REVIEWED: GuiTextBox()
cursor automovement on key down
REMOVED: `GuiTextBoxMulti()`
This commit is contained in:
parent
bb02c2059e
commit
8de6bf1d63
@ -12,7 +12,6 @@
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* - GuiComboBox()
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* - GuiListView()
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* - GuiToggleGroup()
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* - GuiTextBoxMulti()
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* - GuiColorPicker()
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* - GuiSlider()
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* - GuiSliderBar()
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@ -189,7 +188,7 @@ int main()
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toggleGroupActive = GuiToggleGroup((Rectangle){ 165, 400, 140, 25 }, "#1#ONE\n#3#TWO\n#8#THREE\n#23#", toggleGroupActive);
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// Third GUI column
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if (GuiTextBoxMulti((Rectangle){ 320, 25, 225, 140 }, multiTextBoxText, 256, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
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//if (GuiTextBoxMulti((Rectangle){ 320, 25, 225, 140 }, multiTextBoxText, 256, multiTextBoxEditMode)) multiTextBoxEditMode = !multiTextBoxEditMode;
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colorPickerValue = GuiColorPicker((Rectangle){ 320, 185, 196, 192 }, NULL, colorPickerValue);
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sliderValue = GuiSlider((Rectangle){ 355, 400, 165, 20 }, "TEST", TextFormat("%2.2f", (float)sliderValue), sliderValue, -50, 100);
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@ -94,7 +94,7 @@ static bool IsKeyPressed(int key)
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return false;
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}
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// USED IN: GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()
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// USED IN: GuiTextBox(), GuiValueBox()
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static int GetKeyPressed(void)
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{
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// TODO: Return last key pressed (up->down) in the frame
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@ -122,18 +122,6 @@ static void DrawTriangle(Vector2 v1, Vector2 v2, Vector2 v3, Color color)
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// TODO: Draw triangle on the screen, required for arrows
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}
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// USED IN: GuiImageButtonEx()
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static void DrawTextureRec(Texture2D texture, Rectangle sourceRec, Vector2 position, Color tint)
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{
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// TODO: Draw texture (piece defined by source rectangle) on screen
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}
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// USED IN: GuiTextBoxMulti()
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static void DrawTextRec(Font font, const char *text, Rectangle rec, float fontSize, float spacing, bool wordWrap, Color tint)
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{
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// TODO: Draw text limited by a rectangle. This advance function wraps the text inside the rectangle
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}
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//-------------------------------------------------------------------------------
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// Text required functions
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//-------------------------------------------------------------------------------
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@ -147,7 +135,7 @@ static Font GetFontDefault(void)
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return font;
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}
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// USED IN: GetTextWidth(), GuiTextBoxMulti()
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// USED IN: GetTextWidth()
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static Vector2 MeasureTextEx(Font font, const char *text, float fontSize, float spacing)
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{
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Vector2 size = { 0 };
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@ -12,7 +12,6 @@
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* - GuiComboBox()
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* - GuiListView()
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* - GuiToggleGroup()
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* - GuiTextBoxMulti()
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* - GuiColorPicker()
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* - GuiSlider()
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* - GuiSliderBar()
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314
src/raygui.h
314
src/raygui.h
@ -40,7 +40,6 @@
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* - ComboBox
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* - DropdownBox
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* - TextBox
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* - TextBoxMulti
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* - ValueBox --> TextBox
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* - Spinner --> Button, ValueBox
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* - Slider
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@ -131,10 +130,10 @@
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* ADDED: Helper functions to split text in separate lines
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* ADDED: Multiple new icons, useful for code editing tools
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* REMOVED: Unneeded icon editing functions
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* REMOVED: GuiTextBoxMulti(), very limited and broken
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* REMOVED: MeasureTextEx() dependency, logic directly implemented
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* REMOVED: DrawTextEx() dependency, logic directly implemented
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* REDESIGNED: GuiTextBox() to support cursor movement
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* REDESIGNED: GuiTextBoxMulti() to support cursor movement
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* REDESIGNED: GuiDrawText() to divide drawing by lines
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* 3.2 (22-May-2022) RENAMED: Some enum values, for unification, avoiding prefixes
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* REMOVED: GuiScrollBar(), only internal
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@ -566,7 +565,6 @@ RAYGUIAPI bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, b
