Remove trail spaces

This commit is contained in:
Ray 2023-09-26 12:54:36 +02:00
parent c59bacb1bc
commit cfb9191775

View File

@ -136,7 +136,7 @@
*
* #define RAYGUI_DEBUG_RECS_BOUNDS
* Draw control bounds rectangles for debug
*
*
* #define RAYGUI_DEBUG_TEXT_BOUNDS
* Draw text bounds rectangles for debug
*
@ -498,7 +498,7 @@ typedef enum {
typedef enum {
// Default -> populates to all controls when set
DEFAULT = 0,
// Basic controls
LABEL, // Used also for: LABELBUTTON
BUTTON,
@ -1775,7 +1775,7 @@ int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector
{
#define RAYGUI_MIN_SCROLLBAR_WIDTH 40
#define RAYGUI_MIN_SCROLLBAR_HEIGHT 40
int result = 0;
GuiState state = guiState;
float mouseWheelSpeed = 20.0f; // Default movement speed with mouse wheel
@ -1806,27 +1806,27 @@ int GuiScrollPanel(Rectangle bounds, const char *text, Rectangle content, Vector
int horizontalScrollBarWidth = hasHorizontalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
int verticalScrollBarWidth = hasVerticalScrollBar? GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH) : 0;
Rectangle horizontalScrollBar = {
(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)horizontalScrollBarWidth
Rectangle horizontalScrollBar = {
(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + verticalScrollBarWidth : (float)bounds.x) + GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)bounds.y + bounds.height - horizontalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)bounds.width - verticalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)horizontalScrollBarWidth
};
Rectangle verticalScrollBar = {
(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)),
(float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)verticalScrollBarWidth,
(float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
Rectangle verticalScrollBar = {
(float)((GuiGetStyle(LISTVIEW, SCROLLBAR_SIDE) == SCROLLBAR_LEFT_SIDE)? (float)bounds.x + GuiGetStyle(DEFAULT, BORDER_WIDTH) : (float)bounds.x + bounds.width - verticalScrollBarWidth - GuiGetStyle(DEFAULT, BORDER_WIDTH)),
(float)bounds.y + GuiGetStyle(DEFAULT, BORDER_WIDTH),
(float)verticalScrollBarWidth,
(float)bounds.height - horizontalScrollBarWidth - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
};
// Make sure scroll bars have a minimum width/height
// NOTE: If content >>> bounds, size could be very small or even 0
if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH)
if (horizontalScrollBar.width < RAYGUI_MIN_SCROLLBAR_WIDTH)
{
horizontalScrollBar.width = RAYGUI_MIN_SCROLLBAR_WIDTH;
mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.height vs bounds.height
}
if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT)
if (verticalScrollBar.height < RAYGUI_MIN_SCROLLBAR_HEIGHT)
{
verticalScrollBar.height = RAYGUI_MIN_SCROLLBAR_HEIGHT;
mouseWheelSpeed = 30.0f; // TODO: Calculate speed increment based on content.width vs bounds.width
@ -2155,7 +2155,7 @@ int GuiToggleSlider(Rectangle bounds, const char *text, int *active)
}
else state = STATE_FOCUSED;
}
if ((*active) && (state != STATE_FOCUSED)) state = STATE_PRESSED;
}
@ -2646,7 +2646,7 @@ int GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
mouseCursorIndex = i;
break;
}
widthToMouseX += (glyphWidth + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
}
@ -2743,7 +2743,7 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT_VERTICAL, TEXT_ALIGN_MIDDLE);
GuiSetStyle(DEFAULT, TEXT_WRAP_MODE, TEXT_WRAP_NONE);
GuiSetStyle(TEXTBOX, TEXT_READONLY, 0);
return pressed;
}
*/
@ -4101,7 +4101,7 @@ void GuiLoadStyleDefault(void)
GuiSetStyle(DEFAULT, BORDER_WIDTH, 1);
GuiSetStyle(DEFAULT, TEXT_PADDING, 0);
GuiSetStyle(DEFAULT, TEXT_ALIGNMENT, TEXT_ALIGN_CENTER);
// Initialize default extended property values
// NOTE: By default, extended property values are initialized to 0
GuiSetStyle(DEFAULT, TEXT_SIZE, 10); // DEFAULT, shared by all controls
@ -4876,7 +4876,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
if (codepoint == '\n') break; // WARNING: Lines are already processed manually, no need to keep drawing after this codepoint
else
{
// TODO: There are multiple types of spaces in Unicode,
// TODO: There are multiple types of spaces in Unicode,
// maybe it's a good idea to add support for more: http://jkorpela.fi/chars/spaces.html
if ((codepoint != ' ') && (codepoint != '\t')) // Do not draw codepoints with no glyph
{
@ -4888,7 +4888,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ textBoundsPosition.x + textOffsetX, textBoundsPosition.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
}
}
else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD))
else if ((wrapMode == TEXT_WRAP_CHAR) || (wrapMode == TEXT_WRAP_WORD))
{
// Draw only glyphs inside the bounds
if ((textBoundsPosition.y + textOffsetY) <= (textBounds.y + textBounds.height - GuiGetStyle(DEFAULT, TEXT_SIZE)))