REVIEWED: Consistency with raylib
This commit is contained in:
parent
cf45f9bccf
commit
c3dc43d4c5
@ -127,10 +127,10 @@ int main()
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if (IsFileDropped())
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{
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int dropsCount = 0;
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char **droppedFiles = GetDroppedFiles(&dropsCount);
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int dropFileCount = 0;
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char **droppedFiles = GetDroppedFiles(&dropFileCount);
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if ((dropsCount > 0) && IsFileExtension(droppedFiles[0], ".rgs")) GuiLoadStyle(droppedFiles[0]);
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if ((dropFileCount > 0) && IsFileExtension(droppedFiles[0], ".rgs")) GuiLoadStyle(droppedFiles[0]);
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ClearDroppedFiles(); // Clear internal buffers
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}
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@ -166,7 +166,7 @@ static void DrawTextEx(Font font, const char *text, Vector2 position, float font
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//-------------------------------------------------------------------------------
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// GuiLoadStyle() required functions
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//-------------------------------------------------------------------------------
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static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount)
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static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount)
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{
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Font font = { 0 };
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136
src/raygui.h
136
src/raygui.h
@ -233,7 +233,7 @@
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// It should be redesigned to be provided by user
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typedef struct Font {
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int baseSize; // Base size (default chars height)
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int charsCount; // Number of characters
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int glyphCount; // Number of characters
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Texture2D texture; // Characters texture atlas
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Rectangle *recs; // Characters rectangles in texture
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GlyphInfo *chars; // Characters info data
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@ -1153,7 +1153,7 @@ static Font GetFontDefault(void); // -- GuiLoadStyleDe
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static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing); // -- GetTextWidth(), GuiTextBoxMulti()
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static void DrawTextEx(Font font, const char *text, Vector2 position, float fontSize, float spacing, Color tint); // -- GuiDrawText()
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static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int charsCount); // -- GuiLoadStyle()
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static Font LoadFontEx(const char *fileName, int fontSize, int *fontChars, int glyphCount); // -- GuiLoadStyle()
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static char *LoadFileText(const char *fileName); // -- GuiLoadStyle()
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static const char *GetDirectoryPath(const char *filePath); // -- GuiLoadStyle()
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//-------------------------------------------------------------------------------
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@ -1660,12 +1660,12 @@ int GuiToggleGroup(Rectangle bounds, const char *text, int active)
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// Get substrings items from text (items pointers)
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int rows[TOGGLEGROUP_MAX_ELEMENTS] = { 0 };
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int itemsCount = 0;
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const char **items = GuiTextSplit(text, &itemsCount, rows);
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int itemCount = 0;
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const char **items = GuiTextSplit(text, &itemCount, rows);
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int prevRow = rows[0];
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for (int i = 0; i < itemsCount; i++)
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for (int i = 0; i < itemCount; i++)
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{
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if (prevRow != rows[i])
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{
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@ -1753,15 +1753,15 @@ int GuiComboBox(Rectangle bounds, const char *text, int active)
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(float)bounds.y, (float)GuiGetStyle(COMBOBOX, COMBO_BUTTON_WIDTH), (float)bounds.height };
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// Get substrings items from text (items pointers, lengths and count)
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int itemsCount = 0;
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const char **items = GuiTextSplit(text, &itemsCount, NULL);
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int itemCount = 0;
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const char **items = GuiTextSplit(text, &itemCount, NULL);
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if (active < 0) active = 0;
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else if (active > itemsCount - 1) active = itemsCount - 1;
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else if (active > itemCount - 1) active = itemCount - 1;
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// Update control
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//--------------------------------------------------------------------
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if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemsCount > 1))
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if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemCount > 1))
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{
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Vector2 mousePoint = GetMousePosition();
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@ -1771,7 +1771,7 @@ int GuiComboBox(Rectangle bounds, const char *text, int active)
