Make some functions more versatile
Avoid depending on global variables to make functions portable
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@ -146,15 +146,19 @@ static char currentPath[256]; // Path to current working folder
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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static void ResetParams(void); // Reset sound parameters
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static void GenerateWave(WaveParams params); // Generate wave data and update sound
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static void ResetParams(WaveParams *params); // Reset wave parameters
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static Wave GenerateWave(WaveParams params,
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int sampleRate,
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int sampleSize,
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int channels); // Generate wave data from parameters
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static void GeneratePlay(void); // Generate wave data and play sound
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static void LoadSoundParams(const char *fileName); // Load sound parameters from file
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static void SaveSoundParams(const char *fileName); // Save sound parameters to file
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static void SaveWAV(const char *fileName, Wave wave); // Export sound to .wav file
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static void DrawWave(Rectangle bounds, Color color); // Draw wave data using lines
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static const char *GetExtension(const char *fileName); // Get extension from filename
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static WaveParams LoadSoundParams(const char *fileName); // Load sound parameters from file
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static void SaveSoundParams(const char *fileName, WaveParams params); // Save sound parameters to file
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static void SaveWAV(const char *fileName, Wave wave); // Export sound to .wav file
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static void DrawWave(Wave wave, Rectangle bounds, Color color); // Draw wave data using lines
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static const char *GetExtension(const char *fileName); // Get extension from filename
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// Buttons functions
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static void BtnPickupCoin(void); // Generate sound: Pickup/Coin
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@ -187,8 +191,8 @@ int main(int argc, char *argv[])
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if ((strcmp(GetExtension(argv[i]), "rfx") == 0) ||
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(strcmp(GetExtension(argv[i]), "sfs") == 0))
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{
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LoadSoundParams(argv[i]);
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GenerateWave(params);
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params = LoadSoundParams(argv[i]);
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Wave mwave = GenerateWave(params, 44100, 32, 1);
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argv[i][strlen(argv[i]) - 3] = 'w';
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argv[i][strlen(argv[i]) - 2] = 'a';
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@ -196,7 +200,8 @@ int main(int argc, char *argv[])
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//printf("output name: %s\n", argv[i]);
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SaveWAV(argv[i], wave);
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SaveWAV(argv[i], mwave);
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UnloadWave(mwave);
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}
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}
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@ -350,7 +355,7 @@ int main(int argc, char *argv[])
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sound = LoadSoundFromWave(wave);
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SetSoundVolume(sound, volumeValue);
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ResetParams();
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ResetParams(¶ms);
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Rectangle waveRec = { 13, 421, 473, 50 };
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@ -380,7 +385,12 @@ int main(int argc, char *argv[])
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if ((CheckCollisionPointRec(GetMousePosition(), (Rectangle){ 265, 65, 105, 360 })) && (IsMouseButtonReleased(MOUSE_LEFT_BUTTON)))
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{
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if (playOnChangeValue) GeneratePlay();
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else GenerateWave(params);
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else
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{
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UnloadWave(wave);
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wave = GenerateWave(params, 44100, 32, 1); // Generate wave from parameters
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UpdateSound(sound, wave.data, wave.sampleCount); // Update sound buffer with new data
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}
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}
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BeginDrawing();
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@ -550,12 +560,12 @@ int main(int argc, char *argv[])
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#if defined(RENDER_WAVE_TO_TEXTURE)
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BeginTextureMode(waveTarget);
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DrawWave((Rectangle){ 0, 0, waveTarget.texture.width, waveTarget.texture.height }, MAROON);
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DrawWave(wave, (Rectangle){ 0, 0, waveTarget.texture.width, waveTarget.texture.height }, MAROON);
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EndTextureMode();
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DrawTextureEx(waveTarget.texture, (Vector2){ waveRec.x, waveRec.y }, 0.0f, 0.5f, WHITE);
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#else
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DrawWave(waveRec, MAROON);
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DrawWave(wave, waveRec, MAROON);
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#endif
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DrawRectangleLines(waveRec.x, waveRec.y, waveRec.width, waveRec.height, GuiLinesColor());
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DrawRectangle(waveRec.x, waveRec.y + waveRec.height/2, waveRec.width, 1, LIGHTGRAY);
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@ -619,54 +629,56 @@ int main(int argc, char *argv[])
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//--------------------------------------------------------------------------------------------
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// Module Functions Definitions (local)
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//--------------------------------------------------------------------------------------------
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static void ResetParams()
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static void ResetParams(WaveParams *params)
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{
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// Wave type
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params.waveTypeValue = 0;
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params->waveTypeValue = 0;
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// Wave envelope params
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params.attackTimeValue = 0.0f;
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params.sustainTimeValue = 0.3f;
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params.sustainPunchValue = 0.0f;
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params.decayTimeValue = 0.4f;
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params->attackTimeValue = 0.0f;
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params->sustainTimeValue = 0.3f;
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params->sustainPunchValue = 0.0f;
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params->decayTimeValue = 0.4f;
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// Frequency params
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params.startFrequencyValue = 0.3f;
