REVIEWED: GuiTextBox() cursor automovement on key down

REMOVED: `GuiTextBoxMulti()`
This commit is contained in:
Ray 2023-04-19 16:38:30 +02:00
parent bb02c2059e
commit 8de6bf1d63
4 changed files with 67 additions and 267 deletions

View File

@ -12,7 +12,6 @@
* - GuiComboBox()
* - GuiListView()
* - GuiToggleGroup()
* - GuiTextBoxMulti()
* - GuiColorPicker()
* - GuiSlider()
* - GuiSliderBar()
@ -189,7 +188,7 @@ int main()
toggleGroupActive = GuiToggleGroup((Rectangle){ 165, 400, 140, 25 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", toggleGroupActive);
// Third GUI column
if (GuiTextBoxMulti((Rectangle){ 320, 25, 225, 140 }, multiTextBoxText, 256, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
//if (GuiTextBoxMulti((Rectangle){ 320, 25, 225, 140 }, multiTextBoxText, 256, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
colorPickerValue = GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, NULL, colorPickerValue);
sliderValue = GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", (float)sliderValue), sliderValue, -50, 100);

View File

@ -94,7 +94,7 @@ static bool IsKeyPressed(int key)
return false;
}
// USED IN: GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()
// USED IN: GuiTextBox(), GuiValueBox()
static int GetKeyPressed(void)
{
// TODO: Return last key pressed (up->down) in the frame
@ -122,18 +122,6 @@ static void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
// TODO: Draw triangle on the screen, required for arrows
}
// USED IN: GuiImageButtonEx()
static void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
{
// TODO: Draw texture (piece defined by source rectangle) on screen
}
// USED IN: GuiTextBoxMulti()
static void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint)
{
// TODO: Draw text limited by a rectangle. This advance function wraps the text inside the rectangle
}
//-------------------------------------------------------------------------------
// Text required functions
//-------------------------------------------------------------------------------
@ -147,7 +135,7 @@ static Font GetFontDefault(void)
return font;
}
// USED IN: GetTextWidth(), GuiTextBoxMulti()
// USED IN: GetTextWidth()
static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing)
{
Vector2 size = { 0 };

View File

@ -12,7 +12,6 @@
* - GuiComboBox()
* - GuiListView()
* - GuiToggleGroup()
* - GuiTextBoxMulti()
* - GuiColorPicker()
* - GuiSlider()
* - GuiSliderBar()