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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active += 1;
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if (active >= itemsCount) active = 0;
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if (active >= itemCount) active = 0;
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}
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = GUI_STATE_PRESSED;
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@ -1793,7 +1793,7 @@ int GuiComboBox(Rectangle bounds, const char *text, int active)
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GuiSetStyle(BUTTON, BORDER_WIDTH, 1);
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GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
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GuiButton(selector, TextFormat("%i/%i", active + 1, itemsCount));
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GuiButton(selector, TextFormat("%i/%i", active + 1, itemCount));
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GuiSetStyle(BUTTON, TEXT_ALIGNMENT, tempTextAlign);
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GuiSetStyle(BUTTON, BORDER_WIDTH, tempBorderWidth);
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@ -1811,11 +1811,11 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
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int itemFocused = -1;
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// Get substrings items from text (items pointers, lengths and count)
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int itemsCount = 0;
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const char **items = GuiTextSplit(text, &itemsCount, NULL);
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int itemCount = 0;
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const char **items = GuiTextSplit(text, &itemCount, NULL);
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Rectangle boundsOpen = bounds;
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boundsOpen.height = (itemsCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
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boundsOpen.height = (itemCount + 1)*(bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
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Rectangle itemBounds = bounds;
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@ -1823,7 +1823,7 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
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// Update control
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//--------------------------------------------------------------------
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if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemsCount > 1))
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if ((state != GUI_STATE_DISABLED) && !guiLocked && (itemCount > 1))
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{
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Vector2 mousePoint = GetMousePosition();
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@ -1841,7 +1841,7 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
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if (CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) pressed = true;
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// Check focused and selected item
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for (int i = 0; i < itemsCount; i++)
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for (int i = 0; i < itemCount; i++)
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{
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// Update item rectangle y position for next item
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itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
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@ -1885,7 +1885,7 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
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if (editMode)
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{
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// Draw visible items
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for (int i = 0; i < itemsCount; i++)
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for (int i = 0; i < itemCount; i++)
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{
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// Update item rectangle y position for next item
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itemBounds.y += (bounds.height + GuiGetStyle(DROPDOWNBOX, DROPDOWN_ITEMS_PADDING));
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@ -1952,10 +1952,10 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
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if ((GetTextWidth(text) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE))) && (key >= 32))
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{
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int byteLength = 0;
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const char *textUTF8 = CodepointToUTF8(key, &byteLength);
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int byteSize = 0;
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const char *textUTF8 = CodepointToUTF8(key, &byteSize);
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for (int i = 0; i < byteLength; i++)
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for (int i = 0; i < byteSize; i++)
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{
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text[keyCount] = textUTF8[i];
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keyCount++;
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@ -2091,7 +2091,7 @@ bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, in
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}
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// Value Box control, updates input text with numbers
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// NOTE: Requires static variables: framesCounter
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// NOTE: Requires static variables: frameCounter
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bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
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{
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#if !defined(VALUEBOX_MAX_CHARS)
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@ -2309,7 +2309,7 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode)
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int codepoint = GetCodepoint(text + i, &codepointLength);
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int index = GetGlyphIndex(guiFont, codepoint); // If requested codepoint is not found, we get '?' (0x3f) -> TODO: review that case!
