🐛 Fixed GuiGrid, GuiTextBoxMult, README (outdated #define for icons) (#64)

This commit is contained in:
Yunoinsky 2020-01-13 06:59:41 +08:00 committed by Ray
parent 40ceed83cc
commit 9f589be0c2
2 changed files with 9 additions and 7 deletions

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@ -47,13 +47,13 @@ Styles can be loaded at runtime using raygui `GuiLoadStyle()` function. Simple a
## raygui icons: ricons
`raygui` includes a separate module with a set of custom handcrafter icons, ready to be used and integrated in a easy way with `raygui`. This module is called `ricons.h` and can be automatically included just defining `RAYGUI_SUPPORT_RICONS` before including `raygui`.
`raygui` includes a separate module with a set of custom handcrafter icons, ready to be used and integrated in a easy way with `raygui`. This module is called `ricons.h` and can be automatically included just defining `RAYGUI_SUPPORT_ICONS` before including `raygui`.
<img align="right" src="images/raygui_ricons.png">
```c
#define RAYGUI_IMPLEMENTATION
#define RAYGUI_SUPPORT_RICONS
#define RAYGUI_SUPPORT_ICONS
#include "raygui.h"
```
To use any of those icons in your gui, just preprend *iconId* to any text written within `raygui` controls:

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@ -1883,6 +1883,8 @@ RAYGUIDEF bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool
}
else
{
lastLine = text;
if (GetTextWidth(text) > maxWidth)
{
char *lastSpace = strrchr(text, 32);
@ -2841,8 +2843,8 @@ RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
Vector2 mousePoint = GetMousePosition();
Vector2 currentCell = { -1, -1 };
int linesV = ((int)(bounds.width/spacing) + 1)*subdivs;
int linesH = ((int)(bounds.height/spacing) + 1)*subdivs;
int linesV = ((int)(bounds.width/spacing))*subdivs + 1;
int linesH = ((int)(bounds.height/spacing))*subdivs + 1;
// Update control
//--------------------------------------------------------------------
@ -2865,13 +2867,13 @@ RAYGUIDEF Vector2 GuiGrid(Rectangle bounds, float spacing, int subdivs)
// Draw vertical grid lines
for (int i = 0; i < linesV; i++)
{
DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + spacing*i, bounds.y, 1, bounds.height }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x + spacing*i/subdivs, bounds.y, 1, bounds.height }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
}
// Draw horizontal grid lines
for (int i = 0; i < linesH; i++)
{
DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + spacing*i, bounds.width, 1 }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
DrawRectangleRec(RAYGUI_CLITERAL(Rectangle){ bounds.x, bounds.y + spacing*i/subdivs, bounds.width, 1 }, ((i%subdivs) == 0)? Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA*4) : Fade(GetColor(GuiGetStyle(DEFAULT, LINE_COLOR)), GRID_COLOR_ALPHA));
}
} break;