Added DummyRec, fixed saving/loading
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@ -12,6 +12,7 @@
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#define RAYGUI_STYLE_SAVE_LOAD
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#include "raygui.h"
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#include "easings.h"
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@ -48,6 +49,7 @@ typedef enum {
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TEXTBOX,
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GROUPBOX,
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WINDOWBOX,
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DUMMYREC,
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STATUSBAR,
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LISTVIEW,
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COLORPICKER
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@ -80,11 +82,10 @@ static int screenHeight = 600;
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static GuiControl layout[MAX_GUI_CONTROLS] = { 0 };
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static AnchorPoint anchors[MAX_ANCHOR_POINTS];
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static int controlsCounter = 0;
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static int anchorCounter = 1; // NOTE: anchorCounter starts at 1 because the global anchor is 0
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const char *controlTypeName[] = { "LABEL", "BUTTON", "IMAGEBUTTON", "TOGGLE", "TOGGLEGROUP", "SLIDER", "SLIDERBAR", "PROGRESSBAR", "SPINNER", "COMBOBOX", "CHECKBOX", "TEXTBOX", "GROUPBOX", "WINDOWBOX", "STATUSBAR", "LISTVIEW", "COLORPICKER" };
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const char *controlTypeNameLow[] = { "Label", "Button", "ImageButton", "Toggle", "ToggleGroup", "Slider", "SliderBar", "ProgressBar", "Spinner", "ComboBox", "CheckBox", "TextBox", "GroupBox", "WindowBox", "StatusBar", "ListView", "ColorPicker" };
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const char *controlTypeNameShort[] = { "lbl", "btn", "ibtn", "tggl", "tgroup", "sldr", "sldrb", "prgssb", "spnr", "combox", "chkbox", "txtbox", "grpbox", "wdwbox", "stsb", "lstvw", "clrpckr" };
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const char *controlTypeName[] = { "LABEL", "BUTTON", "IMAGEBUTTON", "TOGGLE", "TOGGLEGROUP", "SLIDER", "SLIDERBAR", "PROGRESSBAR", "SPINNER", "COMBOBOX", "CHECKBOX", "TEXTBOX", "GROUPBOX", "WINDOWBOX", "DUMMYREC", "STATUSBAR", "LISTVIEW", "COLORPICKER" };
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const char *controlTypeNameLow[] = { "Label", "Button", "ImageButton", "Toggle", "ToggleGroup", "Slider", "SliderBar", "ProgressBar", "Spinner", "ComboBox", "CheckBox", "TextBox", "GroupBox", "WindowBox", "DummyRec", "StatusBar", "ListView", "ColorPicker" };
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const char *controlTypeNameShort[] = { "lbl", "btn", "ibtn", "tggl", "tgroup", "sldr", "sldrb", "prgssb", "spnr", "combox", "chkbox", "txtbox", "grpbox", "wdwbox", "dmyrc", "stsb", "lstvw", "clrpckr" };
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//----------------------------------------------------------------------------------
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// Module specific Functions Declaration
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@ -126,8 +127,11 @@ int main()
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bool lockMode = false;
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bool helpMode = false;
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int fileCount = 0;
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char **droppedFiles = { 0 };
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// Used to draw the preview of selectedControl
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Rectangle defaultRec[17] = {
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Rectangle defaultRec[18] = {
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(Rectangle){ 0, 0, 80, 20}, // LABEL
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(Rectangle){ 0, 0, 100, 30}, // BUTTON
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(Rectangle){ 0, 0, 120, 40}, // IMAGEBUTTON
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@ -142,6 +146,7 @@ int main()
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(Rectangle){ 0, 0, 120, 30}, // TEXTBOX
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(Rectangle){ 0, 0, 120, 40}, // GROUPBOX
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(Rectangle){ 0, 0, 120, 48}, // WINDOWBOX
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(Rectangle){ 0, 0, 100, 100}, // DUMMYREC
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(Rectangle){ 0, 0, 200, 30}, // STATUSBAR
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(Rectangle){ 0, 0, 120, 250}, // LISTVIEW
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(Rectangle){ 0, 0, 120, 120} // COLORPICKER
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@ -159,7 +164,7 @@ int main()
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const char *list[3] = { "ONE", "TWO", "THREE" };
