REVERTED: GuiGrid() cell compute, returning value was not right

It was validated on `rGuiIcons()`, returned value was not correct
This commit is contained in:
Ray 2022-11-07 13:19:53 +01:00
parent 03a3cce57b
commit c16a98365f

View File

@ -3284,8 +3284,8 @@ Vector2 GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs)
if (CheckCollisionPointRec(mousePoint, bounds))
{
// NOTE: Cell values must be rounded to int
currentCell.x = roundf((mousePoint.x - bounds.x)/spacing);
currentCell.y = roundf((mousePoint.y - bounds.y)/spacing);
currentCell.x = (float)((int)((mousePoint.x - bounds.x)/spacing));
currentCell.y = (float)((int)((mousePoint.y - bounds.y)/spacing));
}
}
//--------------------------------------------------------------------