Move gui_file_dialogs to another example
This commit is contained in:
parent
7e971886b0
commit
9e02b9b51f
@ -31,9 +31,6 @@
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#undef RAYGUI_IMPLEMENTATION // Avoid including raygui implementation again
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#define GUI_FILE_DIALOG_IMPLEMENTATION
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#include "gui_file_dialog.h"
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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@ -91,8 +88,6 @@ int main()
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Vector2 viewScroll = { 0, 0 };
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//----------------------------------------------------------------------------------
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GuiFileDialogState fileDialogState = InitGuiFileDialog();
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// Custom GUI font loading
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//Font font = LoadFontEx("fonts/rainyhearts16.ttf", 12, 0, 0);
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@ -120,8 +115,6 @@ int main()
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if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_S)) showTextInputBox = true;
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if (IsKeyDown(KEY_LEFT_CONTROL) && IsKeyPressed(KEY_O)) fileDialogState.fileDialogActive = !fileDialogState.fileDialogActive;
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if (IsFileDropped())
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{
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int dropsCount = 0;
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@ -131,11 +124,6 @@ int main()
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ClearDroppedFiles(); // Clear internal buffers
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}
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if (fileDialogState.SelectFilePressed)
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{
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// TODO: Load/Save (state.dirPathText/state.fileNameText);
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}
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//----------------------------------------------------------------------------------
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// Draw
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@ -146,7 +134,7 @@ int main()
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// raygui: controls drawing
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//----------------------------------------------------------------------------------
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if (dropDown000EditMode || dropDown001EditMode || fileDialogState.fileDialogActive) GuiLock();
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if (dropDown000EditMode || dropDown001EditMode) GuiLock();
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//GuiDisable();
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// First GUI column
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@ -171,7 +159,7 @@ int main()
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GuiState(GUI_STATE_PRESSED); if (GuiButton((Rectangle){ 30, 390, 115, 30 }, "#15#PRESSED")) { }
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GuiState(GUI_STATE_DISABLED); if (GuiButton((Rectangle){ 30, 425, 115, 30 }, "DISABLED")) { }
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GuiState(GUI_STATE_NORMAL);
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if (!fileDialogState.fileDialogActive) GuiUnlock();
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GuiUnlock();
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comboBoxActive = GuiComboBox((Rectangle){ 25, 470, 125, 30 }, "ONE;TWO;THREE;FOUR", comboBoxActive);
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@ -233,12 +221,6 @@ int main()
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}
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GuiUnlock();
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// GUI: About Window
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//--------------------------------------------------------------------------------
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GuiFileDialog(&fileDialogState);
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//--------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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EndDrawing();
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@ -1,459 +0,0 @@
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/*******************************************************************************************
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*
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* FileDialog v1.0.0 - Modal file dialog to open/save files
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*
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* MODULE USAGE:
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* #define GUI_FILE_DIALOG_IMPLEMENTATION
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* #include "gui_file_dialog.h"
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*
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* INIT: GuiFileDialogState state = InitGuiFileDialog();
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* DRAW: GuiFileDialog(&state);
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*
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* LICENSE: Propietary License
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*
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* Copyright (c) 2019 raylib technologies (@raylibtech). All Rights Reserved.
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*
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* Unauthorized copying of this file, via any medium is strictly prohibited
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* This project is proprietary and confidential unless the owner allows
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* usage in any other form by expresely written permission.
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*
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**********************************************************************************************/
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#include "raylib.h"
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// WARNING: raygui implementation is expected to be defined before including this header
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#undef RAYGUI_IMPLEMENTATION
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#include "../../src/raygui.h"
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#ifndef GUI_FILE_DIALOG_H
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#define GUI_FILE_DIALOG_H
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typedef struct {
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Vector2 position;
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bool fileDialogActive;
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bool dirBackPressed;
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bool dirPathEditMode;
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char dirPathText[256];
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int filesListScrollIndex;
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bool filesListEditMode;
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int filesListActive;
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bool fileNameEditMode;
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char fileNameText[256];
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bool SelectFilePressed;
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bool CancelFilePressed;
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int fileTypeActive;
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// Custom state variables (depend on development software)
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// NOTE: This variables should be added manually if required
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char **dirFiles;
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int dirFilesCount;
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char filterExt[256];
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char dirPathTextCopy[256];
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char fileNameTextCopy[256];
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int prevFilesListActive;
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} GuiFileDialogState;
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#ifdef __cplusplus
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Defines and Macros
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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//----------------------------------------------------------------------------------
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// ...
