Make some functions more versatile

Avoid depending on global variables to make functions portable
This commit is contained in:
Ray San 2017-01-16 15:02:20 +01:00
parent ad7999f9de
commit 96771b01d9

View File

@ -146,15 +146,19 @@ static char currentPath[256]; // Path to current working folder
//----------------------------------------------------------------------------------
// Module Functions Declaration
//----------------------------------------------------------------------------------
static void ResetParams(void); // Reset sound parameters
static void GenerateWave(WaveParams params); // Generate wave data and update sound
static void ResetParams(WaveParams *params); // Reset wave parameters
static Wave GenerateWave(WaveParams params,
int sampleRate,
int sampleSize,
int channels); // Generate wave data from parameters
static void GeneratePlay(void); // Generate wave data and play sound
static void LoadSoundParams(const char *fileName); // Load sound parameters from file
static void SaveSoundParams(const char *fileName); // Save sound parameters to file
static void SaveWAV(const char *fileName, Wave wave); // Export sound to .wav file
static void DrawWave(Rectangle bounds, Color color); // Draw wave data using lines
static const char *GetExtension(const char *fileName); // Get extension from filename
static WaveParams LoadSoundParams(const char *fileName); // Load sound parameters from file
static void SaveSoundParams(const char *fileName, WaveParams params); // Save sound parameters to file
static void SaveWAV(const char *fileName, Wave wave); // Export sound to .wav file
static void DrawWave(Wave wave, Rectangle bounds, Color color); // Draw wave data using lines
static const char *GetExtension(const char *fileName); // Get extension from filename
// Buttons functions
static void BtnPickupCoin(void); // Generate sound: Pickup/Coin
@ -187,8 +191,8 @@ int main(int argc, char *argv[])
if ((strcmp(GetExtension(argv[i]), "rfx") == 0) ||
(strcmp(GetExtension(argv[i]), "sfs") == 0))
{
LoadSoundParams(argv[i]);
GenerateWave(params);
params = LoadSoundParams(argv[i]);
Wave mwave = GenerateWave(params, 44100, 32, 1);
argv[i][strlen(argv[i]) - 3] = 'w';
argv[i][strlen(argv[i]) - 2] = 'a';
@ -196,7 +200,8 @@ int main(int argc, char *argv[])
//printf("output name: %s\n", argv[i]);
SaveWAV(argv[i], wave);
SaveWAV(argv[i], mwave);
UnloadWave(mwave);
}
}
@ -350,7 +355,7 @@ int main(int argc, char *argv[])
sound = LoadSoundFromWave(wave);
SetSoundVolume(sound, volumeValue);
ResetParams();
ResetParams(&params);
Rectangle waveRec = { 13, 421, 473, 50 };
@ -380,7 +385,12 @@ int main(int argc, char *argv[])
if ((CheckCollisionPointRec(GetMousePosition(), (Rectangle){ 265, 65, 105, 360 })) && (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)))
{
if (playOnChangeValue) GeneratePlay();
else GenerateWave(params);
else
{
UnloadWave(wave);
wave = GenerateWave(params, 44100, 32, 1); // Generate wave from parameters
UpdateSound(sound, wave.data, wave.sampleCount); // Update sound buffer with new data
}
}
BeginDrawing();
@ -550,12 +560,12 @@ int main(int argc, char *argv[])
#if defined(RENDER_WAVE_TO_TEXTURE)
BeginTextureMode(waveTarget);
DrawWave((Rectangle){ 0, 0, waveTarget.texture.width, waveTarget.texture.height }, MAROON);
DrawWave(wave, (Rectangle){ 0, 0, waveTarget.texture.width, waveTarget.texture.height }, MAROON);
EndTextureMode();
DrawTextureEx(waveTarget.texture, (Vector2){ waveRec.x, waveRec.y }, 0.0f, 0.5f, WHITE);
#else
DrawWave(waveRec, MAROON);
DrawWave(wave, waveRec, MAROON);
#endif
DrawRectangleLines(waveRec.x, waveRec.y, waveRec.width, waveRec.height, GuiLinesColor());
DrawRectangle(waveRec.x, waveRec.y + waveRec.height/2, waveRec.width, 1, LIGHTGRAY);
@ -619,54 +629,56 @@ int main(int argc, char *argv[])
//--------------------------------------------------------------------------------------------
// Module Functions Definitions (local)