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const char *guiControls[17] = {
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const char *guiControls[18] = {
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"LABEL",
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"BUTTON",
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"IMAGEBUTTON",
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@ -174,6 +179,7 @@ int main()
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"TEXTBOX",
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"GROUPBOX",
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"WINDOWBOX",
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"DUMMYREC",
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"STATUSBAR",
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"LISTVIEW",
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"COLORPICKER"
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@ -199,7 +205,7 @@ int main()
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};
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Texture2D texture = LoadTexture("icons.png");
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//Texture2D rfxgenLayout = LoadTexture("screenshot001.png");
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Texture2D rfxgenLayout = LoadTexture("screenshot001.png");
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// Initialize anchor points to default values
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for (int i = 0; i < MAX_ANCHOR_POINTS; i++)
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@ -306,6 +312,27 @@ int main()
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strcpy(layout[controlsCounter].text, "SAMPLE TEXT");
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layout[controlsCounter].ap = &anchors[0]; // Default anchor point (0, 0)
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for (int i = 0; i < controlsCounter; i++)
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{
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if (CheckCollisionPointRec(GetMousePosition(), (Rectangle){ layout[i].ap->x + layout[i].rec.x, layout[i].ap->y + layout[i].rec.y, layout[i].rec.width, layout[i].rec.height }) && layout[i].type == WINDOWBOX) layout[controlsCounter].ap =layout[i].ap;
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}
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if(layout[controlsCounter].type == WINDOWBOX)
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{
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for (int i = 1; i < MAX_ANCHOR_POINTS; i++)
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{
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if (!anchors[i].enabled)
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{
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anchors[i].x = layout[controlsCounter].rec.x;
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anchors[i].y = layout[controlsCounter].rec.y;
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anchors[i].enabled = true;
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layout[controlsCounter].ap = &anchors[i];
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break;
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}
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}
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}
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layout[controlsCounter].rec.x -= layout[controlsCounter].ap->x;
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layout[controlsCounter].rec.y -= layout[controlsCounter].ap->y;
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controlsCounter++;
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}
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@ -553,7 +580,7 @@ int main()
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// Turns on textEditMode
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if (IsKeyPressed(KEY_T) && (selectedControl != -1) && (!anchorMode) &&
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((layout[selectedControl].type == LABEL) || (layout[selectedControl].type == BUTTON) || (layout[selectedControl].type == TOGGLE) || (layout[selectedControl].type == IMAGEBUTTON) || (layout[selectedControl].type == GROUPBOX) || (layout[selectedControl].type == WINDOWBOX) || (layout[selectedControl].type == STATUSBAR)))
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((layout[selectedControl].type == LABEL) || (layout[selectedControl].type == BUTTON) || (layout[selectedControl].type == TOGGLE) || (layout[selectedControl].type == IMAGEBUTTON) || (layout[selectedControl].type == GROUPBOX) || (layout[selectedControl].type == WINDOWBOX) || (layout[selectedControl].type == STATUSBAR) || (layout[selectedControl].type == DUMMYREC)))
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{
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textEditMode = true;
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saveControlSelected = selectedControl;
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@ -702,8 +729,6 @@ int main()
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}
