REVIEWED: GuiToggleSlider()
new control
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@ -104,7 +104,7 @@ int main()
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int prevVisualStyleActive = 0;
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int toggleGroupActive = 0;
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bool toggleSlider = false;
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int toggleSliderActive = 0;
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Vector2 viewScroll = { 0, 0 };
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//----------------------------------------------------------------------------------
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@ -233,7 +233,7 @@ int main()
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//GuiToggle((Rectangle){ 165, 400, 140, 25 }, "#1#ONE", &toggleGroupActive);
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GuiToggleGroup((Rectangle){ 165, 400, 140, 25 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", &toggleGroupActive);
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//GuiDisable();
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GuiToggleSlider((Rectangle){ 165, 510, 140, 25 }, (toggleSlider)? "ON" : "OFF", &toggleSlider);
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GuiToggleSlider((Rectangle){ 165, 510, 140, 25 }, "ON;OFF", &toggleSliderActive);
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// Third GUI column
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GuiPanel((Rectangle){ 320, 25, 225, 140 }, "Panel Info");
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142
src/raygui.h
142
src/raygui.h
@ -136,7 +136,9 @@
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* Draw text bounds rectangles for debug
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*
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* VERSIONS HISTORY:
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* 4.0 (xx-Jun-2023) REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value
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* 4.0 (xx-Jun-2023) ADDED: GuiToggleSlider()
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* REDESIGNED: Global alpha consideration moved to GuiDrawRectangle() and GuiDrawText()
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* REDESIGNED: GuiScrollPanel(), get parameters by reference and return result value
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* REDESIGNED: GuiToggleGroup(), get parameters by reference and return result value
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* REDESIGNED: GuiComboBox(), get parameters by reference and return result value
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* REDESIGNED: GuiCheckBox(), get parameters by reference and return result value
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@ -626,9 +628,9 @@ RAYGUIAPI int GuiButton(Rectangle bounds, const char *text);
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RAYGUIAPI int GuiLabelButton(Rectangle bounds, const char *text); // Label button control, show true when clicked
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RAYGUIAPI int GuiToggle(Rectangle bounds, const char *text, bool *active); // Toggle Button control, returns true when active
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RAYGUIAPI int GuiToggleGroup(Rectangle bounds, const char *text, int *active); // Toggle Group control, returns active toggle index
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RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, int *active); // Toggle Slider control, returns true when clicked
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RAYGUIAPI int GuiCheckBox(Rectangle bounds, const char *text, bool *checked); // Check Box control, returns true when active
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RAYGUIAPI int GuiComboBox(Rectangle bounds, const char *text, int *active); // Combo Box control, returns selected item index
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RAYGUIAPI int GuiToggleSlider(Rectangle bounds, const char *text, bool *active); // Toggle Slider control, returns true when clicked
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RAYGUIAPI int GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMode); // Dropdown Box control, returns selected item
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RAYGUIAPI int GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
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@ -1992,6 +1994,77 @@ int GuiToggleGroup(Rectangle bounds, const char *text, int *active)
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return result;
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}
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// Toggle Slider control extended, returns true when clicked
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int GuiToggleSlider(Rectangle bounds, const char *text, int *active)
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{
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int result = 0;
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GuiState state = guiState;
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int temp = 0;
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if (active == NULL) active = &temp;
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bool toggle = false; // Required for individual toggles
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// Get substrings items from text (items pointers)
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int itemCount = 0;
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const char **items = GuiTextSplit(text, ';', &itemCount, NULL);
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Rectangle slider = {
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0, // Calculated later depending on the active toggle
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bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
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(bounds.width - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - (itemCount + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING))/itemCount,
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bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
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// Update control
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//--------------------------------------------------------------------
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if ((state != STATE_DISABLED) && !guiLocked)
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{
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Vector2 mousePoint = GetMousePosition();
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if (CheckCollisionPointRec(mousePoint, bounds))
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{
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if (IsMouseButtonDown(MOUSE_LEFT_BUTTON)) state = STATE_PRESSED;
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else if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
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{
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state = STATE_PRESSED;
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(*active)++;
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result = 1;
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}
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else state = STATE_FOCUSED;
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}
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else if (*active) state = STATE_PRESSED;
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}
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if (*active >= itemCount) *active = 0;
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slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + (*active + 1)*GuiGetStyle(SLIDER, SLIDER_PADDING) + (*active)*slider.width;
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//--------------------------------------------------------------------
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// Draw control
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//--------------------------------------------------------------------
