Update raygui.h
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@ -4797,8 +4797,8 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
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{
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// NOTE: We consider icon height, probably different than text size
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GuiDrawIcon(iconId, (int)textBoundsPosition.x, (int)(textBounds.y + textBounds.height/2 - RAYGUI_ICON_SIZE*guiIconScale/2 + TEXT_VALIGN_PIXEL_OFFSET(textBounds.height)), guiIconScale, tint);
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textBoundsPosition.x += (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
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textBoundsWidthOffset = (RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
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textBoundsPosition.x += (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
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textBoundsWidthOffset = (float)(RAYGUI_ICON_SIZE*guiIconScale + ICON_TEXT_PADDING);
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}
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#endif
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// Get size in bytes of text,
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@ -4814,7 +4814,7 @@ static void GuiDrawText(const char *text, Rectangle textBounds, int alignment, C
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float textOffsetX = 0.0f;
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float glyphWidth = 0;
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float ellipsisWidth = GetTextWidth("...");
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int ellipsisWidth = GetTextWidth("...");
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bool overflowReached = false;
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for (int c = 0, codepointSize = 0; c < lineSize; c += codepointSize)
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{
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