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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//...
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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GuiFileDialogState InitGuiFileDialog(void);
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void GuiFileDialog(GuiFileDialogState *state);
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#ifdef __cplusplus
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}
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#endif
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#endif // GUI_FILE_DIALOG_H
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/***********************************************************************************
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*
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* GUI_FILE_DIALOG IMPLEMENTATION
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*
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************************************************************************************/
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#if defined(GUI_FILE_DIALOG_IMPLEMENTATION)
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#include "raygui.h"
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typedef struct FileInfo {
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const char *name;
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int size;
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int modTime;
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int type;
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} FileInfo;
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//----------------------------------------------------------------------------------
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// Internal Module Functions Definition
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//----------------------------------------------------------------------------------
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// Read all filenames from directory (supported file types)
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static char **ReadDirectoryFiles(const char *dir, int *filesCount, char *filterExt);
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// List View control for files info with extended parameters
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static int GuiListViewFiles(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active);
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//static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int active)
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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GuiFileDialogState InitGuiFileDialog(void)
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{
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GuiFileDialogState state = { 0 };
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state.position = (Vector2){ GetScreenWidth()/2 - 480/2, GetScreenHeight()/2 - 305/2 };
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state.fileDialogActive = false;
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state.dirBackPressed = false;
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state.dirPathEditMode = false;
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state.filesListActive = 0;
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state.prevFilesListActive = 0;
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state.filesListScrollIndex = 0;
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state.fileNameEditMode = false;
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state.SelectFilePressed = false;
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state.CancelFilePressed = false;
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state.fileTypeActive = 0;
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// Custom variables initialization
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strcpy(state.dirPathText, GetWorkingDirectory());
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strcpy(state.dirPathTextCopy, state.dirPathText);
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strcpy(state.filterExt, "all");
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state.dirFilesCount = 0;
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state.dirFiles = ReadDirectoryFiles(state.dirPathText, &state.dirFilesCount, state.filterExt);
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strcpy(state.fileNameText, state.dirFiles[0]);
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strcpy(state.fileNameTextCopy, state.fileNameText);
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return state;
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}
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void GuiFileDialog(GuiFileDialogState *state)
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{
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if (state->fileDialogActive)
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{
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), 0.85f));
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state->fileDialogActive = !GuiWindowBox((Rectangle){ state->position.x + 0, state->position.y + 0, 480, 310 }, "Select File Dialog");
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if (GuiButton((Rectangle){ state->position.x + 430, state->position.y + 35, 40, 25 }, "< .."))