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RAYGUIAPI bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Spinner control, returns selected value
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RAYGUIAPI bool GuiValueBox(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode); // Value Box control, updates input text with numbers
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RAYGUIAPI bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control, updates input text
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RAYGUIAPI bool GuiTextBoxMulti(Rectangle bounds, char *text, int textSize, bool editMode); // Text Box control with multiple lines
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RAYGUIAPI float GuiSlider(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider control, returns selected value
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RAYGUIAPI float GuiSliderBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Slider Bar control, returns selected value
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RAYGUIAPI float GuiProgressBar(Rectangle bounds, const char *textLeft, const char *textRight, float value, float minValue, float maxValue); // Progress Bar control, shows current progress value
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@ -884,7 +882,7 @@ typedef enum {
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#include <stdio.h> // Required for: FILE, fopen(), fclose(), fprintf(), feof(), fscanf(), vsprintf() [GuiLoadStyle(), GuiLoadIcons()]
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#include <stdlib.h> // Required for: malloc(), calloc(), free() [GuiLoadStyle(), GuiLoadIcons()]
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#include <string.h> // Required for: strlen() [GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()], memset(), memcpy()
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#include <string.h> // Required for: strlen() [GuiTextBox(), GuiValueBox()], memset(), memcpy()
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#include <stdarg.h> // Required for: va_list, va_start(), vfprintf(), va_end() [TextFormat()]
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#include <math.h> // Required for: roundf() [GuiColorPicker()]
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@ -1212,9 +1210,9 @@ static bool guiTooltip = false; // Tooltip enabled/disabled
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static const char *guiTooltipPtr = NULL; // Tooltip string pointer (string provided by user)
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static unsigned int textBoxCursorIndex = 0; // Cursor index, shared by all GuiTextBox*()
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//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking
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static int autoCursorFrameCounter = 0; // Frame counter for automatic cursor movement on key-down
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static bool autoCursorMode = false; // Flag to note auto-cursor activation
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//static int blinkCursorFrameCounter = 0; // Frame counter for cursor blinking
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static int autoCursorCooldownCounter = 0; // Cooldown frame counter for automatic cursor movement on key-down
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static int autoCursorDelayCounter = 0; // Delay frame counter for automatic cursor movement
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//----------------------------------------------------------------------------------
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// Style data array for all gui style properties (allocated on data segment by default)
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@ -1259,7 +1257,7 @@ static bool IsMouseButtonReleased(int button);
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static bool IsKeyDown(int key);
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static bool IsKeyPressed(int key);
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static int GetCharPressed(void); // -- GuiTextBox(), GuiTextBoxMulti(), GuiValueBox()
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static int GetCharPressed(void); // -- GuiTextBox(), GuiValueBox()
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//-------------------------------------------------------------------------------
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// Drawing required functions
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@ -2117,7 +2115,8 @@ bool GuiDropdownBox(Rectangle bounds, const char *text, int *active, bool editMo
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// NOTE: Returns true on ENTER pressed (useful for data validation)
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bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
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{
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#define MAX_AUTO_CURSOR_FRAME_RATE 40 // Frames to wait for autocursor movement
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#define AUTO_CURSOR_COOLDOWN 40 // Frames to wait for autocursor movement
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#define AUTO_CURSOR_DELAY 3 // Frames delay for autocursor movement
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GuiState state = guiState;
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bool pressed = false;
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@ -2151,15 +2150,11 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
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// Auto-cursor movement logic
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// NOTE: Cursor moves automatically when key down after some time
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if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE))
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{
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autoCursorFrameCounter++;
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if (autoCursorFrameCounter > MAX_AUTO_CURSOR_FRAME_RATE) autoCursorMode = true;
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}
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if (IsKeyDown(KEY_LEFT) || IsKeyDown(KEY_RIGHT) || IsKeyDown(KEY_UP) || IsKeyDown(KEY_DOWN) || IsKeyDown(KEY_BACKSPACE)) autoCursorCooldownCounter++;
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else
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{
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autoCursorMode = false;
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autoCursorFrameCounter = 0;
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autoCursorCooldownCounter = 0; // GLOBAL: Cursor cooldown counter
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autoCursorDelayCounter = 0; // GLOBAL: Cursor delay counter
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}
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// Blink-cursor frame counter
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@ -2190,6 +2185,7 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
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int textLength = (int)strlen(text); // Get current text length
