REVIEWED: White rectangle assignment
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7417b308af
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17
src/raygui.h
17
src/raygui.h
@ -1514,8 +1514,6 @@ void GuiSetFont(Font font)
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if (!guiStyleLoaded) GuiLoadStyleDefault();
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if (!guiStyleLoaded) GuiLoadStyleDefault();
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guiFont = font;
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guiFont = font;
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GuiSetStyle(DEFAULT, TEXT_SIZE, font.baseSize);
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GuiSetStyle(DEFAULT, TEXT_LINE_SPACING, (int)(1.5f*font.baseSize));
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}
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}
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}
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}
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@ -4505,18 +4503,17 @@ static void GuiLoadStyleFromMemory(const unsigned char *fileData, int dataSize)
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fileDataPtr += 16;
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fileDataPtr += 16;
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}
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}
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}
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}
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// Set font texture source rectangle to be used as white texture to draw shapes
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// NOTE: It makes possible to draw shapes and text (full UI) in a single draw call
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if ((fontWhiteRec.x > 0) &&
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(fontWhiteRec.y > 0) &&
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(fontWhiteRec.width > 0) &&
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(fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec);
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}
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}
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else font = GetFontDefault(); // Fallback in case of errors loading font atlas texture
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else font = GetFontDefault(); // Fallback in case of errors loading font atlas texture
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GuiSetFont(font);
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GuiSetFont(font);
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// Set font texture source rectangle to be used as white texture to draw shapes
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// NOTE: It makes possible to draw shapes and text (full UI) in a single draw call
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if ((fontWhiteRec.x > 0) &&
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(fontWhiteRec.y > 0) &&
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(fontWhiteRec.width > 0) &&
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(fontWhiteRec.height > 0)) SetShapesTexture(font.texture, fontWhiteRec);
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}
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}
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#endif
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#endif
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}
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}
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