REVIEWED: GuiFileDialog() #235

This commit is contained in:
Ray 2022-11-07 12:45:38 +01:00
parent 6e4cd54baa
commit ad8e056b0c
2 changed files with 141 additions and 96 deletions

View File

@ -38,7 +38,7 @@ int main()
SetExitKey(0);
// Custom file dialog
GuiFileDialogState fileDialogState = InitGuiFileDialog(420, 310, GetWorkingDirectory(), false);
GuiFileDialogState fileDialogState = InitGuiFileDialog(GetWorkingDirectory());
bool exitWindow = false;
@ -83,9 +83,9 @@ int main()
// raygui: controls drawing
//----------------------------------------------------------------------------------
if (fileDialogState.fileDialogActive) GuiLock();
if (fileDialogState.windowActive) GuiLock();
if (GuiButton((Rectangle){ 20, 20, 140, 30 }, GuiIconText(ICON_FILE_OPEN, "Open Image"))) fileDialogState.fileDialogActive = true;
if (GuiButton((Rectangle){ 20, 20, 140, 30 }, GuiIconText(ICON_FILE_OPEN, "Open Image"))) fileDialogState.windowActive = true;
GuiUnlock();

View File

@ -1,6 +1,6 @@
/*******************************************************************************************
*
* FileDialog v1.1 - Modal file dialog to open/save files
* FileDialog v1.2 - Modal file dialog to open/save files
*
* MODULE USAGE:
* #define GUI_FILE_DIALOG_IMPLEMENTATION
@ -39,41 +39,39 @@
#include "raylib.h"
// WARNING: raygui implementation is expected to be defined before including this header
#undef RAYGUI_IMPLEMENTATION
#include "../../src/raygui.h"
#ifndef GUI_FILE_DIALOG_H
#define GUI_FILE_DIALOG_H
// Gui file dialog context data
typedef struct {
Vector2 position;
Vector2 size;
bool fileDialogActive;
// Window management variables
bool windowActive;
Rectangle windowBounds;
Vector2 panOffset;
bool dragMode;
bool supportDrag;
// UI variables
bool dirPathEditMode;
char dirPathText[256];
char dirPathText[1024];
int filesListScrollIndex;
bool filesListEditMode;
int filesListActive;
bool fileNameEditMode;
char fileNameText[256];
char fileNameText[1024];
bool SelectFilePressed;
bool CancelFilePressed;
int fileTypeActive;
int itemFocused;
// Custom state variables (depend on development software)
// NOTE: This variables should be added manually if required
// Custom state variables
FilePathList dirFiles;
char filterExt[256];
char dirPathTextCopy[256];
char fileNameTextCopy[256];
char dirPathTextCopy[1024];
char fileNameTextCopy[1024];
int prevFilesListActive;
@ -103,7 +101,7 @@ extern "C" { // Prevents name mangling of functions
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
GuiFileDialogState InitGuiFileDialog(int width, int height, const char *initPath, bool active);
GuiFileDialogState InitGuiFileDialog(const char *initPath);
void GuiFileDialog(GuiFileDialogState *state);
#ifdef __cplusplus
@ -126,13 +124,12 @@ void GuiFileDialog(GuiFileDialogState *state);
//----------------------------------------------------------------------------------
// Defines and Macros
//----------------------------------------------------------------------------------
#define MAX_DIRECTORY_FILES 1024
#define MAX_DIR_PATH_LENGTH 1024
#define MAX_DIRECTORY_FILES 2048
#define MAX_ICON_PATH_LENGTH 512
//----------------------------------------------------------------------------------
// Types and Structures Definition
//----------------------------------------------------------------------------------
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
// Detailed file info type
typedef struct FileInfo {
@ -144,13 +141,13 @@ typedef struct FileInfo {
} FileInfo;
#else
// Filename only
typedef char *FileInfo;
typedef char *FileInfo; // Files are just a path string
#endif
//----------------------------------------------------------------------------------
// Global Variables Definition
//----------------------------------------------------------------------------------
FileInfo *dirFilesIcon = NULL;
FileInfo *dirFilesIcon = NULL; // Path string + icon (for fancy drawing)
//----------------------------------------------------------------------------------
// Internal Module Functions Definition
@ -166,18 +163,19 @@ static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *f
//----------------------------------------------------------------------------------
// Module Functions Definition
//----------------------------------------------------------------------------------
GuiFileDialogState InitGuiFileDialog(int width, int height, const char *initPath, bool active)
GuiFileDialogState InitGuiFileDialog(const char *initPath)
{
GuiFileDialogState state = { 0 };
// Default dialog size is 440x310
state.size.x = width == -1 ? 440 : width;
state.size.y = height == -1 ? 310 : height;
state.position = (Vector2){ GetScreenWidth()/2 - state.size.x/2, GetScreenHeight()/2 - state.size.y/2 };
// Init window data
state.windowBounds = (Rectangle){ GetScreenWidth()/2 - 440/2, GetScreenHeight()/2 - 310/2, 440, 310 };
state.windowActive = false;
state.supportDrag = true;
state.dragMode = false;
state.panOffset = (Vector2){ 0, 0 };
state.fileDialogActive = active;
// Init path data
state.dirPathEditMode = false;
state.filesListActive = -1;
state.prevFilesListActive = state.filesListActive;
state.filesListScrollIndex = 0;
@ -203,10 +201,12 @@ GuiFileDialogState InitGuiFileDialog(int width, int height, const char *initPath
}
else strcpy(state.dirPathText, GetWorkingDirectory());
// TODO: Why we keep a copy?