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else if (layout[selectedControl].rec.width <= 20) layout[selectedControl].rec.width = 20;
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// Sets the minimum limit of the height
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if (layout[selectedControl].type == IMAGEBUTTON)
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{
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@ -725,6 +750,18 @@ int main()
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// Shows or hides the grid if not in textEditMode
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if (IsKeyPressed(KEY_G) && (!textEditMode)) showGrid = !showGrid;
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if (IsFileDropped())
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{
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char name[256];
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droppedFiles = GetDroppedFiles(&fileCount);
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strcpy(name, droppedFiles[0]);
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if (IsFileExtension(name, ".rgl")) LoadLayoutRGL(name);
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else if (IsFileExtension(name, ".rgs")) GuiLoadStyle(name);
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ClearDroppedFiles();
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}
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// Duplicate selected control
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if ((IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_D)) && (selectedControl != -1) && !anchorMode)
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{
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@ -775,34 +812,8 @@ int main()
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if (showGrid) DrawGrid2D(GetScreenWidth()/13, GetScreenHeight()/13);
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//DrawTexture(rfxgenLayout, 100, 50, Fade(WHITE, 0.6f));
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// Draws the defaultRec[selectedType] of the control selected
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if (selectedControl == -1 && !anchorMode)
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{
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switch (selectedTypeDraw)
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{
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case LABEL: GuiLabel(defaultRec[selectedTypeDraw], "TEXT SAMPLE"); break;
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case BUTTON: GuiButton(defaultRec[selectedTypeDraw], "BUTTON"); break;
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case IMAGEBUTTON: GuiImageButtonEx(defaultRec[selectedTypeDraw], texture , (Rectangle){ 0, 0, texture.width/3, texture.height/6 }, "IMAGE BUTTON"); break;
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case TOGGLE: GuiToggleButton(defaultRec[selectedTypeDraw], "TOGGLE", false); break;
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case TOGGLEGROUP: GuiToggleGroup(defaultRec[selectedTypeDraw], list, 3, 1); break;
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case SLIDER: GuiSlider(defaultRec[selectedTypeDraw], 40, 0, 100); break;
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case SLIDERBAR: GuiSliderBar(defaultRec[selectedTypeDraw], 40, 0, 100); break;
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case PROGRESSBAR: GuiProgressBar(defaultRec[selectedTypeDraw], 40, 0, 100); break;
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case SPINNER: GuiSpinner(defaultRec[selectedTypeDraw], 40, 0, 100); break;
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case COMBOBOX: GuiComboBox(defaultRec[selectedTypeDraw], list, 3, 1); break;
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case CHECKBOX: GuiCheckBox(defaultRec[selectedTypeDraw], false); break;
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case TEXTBOX: GuiTextBox(defaultRec[selectedTypeDraw], previewText, 7); break;
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case GROUPBOX: GuiGroupBox(defaultRec[selectedTypeDraw], "GROUP BOX"); break;
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case WINDOWBOX: GuiWindowBox(defaultRec[selectedTypeDraw], "WINDOW BOX"); break;
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case STATUSBAR: GuiStatusBar(defaultRec[selectedTypeDraw], "STATUS BAR", 15); break;
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case LISTVIEW: GuiListView(defaultRec[selectedTypeDraw], guiControls, 14, 1); break;
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case COLORPICKER: GuiColorPicker(defaultRec[selectedTypeDraw], RED); break;
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default: break;
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}
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}
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DrawTexture(rfxgenLayout, 100, 50, Fade(WHITE, 0.6f));
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for (int i = 0; i < controlsCounter; i++)
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{
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// Draws the Controls when placed on the grid.
