs max height)
TEXT_SPACING, // Text spacing between glyphs
@ -525,8 +557,14 @@ typedef enum {
TEXT_LINE_SPACING, // Text spacing between lines
TEXT_ALIGNMENT_VERTICAL, // Text vertical alignment inside text bounds (after border and padding)
TEXT_WRAP_MODE // Text wrap-mode inside text bounds
//TEXT_DECORATION // Text decoration: 0-None, 1-Underline, 2-Line-through, 3-Overline
//TEXT_DECORATION_THICK // Text decoration line thikness
} GuiDefaultProperty;
// Other possible text properties:
// TEXT_WEIGHT // Normal, Italic, Bold -> Requires specific font change
// TEXT_INDENT // Text indentation -> Now using TEXT_PADDING...
// Label
//typedef enum { } GuiLabelProperty;
@ -551,12 +589,12 @@ typedef enum {
// ScrollBar
typedef enum {
ARROWS_SIZE = 16,
ARROWS_VISIBLE,
SCROLL_SLIDER_PADDING, // (SLIDERBAR, SLIDER_PADDING)
SCROLL_SLIDER_SIZE,
SCROLL_PADDING,
SCROLL_SPEED,
ARROWS_SIZE = 16, // ScrollBar arrows size
ARROWS_VISIBLE, // ScrollBar arrows visible
SCROLL_SLIDER_PADDING, // ScrollBar slider internal padding
SCROLL_SLIDER_SIZE, // ScrollBar slider size
SCROLL_PADDING, // ScrollBar scroll padding from arrows
SCROLL_SPEED, // ScrollBar scrolling speed
} GuiScrollBarProperty;
// CheckBox
@ -592,7 +630,7 @@ typedef enum {
LIST_ITEMS_HEIGHT = 16, // ListView items height
LIST_ITEMS_SPACING, // ListView items separation
SCROLLBAR_WIDTH, // ListView scrollbar size (usually width)
SCROLLBAR_SIDE, // ListView scrollbar side (0-left, 1-right)
SCROLLBAR_SIDE, // ListView scrollbar side (0-SCROLLBAR_LEFT_SIDE, 1-SCROLLBAR_RIGHT_SIDE)
} GuiListViewProperty;
// ColorPicker