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int codepoint = GetCharPressed(); // Get Unicode codepoint
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if (multiline && IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n';
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// Encode codepoint as UTF-8
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int codepointSize = 0;
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@ -2197,7 +2193,7 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
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// Add codepoint to text, at current cursor position
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// NOTE: Make sure we do not overflow buffer size
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if ((codepoint >= 32) && ((textLength + codepointSize) < bufferSize))
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if (((multiline && (codepoint == (int)'\n')) || (codepoint >= 32)) && ((textLength + codepointSize) < bufferSize))
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{
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// Move forward data from cursor position
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for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize];
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@ -2213,45 +2209,66 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
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}
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// Delete codepoint from text, at current cursor position
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if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (autoCursorMode && IsKeyDown(KEY_BACKSPACE))))
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if ((textLength > 0) && (IsKeyPressed(KEY_BACKSPACE) || (IsKeyDown(KEY_BACKSPACE) && (autoCursorCooldownCounter >= AUTO_CURSOR_COOLDOWN))))
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{
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int prevCodepointSize = 0;
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GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
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autoCursorDelayCounter++;
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// Move backward text from cursor position
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for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize];
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if (IsKeyPressed(KEY_BACKSPACE) || (autoCursorDelayCounter%AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames
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{
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int prevCodepointSize = 0;
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GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
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textBoxCursorIndex -= codepointSize;
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textLength -= codepointSize;
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// Make sure text last character is EOL
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text[textLength] = '\0';
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// Move backward text from cursor position
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for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize];
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textBoxCursorIndex -= codepointSize;
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textLength -= codepointSize;
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// Make sure text last character is EOL
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text[textLength] = '\0';
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}
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}
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// Move cursor position with keys
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if (IsKeyPressed(KEY_LEFT) || (autoCursorMode && IsKeyDown(KEY_LEFT)))
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//if (IsKeyDown(KEY_LEFT) && autoCursorMode)
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if (IsKeyPressed(KEY_LEFT) || (IsKeyDown(KEY_LEFT) && (autoCursorCooldownCounter > AUTO_CURSOR_COOLDOWN)))
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{
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int prevCodepointSize = 0;
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GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
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autoCursorDelayCounter++;
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if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize;
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if (IsKeyPressed(KEY_LEFT) || (autoCursorDelayCounter%AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames
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{
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int prevCodepointSize = 0;
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GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
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if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize;
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}
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}
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else if (IsKeyPressed(KEY_RIGHT) || (autoCursorMode && IsKeyDown(KEY_RIGHT)))
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else if (IsKeyPressed(KEY_RIGHT) || (IsKeyDown(KEY_RIGHT) && (autoCursorCooldownCounter > AUTO_CURSOR_COOLDOWN)))
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{
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int nextCodepointSize = 0;
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GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize);
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autoCursorDelayCounter++;
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if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize;
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if (IsKeyPressed(KEY_RIGHT) || (autoCursorDelayCounter%AUTO_CURSOR_DELAY) == 0) // Delay every movement some frames
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{
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int nextCodepointSize = 0;
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GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize);
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if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize;
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}
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}
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// TODO: Move cursor position with mouse
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// TODO: Get cursor rectangle from mouse position
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//cursor = GetCursorFromMousePosition(bounds, text, mouse); // Gui style considered internally, including wrapMode
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// Recalculate cursor rectangle X position depending on textBoxCursorIndex
