Avoid using hardcoded values in whitechar (#273)
Proposed change avoids hardcoded values and creates white rectangle exaclty like in rcore.
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@ -3632,9 +3632,10 @@ void GuiLoadStyleDefault(void)
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// Setup default raylib font
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guiFont = GetFontDefault();
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// Setup default raylib font rectangle
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Rectangle whiteChar = { 41, 46, 2, 8 };
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SetShapesTexture(guiFont.texture, whiteChar);
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// NOTE: Default raylib font character 95 is a white square
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Rectangle whiteChar = guiFont.recs[95];
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// NOTE: We set up a 1px padding on char rectangle to avoid pixel bleeding on MSAA filtering
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SetShapesTexture(guiFont.texture, (Rectangle){ whiteChar.x + 1, whiteChar.y + 1, whiteChar.width - 2, whiteChar.height - 2 });
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}
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}
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