//--------------------------------------------------------------------------------------------
static void ResetParams()
static void ResetParams(WaveParams *params)
{
// Wave type
params.waveTypeValue = 0;
params->waveTypeValue = 0;
// Wave envelope params
params.attackTimeValue = 0.0f;
params.sustainTimeValue = 0.3f;
params.sustainPunchValue = 0.0f;
params.decayTimeValue = 0.4f;
params->attackTimeValue = 0.0f;
params->sustainTimeValue = 0.3f;
params->sustainPunchValue = 0.0f;
params->decayTimeValue = 0.4f;
// Frequency params
params.startFrequencyValue = 0.3f;
params.minFrequencyValue = 0.0f;
params.slideValue = 0.0f;
params.deltaSlideValue = 0.0f;
params.vibratoDepthValue = 0.0f;
params.vibratoSpeedValue = 0.0f;
//params.vibratoPhaseDelay = 0.0f;
params->startFrequencyValue = 0.3f;
params->minFrequencyValue = 0.0f;
params->slideValue = 0.0f;
params->deltaSlideValue = 0.0f;
params->vibratoDepthValue = 0.0f;
params->vibratoSpeedValue = 0.0f;
//params->vibratoPhaseDelay = 0.0f;
// Tone change params
params.changeAmountValue = 0.0f;
params.changeSpeedValue = 0.0f;
params->changeAmountValue = 0.0f;
params->changeSpeedValue = 0.0f;
// Square wave params
params.squareDutyValue = 0.0f;
params.dutySweepValue = 0.0f;
params->squareDutyValue = 0.0f;
params->dutySweepValue = 0.0f;
// Repeat params
params.repeatSpeedValue = 0.0f;
params->repeatSpeedValue = 0.0f;
// Phaser params
params.phaserOffsetValue = 0.0f;
params.phaserSweepValue = 0.0f;
params->phaserOffsetValue = 0.0f;
params->phaserSweepValue = 0.0f;
// Filter params
params.lpfCutoffValue = 1.0f;
params.lpfCutoffSweepValue = 0.0f;
params.lpfResonanceValue = 0.0f;
params.hpfCutoffValue = 0.0f;
params.hpfCutoffSweepValue = 0.0f;
//params.filterOn = false;
params->lpfCutoffValue = 1.0f;
params->lpfCutoffSweepValue = 0.0f;
params->lpfResonanceValue = 0.0f;
params->hpfCutoffValue = 0.0f;
params->hpfCutoffSweepValue = 0.0f;
//params->filterOn = false;
}
// Generates new wave data and updates sound buffer
// NOTE: Operates on global variables: sound, wave
static void GenerateWave(WaveParams params)
static Wave GenerateWave(WaveParams params, int sampleRate, int sampleSize, int channels)
{
#define MAX_WAVE_LENGTH_SECONDS 10 // 10 seconds
// Configuration parameters for generation
// NOTE: Those parameters are calculated from selected values
int phase;
@ -766,14 +778,17 @@ static void GenerateWave(WaveParams params)
if (params.repeatSpeedValue == 0.0f) repeatLimit = 0;
//----------------------------------------------------------------------------------------
// NOTE: We reserve enough space for up to 10 seconds of wave audio at given sample rate
// By default we use float size samples, they are converted to desired sample size at the end
float *buffer = (float *)malloc(MAX_WAVE_LENGTH_SECONDS*sampleRate*sizeof(float));
bool generatingSample = true;
float *buffer = (float *)wave.data;
int sampleCount = 0;
for (int i = 0; i < MAX_WAVE_LENGTH*wave.sampleRate; i++)
for (int i = 0; i < MAX_WAVE_LENGTH_SECONDS*sampleRate; i++)
{
if (!generatingSample)
{
wave.sampleCount = i;
sampleCount = i;
break;
}
@ -893,22 +908,18 @@ static void GenerateWave(WaveParams params)
{
if (fp < squareDuty) sample = 0.5f;
else sample = -0.5f;
} break;
case 1: // Sawtooth wave
{
sample = 1.0f - fp*2;
} break;
case 2: // Sine wave
{
sample = sinf(fp*2*PI);
} break;
case 3: // Noise wave
{
sample = noiseBuffer[phase*32/period];
} break;
default: break;
}
@ -951,29 +962,45 @@ static void GenerateWave(WaveParams params)
//------------------------------------------------------------------------------------
// Accumulate samples in the buffer
if (wave.data != NULL)
{
if (ssample > 1.0f) ssample = 1.0f;
if (ssample < -1.0f) ssample = -1.0f;
if (ssample > 1.0f) ssample = 1.0f;
if (ssample < -1.0f) ssample = -1.0f;
*buffer++ = ssample;
}
*buffer++ = ssample; //buffer[i] = ssample;
}
// Update sound buffer with new data
UpdateSound(sound, wave.data, wave.sampleCount);
// TODO: Convert wave to desired format... or do it on generation!