strcpy(state.dirPathTextCopy, state.dirPathText);
strcpy(state.fileNameTextCopy, state.fileNameText);
strcpy(state.filterExt, "all");
state.filterExt[0] = '\0';
//strcpy(state.filterExt, "all");
state.dirFiles.count = 0;
@ -216,40 +216,61 @@ GuiFileDialogState InitGuiFileDialog(int width, int height, const char *initPath
// Update and draw file dialog
void GuiFileDialog(GuiFileDialogState *state)
{
if (state->fileDialogActive)
if (state->windowActive)
{
const int winWidth = state->size.x;
const int winHeight = state->size.y;
// Update window dragging
//----------------------------------------------------------------------------------------
if (state->supportDrag)
{
Vector2 mousePosition = GetMousePosition();
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
// Window can be dragged from the top window bar
if (CheckCollisionPointRec(mousePosition, (Rectangle){ state->windowBounds.x, state->windowBounds.y, (float)state->windowBounds.width, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }))
{
state->dragMode = true;
state->panOffset.x = mousePosition.x - state->windowBounds.x;
state->panOffset.y = mousePosition.y - state->windowBounds.y;
}
}
if (state->dragMode)
{
state->windowBounds.x = (mousePosition.x - state->panOffset.x);
state->windowBounds.y = (mousePosition.y - state->panOffset.y);
// Check screen limits to avoid moving out of screen
if (state->windowBounds.x < 0) state->windowBounds.x = 0;
else if (state->windowBounds.x > (GetScreenWidth() - state->windowBounds.width)) state->windowBounds.x = GetScreenWidth() - state->windowBounds.width;
if (state->windowBounds.y < 0) state->windowBounds.y = 0;
else if (state->windowBounds.y > (GetScreenHeight() - state->windowBounds.height)) state->windowBounds.y = GetScreenHeight() - state->windowBounds.height;
if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) state->dragMode = false;
}
}
//----------------------------------------------------------------------------------------
// Load dirFilesIcon and state->dirFiles lazily on windows open
// NOTE: they are automatically unloaded at fileDialog closing
//------------------------------------------------------------------------------------
// NOTE: They are automatically unloaded at fileDialog closing
//----------------------------------------------------------------------------------------
if (dirFilesIcon == NULL)
{
dirFilesIcon = (FileInfo *)RL_CALLOC(MAX_DIRECTORY_FILES, sizeof(FileInfo)); // Max files to read
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) dirFilesIcon[i] = (char *)RL_CALLOC(MAX_DIR_PATH_LENGTH, 1); // Max file name length
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) dirFilesIcon[i] = (char *)RL_CALLOC(MAX_ICON_PATH_LENGTH, 1); // Max file name length
}
if (state->dirFiles.paths == NULL)
{
state->dirFiles = LoadDirectoryFilesEx(state->dirPathText, state->filterExt, false);
// Load current directory files
if (state->dirFiles.paths == NULL) ReloadDirectoryFiles(state);
//----------------------------------------------------------------------------------------
for(int f = 0; f < state->dirFiles.count; f++)
{
if (strcmp(state->fileNameText, state->dirFiles.paths[f]) == 0)
{
if (state->filesListActive != f) state->filesListScrollIndex = state->filesListActive = f; // Make it active and visible only on first call
// Draw window and controls
//----------------------------------------------------------------------------------------
state->windowActive = !GuiWindowBox(state->windowBounds, "#198# Select File Dialog");
break;
}
}
}
//------------------------------------------------------------------------------------
DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), 0.85f));
state->fileDialogActive = !GuiWindowBox((Rectangle){ state->position.x + 0, state->position.y + 0, winWidth, winHeight }, "#198# Select File Dialog");
if (GuiButton((Rectangle){ state->position.x + winWidth - 50, state->position.y + 35, 40, 25 }, "< ..")) // || IsKeyReleased(KEY_DPAD_Y))
// Draw previous directory button + logic
if (GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 48, state->windowBounds.y + 24 + 12, 40, 24 }, "< .."))
