minor fix, removed unnecessary float cast for textOffsetY (#320)
Co-authored-by: jobat <jobat@toolbelt-games.com>
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@ -4685,7 +4685,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
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if ((boundsPos.x + textOffsetX + glyphWidth) > (bounds.x + bounds.width))
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if ((boundsPos.x + textOffsetX + glyphWidth) > (bounds.x + bounds.width))
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{
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{
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textOffsetX = 0.0f;
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textOffsetX = 0.0f;
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textOffsetY += (float)GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
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textOffsetY += GuiGetStyle(DEFAULT, TEXT_LINE_SPACING);
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DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ boundsPos.x + textOffsetX, boundsPos.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
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DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ boundsPos.x + textOffsetX, boundsPos.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), GuiFade(tint, guiAlpha));
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}
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}
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