FIX icon scale variable #199

This commit is contained in:
Ray 2022-05-21 12:02:05 +02:00
parent 9554ca8d63
commit 9113b1e4c9

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@ -850,17 +850,15 @@ typedef enum {
#if !defined(RAYGUI_NO_ICONS) && !defined(RAYGUI_CUSTOM_ICONS)
// Embedded raygui icons, no external file provided
#define RAYGUI_ICON_SIZE 16 // Size of icons (squared)
#define RAYGUI_ICON_MAX_ICONS 256 // Maximum number of icons
#define RAYGUI_ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
#define ICON_SIZE 16 // Size of icons (squared)
#define ICON_MAX_ICONS 256 // Maximum number of icons
#define ICON_MAX_NAME_LENGTH 32 // Maximum length of icon name id
// Icons data is defined by bit array (every bit represents one pixel)
// Those arrays are stored as unsigned int data arrays, so every array
// element defines 32 pixels (bits) of information
// Number of elemens depend on RAYGUI_ICON_SIZE (by default 16x16 pixels)
#define RAYGUI_ICON_DATA_ELEMENTS (RAYGUI_ICON_SIZE*RAYGUI_ICON_SIZE/32)
static unsigned int guiIconScale = 1; // Icon default scale
// Number of elemens depend on ICON_SIZE (by default 16x16 pixels)
#define ICON_DATA_ELEMENTS (ICON_SIZE*ICON_SIZE/32)
//----------------------------------------------------------------------------------
// Icons data for all gui possible icons (allocated on data segment by default)
@ -1157,6 +1155,8 @@ static Font guiFont = { 0 }; // Gui current font (WARNING: highly cou
static bool guiLocked = false; // Gui lock state (no inputs processed)
static float guiAlpha = 1.0f; // Gui element transpacency on drawing
static unsigned int guiIconScale = 1; // Gui icon default scale (if icons enabled)
//----------------------------------------------------------------------------------
// Style data array for all gui style properties (allocated on data segment by default)
//