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@ -822,6 +833,7 @@ int main()
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case TEXTBOX: GuiTextBox((Rectangle){ layout[i].ap->x + layout[i].rec.x, layout[i].ap->y + layout[i].rec.y, layout[i].rec.width, layout[i].rec.height }, layout[i].text, 32); break;
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case GROUPBOX: GuiGroupBox((Rectangle){ layout[i].ap->x + layout[i].rec.x, layout[i].ap->y + layout[i].rec.y, layout[i].rec.width, layout[i].rec.height }, layout[i].text); break;
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case WINDOWBOX: GuiWindowBox((Rectangle){ layout[i].ap->x + layout[i].rec.x, layout[i].ap->y + layout[i].rec.y, layout[i].rec.width, layout[i].rec.height }, layout[i].text); break;
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case DUMMYREC: GuiDummyRec((Rectangle){ layout[i].ap->x + layout[i].rec.x, layout[i].ap->y + layout[i].rec.y, layout[i].rec.width, layout[i].rec.height }, layout[i].text); break;
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case STATUSBAR: GuiStatusBar((Rectangle){ layout[i].ap->x + layout[i].rec.x, layout[i].ap->y + layout[i].rec.y, layout[i].rec.width, layout[i].rec.height }, layout[i].text, 15); break;
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case LISTVIEW: GuiListView((Rectangle){ layout[i].ap->x + layout[i].rec.x, layout[i].ap->y + layout[i].rec.y, layout[i].rec.width, layout[i].rec.height }, guiControls, 14, 1); break;
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case COLORPICKER: GuiColorPicker((Rectangle){ layout[i].ap->x + layout[i].rec.x, layout[i].ap->y + layout[i].rec.y, layout[i].rec.width, layout[i].rec.height }, RED); break;
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@ -833,6 +845,33 @@ int main()
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// DrawText(FormatText("Id: %i | X: %i | Y: %i | Enabled: %i", layout[0].ap->id, layout[0].ap->x, layout[0].ap->y, layout[0].ap->enabled), 100, 100, style[DEFAULT_TEXT_SIZE], RED);
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}
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// Draws the defaultRec[selectedType] of the control selected
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if (selectedControl == -1 && !anchorMode)
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{
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switch (selectedTypeDraw)
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{
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case LABEL: GuiLabel(defaultRec[selectedTypeDraw], "TEXT SAMPLE"); break;
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case BUTTON: GuiButton(defaultRec[selectedTypeDraw], "BUTTON"); break;
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case IMAGEBUTTON: GuiImageButtonEx(defaultRec[selectedTypeDraw], texture , (Rectangle){ 0, 0, texture.width/3, texture.height/6 }, "IMAGE BUTTON"); break;
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case TOGGLE: GuiToggleButton(defaultRec[selectedTypeDraw], "TOGGLE", false); break;
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case TOGGLEGROUP: GuiToggleGroup(defaultRec[selectedTypeDraw], list, 3, 1); break;
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case SLIDER: GuiSlider(defaultRec[selectedTypeDraw], 40, 0, 100); break;
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case SLIDERBAR: GuiSliderBar(defaultRec[selectedTypeDraw], 40, 0, 100); break;
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case PROGRESSBAR: GuiProgressBar(defaultRec[selectedTypeDraw], 40, 0, 100); break;
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case SPINNER: GuiSpinner(defaultRec[selectedTypeDraw], 40, 0, 100); break;
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case COMBOBOX: GuiComboBox(defaultRec[selectedTypeDraw], list, 3, 1); break;
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case CHECKBOX: GuiCheckBox(defaultRec[selectedTypeDraw], false); break;
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case TEXTBOX: GuiTextBox(defaultRec[selectedTypeDraw], previewText, 7); break;
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case GROUPBOX: GuiGroupBox(defaultRec[selectedTypeDraw], "GROUP BOX"); break;
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case WINDOWBOX: GuiWindowBox(defaultRec[selectedTypeDraw], "WINDOW BOX"); break;
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case DUMMYREC: GuiDummyRec(defaultRec[selectedTypeDraw], "DUMMY REC"); break;
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case STATUSBAR: GuiStatusBar(defaultRec[selectedTypeDraw], "STATUS BAR", 15); break;
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case LISTVIEW: GuiListView(defaultRec[selectedTypeDraw], guiControls, 14, 1); break;
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case COLORPICKER: GuiColorPicker(defaultRec[selectedTypeDraw], RED); break;
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default: break;
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}
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}
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/*
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// Draw the list of controls
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DrawRectangleRec(listViewControls, Fade(WHITE, 0.7f));
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@ -926,7 +965,7 @@ int main()
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// De-Initialization
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//--------------------------------------------------------------------------------------
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UnloadTexture(texture);
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//UnloadTexture(rfxgenLayout);
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UnloadTexture(rfxgenLayout);
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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@ -1055,6 +1094,7 @@ static void LoadLayoutRGL(const char *fileName)
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int anchorId = 0; // TODO: Review!!!
