Remove trail spaces
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c59bacb1bc
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42
src/raygui.h
42
src/raygui.h
@ -136,7 +136,7 @@
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*
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* #define RAYGUI_DEBUG_RECS_BOUNDS
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* Draw control bounds rectangles for debug
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*
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*
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* #define RAYGUI_DEBUG_TEXT_BOUNDS
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* Draw text bounds rectangles for debug
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*
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@ -498,7 +498,7 @@ typedef enum {
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typedef enum {
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// Default -> populates to all controls when set
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DEFAULT = 0,
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// Basic controls
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LABEL, // Used also for: LABELBUTTON
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BUTTON,
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@ -1775,7 +1775,7 @@ int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector
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{
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#define RAYGUI_MIN_SCROLLBAR_WIDTH 40
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#define RAYGUI_MIN_SCROLLBAR_HEIGHT 40
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int result = 0;
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GuiState state = guiState;
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float mouseWheelSpeed = 20.0f; // Default movement speed with mouse wheel
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@ -1806,27 +1806,27 @@ int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector
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int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
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int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
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Rectangle horizontalScrollBar = {
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(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH),
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(float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH),
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(float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH),
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(float)horizontalScrollBarWidth
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Rectangle horizontalScrollBar = {
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(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH),
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(float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH),
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(float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH),
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(float)horizontalScrollBarWidth
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};
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Rectangle verticalScrollBar = {
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(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)),
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(float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
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(float)verticalScrollBarWidth,
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(float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
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Rectangle verticalScrollBar = {
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(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)),
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(float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
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(float)verticalScrollBarWidth,
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(float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
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};
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// Make sure scroll bars have a minimum width/height
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// NOTE: If content >>> bounds, size could be very small or even 0
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if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH)
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if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH)
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{
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horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH;
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mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.height vs bounds.height
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}
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if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT)
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if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT)
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{
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verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT;
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mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.width vs bounds.width
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@ -2155,7 +2155,7 @@ int GuiToggleSlider(Rectangle bounds, const char *text, int *active)
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}
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else state = STATE_FOCUSED;
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}
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if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED;
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}
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@ -2646,7 +2646,7 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
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mouseCursorIndex = i;
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break;
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}
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widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
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}
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@ -2743,7 +2743,7 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode
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GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE);
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GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE);
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GuiSetStyle(TEXTBOX, TEXT_READONLY, 0);
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return pressed;
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}
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*/
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@ -4101,7 +4101,7 @@ void GuiLoadStyleDefault(void)
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GuiSetStyle(DEFAULT, BORDER_WIDTH, 1);
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GuiSetStyle(DEFAULT, TEXT_PADDING, 0);
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GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
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// Initialize default extended property values
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// NOTE: By default, extended property values are initialized to 0
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GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls
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@ -4876,7 +4876,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
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if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint
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else
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{
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// TODO: There are multiple types of spaces in Unicode,
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// TODO: There are multiple types of spaces in Unicode,
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// maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html
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if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph
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{
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@ -4888,7 +4888,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
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DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
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}
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}
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else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD))
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else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD))
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{
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// Draw only glyphs inside the bounds
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if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))
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