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// TODO: Get cursor rectangle from buffer index
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//cursor = GetCursorFromIndex(bounds, text, index); // Gui style considered internally, including wrapMode
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// Recalculate cursor position.y depending on textBoxCursorIndex
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cursor.x = bounds.x + GuiGetStyle(TEXTBOX, TEXT_PADDING) + GetTextWidth(text + textIndexOffset) - GetTextWidth(text + textBoxCursorIndex) + GuiGetStyle(DEFAULT, TEXT_SPACING);
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//if (multiline) cursor.y = GetTextLines()
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// Finish text editing on ENTER or mouse click outside bounds
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if (IsKeyPressed(KEY_ENTER) || (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
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// Finish text editing on ENTER (if not multiline mode) or mouse click outside bounds
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if ((!multiline && IsKeyPressed(KEY_ENTER)) ||
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(!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON)))
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{
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pressed = true; // Exiting edit mode
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textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index
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@ -2301,7 +2318,10 @@ bool GuiTextBox(Rectangle bounds, char *text, int bufferSize, bool editMode)
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return pressed;
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}
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/*
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// Text Box control with multiple lines
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// NOTE: It's a regular GuiTextBox() but enabling multiline support,
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// unfortunately cursor placement is not working properly so the function is removed
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bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode)
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{
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bool pressed = false;
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@ -2309,220 +2329,14 @@ bool GuiTextBoxMulti(Rectangle bounds, char *text, int bufferSize, bool editMode
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GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT_VERTICAL, 1);
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GuiSetStyle(TEXTBOX, TEXT_MULTILINE, 1);
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pressed = GuiTextBox(bounds, text, bufferSize, editMode);
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pressed = GuiTextBox(bounds, text, bufferSize, editMode); // TODO: Implement methods to calculate cursor position properly
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GuiSetStyle(TEXTBOX, TEXT_MULTILINE, 0);
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GuiSetStyle(TEXTBOX, TEXT_ALIGNMENT_VERTICAL, 0);
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return pressed;
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/*
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GuiState state = guiState;
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bool pressed = false;
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Rectangle textBounds = GetTextBounds(TEXTBOX, bounds);
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int textWidth = GetTextWidth(text) - GetTextWidth(text + textBoxCursorIndex);
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int textIndexOffset = 0; // Text index offset to start drawing in the box
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// Cursor rectangle
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// NOTE: Position values [x, y] should be updated
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Rectangle cursor = { 0, -1, 2, (float)GuiGetStyle(DEFAULT, TEXT_SIZE) + 4 };
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// Update control
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//--------------------------------------------------------------------
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if ((state != STATE_DISABLED) && !guiLocked)
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{
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Vector2 mousePoint = GetMousePosition();
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if (editMode)
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{
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state = STATE_PRESSED;
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int textLength = (int)strlen(text); // Get current text length
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int codepoint = GetCharPressed(); // Get Unicode codepoint
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if (IsKeyPressed(KEY_ENTER)) codepoint = (int)'\n';
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// Encode codepoint as UTF-8
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int codepointSize = 0;
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const char *charEncoded = CodepointToUTF8(codepoint, &codepointSize);
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// Introduce characters
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if (((codepoint == 10) || (codepoint >= 32)) && (textLength + codepointSize) < bufferSize)
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{
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// Move forward data from cursor position
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for (int i = (textLength + codepointSize); i > textBoxCursorIndex; i--) text[i] = text[i - codepointSize];
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// Add new codepoint in current cursor position
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for (int i = 0; i < codepointSize; i++) text[textBoxCursorIndex + i] = charEncoded[i];
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textBoxCursorIndex += codepointSize;
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textLength += codepointSize;
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// Make sure text last character is EOL
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text[textLength] = '\0';
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}
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// Delete codepoint from text, at current cursor position
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if ((textLength > 0) && IsKeyPressed(KEY_BACKSPACE))
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{
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int prevCodepointSize = 0;
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GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
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// Move backward text from cursor position
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for (int i = (textBoxCursorIndex - prevCodepointSize); i < textLength; i++) text[i] = text[i + prevCodepointSize];
