REVIEWED: GuiFileDialog() #235
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@ -38,7 +38,7 @@ int main()
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SetExitKey(0);
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// Custom file dialog
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GuiFileDialogState fileDialogState = InitGuiFileDialog(420, 310, GetWorkingDirectory(), false);
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GuiFileDialogState fileDialogState = InitGuiFileDialog(GetWorkingDirectory());
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bool exitWindow = false;
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@ -83,9 +83,9 @@ int main()
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// raygui: controls drawing
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//----------------------------------------------------------------------------------
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if (fileDialogState.fileDialogActive) GuiLock();
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if (fileDialogState.windowActive) GuiLock();
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if (GuiButton((Rectangle){ 20, 20, 140, 30 }, GuiIconText(ICON_FILE_OPEN, "Open Image"))) fileDialogState.fileDialogActive = true;
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if (GuiButton((Rectangle){ 20, 20, 140, 30 }, GuiIconText(ICON_FILE_OPEN, "Open Image"))) fileDialogState.windowActive = true;
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GuiUnlock();
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* FileDialog v1.1 - Modal file dialog to open/save files
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* FileDialog v1.2 - Modal file dialog to open/save files
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*
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* MODULE USAGE:
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* #define GUI_FILE_DIALOG_IMPLEMENTATION
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@ -39,41 +39,39 @@
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#include "raylib.h"
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// WARNING: raygui implementation is expected to be defined before including this header
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#undef RAYGUI_IMPLEMENTATION
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#include "../../src/raygui.h"
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#ifndef GUI_FILE_DIALOG_H
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#define GUI_FILE_DIALOG_H
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// Gui file dialog context data
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typedef struct {
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Vector2 position;
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Vector2 size;
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bool fileDialogActive;
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// Window management variables
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bool windowActive;
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Rectangle windowBounds;
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Vector2 panOffset;
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bool dragMode;
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bool supportDrag;
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// UI variables
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bool dirPathEditMode;
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char dirPathText[256];
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char dirPathText[1024];
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int filesListScrollIndex;
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bool filesListEditMode;
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int filesListActive;
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bool fileNameEditMode;
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char fileNameText[256];
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char fileNameText[1024];
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bool SelectFilePressed;
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bool CancelFilePressed;
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int fileTypeActive;
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int itemFocused;
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// Custom state variables (depend on development software)
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// NOTE: This variables should be added manually if required
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// Custom state variables
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FilePathList dirFiles;
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char filterExt[256];
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char dirPathTextCopy[256];
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char fileNameTextCopy[256];
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char dirPathTextCopy[1024];
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char fileNameTextCopy[1024];
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int prevFilesListActive;
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@ -103,7 +101,7 @@ extern "C" { // Prevents name mangling of functions
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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GuiFileDialogState InitGuiFileDialog(int width, int height, const char *initPath, bool active);
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GuiFileDialogState InitGuiFileDialog(const char *initPath);
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void GuiFileDialog(GuiFileDialogState *state);
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#ifdef __cplusplus
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@ -126,13 +124,12 @@ void GuiFileDialog(GuiFileDialogState *state);
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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#define MAX_DIRECTORY_FILES 1024
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#define MAX_DIR_PATH_LENGTH 1024
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#define MAX_DIRECTORY_FILES 2048
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#define MAX_ICON_PATH_LENGTH 512
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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// Detailed file info type
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typedef struct FileInfo {
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@ -144,13 +141,13 @@ typedef struct FileInfo {
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} FileInfo;
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#else
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// Filename only
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typedef char *FileInfo;
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typedef char *FileInfo; // Files are just a path string
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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FileInfo *dirFilesIcon = NULL;
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FileInfo *dirFilesIcon = NULL; // Path string + icon (for fancy drawing)
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//----------------------------------------------------------------------------------
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// Internal Module Functions Definition
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@ -166,18 +163,19 @@ static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *f
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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GuiFileDialogState InitGuiFileDialog(int width, int height, const char *initPath, bool active)
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GuiFileDialogState InitGuiFileDialog(const char *initPath)
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{
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GuiFileDialogState state = { 0 };
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// Default dialog size is 440x310
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state.size.x = width == -1 ? 440 : width;
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state.size.y = height == -1 ? 310 : height;
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state.position = (Vector2){ GetScreenWidth()/2 - state.size.x/2, GetScreenHeight()/2 - state.size.y/2 };
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// Init window data
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state.windowBounds = (Rectangle){ GetScreenWidth()/2 - 440/2, GetScreenHeight()/2 - 310/2, 440, 310 };
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state.windowActive = false;
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state.supportDrag = true;
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state.dragMode = false;
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state.panOffset = (Vector2){ 0, 0 };
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state.fileDialogActive = active;
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// Init path data
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state.dirPathEditMode = false;
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state.filesListActive = -1;
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state.prevFilesListActive = state.filesListActive;
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state.filesListScrollIndex = 0;
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@ -203,10 +201,12 @@ GuiFileDialogState InitGuiFileDialog(int width, int height, const char *initPath
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}
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else strcpy(state.dirPathText, GetWorkingDirectory());
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// TODO: Why we keep a copy?
