Update raygui.h
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@ -4214,7 +4214,7 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
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if ((glyphsDataCompressedSize > 0) && (glyphsDataCompressedSize != glyphsDataSize))
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{
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// Glyphs data is compressed, uncompress it
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unsigned char *glypsDataCompressed = RAYGUI_MALLOC(glyphsDataCompressedSize);
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unsigned char *glypsDataCompressed = (unsigned char *)RAYGUI_MALLOC(glyphsDataCompressedSize);
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memcpy(glypsDataCompressed, fileDataPtr, glyphsDataCompressedSize);
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fileDataPtr += glyphsDataCompressedSize;
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