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params.minFrequencyValue = 0.0f;
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params.slideValue = 0.0f;
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params.deltaSlideValue = 0.0f;
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params.vibratoDepthValue = 0.0f;
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params.vibratoSpeedValue = 0.0f;
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//params.vibratoPhaseDelay = 0.0f;
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params->startFrequencyValue = 0.3f;
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params->minFrequencyValue = 0.0f;
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params->slideValue = 0.0f;
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params->deltaSlideValue = 0.0f;
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params->vibratoDepthValue = 0.0f;
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params->vibratoSpeedValue = 0.0f;
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//params->vibratoPhaseDelay = 0.0f;
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// Tone change params
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params.changeAmountValue = 0.0f;
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params.changeSpeedValue = 0.0f;
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params->changeAmountValue = 0.0f;
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params->changeSpeedValue = 0.0f;
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// Square wave params
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params.squareDutyValue = 0.0f;
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params.dutySweepValue = 0.0f;
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params->squareDutyValue = 0.0f;
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params->dutySweepValue = 0.0f;
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// Repeat params
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params.repeatSpeedValue = 0.0f;
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params->repeatSpeedValue = 0.0f;
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// Phaser params
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params.phaserOffsetValue = 0.0f;
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params.phaserSweepValue = 0.0f;
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params->phaserOffsetValue = 0.0f;
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params->phaserSweepValue = 0.0f;
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// Filter params
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params.lpfCutoffValue = 1.0f;
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params.lpfCutoffSweepValue = 0.0f;
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params.lpfResonanceValue = 0.0f;
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params.hpfCutoffValue = 0.0f;
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params.hpfCutoffSweepValue = 0.0f;
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//params.filterOn = false;
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params->lpfCutoffValue = 1.0f;
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params->lpfCutoffSweepValue = 0.0f;
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params->lpfResonanceValue = 0.0f;
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params->hpfCutoffValue = 0.0f;
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params->hpfCutoffSweepValue = 0.0f;
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//params->filterOn = false;
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}
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// Generates new wave data and updates sound buffer
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// NOTE: Operates on global variables: sound, wave
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static void GenerateWave(WaveParams params)
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static Wave GenerateWave(WaveParams params, int sampleRate, int sampleSize, int channels)
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{
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#define MAX_WAVE_LENGTH_SECONDS 10 // 10 seconds
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// Configuration parameters for generation
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// NOTE: Those parameters are calculated from selected values
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int phase;
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@ -766,14 +778,17 @@ static void GenerateWave(WaveParams params)
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if (params.repeatSpeedValue == 0.0f) repeatLimit = 0;
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//----------------------------------------------------------------------------------------
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// NOTE: We reserve enough space for up to 10 seconds of wave audio at given sample rate
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// By default we use float size samples, they are converted to desired sample size at the end
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float *buffer = (float *)malloc(MAX_WAVE_LENGTH_SECONDS*sampleRate*sizeof(float));
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bool generatingSample = true;
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float *buffer = (float *)wave.data;
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int sampleCount = 0;
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for (int i = 0; i < MAX_WAVE_LENGTH*wave.sampleRate; i++)
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for (int i = 0; i < MAX_WAVE_LENGTH_SECONDS*sampleRate; i++)
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{
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if (!generatingSample)
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{
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wave.sampleCount = i;
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sampleCount = i;
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break;
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}
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@ -893,22 +908,18 @@ static void GenerateWave(WaveParams params)
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{
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if (fp < squareDuty) sample = 0.5f;
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else sample = -0.5f;
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} break;
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case 1: // Sawtooth wave
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{
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sample = 1.0f - fp*2;
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} break;
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case 2: // Sine wave
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{
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sample = sinf(fp*2*PI);
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} break;
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case 3: // Noise wave
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{
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sample = noiseBuffer[phase*32/period];
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} break;
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default: break;
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}
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@ -951,29 +962,45 @@ static void GenerateWave(WaveParams params)
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//------------------------------------------------------------------------------------
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// Accumulate samples in the buffer
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if (wave.data != NULL)
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{
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if (ssample > 1.0f) ssample = 1.0f;
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if (ssample < -1.0f) ssample = -1.0f;
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if (ssample > 1.0f) ssample = 1.0f;
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if (ssample < -1.0f) ssample = -1.0f;
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*buffer++ = ssample;
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}
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*buffer++ = ssample; //buffer[i] = ssample;
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}
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// Update sound buffer with new data
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UpdateSound(sound, wave.data, wave.sampleCount);
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// TODO: Convert wave to desired format... or do it on generation!
