Update raygui.h
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@ -1775,7 +1775,7 @@ bool GuiLabelButton(Rectangle bounds, const char *text)
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// NOTE: We force bounds.width to be all text
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float textWidth = (float)GetTextWidth(text);
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if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING);
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if ((bounds.width - 2*GuiGetStyle(LABEL, BORDER_WIDTH) - 2*GuiGetStyle(LABEL, TEXT_PADDING)) < textWidth) bounds.width = textWidth + 2*GuiGetStyle(LABEL, BORDER_WIDTH) + 2*GuiGetStyle(LABEL, TEXT_PADDING) + 2;
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// Update control
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//--------------------------------------------------------------------
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@ -3798,7 +3798,7 @@ static int GetTextWidth(const char *text)
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{
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if (text[0] == '#')
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{
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for (int i = 1; (text[i] != '\0') && (i < 5); i++)
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for (int i = 1; (i < 5) && (text[i] != '\0'); i++)
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{
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if (text[i] == '#')
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{
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