ADDED: GuiIsLocked() #140
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@ -417,6 +417,7 @@ RAYGUIDEF void GuiEnable(void); // Enabl
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RAYGUIDEF void GuiDisable(void); // Disable gui controls (global state)
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RAYGUIDEF void GuiDisable(void); // Disable gui controls (global state)
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RAYGUIDEF void GuiLock(void); // Lock gui controls (global state)
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RAYGUIDEF void GuiLock(void); // Lock gui controls (global state)
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RAYGUIDEF void GuiUnlock(void); // Unlock gui controls (global state)
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RAYGUIDEF void GuiUnlock(void); // Unlock gui controls (global state)
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RAYGUIDEF bool GuiIsLocked(void); // Check if gui is locked (global state)
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RAYGUIDEF void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
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RAYGUIDEF void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
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RAYGUIDEF void GuiSetState(int state); // Set gui state (global state)
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RAYGUIDEF void GuiSetState(int state); // Set gui state (global state)
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RAYGUIDEF int GuiGetState(void); // Get gui state (global state)
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RAYGUIDEF int GuiGetState(void); // Get gui state (global state)
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@ -1202,6 +1203,9 @@ void GuiLock(void) { guiLocked = true; }
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// Unlock gui global state
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// Unlock gui global state
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void GuiUnlock(void) { guiLocked = false; }
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void GuiUnlock(void) { guiLocked = false; }
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// Check if gui is locked (global state)
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bool GuiIsLocked(void) { return guiLocked; }
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// Set gui controls alpha global state
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// Set gui controls alpha global state
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void GuiFade(float alpha)
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void GuiFade(float alpha)
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{
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{
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