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Rectangle atlasRec = guiFont.recs[index];
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GlyphInfo glyphInfo = guiFont.chars[index]; // Glyph measures
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GlyphInfo glyphInfo = guiFont.glyphs[index]; // Glyph measures
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if ((codepointLength == 1) && (codepoint == '\n'))
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{
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@ -2711,12 +2711,12 @@ int GuiScrollBar(Rectangle bounds, int value, int minValue, int maxValue)
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// List View control
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int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active)
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{
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int itemsCount = 0;
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int itemCount = 0;
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const char **items = NULL;
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if (text != NULL) items = GuiTextSplit(text, &itemsCount, NULL);
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if (text != NULL) items = GuiTextSplit(text, &itemCount, NULL);
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return GuiListViewEx(bounds, items, itemsCount, NULL, scrollIndex, active);
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return GuiListViewEx(bounds, items, itemCount, NULL, scrollIndex, active);
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}
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// List View control with extended parameters
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@ -3109,12 +3109,12 @@ int GuiMessageBox(Rectangle bounds, const char *title, const char *message, cons
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int clicked = -1; // Returns clicked button from buttons list, 0 refers to closed window button
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int buttonsCount = 0;
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const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
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int buttonCount = 0;
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const char **buttonsText = GuiTextSplit(buttons, &buttonCount, NULL);
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Rectangle buttonBounds = { 0 };
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buttonBounds.x = bounds.x + MESSAGEBOX_BUTTON_PADDING;
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buttonBounds.y = bounds.y + bounds.height - MESSAGEBOX_BUTTON_HEIGHT - MESSAGEBOX_BUTTON_PADDING;
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buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
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buttonBounds.width = (bounds.width - MESSAGEBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
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buttonBounds.height = MESSAGEBOX_BUTTON_HEIGHT;
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Vector2 textSize = MeasureTextEx(guiFont, message, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), 1);
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@ -3137,7 +3137,7 @@ int GuiMessageBox(Rectangle bounds, const char *title, const char *message, cons
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prevTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
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GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
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for (int i = 0; i < buttonsCount; i++)
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for (int i = 0; i < buttonCount; i++)
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{
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if (GuiButton(buttonBounds, buttonsText[i])) clicked = i + 1;
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buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
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@ -3164,12 +3164,12 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co
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int btnIndex = -1;
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int buttonsCount = 0;
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const char **buttonsText = GuiTextSplit(buttons, &buttonsCount, NULL);
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int buttonCount = 0;
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const char **buttonsText = GuiTextSplit(buttons, &buttonCount, NULL);
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Rectangle buttonBounds = { 0 };
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buttonBounds.x = bounds.x + TEXTINPUTBOX_BUTTON_PADDING;
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buttonBounds.y = bounds.y + bounds.height - TEXTINPUTBOX_BUTTON_HEIGHT - TEXTINPUTBOX_BUTTON_PADDING;
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buttonBounds.width = (bounds.width - TEXTINPUTBOX_BUTTON_PADDING*(buttonsCount + 1))/buttonsCount;
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buttonBounds.width = (bounds.width - TEXTINPUTBOX_BUTTON_PADDING*(buttonCount + 1))/buttonCount;
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buttonBounds.height = TEXTINPUTBOX_BUTTON_HEIGHT;
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int messageInputHeight = (int)bounds.height - WINDOW_STATUSBAR_HEIGHT - GuiGetStyle(STATUSBAR, BORDER_WIDTH) - TEXTINPUTBOX_BUTTON_HEIGHT - 2*TEXTINPUTBOX_BUTTON_PADDING;
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@ -3211,7 +3211,7 @@ int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, co
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int prevBtnTextAlignment = GuiGetStyle(BUTTON, TEXT_ALIGNMENT);
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GuiSetStyle(BUTTON, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_CENTER);
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for (int i = 0; i < buttonsCount; i++)
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for (int i = 0; i < buttonCount; i++)
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{
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if (GuiButton(buttonBounds, buttonsText[i])) btnIndex = i + 1;
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buttonBounds.x += (buttonBounds.width + MESSAGEBOX_BUTTON_PADDING);
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@ -3335,20 +3335,20 @@ void GuiLoadStyle(const char *fileName)
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char *charValues = LoadFileText(charmapFileName);
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if (charValues != NULL)
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{
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int charsCount = 0;
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const char **chars = TextSplit(charValues, '\n', &charsCount);
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int glyphCount = 0;