{
// Move dir path one level up
strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
@ -258,11 +279,12 @@ void GuiFileDialog(GuiFileDialogState *state)
ReloadDirectoryFiles(state);
state->filesListActive = -1;
strcpy(state->fileNameText, "\0");
strcpy(state->fileNameTextCopy, state->fileNameText);
memset(state->fileNameText, 0, 1024);
memset(state->fileNameTextCopy, 0, 1024);
}
if (GuiTextBox((Rectangle){ state->position.x + 10, state->position.y + 35, winWidth - 65, 25 }, state->dirPathText, 256, state->dirPathEditMode))
// Draw current directory text box info + path editing logic
if (GuiTextBox((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + 24 + 12, state->windowBounds.width - 48 - 16, 24 }, state->dirPathText, 1024, state->dirPathEditMode))
{
if (state->dirPathEditMode)
{
@ -280,30 +302,29 @@ void GuiFileDialog(GuiFileDialogState *state)
state->dirPathEditMode = !state->dirPathEditMode;
}
// List view elements are aligned left
int prevTextAlignment = GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT);
int prevElementsHeight = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24);
// TODO: ListViewElements should be aligned left
# if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
FileInfo fileInfo;
state->filesListActive = GuiListViewFiles((Rectangle){ state->position.x + 10, state->position.y + 70, winWidth - 20, winHeight - 135 }, fileInfo, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
state->filesListActive = GuiListViewFiles((Rectangle){ state->position.x + 8, state->position.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 }, fileInfo, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
# else
state->filesListActive = GuiListViewEx((Rectangle){ state->position.x + 10, state->position.y + 70, winWidth - 20, winHeight - 135 }, (const char**)dirFilesIcon, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
state->filesListActive = GuiListViewEx((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 }, dirFilesIcon, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
# endif
GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, prevTextAlignment);
GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, prevElementsHeight);
// Check if a path has been selected, if it is a directory, move to that directory (and reload paths)
if ((state->filesListActive >= 0) && (state->filesListActive != state->prevFilesListActive))
//&& (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_DPAD_A)))
{
strcpy(state->fileNameText, state->dirFiles.paths[state->filesListActive]);
strcpy(state->fileNameText, GetFileName(state->dirFiles.paths[state->filesListActive]));
if (DirectoryExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
{
if (TextIsEqual(state->fileNameText, "..")) strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
else strcpy(state->dirPathText, TextFormat("%s/%s", strcmp(state->dirPathText, "/")==0 ? "" : state->dirPathText, state->fileNameText));
else strcpy(state->dirPathText, TextFormat("%s/%s", (strcmp(state->dirPathText, "/") == 0)? "" : state->dirPathText, state->fileNameText));
strcpy(state->dirPathTextCopy, state->dirPathText);
@ -320,9 +341,10 @@ void GuiFileDialog(GuiFileDialogState *state)
state->prevFilesListActive = state->filesListActive;
}
GuiLabel((Rectangle){ state->position.x + 10, state->position.y + winHeight - 60, 68, 25 }, "File name:");
if (GuiTextBox((Rectangle){ state->position.x + 75, state->position.y + winHeight - 60, winWidth - 200, 25 }, state->fileNameText, 128, state->fileNameEditMode))
// Draw bottom controls
//--------------------------------------------------------------------------------------
GuiLabel((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + state->windowBounds.height - 68, 60, 24 }, "File name:");
if (GuiTextBox((Rectangle){ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 68, state->windowBounds.width - 184, 24 }, state->fileNameText, 128, state->fileNameEditMode))
{
if (*state->fileNameText)
{
