Add floating point value box to raygui (#356)
* add floating point value box * remove upper and lower bound * remove enum entry for float value box * fix code to match coding conventions * fix code to match coding conventions * change variable name
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src/raygui.h
139
src/raygui.h
@ -722,6 +722,7 @@ RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active);
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RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control
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RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control
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RAYGUIAPI int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
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RAYGUIAPI int GuiValueBoxF(Rectangle bounds,const char* text, char *val_str, float *value, bool editMode); // Floating point Value box control, val_str is buffer where string representation is stored
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RAYGUIAPI int GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
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RAYGUIAPI int GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue); // Slider control
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@ -1449,6 +1450,7 @@ static bool CheckCollisionPointRec(Vector2 point, Rectangle rec); // Check if
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static const char *TextFormat(const char *text, ...); // Formatting of text with variables to 'embed'
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static const char **TextSplit(const char *text, char delimiter, int *count); // Split text into multiple strings
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static int TextToInteger(const char *text); // Get integer value from text
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static int TextToFloat(const char *text); // Get float value from text
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static int GetCodepointNext(const char *text, int *codepointSize); // Get next codepoint in a UTF-8 encoded text
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static const char *CodepointToUTF8(int codepoint, int *byteSize); // Encode codepoint into UTF-8 text (char array size returned as parameter)
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@ -2934,6 +2936,121 @@ int GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, in
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return result;
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}
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// Floating point Value Box control, updates input val_str with numbers
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// NOTE: Requires static variables: frameCounter
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int GuiValueBoxF(Rectangle bounds,const char* text, char *val_str, float *value, bool editMode)
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{
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#if !defined(RAYGUI_VALUEBOX_MAX_CHARS)
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#define RAYGUI_VALUEBOX_MAX_CHARS 32
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#endif
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int result = 0;
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GuiState state = guiState;
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Rectangle textBounds = {0};
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if (text != NULL)
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{
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textBounds.width = (float)GetTextWidth(text) + 2;
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textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
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textBounds.x = bounds.x + bounds.width + GuiGetStyle(VALUEBOX, TEXT_PADDING);
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textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
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if (GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_LEFT)
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textBounds.x = bounds.x - textBounds.width - GuiGetStyle(VALUEBOX, TEXT_PADDING);
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}
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// Update control
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//--------------------------------------------------------------------
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if ((state != STATE_DISABLED) && !guiLocked && !guiControlExclusiveMode)
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{
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Vector2 mousePoint = GetMousePosition();
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bool valueHasChanged = false;
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if (editMode)
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{
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state = STATE_PRESSED;
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int keyCount = (int)strlen(val_str);
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// Only allow keys in range [48..57]
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if (keyCount < RAYGUI_VALUEBOX_MAX_CHARS)
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{
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if (GetTextWidth(val_str) < bounds.width)
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{
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int key = GetCharPressed();
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if (
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((key >= 48) && (key <= 57))
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||key=='.'
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||(!keyCount && key=='+') //sign can only be in first position
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||(!keyCount && key=='-')
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)
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{
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val_str[keyCount] = (char) key;
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keyCount++;
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valueHasChanged = true;
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}
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}
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}
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// Pressed backspace
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if (IsKeyPressed(KEY_BACKSPACE))
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{
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if (keyCount > 0)
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{
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keyCount--;
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val_str[keyCount] = '\0';
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valueHasChanged = true;
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}
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}
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if (valueHasChanged)
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*value = TextToFloat(val_str);
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if (IsKeyPressed(KEY_ENTER) ||
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(!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
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result = 1;
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} else
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{
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if (CheckCollisionPointRec(mousePoint, bounds))
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{
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state = STATE_FOCUSED;
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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result = 1;
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}
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}
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}
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//--------------------------------------------------------------------
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// Draw control
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//--------------------------------------------------------------------
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Color baseColor = BLANK;
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if (state == STATE_PRESSED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_PRESSED));
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else if (state == STATE_DISABLED) baseColor = GetColor(GuiGetStyle(VALUEBOX, BASE_COLOR_DISABLED));
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GuiDrawRectangle(bounds, GuiGetStyle(VALUEBOX, BORDER_WIDTH), GetColor(GuiGetStyle(VALUEBOX, BORDER + (state * 3))),
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baseColor);
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GuiDrawText(val_str, GetTextBounds(VALUEBOX, bounds), TEXT_ALIGN_CENTER,
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GetColor(GuiGetStyle(VALUEBOX, TEXT + (state * 3))));
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// Draw cursor
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if (editMode)
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{
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// NOTE: ValueBox internal text is always centered
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Rectangle cursor = {bounds.x + GetTextWidth(val_str) / 2 + bounds.width / 2 + 1,
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bounds.y + 2 * GuiGetStyle(VALUEBOX, BORDER_WIDTH), 4,
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bounds.height - 4 * GuiGetStyle(VALUEBOX, BORDER_WIDTH)};
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GuiDrawRectangle(cursor, 0, BLANK, GetColor(GuiGetStyle(VALUEBOX, BORDER_COLOR_PRESSED)));
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}
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// Draw text label if provided
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GuiDrawText(text, textBounds,
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(GuiGetStyle(VALUEBOX, TEXT_ALIGNMENT) == TEXT_ALIGN_RIGHT) ? TEXT_ALIGN_LEFT : TEXT_ALIGN_RIGHT,
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GetColor(GuiGetStyle(LABEL, TEXT + (state * 3))));
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//--------------------------------------------------------------------
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return result;
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}
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// Slider control with pro parameters
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// NOTE: Other GuiSlider*() controls use this one
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int GuiSliderPro(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue, int sliderWidth)
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@ -5455,6 +5572,28 @@ static int TextToInteger(const char *text)
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return value*sign;
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}
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static float TextToFloat(const char *text)
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{
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float value = 0.0f;
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float sign = 1.0f;
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if ((text[0] == '+') || (text[0] == '-'))
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{
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if (text[0] == '-') sign = -1;
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text++;
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}
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int i = 0;
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for (; ((text[i] >= '0') && (text[i] <= '9')); ++i) value = value*10.0f + (float)(text[i] - '0');
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if (text[i++] != '.') return value*sign;
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float divisor = 10.0f;
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for (; ((text[i] >= '0') && (text[i] <= '9')); ++i)
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{
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value += ((float)(text[i] - '0'))/divisor;
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divisor = divisor*10.0f;
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}
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return value;
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}
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// Encode codepoint into UTF-8 text (char array size returned as parameter)
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static const char *CodepointToUTF8(int codepoint, int *byteSize)
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{
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