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{
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// Move dir path one level up
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strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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// Free previous dirFiles (reloaded by ReadDirectoryFiles())
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for (int i = 0; i < state->dirFilesCount; i++) free(state->dirFiles[i]);
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free(state->dirFiles);
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// Read files in the new path
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state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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}
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if (GuiTextBox((Rectangle){ state->position.x + 10, state->position.y + 35, 410, 25 }, state->dirPathText, 256, state->dirPathEditMode))
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{
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if (state->dirPathEditMode)
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{
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// Verify if a valid path has been introduced
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if (DirectoryExists(state->dirPathText))
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{
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// Free previous dirFiles (reloaded by ReadDirectoryFiles())
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for (int i = 0; i < state->dirFilesCount; i++) free(state->dirFiles[i]);
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free(state->dirFiles);
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// Read files in new path
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state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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strcpy(state->dirPathTextCopy, state->dirPathText);
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}
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else strcpy(state->dirPathText, state->dirPathTextCopy);
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}
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state->dirPathEditMode = !state->dirPathEditMode;
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}
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// TODO: ListViewElements should be aligned left
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state->filesListActive = GuiListViewEx((Rectangle){ state->position.x + 10, state->position.y + 70, 460, 164 }, state->dirFiles, state->dirFilesCount, NULL, &state->filesListScrollIndex, state->filesListActive);
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if ((state->filesListActive > 0) && (state->filesListActive != state->prevFilesListActive))
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{
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strcpy(state->fileNameText, state->dirFiles[state->filesListActive]);
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if (DirectoryExists(TextFormat("%s\\%s", state->dirPathText, state->fileNameText)))
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{
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if (TextIsEqual(state->fileNameText, "..")) strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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else strcpy(state->dirPathText, TextFormat("%s\\%s", state->dirPathText, state->fileNameText));
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strcpy(state->dirPathTextCopy, state->dirPathText);
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// Free previous dirFiles (reloaded by ReadDirectoryFiles())
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for (int i = 0; i < state->dirFilesCount; i++) free(state->dirFiles[i]);
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free(state->dirFiles);
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// Read files in new path
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state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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strcpy(state->dirPathTextCopy, state->dirPathText);
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state->filesListActive = 0;
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strcpy(state->fileNameText, state->dirFiles[state->filesListActive]);
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strcpy(state->fileNameTextCopy, state->fileNameText);
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}
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state->prevFilesListActive = state->filesListActive;
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}
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GuiLabel((Rectangle){ state->position.x + 10, state->position.y + 245, 68, 25 }, "File name:");
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if (GuiTextBox((Rectangle){ state->position.x + 75, state->position.y + 245, 275, 25 }, state->fileNameText, 128, state->fileNameEditMode))
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{
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if (state->fileNameText)
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{
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// Verify if a valid filename has been introduced
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if (FileExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
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{
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// Select filename from list view
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for (int i = 0; i < state->dirFilesCount; i++)
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{
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if (TextIsEqual(state->fileNameText, state->dirFiles[i]))
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{
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state->filesListActive = i;
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strcpy(state->fileNameTextCopy, state->fileNameText);
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break;
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}
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}
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}
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else strcpy(state->fileNameText, state->fileNameTextCopy);
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}
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state->fileNameEditMode = !state->fileNameEditMode;
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}
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state->fileTypeActive = GuiComboBox((Rectangle){ state->position.x + 75, state->position.y + 275, 275, 25 }, "All files", state->fileTypeActive);
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GuiLabel((Rectangle){ state->position.x + 10, state->position.y + 275, 68, 25 }, "File filter:");
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state->SelectFilePressed = GuiButton((Rectangle){ state->position.x + 360, state->position.y + 245, 110, 25 }, "Select");
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if (GuiButton((Rectangle){ state->position.x + 360, state->position.y + 275, 110, 25 }, "Cancel")) state->fileDialogActive = false;
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}
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}
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// Read all filenames from directory (supported file types)
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static char **ReadDirectoryFiles(const char *dir, int *filesCount, char *filterExt)
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{
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int validFilesCount = 0;
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char **validFiles = (char **)malloc(1024*sizeof(char *)); // Max files to read
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for (int i = 0; i < 1024; i++) validFiles[i] = (char *)malloc(1024); // Max file name length
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int filterExtCount = 0;
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const char **extensions = GuiTextSplit(filterExt, &filterExtCount, NULL);
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bool filterExtensions = true;
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int dirFilesCount = 0;
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char **files = GetDirectoryFiles(dir, &dirFilesCount);
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if (TextIsEqual(extensions[0], "all")) filterExtensions = false;
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for (int i = 0; (i < dirFilesCount) && (validFilesCount < 1024); i++)
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{
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if (!filterExtensions)
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{
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strcpy(validFiles[validFilesCount], files[i]);
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validFilesCount++;
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}
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else
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{
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for (int j = 0; j < filterExtCount; j++)
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{
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// Check file type extensions supported
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// NOTE: We just store valid files list
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if (IsFileExtension(files[i], extensions[j]))
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{
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// TODO: Depending on extension add file/dir/image icons (?)