@ -349,40 +371,33 @@ void GuiFileDialog(GuiFileDialogState *state)
state->fileNameEditMode = !state->fileNameEditMode;
}
state->fileTypeActive = GuiComboBox((Rectangle){ state->position.x + 75, state->position.y + winHeight - 30, winWidth - 200, 25 }, "All files", state->fileTypeActive);
GuiLabel((Rectangle){ state->position.x + 10, state->position.y + winHeight - 30, 68, 25 }, "File filter:");
GuiLabel((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + state->windowBounds.height - 24 - 12, 68, 24 }, "File filter:");
state->fileTypeActive = GuiComboBox((Rectangle){ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 24 - 12, state->windowBounds.width - 184, 24 }, "All files", state->fileTypeActive);
state->SelectFilePressed = GuiButton((Rectangle){ state->position.x + winWidth - 120, state->position.y + winHeight - 60, 110,
#ifdef PLATFORM_DESKTOP
25
#else
25 + 30
#endif
}, "Select");// || IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_DPAD_A);
state->SelectFilePressed = GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 96 - 8, state->windowBounds.y + state->windowBounds.height - 68, 96, 24 }, "Select");
if (state->SelectFilePressed) state->fileDialogActive = false;
if (GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 96 - 8, state->windowBounds.y + state->windowBounds.height - 24 - 12, 96, 24 }, "Cancel")) state->windowActive = false;
//--------------------------------------------------------------------------------------
#ifdef PLATFORM_DESKTOP
if (GuiButton((Rectangle){ state->position.x + winWidth - 120, state->position.y + winHeight - 30, 110, 25 }, "Quit")) state->fileDialogActive = false;
#endif
// Exit on file selected
if (state->SelectFilePressed) state->windowActive = false;
// File dialog has been closed!
if (!state->fileDialogActive)
// File dialog has been closed, free all memory before exit
if (!state->windowActive)
{
// Free dirFiles memory
for (int i = 0; i < MAX_DIRECTORY_FILES; i++)
{
RL_FREE(dirFilesIcon[i]);
}
// Free dirFilesIcon memory
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) RL_FREE(dirFilesIcon[i]);
RL_FREE(dirFilesIcon);
dirFilesIcon = NULL;
// Unload directory file paths
UnloadDirectoryFiles(state->dirFiles);
// Reset state variables
state->dirFiles.count = 0;
state->dirFiles.capacity = 0;
state->dirFiles.paths = NULL;
RL_FREE(dirFilesIcon);
dirFilesIcon = NULL;
}
}
}
@ -407,8 +422,38 @@ static void ReloadDirectoryFiles(GuiFileDialogState *state)
{
UnloadDirectoryFiles(state->dirFiles);
state->dirFiles = LoadDirectoryFilesEx(state->dirPathText, state->filterExt, false);
state->dirFiles = LoadDirectoryFilesEx(state->dirPathText, (state->filterExt[0] == '\0')? NULL : state->filterExt, false);
state->itemFocused = 0;
// Reset dirFilesIcon memory
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) memset(dirFilesIcon[i], 0, MAX_ICON_PATH_LENGTH);
// Copy paths as icon + fileNames into dirFilesIcon
for (int i = 0; i < state->dirFiles.count; i++)
{
if (IsPathFile(state->dirFiles.paths[i]))
{
// Path is a file, a file icon for convenience (for some recognized extensions)
if (IsFileExtension(state->dirFiles.paths[i], ".png;.bmp;.tga;.gif;.jpg;.jpeg;.psd;.hdr;.qoi;.dds;.pkm;.ktx;.pvr;.astc"))
{
strcpy(dirFilesIcon[i], TextFormat("#12#%s", GetFileName(state->dirFiles.paths[i])));
}
else if (IsFileExtension(state->dirFiles.paths[i], ".wav;.mp3;.ogg;.flac;.xm;.mod;.it;.wma;.aiff"))
{
strcpy(dirFilesIcon[i], TextFormat("#11#%s", GetFileName(state->dirFiles.paths[i])));
}
else if (IsFileExtension(state->dirFiles.paths[i], ".txt;.info;.md;.nfo;.xml;.json;.c;.cpp;.cs;.lua;.py;.glsl;.vs;.fs"))
{
strcpy(dirFilesIcon[i], TextFormat("#10#%s", GetFileName(state->dirFiles.paths[i])));
}
else strcpy(dirFilesIcon[i], TextFormat("#8#%s", GetFileName(state->dirFiles.paths[i])));
}
else
{
// Path is a directory, add a directory icon
strcpy(dirFilesIcon[i], TextFormat("#204#%s", GetFileName(state->dirFiles.paths[i])));
}
}
}
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)