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strcpy(state.dirPathTextCopy, state.dirPathText);
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strcpy(state.fileNameTextCopy, state.fileNameText);
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strcpy(state.filterExt, "all");
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state.filterExt[0] = '\0';
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//strcpy(state.filterExt, "all");
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state.dirFiles.count = 0;
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@ -216,40 +216,61 @@ GuiFileDialogState InitGuiFileDialog(int width, int height, const char *initPath
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// Update and draw file dialog
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void GuiFileDialog(GuiFileDialogState *state)
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{
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if (state->fileDialogActive)
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if (state->windowActive)
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{
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const int winWidth = state->size.x;
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const int winHeight = state->size.y;
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// Update window dragging
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//----------------------------------------------------------------------------------------
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if (state->supportDrag)
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{
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Vector2 mousePosition = GetMousePosition();
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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// Window can be dragged from the top window bar
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if (CheckCollisionPointRec(mousePosition, (Rectangle){ state->windowBounds.x, state->windowBounds.y, (float)state->windowBounds.width, RAYGUI_WINDOWBOX_STATUSBAR_HEIGHT }))
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{
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state->dragMode = true;
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state->panOffset.x = mousePosition.x - state->windowBounds.x;
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state->panOffset.y = mousePosition.y - state->windowBounds.y;
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}
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}
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if (state->dragMode)
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{
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state->windowBounds.x = (mousePosition.x - state->panOffset.x);
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state->windowBounds.y = (mousePosition.y - state->panOffset.y);
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// Check screen limits to avoid moving out of screen
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if (state->windowBounds.x < 0) state->windowBounds.x = 0;
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else if (state->windowBounds.x > (GetScreenWidth() - state->windowBounds.width)) state->windowBounds.x = GetScreenWidth() - state->windowBounds.width;
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if (state->windowBounds.y < 0) state->windowBounds.y = 0;
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else if (state->windowBounds.y > (GetScreenHeight() - state->windowBounds.height)) state->windowBounds.y = GetScreenHeight() - state->windowBounds.height;
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)) state->dragMode = false;
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}
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}
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//----------------------------------------------------------------------------------------
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// Load dirFilesIcon and state->dirFiles lazily on windows open
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// NOTE: they are automatically unloaded at fileDialog closing
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//------------------------------------------------------------------------------------
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// NOTE: They are automatically unloaded at fileDialog closing
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//----------------------------------------------------------------------------------------
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if (dirFilesIcon == NULL)
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{
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dirFilesIcon = (FileInfo *)RL_CALLOC(MAX_DIRECTORY_FILES, sizeof(FileInfo)); // Max files to read
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++) dirFilesIcon[i] = (char *)RL_CALLOC(MAX_DIR_PATH_LENGTH, 1); // Max file name length
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++) dirFilesIcon[i] = (char *)RL_CALLOC(MAX_ICON_PATH_LENGTH, 1); // Max file name length
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}
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if (state->dirFiles.paths == NULL)
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{
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state->dirFiles = LoadDirectoryFilesEx(state->dirPathText, state->filterExt, false);
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// Load current directory files
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if (state->dirFiles.paths == NULL) ReloadDirectoryFiles(state);
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//----------------------------------------------------------------------------------------
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for(int f = 0; f < state->dirFiles.count; f++)
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{
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if (strcmp(state->fileNameText, state->dirFiles.paths[f]) == 0)
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{
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if (state->filesListActive != f) state->filesListScrollIndex = state->filesListActive = f; // Make it active and visible only on first call
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// Draw window and controls
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//----------------------------------------------------------------------------------------
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state->windowActive = !GuiWindowBox(state->windowBounds, "#198# Select File Dialog");
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break;
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}
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}
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}
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//------------------------------------------------------------------------------------
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), 0.85f));
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state->fileDialogActive = !GuiWindowBox((Rectangle){ state->position.x + 0, state->position.y + 0, winWidth, winHeight }, "#198# Select File Dialog");
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if (GuiButton((Rectangle){ state->position.x + winWidth - 50, state->position.y + 35, 40, 25 }, "< ..")) // || IsKeyReleased(KEY_DPAD_Y))
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// Draw previous directory button + logic
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if (GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 48, state->windowBounds.y + 24 + 12, 40, 24 }, "< .."))