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const char **chars = TextSplit(charValues, '\n', &glyphCount);
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int *values = (int *)RAYGUI_MALLOC(charsCount*sizeof(int));
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for (int i = 0; i < charsCount; i++) values[i] = TextToInteger(chars[i]);
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int *values = (int *)RAYGUI_MALLOC(glyphCount*sizeof(int));
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for (int i = 0; i < glyphCount; i++) values[i] = TextToInteger(chars[i]);
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font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, values, charsCount);
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font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, values, glyphCount);
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RAYGUI_FREE(values);
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}
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}
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else font = LoadFontEx(TextFormat("%s/%s", GetDirectoryPath(fileName), fontFileName), fontSize, NULL, 0);
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if ((font.texture.id > 0) && (font.charsCount > 0)) GuiSetFont(font);
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if ((font.texture.id > 0) && (font.glyphCount > 0)) GuiSetFont(font);
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} break;
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default: break;
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@ -3371,12 +3371,12 @@ void GuiLoadStyle(const char *fileName)
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char signature[5] = "";
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short version = 0;
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short reserved = 0;
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int propertiesCount = 0;
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int propertyCount = 0;
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fread(signature, 1, 4, rgsFile);
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fread(&version, 1, sizeof(short), rgsFile);
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fread(&reserved, 1, sizeof(short), rgsFile);
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fread(&propertiesCount, 1, sizeof(int), rgsFile);
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fread(&propertyCount, 1, sizeof(int), rgsFile);
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if ((signature[0] == 'r') &&
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(signature[1] == 'G') &&
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@ -3387,7 +3387,7 @@ void GuiLoadStyle(const char *fileName)
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short propertyId = 0;
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int propertyValue = 0;
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for (int i = 0; i < propertiesCount; i++)
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for (int i = 0; i < propertyCount; i++)
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{
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fread(&controlId, 1, sizeof(short), rgsFile);
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fread(&propertyId, 1, sizeof(short), rgsFile);
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@ -3418,7 +3418,7 @@ void GuiLoadStyle(const char *fileName)
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Rectangle whiteRec = { 0 };
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fread(&font.baseSize, 1, sizeof(int), rgsFile);
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fread(&font.charsCount, 1, sizeof(int), rgsFile);
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fread(&font.glyphCount, 1, sizeof(int), rgsFile);
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fread(&fontType, 1, sizeof(int), rgsFile);
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// Load font white rectangle
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@ -3445,17 +3445,17 @@ void GuiLoadStyle(const char *fileName)
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}
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// Load font recs data
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font.recs = (Rectangle *)RAYGUI_CALLOC(font.charsCount, sizeof(Rectangle));
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for (int i = 0; i < font.charsCount; i++) fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile);
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font.recs = (Rectangle *)RAYGUI_CALLOC(font.glyphCount, sizeof(Rectangle));
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for (int i = 0; i < font.glyphCount; i++) fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile);
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// Load font chars info data
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font.chars = (GlyphInfo *)RAYGUI_CALLOC(font.charsCount, sizeof(GlyphInfo));
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for (int i = 0; i < font.charsCount; i++)
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font.glyphs = (GlyphInfo *)RAYGUI_CALLOC(font.glyphCount, sizeof(GlyphInfo));
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for (int i = 0; i < font.glyphCount; i++)
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{
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fread(&font.chars[i].value, 1, sizeof(int), rgsFile);
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fread(&font.chars[i].offsetX, 1, sizeof(int), rgsFile);
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fread(&font.chars[i].offsetY, 1, sizeof(int), rgsFile);
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fread(&font.chars[i].advanceX, 1, sizeof(int), rgsFile);
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fread(&font.glyphs[i].value, 1, sizeof(int), rgsFile);
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fread(&font.glyphs[i].offsetX, 1, sizeof(int), rgsFile);
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fread(&font.glyphs[i].offsetY, 1, sizeof(int), rgsFile);
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fread(&font.glyphs[i].advanceX, 1, sizeof(int), rgsFile);
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}
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GuiSetFont(font);
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@ -3585,7 +3585,7 @@ unsigned int *GuiGetIcons(void) { return guiIcons; }
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// Load raygui icons file (.rgi)
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// NOTE: In case nameIds are required, they can be requested with loadIconsName,
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// they are returned as a guiIconsName[iconsCount][RICON_MAX_NAME_LENGTH],
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// they are returned as a guiIconsName[iconCount][RICON_MAX_NAME_LENGTH],
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// guiIconsName[]][] memory should be manually freed!