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int anchorX = 0;
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int anchorY = 0;
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int anchorCounter = 0;
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FILE *rglFile = fopen(fileName, "rt");
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@ -1068,11 +1108,18 @@ static void LoadLayoutRGL(const char *fileName)
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while (!feof(rglFile))
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{
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if ((buffer[0] != '\n') && (buffer[0] != '#'))
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if ((buffer[0] != '\n') && (buffer[0] != '#') && (buffer[0] == 'a'))
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{
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sscanf(buffer, "c %d %i %i %i %i %i %d %d %d %[^\n]s", &layout[controlsCounter].id, &layout[controlsCounter].type, &layout[controlsCounter].rec.x, &layout[controlsCounter].rec.y, &layout[controlsCounter].rec.width, &layout[controlsCounter].rec.height, &anchorId, &anchorX, &anchorY, layout[controlsCounter].text);
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printf("c %d %i %i %i %i %i %s %i %i %i\n", layout[controlsCounter].id, layout[controlsCounter].type, layout[controlsCounter].rec.x, layout[controlsCounter].rec.y, layout[controlsCounter].rec.width, layout[controlsCounter].rec.height, layout[controlsCounter].text, anchorId, anchorX, anchorY);
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sscanf(buffer, "a %03i %i %i %i", &anchors[anchorCounter].id, &anchors[anchorCounter].x, &anchors[anchorCounter].y, &anchors[anchorCounter].enabled);
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printf("a %03i %i %i %i\n", anchors[anchorCounter].id, anchors[anchorCounter].x, anchors[anchorCounter].y, anchors[anchorCounter].enabled);
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anchorCounter++;
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}
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else if ((buffer[0] != '\n') && (buffer[0] != '#') && (buffer[0] == 'c'))
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{
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sscanf(buffer, "c %d %i %i %i %i %i %d %[^\n]s", &layout[controlsCounter].id, &layout[controlsCounter].type, &layout[controlsCounter].rec.x, &layout[controlsCounter].rec.y, &layout[controlsCounter].rec.width, &layout[controlsCounter].rec.height, &anchorId, layout[controlsCounter].text);
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printf("c %d %i %i %i %i %i %i %s\n", layout[controlsCounter].id, layout[controlsCounter].type, layout[controlsCounter].rec.x, layout[controlsCounter].rec.y, layout[controlsCounter].rec.width, layout[controlsCounter].rec.height, anchorId, layout[controlsCounter].text);
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layout[controlsCounter].ap = &anchors[anchorId];
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controlsCounter++;
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}
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fgets(buffer, 256, rglFile);
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@ -1114,8 +1161,7 @@ static void LoadLayoutRGL(const char *fileName)
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fread(&anchors[i].y, 1, sizeof(int), rglFile);
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fread(&anchors[i].enabled, 1, sizeof(bool), rglFile);
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}
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for (int i = 0; i < controlsCounter; i++)
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{
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int anchorId = 0;
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@ -1320,6 +1366,7 @@ static void GenerateLayoutCode(const char *fileName)
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case TEXTBOX: fprintf(ftool, "\t\t\tGuiTextBox(layoutRecs[%i], %s%03i, %sSize%03i);\n\n", i, controlTypeNameShort[layout[i].type], i, controlTypeNameShort[layout[i].type], i); break;
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case GROUPBOX: fprintf(ftool, "\t\t\tGuiGroupBox(layoutRecs[%i], \"%s\");\n\n", i, layout[i].text); break;
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case WINDOWBOX: fprintf(ftool, "\t\t\tGuiWindowBox(layoutRecs[%i], \"%s\");\n\n", i, layout[i].text); break;
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case DUMMYREC: fprintf(ftool, "\t\t\tGuiDummyRec(layoutRecs[%i], \"%s\");\n\n", i, layout[i].text); break;
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case STATUSBAR: fprintf(ftool, "\t\t\tGuiStatusBar(layoutRecs[%i], \"%s\", 10);\n\n", i, layout[i].text); break;
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case COLORPICKER: fprintf(ftool, "\t\t\t%sColor%03i = GuiColorPicker(layoutRecs[%i], %sColor%03i);\n\n", controlTypeNameShort[layout[i].type], i, i, controlTypeNameShort[layout[i].type], i); break;
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