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{
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// Move dir path one level up
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strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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@ -258,11 +279,12 @@ void GuiFileDialog(GuiFileDialogState *state)
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ReloadDirectoryFiles(state);
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state->filesListActive = -1;
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strcpy(state->fileNameText, "\0");
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strcpy(state->fileNameTextCopy, state->fileNameText);
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memset(state->fileNameText, 0, 1024);
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memset(state->fileNameTextCopy, 0, 1024);
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}
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if (GuiTextBox((Rectangle){ state->position.x + 10, state->position.y + 35, winWidth - 65, 25 }, state->dirPathText, 256, state->dirPathEditMode))
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// Draw current directory text box info + path editing logic
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if (GuiTextBox((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + 24 + 12, state->windowBounds.width - 48 - 16, 24 }, state->dirPathText, 1024, state->dirPathEditMode))
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{
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if (state->dirPathEditMode)
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{
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@ -280,30 +302,29 @@ void GuiFileDialog(GuiFileDialogState *state)
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state->dirPathEditMode = !state->dirPathEditMode;
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}
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// List view elements are aligned left
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int prevTextAlignment = GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT);
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int prevElementsHeight = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
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GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, TEXT_ALIGN_LEFT);
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GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24);
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// TODO: ListViewElements should be aligned left
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# if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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FileInfo fileInfo;
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state->filesListActive = GuiListViewFiles((Rectangle){ state->position.x + 10, state->position.y + 70, winWidth - 20, winHeight - 135 }, fileInfo, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
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state->filesListActive = GuiListViewFiles((Rectangle){ state->position.x + 8, state->position.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 }, fileInfo, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
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# else
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state->filesListActive = GuiListViewEx((Rectangle){ state->position.x + 10, state->position.y + 70, winWidth - 20, winHeight - 135 }, (const char**)dirFilesIcon, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
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state->filesListActive = GuiListViewEx((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + 48 + 20, state->windowBounds.width - 16, state->windowBounds.height - 60 - 16 - 68 }, dirFilesIcon, state->dirFiles.count, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
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# endif
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GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, prevTextAlignment);
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GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, prevElementsHeight);
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// Check if a path has been selected, if it is a directory, move to that directory (and reload paths)
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if ((state->filesListActive >= 0) && (state->filesListActive != state->prevFilesListActive))
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//&& (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_DPAD_A)))
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{
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strcpy(state->fileNameText, state->dirFiles.paths[state->filesListActive]);
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strcpy(state->fileNameText, GetFileName(state->dirFiles.paths[state->filesListActive]));
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if (DirectoryExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
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{
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if (TextIsEqual(state->fileNameText, "..")) strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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else strcpy(state->dirPathText, TextFormat("%s/%s", strcmp(state->dirPathText, "/")==0 ? "" : state->dirPathText, state->fileNameText));
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else strcpy(state->dirPathText, TextFormat("%s/%s", (strcmp(state->dirPathText, "/") == 0)? "" : state->dirPathText, state->fileNameText));
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strcpy(state->dirPathTextCopy, state->dirPathText);
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@ -320,9 +341,10 @@ void GuiFileDialog(GuiFileDialogState *state)
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state->prevFilesListActive = state->filesListActive;
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}
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GuiLabel((Rectangle){ state->position.x + 10, state->position.y + winHeight - 60, 68, 25 }, "File name:");
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if (GuiTextBox((Rectangle){ state->position.x + 75, state->position.y + winHeight - 60, winWidth - 200, 25 }, state->fileNameText, 128, state->fileNameEditMode))
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// Draw bottom controls
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//--------------------------------------------------------------------------------------
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GuiLabel((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + state->windowBounds.height - 68, 60, 24 }, "File name:");
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if (GuiTextBox((Rectangle){ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 68, state->windowBounds.width - 184, 24 }, state->fileNameText, 128, state->fileNameEditMode))
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{
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if (*state->fileNameText)
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{
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@ -349,40 +371,33 @@ void GuiFileDialog(GuiFileDialogState *state)