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GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), GetColor(GuiGetStyle(TOGGLE, BORDER + (state*3))),
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GetColor(GuiGetStyle(TOGGLE, BASE_COLOR_NORMAL)));
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// Draw internal slider
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if (state == STATE_NORMAL) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)));
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else if (state == STATE_FOCUSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_FOCUSED)));
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else if (state == STATE_PRESSED) GuiDrawRectangle(slider, 0, BLANK, GetColor(GuiGetStyle(SLIDER, BASE_COLOR_PRESSED)));
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// Draw text in slider
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if (text != NULL)
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{
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Rectangle textBounds = { 0 };
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textBounds.width = (float)GetTextWidth(text);
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textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
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textBounds.x = slider.x + slider.width/2 - textBounds.width/2;
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textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
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GuiDrawText(items[*active], textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TOGGLE, TEXT + (state*3))), guiAlpha));
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}
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//--------------------------------------------------------------------
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return result;
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}
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// Check Box control, returns true when active
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int GuiCheckBox(Rectangle bounds, const char *text, bool *checked)
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{
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@ -2822,71 +2895,6 @@ int GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight,
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return GuiSliderPro(bounds, textLeft, textRight, value, minValue, maxValue, 0);
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}
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// Toggle Slider control extended, returns true when clicked
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int GuiToggleSlider(Rectangle bounds, const char *text, bool *value)
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{
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int result = 0;
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GuiState state = guiState;
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Rectangle slider = { bounds.x, bounds.y + GuiGetStyle(SLIDER, BORDER_WIDTH) + GuiGetStyle(SLIDER, SLIDER_PADDING),
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0, bounds.height - 2*GuiGetStyle(SLIDER, BORDER_WIDTH) - 2*GuiGetStyle(SLIDER, SLIDER_PADDING) };
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if (*value)
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{
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slider.x += bounds.width/2;
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slider.width = bounds.width/2 - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
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}
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else
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{
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slider.x += GuiGetStyle(SLIDER, BORDER_WIDTH);
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slider.width = bounds.width/2 - 2*GuiGetStyle(SLIDER, BORDER_WIDTH);
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}
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// Update control
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//--------------------------------------------------------------------
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if ((state != STATE_DISABLED) && !guiLocked)
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{
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Vector2 mousePoint = GetMousePosition();
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if (CheckCollisionPointRec(mousePoint, bounds))
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{
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if (IsMouseButtonReleased(MOUSE_LEFT_BUTTON))
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{
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state = STATE_PRESSED;
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*value = !(*value);
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result = 1;
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}
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else state = STATE_FOCUSED;
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}
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else if (*value) state = STATE_PRESSED;
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}
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// Bar limits check
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if (slider.x <= (bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH))) slider.x = bounds.x + GuiGetStyle(SLIDER, BORDER_WIDTH) + 1;
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else if ((slider.x + slider.width) >= (bounds.x + bounds.width)) slider.x = bounds.x + bounds.width - slider.width - GuiGetStyle(SLIDER, BORDER_WIDTH);
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//--------------------------------------------------------------------
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// Draw control
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//--------------------------------------------------------------------
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GuiDrawRectangle(bounds, GuiGetStyle(SLIDER, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(BUTTON, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(BUTTON, (*value || state == STATE_FOCUSED)? BASE_COLOR_NORMAL : BASE_COLOR_DISABLED)), guiAlpha));
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GuiDrawRectangle(slider, 0, BLANK, Fade(GetColor(GuiGetStyle(BUTTON, BASE + (state*3))), guiAlpha));
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// Draw text in slider
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if (text != NULL)
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{
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Rectangle textBounds = { 0 };
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textBounds.width = (float)GetTextWidth(text);
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textBounds.height = (float)GuiGetStyle(DEFAULT, TEXT_SIZE);
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textBounds.x = slider.x + slider.width/2 - textBounds.width/2;
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textBounds.y = bounds.y + bounds.height/2 - GuiGetStyle(DEFAULT, TEXT_SIZE)/2;
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GuiDrawText(text, textBounds, GuiGetStyle(TOGGLE, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(BUTTON, TEXT + (state*3))), guiAlpha));
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}
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//--------------------------------------------------------------------
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return result;
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}
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// Progress Bar control extended, shows current progress value
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int GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float *value, float minValue, float maxValue)
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{
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