View File

@ -40,7 +40,6 @@
* - ComboBox
* - DropdownBox
* - TextBox
* - TextBoxMulti
* - ValueBox --> TextBox
* - Spinner --> Button, ValueBox
* - Slider
@ -131,10 +130,10 @@
* ADDED: Helper functions to split text in separate lines
* ADDED: Multiple new icons, useful for code editing tools
* REMOVED: Unneeded icon editing functions
* REMOVED: GuiTextBoxMulti(), very limited and broken
* REMOVED: MeasureTextEx() dependency, logic directly implemented
* REMOVED: DrawTextEx() dependency, logic directly implemented
* REDESIGNED: GuiTextBox() to support cursor movement
* REDESIGNED: GuiTextBoxMulti() to support cursor movement
* REDESIGNED: GuiDrawText() to divide drawing by lines
* 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes
* REMOVED: GuiScrollBar(), only internal
@ -566,7 +565,6 @@ RAYGUIAPI bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, b
RAYGUIAPI bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
RAYGUIAPI bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
RAYGUIAPI bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
RAYGUIAPI bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines
RAYGUIAPI float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider control, returns selected value
RAYGUIAPI float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
RAYGUIAPI float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
@ -884,7 +882,7 @@ typedef enum {
#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()]
#include <stdlib.h> // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()]
#include <string.h> // Required for: strlen() [GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()], memset(), memcpy()
#include <string.h> // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy()
#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()]
#include <math.h> // Required for: roundf() [GuiColorPicker()]
@ -1212,9 +1210,9 @@ static bool guiTooltip = false; // Tooltip enabled/disabled
static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user)
static unsigned int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*()
//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking
static int autoCursorFrameCounter = 0; // Frame counter for automatic cursor movement on key-down
static bool autoCursorMode = false; // Flag to note auto-cursor activation
//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking
static int autoCursorCooldownCounter = 0; // Cooldown frame counter for automatic cursor movement on key-down
static int autoCursorDelayCounter = 0; // Delay frame counter for automatic cursor movement
//----------------------------------------------------------------------------------
// Style data array for all gui style properties (allocated on data segment by default)
@ -1259,7 +1257,7 @@ static bool IsMouseButtonReleased(int button);
static bool IsKeyDown(int key);
static bool IsKeyPressed(int key);
static int GetCharPressed(void); // -- GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()
static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox()
//-------------------------------------------------------------------------------
// Drawing required functions
@ -2117,7 +2115,8 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
// NOTE: Returns true on ENTER pressed (useful for data validation)
bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
{
#define MAX_AUTO_CURSOR_FRAME_RATE 40 // Frames to wait for autocursor movement
#define AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement
#define AUTO_CURSOR_DELAY 3 // Frames delay for autocursor movement
GuiState state = guiState;
bool pressed = false;
@ -2151,15 +2150,11 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
// Auto-cursor movement logic
// NOTE: Cursor moves automatically when key down after some time
if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE))
{
autoCursorFrameCounter++;
if (autoCursorFrameCounter > MAX_AUTO_CURSOR_FRAME_RATE) autoCursorMode = true;
}
if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE)) autoCursorCooldownCounter++;
else
{
autoCursorMode = false;
autoCursorFrameCounter = 0;
autoCursorCooldownCounter = 0; // GLOBAL: Cursor cooldown counter
autoCursorDelayCounter = 0; // GLOBAL: Cursor delay counter
}
// Blink-cursor frame counter
@ -2190,6 +2185,7 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
int textLength = (int)strlen(text); // Get current text length
int codepoint = GetCharPressed(); // Get Unicode codepoint
if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n';
// Encode codepoint as UTF-8
int codepointSize = 0;
@ -2197,7 +2193,7 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
// Add codepoint to text, at current cursor position
// NOTE: Make sure we do not overflow buffer size
if ((codepoint >= 32) && ((textLength + codepointSize) < bufferSize))
if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < bufferSize))
{
// Move forward data from cursor position
for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize];
@ -2213,45 +2209,66 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
}
// Delete codepoint from text, at current cursor position
if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (autoCursorMode && IsKeyDown(KEY_BACKSPACE))))
if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= AUTO_CURSOR_COOLDOWN))))
{
int prevCodepointSize = 0;
GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
autoCursorDelayCounter++;
// Move backward text from cursor position
for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize];
if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames
{
int prevCodepointSize = 0;
GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
textBoxCursorIndex -= codepointSize;
textLength -= codepointSize;
// Make sure text last character is EOL
text[textLength] = '\0';
// Move backward text from cursor position
for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize];
textBoxCursorIndex -= codepointSize;
textLength -= codepointSize;
// Make sure text last character is EOL
text[textLength] = '\0';
}
}
// Move cursor position with keys
if (IsKeyPressed(KEY_LEFT) || (autoCursorMode && IsKeyDown(KEY_LEFT)))
//if (IsKeyDown(KEY_LEFT) && autoCursorMode)
if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > AUTO_CURSOR_COOLDOWN)))
{
int prevCodepointSize = 0;
GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
autoCursorDelayCounter++;
if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize;
if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames
{
int prevCodepointSize = 0;
GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize;
}
}
else if (IsKeyPressed(KEY_RIGHT) || (autoCursorMode && IsKeyDown(KEY_RIGHT)))
else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > AUTO_CURSOR_COOLDOWN)))
{
int nextCodepointSize = 0;
GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize);
autoCursorDelayCounter++;
if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize;
if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames
{
int nextCodepointSize = 0;
GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize);
if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize;
}
}
// TODO: Move cursor position with mouse
// TODO: Get cursor rectangle from mouse position
//cursor = GetCursorFromMousePosition(bounds, text, mouse); // Gui style considered internally, including wrapMode
// Recalculate cursor rectangle X position depending on textBoxCursorIndex
// TODO: Get cursor rectangle from buffer index
//cursor = GetCursorFromIndex(bounds, text, index); // Gui style considered internally, including wrapMode
// Recalculate cursor position.y depending on textBoxCursorIndex
cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING);
//if (multiline) cursor.y = GetTextLines()
// Finish text editing on ENTER or mouse click outside bounds
if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
// Finish text editing on ENTER (if not multiline mode) or mouse click outside bounds
if ((!multiline && IsKeyPressed(KEY_ENTER)) ||
(!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
{
pressed = true; // Exiting edit mode
textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index
@ -2301,7 +2318,10 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
return pressed;
}
/*
// Text Box control with multiple lines
// NOTE: It's a regular GuiTextBox() but enabling multiline support,
// unfortunately cursor placement is not working properly so the function is removed
bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode)
{
bool pressed = false;
@ -2309,220 +2329,14 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT_VERTICAL, 1);
GuiSetStyle(TEXTBOX, TEXT_MULTILINE, 1);
pressed = GuiTextBox(bounds, text, bufferSize, editMode);
pressed = GuiTextBox(bounds, text, bufferSize, editMode); // TODO: Implement methods to calculate cursor position properly
GuiSetStyle(TEXTBOX, TEXT_MULTILINE, 0);
GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT_VERTICAL, 0);
return pressed;
/*
GuiState state = guiState;
bool pressed = false;
Rectangle textBounds = GetTextBounds(TEXTBOX, bounds);
int textWidth = GetTextWidth(text) - GetTextWidth(text + textBoxCursorIndex);
int textIndexOffset = 0; // Text index offset to start drawing in the box
// Cursor rectangle
// NOTE: Position values [x, y] should be updated
Rectangle cursor = { 0, -1, 2, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) + 4 };
// Update control
//--------------------------------------------------------------------
if ((state != STATE_DISABLED) && !guiLocked)
{
Vector2 mousePoint = GetMousePosition();
if (editMode)
{
state = STATE_PRESSED;
int textLength = (int)strlen(text); // Get current text length
int codepoint = GetCharPressed(); // Get Unicode codepoint
if (IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n';
// Encode codepoint as UTF-8
int codepointSize = 0;
const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize);
// Introduce characters
if (((codepoint == 10) || (codepoint >= 32)) && (textLength + codepointSize) < bufferSize)
{
// Move forward data from cursor position
for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize];
// Add new codepoint in current cursor position
for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i];
textBoxCursorIndex += codepointSize;
textLength += codepointSize;
// Make sure text last character is EOL
text[textLength] = '\0';
}
// Delete codepoint from text, at current cursor position
if ((textLength > 0) && IsKeyPressed(KEY_BACKSPACE))
{
int prevCodepointSize = 0;
GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
// Move backward text from cursor position
for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize];