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Wave wave;
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wave.sampleCount = sampleCount;
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wave.sampleRate = sampleRate;
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wave.sampleSize = sampleSize; // default: 32 bit -> float
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wave.channels = channels;
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wave.data = malloc(wave.sampleCount*wave.sampleSize/8);
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// TODO: Format buffer data properly depending on sampleSize, now it only works for 32bit data!
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memcpy(wave.data, buffer, wave.sampleCount*wave.sampleSize/8);
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free(buffer);
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return wave;
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}
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// Generate wave, update sound and play sound
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static void GeneratePlay(void)
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{
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GenerateWave(params);
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UnloadWave(wave);
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wave = GenerateWave(params, 44100, 32, 1); // Generate wave from parameters
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UpdateSound(sound, wave.data, wave.sampleCount); // Update sound buffer with new data
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PlaySound(sound);
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}
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// Load .rfx (rFXGen) or .sfs (sfxr) sound parameters file
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static void LoadSoundParams(const char* fileName)
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static WaveParams LoadSoundParams(const char* fileName)
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{
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WaveParams params = { 0 };
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if (strcmp(GetExtension(fileName),"sfs") == 0)
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{
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FILE *file = fopen(fileName, "rb");
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@ -1063,10 +1090,11 @@ static void LoadSoundParams(const char* fileName)
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fclose(rfxFile);
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}
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return params;
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}
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// Save .rfx (rFXGen) or .sfs (sfxr) sound parameters file
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static void SaveSoundParams(const char* fileName)
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static void SaveSoundParams(const char* fileName, WaveParams params)
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{
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if (strcmp(GetExtension(fileName),"sfs") == 0)
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{
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@ -1145,7 +1173,7 @@ static void SaveSoundParams(const char* fileName)
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// NOTE: For proper visualization, MSAA x4 is recommended, alternatively
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// it should be rendered to a bigger texture and then scaled down with
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// bilinear/trilinear texture filtering
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static void DrawWave(Rectangle bounds, Color color)
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static void DrawWave(Wave wave, Rectangle bounds, Color color)
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{
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float sample, sampleNext;
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float currentSample = 0.0f;
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@ -1247,7 +1275,7 @@ static void SaveWAV(const char *fileName, Wave wave)
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// Generate sound: Pickup/Coin
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static void BtnPickupCoin(void)
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{
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ResetParams();
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ResetParams(¶ms);
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params.startFrequencyValue = 0.4f + frnd(0.5f);
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params.attackTimeValue = 0.0f;
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@ -1267,7 +1295,7 @@ static void BtnPickupCoin(void)
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// Generate sound: Laser shoot
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static void BtnLaserShoot(void)
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{
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ResetParams();
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ResetParams(¶ms);
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params.waveTypeValue = rnd(2);
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@ -1318,7 +1346,7 @@ static void BtnLaserShoot(void)
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// Generate sound: Explosion
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static void BtnExplosion(void)
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{
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ResetParams();
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ResetParams(¶ms);
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params.waveTypeValue = 3;
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@ -1368,7 +1396,7 @@ static void BtnExplosion(void)
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// Generate sound: Powerup
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static void BtnPowerup(void)
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{
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ResetParams();
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ResetParams(¶ms);
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if (rnd(1)) params.waveTypeValue = 1;
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else params.squareDutyValue = frnd(0.6f);
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@ -1401,7 +1429,7 @@ static void BtnPowerup(void)
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// Generate sound: Hit/Hurt
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static void BtnHitHurt(void)
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{
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ResetParams();
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ResetParams(¶ms);
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params.waveTypeValue = rnd(2);
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if (params.waveTypeValue == 2) params.waveTypeValue = 3;
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@ -1421,7 +1449,7 @@ static void BtnHitHurt(void)
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// Generate sound: Jump
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static void BtnJump(void)
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{
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ResetParams();
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ResetParams(¶ms);
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params.waveTypeValue = 0;
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params.squareDutyValue = frnd(0.6f);
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@ -1440,7 +1468,7 @@ static void BtnJump(void)
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// Generate sound: Blip/Select
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static void BtnBlipSelect(void)
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{
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ResetParams();
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ResetParams(¶ms);
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params.waveTypeValue = rnd(1);
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if (params.waveTypeValue == 0) params.squareDutyValue = frnd(0.6f);
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@ -1546,7 +1574,7 @@ static void BtnLoadSound(void)
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if (fileName != NULL)
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{
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LoadSoundParams(fileName);
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params = LoadSoundParams(fileName);
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//GeneratePlay();
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}
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}
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@ -1564,7 +1592,7 @@ static void BtnSaveSound(void)
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const char *filters[] = { "*.rfx", "*.sfs" };
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const char *fileName = tinyfd_saveFileDialog("Save sound parameters file", currrentPathFile, 2, filters, "Sound Param Files (*.rfx, *.sfs)");
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if (fileName != NULL) SaveSoundParams(fileName);
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if (fileName != NULL) SaveSoundParams(fileName, params);
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}
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// Export current sound as .wav
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