Wave wave;
wave.sampleCount = sampleCount;
wave.sampleRate = sampleRate;
wave.sampleSize = sampleSize; // default: 32 bit -> float
wave.channels = channels;
wave.data = malloc(wave.sampleCount*wave.sampleSize/8);
// TODO: Format buffer data properly depending on sampleSize, now it only works for 32bit data!
memcpy(wave.data, buffer, wave.sampleCount*wave.sampleSize/8);
free(buffer);
return wave;
}
// Generate wave, update sound and play sound
static void GeneratePlay(void)
{
GenerateWave(params);
UnloadWave(wave);
wave = GenerateWave(params, 44100, 32, 1); // Generate wave from parameters
UpdateSound(sound, wave.data, wave.sampleCount); // Update sound buffer with new data
PlaySound(sound);
}
// Load .rfx (rFXGen) or .sfs (sfxr) sound parameters file
static void LoadSoundParams(const char* fileName)
static WaveParams LoadSoundParams(const char* fileName)
{
WaveParams params = { 0 };
if (strcmp(GetExtension(fileName),"sfs") == 0)
{
FILE *file = fopen(fileName, "rb");
@ -1063,10 +1090,11 @@ static void LoadSoundParams(const char* fileName)
fclose(rfxFile);
}
return params;
}
// Save .rfx (rFXGen) or .sfs (sfxr) sound parameters file
static void SaveSoundParams(const char* fileName)
static void SaveSoundParams(const char* fileName, WaveParams params)
{
if (strcmp(GetExtension(fileName),"sfs") == 0)
{
@ -1145,7 +1173,7 @@ static void SaveSoundParams(const char* fileName)
// NOTE: For proper visualization, MSAA x4 is recommended, alternatively
// it should be rendered to a bigger texture and then scaled down with
// bilinear/trilinear texture filtering
static void DrawWave(Rectangle bounds, Color color)
static void DrawWave(Wave wave, Rectangle bounds, Color color)
{
float sample, sampleNext;
float currentSample = 0.0f;
@ -1247,7 +1275,7 @@ static void SaveWAV(const char *fileName, Wave wave)
// Generate sound: Pickup/Coin
static void BtnPickupCoin(void)
{
ResetParams();
ResetParams(&params);
params.startFrequencyValue = 0.4f + frnd(0.5f);
params.attackTimeValue = 0.0f;
@ -1267,7 +1295,7 @@ static void BtnPickupCoin(void)
// Generate sound: Laser shoot
static void BtnLaserShoot(void)
{
ResetParams();
ResetParams(&params);
params.waveTypeValue = rnd(2);
@ -1318,7 +1346,7 @@ static void BtnLaserShoot(void)
// Generate sound: Explosion
static void BtnExplosion(void)
{
ResetParams();
ResetParams(&params);
params.waveTypeValue = 3;
@ -1368,7 +1396,7 @@ static void BtnExplosion(void)
// Generate sound: Powerup
static void BtnPowerup(void)
{
ResetParams();
ResetParams(&params);
if (rnd(1)) params.waveTypeValue = 1;
else params.squareDutyValue = frnd(0.6f);
@ -1401,7 +1429,7 @@ static void BtnPowerup(void)
// Generate sound: Hit/Hurt
static void BtnHitHurt(void)
{
ResetParams();
ResetParams(&params);
params.waveTypeValue = rnd(2);
if (params.waveTypeValue == 2) params.waveTypeValue = 3;
@ -1421,7 +1449,7 @@ static void BtnHitHurt(void)
// Generate sound: Jump
static void BtnJump(void)
{
ResetParams();
ResetParams(&params);
params.waveTypeValue = 0;
params.squareDutyValue = frnd(0.6f);
@ -1440,7 +1468,7 @@ static void BtnJump(void)
// Generate sound: Blip/Select
static void BtnBlipSelect(void)
{
ResetParams();
ResetParams(&params);
params.waveTypeValue = rnd(1);
if (params.waveTypeValue == 0) params.squareDutyValue = frnd(0.6f);
@ -1546,7 +1574,7 @@ static void BtnLoadSound(void)
if (fileName != NULL)
{
LoadSoundParams(fileName);
params = LoadSoundParams(fileName);
//GeneratePlay();
}
}
@ -1564,7 +1592,7 @@ static void BtnSaveSound(void)
const char *filters[] = { "*.rfx", "*.sfs" };
const char *fileName = tinyfd_saveFileDialog("Save sound parameters file", currrentPathFile, 2, filters, "Sound Param Files (*.rfx, *.sfs)");
if (fileName != NULL) SaveSoundParams(fileName);
if (fileName != NULL) SaveSoundParams(fileName, params);
}
// Export current sound as .wav