textBoxCursorIndex -= codepointSize;
textLength -= codepointSize;
// Make sure text last character is EOL
text[textLength] = '\0';
}
// Move cursor position with keys
if (IsKeyPressed(KEY_LEFT))
{
int prevCodepointSize = 0;
GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize;
}
else if (IsKeyPressed(KEY_RIGHT))
{
int nextCodepointSize = 0;
GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize);
if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize;
}
// TODO: Move cursor position with mouse
// TODO: Recalculate cursor position depending on textBoxCursorIndex
char *lastTextBreak = text;
// Update cursor.y position considering line breaks
cursor.y = textBounds.y - 2; // -lineCount/2; // Move to centered text
for (int i = 0; i < textBoxCursorIndex; i++)
{
if (text[i] == '\n')
{
cursor.y += (GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(TEXTBOX, TEXT_LINES_SPACING)/2);
cursor.x = textBounds.x;
lastTextBreak = &text[i + 1];
}
}
cursor.x = textBounds.x + GetTextWidth(lastTextBreak) - GetTextWidth(lastTextBreak + textBoxCursorIndex);
// Exit edit mode
if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
pressed = true; // Exiting edit mode
textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index
}
}
else
{
if (CheckCollisionPointRec(mousePoint, bounds))
{
state = STATE_FOCUSED;
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
{
pressed = true; // Entering edit mode
textBoxCursorIndex = strlen(text); // GLOBAL: Place cursor index to the end of current text
}
}
}
}
//--------------------------------------------------------------------
// Draw control
//--------------------------------------------------------------------
if (state == STATE_PRESSED)
{
GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
}
else if (state == STATE_DISABLED)
{
GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
}
else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
// Draw text inside bounds
GuiDrawText(text, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
// Draw text logic
/*
int wrapMode = 1; // 0-No wrap, 1-Char wrap, 2-Word wrap
Vector2 cursorPos = { textBounds.x, textBounds.y };
float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; // Character rectangle scaling factor
for (int i = 0, codepointSize = 0; (text != NULL) && (text[i] != '\0'); i += codepointSize)
{
int codepoint = GetCodepointNext(text + i, &codepointSize);
int index = GetGlyphIndex(guiFont, codepoint);
Rectangle glyphRec = guiFont.recs[index];
GlyphInfo glyphInfo = guiFont.glyphs[index]; // Glyph measures
if ((codepointSize == 1) && (codepoint == '\n'))
{
cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_SPACING)); // Line feed
cursorPos.x = textBounds.x; // Carriage return
}
else
{
if (wrapMode == 1)
{
int glyphWidth = 0;
if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
else glyphWidth += (int)(glyphRec.width + glyphInfo.offsetX);
// Jump line if the end of the text box area has been reached
if ((cursorPos.x + (glyphWidth*scaleFactor)) > (textBounds.x + textBounds.width))
{
cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_SPACING)); // Line feed
cursorPos.x = textBounds.x; // Carriage return
}
}
else if (wrapMode == 2)
{
if ((codepointSize == 1) && (codepoint == ' '))
{
lastSpacePos = i;
lastSpaceWidth = 0;
lastSpaceCursorPos = cursorPos.x;
}
// Jump line if last word reaches end of text box area
if ((lastSpaceCursorPos + lastSpaceWidth) > (textAreaBounds.x + textAreaBounds.width))
{
cursorPos.y += 12; // Line feed
cursorPos.x = textAreaBounds.x; // Carriage return
}
}
// Draw current character glyph
DrawTextCodepoint(guiFont, codepoint, cursorPos, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
int glyphWidth = 0;
if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
else glyphWidth += (int)(glyphRec.width + glyphInfo.offsetX);
cursorPos.x += (glyphWidth*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
//if (i > lastSpacePos) lastSpaceWidth += (atlasRec.width + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
}
}
cursor.x = cursorPos.x;
cursor.y = cursorPos.y;
// Draw cursor position considering text glyphs
if (editMode) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
//--------------------------------------------------------------------
*/
}
*/
// Spinner control, returns selected value
bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
@ -4136,7 +3950,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
if ((text != NULL) && (text[0] != '\0'))
{
// Get text lines ('\n' delimiter) to process lines individually
// NOTE: We can't use GuiTextSplit() because it can be already use before calling
// NOTE: We can't use GuiTextSplit() because it can be already used before calling
// GuiDrawText() and static buffer would be overriden :(
int lineCount = 0;
const char **lines = GetTextLines(text, &lineCount);
@ -4224,7 +4038,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
{
if ((codepoint != ' ') && (codepoint != '\t'))
{
// TODO: Draw only required text glyphs fitting the bounds.width, '...' can be appended at the end of the text
// Draw only required text glyphs fitting the bounds.width
if (textOffsetX < (bounds.width - guiFont.recs[index].width))
{
DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ position.x + textOffsetX, position.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), tint);