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char **GuiLoadIcons(const char *fileName, bool loadIconsName)
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{
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@ -3622,14 +3622,14 @@ char **GuiLoadIcons(const char *fileName, bool loadIconsName)
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char signature[5] = "";
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short version = 0;
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short reserved = 0;
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short iconsCount = 0;
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short iconsSize = 0;
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short iconCount = 0;
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short iconSize = 0;
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fread(signature, 1, 4, rgiFile);
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fread(&version, 1, sizeof(short), rgiFile);
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fread(&reserved, 1, sizeof(short), rgiFile);
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fread(&iconsCount, 1, sizeof(short), rgiFile);
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fread(&iconsSize, 1, sizeof(short), rgiFile);
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fread(&iconCount, 1, sizeof(short), rgiFile);
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fread(&iconSize, 1, sizeof(short), rgiFile);
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if ((signature[0] == 'r') &&
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(signature[1] == 'G') &&
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@ -3638,17 +3638,17 @@ char **GuiLoadIcons(const char *fileName, bool loadIconsName)
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{
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if (loadIconsName)
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{
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guiIconsName = (char **)RAYGUI_MALLOC(iconsCount*sizeof(char **));
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for (int i = 0; i < iconsCount; i++)
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guiIconsName = (char **)RAYGUI_MALLOC(iconCount*sizeof(char **));
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for (int i = 0; i < iconCount; i++)
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{
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guiIconsName[i] = (char *)RAYGUI_MALLOC(RICON_MAX_NAME_LENGTH);
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fread(guiIconsName[i], RICON_MAX_NAME_LENGTH, 1, rgiFile);
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}
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}
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else fseek(rgiFile, iconsCount*RICON_MAX_NAME_LENGTH, SEEK_CUR);
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else fseek(rgiFile, iconCount*RICON_MAX_NAME_LENGTH, SEEK_CUR);
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// Read icons data directly over guiIcons data array
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fread(guiIcons, iconsCount*(iconsSize*iconsSize/32), sizeof(unsigned int), rgiFile);
|
||||
fread(guiIcons, iconCount*(iconSize*iconSize/32), sizeof(unsigned int), rgiFile);
|
||||
}
|
||||
|
||||
fclose(rgiFile);
|
||||
@ -4199,29 +4199,29 @@ static int TextToInteger(const char *text)
|
||||
return value*sign;
|
||||
}
|
||||
|
||||
// Encode codepoint into UTF-8 text (char array length returned as parameter)
|
||||
static const char *CodepointToUTF8(int codepoint, int *byteLength)
|
||||
// Encode codepoint into UTF-8 text (char array size returned as parameter)
|
||||
static const char *CodepointToUTF8(int codepoint, int *byteSize)
|
||||
{
|
||||
static char utf8[6] = { 0 };
|
||||
int length = 0;
|
||||
int size = 0;
|
||||
|
||||
if (codepoint <= 0x7f)
|
||||
{
|
||||
utf8[0] = (char)codepoint;
|
||||
length = 1;
|
||||
size = 1;
|
||||
}
|
||||
else if (codepoint <= 0x7ff)
|
||||
{
|
||||
utf8[0] = (char)(((codepoint >> 6) & 0x1f) | 0xc0);
|
||||
utf8[1] = (char)((codepoint & 0x3f) | 0x80);
|
||||
length = 2;
|
||||
size = 2;
|
||||
}
|
||||
else if (codepoint <= 0xffff)
|
||||
{
|
||||
utf8[0] = (char)(((codepoint >> 12) & 0x0f) | 0xe0);
|
||||
utf8[1] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
|
||||
utf8[2] = (char)((codepoint & 0x3f) | 0x80);
|
||||
length = 3;
|
||||
size = 3;
|
||||
}
|
||||
else if (codepoint <= 0x10ffff)
|
||||
{
|
||||
@ -4229,10 +4229,10 @@ static const char *CodepointToUTF8(int codepoint, int *byteLength)
|
||||
utf8[1] = (char)(((codepoint >> 12) & 0x3f) | 0x80);
|
||||
utf8[2] = (char)(((codepoint >> 6) & 0x3f) | 0x80);
|
||||
utf8[3] = (char)((codepoint & 0x3f) | 0x80);
|
||||
length = 4;
|
||||
size = 4;
|
||||
}
|
||||
|
||||
*byteLength = length;
|
||||
*byteSize = size;
|
||||
|
||||
return utf8;
|
||||
}
|
||||
|
Loading…
x
Reference in New Issue
Block a user