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strcpy(validFiles[validFilesCount], files[i]);
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validFilesCount++;
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}
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}
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}
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}
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ClearDirectoryFiles();
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*filesCount = validFilesCount;
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return validFiles;
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}
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// List View control for files info with extended parameters
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static int GuiListViewFiles(Rectangle bounds, const char **text, int count, int *focus, int *scrollIndex, int active)
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{
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GuiControlState state = guiState;
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int itemFocused = (focus == NULL)? -1 : *focus;
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int itemSelected = active;
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// Check if we need a scroll bar
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bool useScrollBar = false;
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if ((GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING))*count > bounds.height) useScrollBar = true;
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// Define base item rectangle [0]
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Rectangle itemBounds = { 0 };
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itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
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itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
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itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
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itemBounds.height = GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT);
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if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
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// Get items on the list
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int visibleItems = bounds.height/(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
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int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
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if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
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int endIndex = startIndex + visibleItems;
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// Update control
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//--------------------------------------------------------------------
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if ((state != GUI_STATE_DISABLED) && !guiLocked)
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{
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Vector2 mousePoint = GetMousePosition();
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// Check mouse inside list view
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if (CheckCollisionPointRec(mousePoint, bounds))
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{
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state = GUI_STATE_FOCUSED;
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// Check focused and selected item
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for (int i = 0; i < visibleItems; i++)
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{
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if (CheckCollisionPointRec(mousePoint, itemBounds))
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{
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itemFocused = startIndex + i;
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if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) itemSelected = startIndex + i;
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break;
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}
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// Update item rectangle y position for next item
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itemBounds.y += (GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
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}
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if (useScrollBar)
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{
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int wheelMove = GetMouseWheelMove();
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startIndex -= wheelMove;
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if (startIndex < 0) startIndex = 0;
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else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
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endIndex = startIndex + visibleItems;
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if (endIndex > count) endIndex = count;
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}
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}
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else itemFocused = -1;
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// Reset item rectangle y to [0]
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itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
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}
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//--------------------------------------------------------------------
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// Draw control
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//--------------------------------------------------------------------
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DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
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DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
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// Draw visible items
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for (int i = 0; i < visibleItems; i++)
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{
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if (state == GUI_STATE_DISABLED)
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{
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if ((startIndex + i) == itemSelected)
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{
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DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
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DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha));
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}
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GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
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}
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else
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{
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if ((startIndex + i) == itemSelected)
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{
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// Draw item selected
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DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
|
||||
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
|
||||
GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
|
||||
}
|
||||
else if ((startIndex + i) == itemFocused)
|
||||
{
|
||||
// Draw item focused
|
||||
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
|
||||
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha));
|
||||
GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw item normal
|
||||
GuiDrawText(text[startIndex + i], GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_NORMAL)), guiAlpha));
|
||||
}
|
||||
}
|
||||
|
||||
// Update item rectangle y position for next item
|
||||
itemBounds.y += (GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
|
||||
}
|
||||
|
||||
if (useScrollBar)
|
||||
{
|
||||
Rectangle scrollBarBounds = {
|
||||
bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
||||
bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
||||
bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
|
||||
};
|
||||
|
||||
// Calculate percentage of visible items and apply same percentage to scrollbar
|
||||
float percentVisible = (float)(endIndex - startIndex)/count;
|
||||
float sliderSize = bounds.height*percentVisible;
|
||||
|
||||
int prevSliderSize = GuiGetStyle(SCROLLBAR, SLIDER_SIZE); // Save default slider size
|
||||
int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
|
||||
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, sliderSize); // Change slider size
|
||||
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
|
||||
|
||||
startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
|
||||
|
||||
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
|
||||
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, prevSliderSize); // Reset slider size to default
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
if (focus != NULL) *focus = itemFocused;
|
||||
if (scrollIndex != NULL) *scrollIndex = startIndex;
|
||||
|
||||
return itemSelected;
|
||||
}
|
||||
|
||||
#endif // GUI_FILE_DIALOG_IMPLEMENTATION
|
Loading…
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Reference in New Issue
Block a user