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state->fileNameEditMode = !state->fileNameEditMode;
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}
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state->fileTypeActive = GuiComboBox((Rectangle){ state->position.x + 75, state->position.y + winHeight - 30, winWidth - 200, 25 }, "All files", state->fileTypeActive);
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GuiLabel((Rectangle){ state->position.x + 10, state->position.y + winHeight - 30, 68, 25 }, "File filter:");
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GuiLabel((Rectangle){ state->windowBounds.x + 8, state->windowBounds.y + state->windowBounds.height - 24 - 12, 68, 24 }, "File filter:");
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state->fileTypeActive = GuiComboBox((Rectangle){ state->windowBounds.x + 72, state->windowBounds.y + state->windowBounds.height - 24 - 12, state->windowBounds.width - 184, 24 }, "All files", state->fileTypeActive);
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state->SelectFilePressed = GuiButton((Rectangle){ state->position.x + winWidth - 120, state->position.y + winHeight - 60, 110,
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#ifdef PLATFORM_DESKTOP
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25
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#else
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25 + 30
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#endif
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}, "Select");// || IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_DPAD_A);
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state->SelectFilePressed = GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 96 - 8, state->windowBounds.y + state->windowBounds.height - 68, 96, 24 }, "Select");
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if (state->SelectFilePressed) state->fileDialogActive = false;
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if (GuiButton((Rectangle){ state->windowBounds.x + state->windowBounds.width - 96 - 8, state->windowBounds.y + state->windowBounds.height - 24 - 12, 96, 24 }, "Cancel")) state->windowActive = false;
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//--------------------------------------------------------------------------------------
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#ifdef PLATFORM_DESKTOP
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if (GuiButton((Rectangle){ state->position.x + winWidth - 120, state->position.y + winHeight - 30, 110, 25 }, "Quit")) state->fileDialogActive = false;
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#endif
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// Exit on file selected
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if (state->SelectFilePressed) state->windowActive = false;
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// File dialog has been closed!
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if (!state->fileDialogActive)
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// File dialog has been closed, free all memory before exit
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if (!state->windowActive)
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{
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// Free dirFiles memory
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++)
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{
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RL_FREE(dirFilesIcon[i]);
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}
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// Free dirFilesIcon memory
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++) RL_FREE(dirFilesIcon[i]);
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RL_FREE(dirFilesIcon);
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dirFilesIcon = NULL;
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// Unload directory file paths
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UnloadDirectoryFiles(state->dirFiles);
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// Reset state variables
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state->dirFiles.count = 0;
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state->dirFiles.capacity = 0;
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state->dirFiles.paths = NULL;
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RL_FREE(dirFilesIcon);
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dirFilesIcon = NULL;
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}
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}
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}
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@ -407,8 +422,38 @@ static void ReloadDirectoryFiles(GuiFileDialogState *state)
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{
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UnloadDirectoryFiles(state->dirFiles);
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state->dirFiles = LoadDirectoryFilesEx(state->dirPathText, state->filterExt, false);
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state->dirFiles = LoadDirectoryFilesEx(state->dirPathText, (state->filterExt[0] == '\0')? NULL : state->filterExt, false);
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state->itemFocused = 0;
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// Reset dirFilesIcon memory
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++) memset(dirFilesIcon[i], 0, MAX_ICON_PATH_LENGTH);
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// Copy paths as icon + fileNames into dirFilesIcon
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for (int i = 0; i < state->dirFiles.count; i++)
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{
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if (IsPathFile(state->dirFiles.paths[i]))
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{
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// Path is a file, a file icon for convenience (for some recognized extensions)
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if (IsFileExtension(state->dirFiles.paths[i], ".png;.bmp;.tga;.gif;.jpg;.jpeg;.psd;.hdr;.qoi;.dds;.pkm;.ktx;.pvr;.astc"))
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{
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strcpy(dirFilesIcon[i], TextFormat("#12#%s", GetFileName(state->dirFiles.paths[i])));
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}
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else if (IsFileExtension(state->dirFiles.paths[i], ".wav;.mp3;.ogg;.flac;.xm;.mod;.it;.wma;.aiff"))
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{
|
||||
strcpy(dirFilesIcon[i], TextFormat("#11#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
}
|
||||
else if (IsFileExtension(state->dirFiles.paths[i], ".txt;.info;.md;.nfo;.xml;.json;.c;.cpp;.cs;.lua;.py;.glsl;.vs;.fs"))
|
||||
{
|
||||
strcpy(dirFilesIcon[i], TextFormat("#10#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
}
|
||||
else strcpy(dirFilesIcon[i], TextFormat("#8#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Path is a directory, add a directory icon
|
||||
strcpy(dirFilesIcon[i], TextFormat("#204#%s", GetFileName(state->dirFiles.paths[i])));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
|
||||
|
Loading…
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Reference in New Issue
Block a user