Minor tweaks

This commit is contained in:
Ray 2023-04-16 21:49:10 +02:00
parent 8c89d8794f
commit b80fa4016c

View File

@ -521,22 +521,22 @@ extern "C" { // Prevents name mangling of functions
#endif
// Global gui state control functions
RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state)
RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state)
RAYGUIAPI void GuiLock(void); // Lock gui controls (global state)
RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state)
RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state)
RAYGUIAPI void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
RAYGUIAPI void GuiSetState(int state); // Set gui state (global state)
RAYGUIAPI int GuiGetState(void); // Get gui state (global state)
RAYGUIAPI void GuiEnable(void); // Enable gui controls (global state)
RAYGUIAPI void GuiDisable(void); // Disable gui controls (global state)
RAYGUIAPI void GuiLock(void); // Lock gui controls (global state)
RAYGUIAPI void GuiUnlock(void); // Unlock gui controls (global state)
RAYGUIAPI bool GuiIsLocked(void); // Check if gui is locked (global state)
RAYGUIAPI void GuiFade(float alpha); // Set gui controls alpha (global state), alpha goes from 0.0f to 1.0f
RAYGUIAPI void GuiSetState(int state); // Set gui state (global state)
RAYGUIAPI int GuiGetState(void); // Get gui state (global state)
// Font set/get functions
RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state)
RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state)
RAYGUIAPI void GuiSetFont(Font font); // Set gui custom font (global state)
RAYGUIAPI Font GuiGetFont(void); // Get gui custom font (global state)
// Style set/get functions
RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property
RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property
RAYGUIAPI void GuiSetStyle(int control, int property, int value); // Set one style property
RAYGUIAPI int GuiGetStyle(int control, int property); // Get one style property
// Container/separator controls, useful for controls organization
RAYGUIAPI bool GuiWindowBox(Rectangle bounds, const char *title); // Window Box control, shows a window that can be closed
@ -555,22 +555,22 @@ RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int active);
RAYGUIAPI bool GuiCheckBox(Rectangle bounds, const char *text, bool checked); // Check Box control, returns true when active
RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int active); // Combo Box control, returns selected item index
RAYGUIAPI bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item
RAYGUIAPI bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
RAYGUIAPI bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
RAYGUIAPI bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
RAYGUIAPI bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
RAYGUIAPI bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
RAYGUIAPI bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines
RAYGUIAPI float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider control, returns selected value
RAYGUIAPI float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
RAYGUIAPI float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
RAYGUIAPI float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider control, returns selected value
RAYGUIAPI float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
RAYGUIAPI float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
RAYGUIAPI void GuiStatusBar(Rectangle bounds, const char *text); // Status Bar control, shows info text
RAYGUIAPI void GuiDummyRec(Rectangle bounds, const char *text); // Dummy control for placeholders
RAYGUIAPI Vector2 GuiGrid(Rectangle bounds, const char *text, float spacing, int subdivs); // Grid control, returns mouse cell position
// Advance controls set
RAYGUIAPI int GuiListView(Rectangle bounds, const char *text, int *scrollIndex, int active); // List View control, returns selected list item index
RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active); // List View with extended parameters
RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message
RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, int *secretViewActive); // Text Input Box control, ask for text, supports secret
RAYGUIAPI int GuiListViewEx(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active); // List View with extended parameters
RAYGUIAPI int GuiMessageBox(Rectangle bounds, const char *title, const char *message, const char *buttons); // Message Box control, displays a message
RAYGUIAPI int GuiTextInputBox(Rectangle bounds, const char *title, const char *message, const char *buttons, char *text, int textMaxSize, int *secretViewActive); // Text Input Box control, ask for text, supports secret
RAYGUIAPI Color GuiColorPicker(Rectangle bounds, const char *text, Color color); // Color Picker control (multiple color controls)
RAYGUIAPI Color GuiColorPanel(Rectangle bounds, const char *text, Color color); // Color Panel control
RAYGUIAPI float GuiColorBarAlpha(Rectangle bounds, const char *text, float alpha); // Color Bar Alpha control
@ -581,18 +581,18 @@ RAYGUIAPI void GuiLoadStyle(const char *fileName); // Load style fi
RAYGUIAPI void GuiLoadStyleDefault(void); // Load style default over global style
// Tooltips management functions
RAYGUIAPI void GuiEnableTooltip(void); // Enable gui tooltips (global state)
RAYGUIAPI void GuiDisableTooltip(void); // Disable gui tooltips (global state)
RAYGUIAPI void GuiSetTooltip(const char *tooltip); // Set tooltip string
RAYGUIAPI void GuiEnableTooltip(void); // Enable gui tooltips (global state)
RAYGUIAPI void GuiDisableTooltip(void); // Disable gui tooltips (global state)
RAYGUIAPI void GuiSetTooltip(const char *tooltip); // Set tooltip string
// Icons functionality
RAYGUIAPI const char *GuiIconText(int iconId, const char *text); // Get text with icon id prepended (if supported)
#if !defined(RAYGUI_NO_ICONS)
RAYGUIAPI void GuiSetIconScale(int scale); // Set default icon drawing size
RAYGUIAPI unsigned int *GuiGetIcons(void); // Get raygui icons data pointer
RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data
RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color);
RAYGUIAPI void GuiSetIconScale(int scale); // Set icon drawing size
RAYGUIAPI char **GuiLoadIcons(const char *fileName, bool loadIconsName); // Load raygui icons file (.rgi) into internal icons data
RAYGUIAPI void GuiDrawIcon(int iconId, int posX, int posY, int pixelSize, Color color); // Draw icon using pixel size at specified position
#if !defined(RAYGUI_CUSTOM_ICONS)
//----------------------------------------------------------------------------------