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textBoxCursorIndex -= codepointSize;
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textLength -= codepointSize;
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// Make sure text last character is EOL
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text[textLength] = '\0';
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}
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// Move cursor position with keys
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if (IsKeyPressed(KEY_LEFT))
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{
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int prevCodepointSize = 0;
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GetCodepointPrevious(text + textBoxCursorIndex, &prevCodepointSize);
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if (textBoxCursorIndex >= prevCodepointSize) textBoxCursorIndex -= prevCodepointSize;
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}
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else if (IsKeyPressed(KEY_RIGHT))
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{
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int nextCodepointSize = 0;
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GetCodepointNext(text + textBoxCursorIndex, &nextCodepointSize);
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if ((textBoxCursorIndex + nextCodepointSize) <= textLength) textBoxCursorIndex += nextCodepointSize;
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}
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// TODO: Move cursor position with mouse
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// TODO: Recalculate cursor position depending on textBoxCursorIndex
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char *lastTextBreak = text;
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// Update cursor.y position considering line breaks
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cursor.y = textBounds.y - 2; // -lineCount/2; // Move to centered text
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for (int i = 0; i < textBoxCursorIndex; i++)
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{
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if (text[i] == '\n')
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{
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cursor.y += (GuiGetStyle(DEFAULT, TEXT_SIZE)/2 + GuiGetStyle(TEXTBOX, TEXT_LINES_SPACING)/2);
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cursor.x = textBounds.x;
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lastTextBreak = &text[i + 1];
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}
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}
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cursor.x = textBounds.x + GetTextWidth(lastTextBreak) - GetTextWidth(lastTextBreak + textBoxCursorIndex);
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// Exit edit mode
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if (!CheckCollisionPointRec(mousePoint, bounds) && IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
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{
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pressed = true; // Exiting edit mode
|
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textBoxCursorIndex = 0; // GLOBAL: Reset the shared cursor index
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||||
{
|
||||
state = STATE_FOCUSED;
|
||||
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON))
|
||||
{
|
||||
pressed = true; // Entering edit mode
|
||||
textBoxCursorIndex = strlen(text); // GLOBAL: Place cursor index to the end of current text
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
// Draw control
|
||||
//--------------------------------------------------------------------
|
||||
if (state == STATE_PRESSED)
|
||||
{
|
||||
GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_PRESSED)), guiAlpha));
|
||||
}
|
||||
else if (state == STATE_DISABLED)
|
||||
{
|
||||
GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), Fade(GetColor(GuiGetStyle(TEXTBOX, BASE_COLOR_DISABLED)), guiAlpha));
|
||||
}
|
||||
else GuiDrawRectangle(bounds, GuiGetStyle(TEXTBOX, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER + (state*3))), guiAlpha), BLANK);
|
||||
|
||||
// Draw text inside bounds
|
||||
GuiDrawText(text, textBounds, GuiGetStyle(TEXTBOX, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
|
||||
|
||||
// Draw text logic
|
||||
/*
|
||||
int wrapMode = 1; // 0-No wrap, 1-Char wrap, 2-Word wrap
|
||||
Vector2 cursorPos = { textBounds.x, textBounds.y };
|
||||
float scaleFactor = (float)GuiGetStyle(DEFAULT, TEXT_SIZE)/(float)guiFont.baseSize; // Character rectangle scaling factor
|
||||
|
||||
for (int i = 0, codepointSize = 0; (text != NULL) && (text[i] != '\0'); i += codepointSize)
|
||||
{
|
||||
int codepoint = GetCodepointNext(text + i, &codepointSize);
|
||||
int index = GetGlyphIndex(guiFont, codepoint);
|
||||
Rectangle glyphRec = guiFont.recs[index];
|
||||
GlyphInfo glyphInfo = guiFont.glyphs[index]; // Glyph measures
|
||||
|
||||
if ((codepointSize == 1) && (codepoint == '\n'))
|
||||
{
|
||||
cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_SPACING)); // Line feed
|
||||
cursorPos.x = textBounds.x; // Carriage return
|
||||
}
|
||||
else
|
||||
{
|
||||
if (wrapMode == 1)
|
||||
{
|
||||
int glyphWidth = 0;
|
||||
if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
|
||||
else glyphWidth += (int)(glyphRec.width + glyphInfo.offsetX);
|
||||
|
||||
// Jump line if the end of the text box area has been reached
|
||||
if ((cursorPos.x + (glyphWidth*scaleFactor)) > (textBounds.x + textBounds.width))
|
||||
{
|
||||
cursorPos.y += (guiFont.baseSize*scaleFactor + GuiGetStyle(TEXTBOX, TEXT_LINES_SPACING)); // Line feed
|
||||
cursorPos.x = textBounds.x; // Carriage return
|
||||
}
|
||||
}
|
||||
else if (wrapMode == 2)
|
||||
{
|
||||
if ((codepointSize == 1) && (codepoint == ' '))
|
||||
{
|
||||
lastSpacePos = i;
|
||||
lastSpaceWidth = 0;
|
||||
lastSpaceCursorPos = cursorPos.x;
|
||||
}
|
||||
|
||||
// Jump line if last word reaches end of text box area
|
||||
if ((lastSpaceCursorPos + lastSpaceWidth) > (textAreaBounds.x + textAreaBounds.width))
|
||||
{
|
||||
cursorPos.y += 12; // Line feed
|
||||
cursorPos.x = textAreaBounds.x; // Carriage return
|
||||
}
|
||||
}
|
||||
|
||||
// Draw current character glyph
|
||||
DrawTextCodepoint(guiFont, codepoint, cursorPos, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), Fade(GetColor(GuiGetStyle(TEXTBOX, TEXT + (state*3))), guiAlpha));
|
||||
|
||||
int glyphWidth = 0;
|
||||
if (glyphInfo.advanceX != 0) glyphWidth += glyphInfo.advanceX;
|
||||
else glyphWidth += (int)(glyphRec.width + glyphInfo.offsetX);
|
||||
|
||||
cursorPos.x += (glyphWidth*scaleFactor + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
|
||||
//if (i > lastSpacePos) lastSpaceWidth += (atlasRec.width + (float)GuiGetStyle(DEFAULT, TEXT_SPACING));
|
||||
}
|
||||
}
|
||||
|
||||
cursor.x = cursorPos.x;
|
||||
cursor.y = cursorPos.y;
|
||||
|
||||
|
||||
// Draw cursor position considering text glyphs
|
||||
if (editMode) GuiDrawRectangle(cursor, 0, BLANK, Fade(GetColor(GuiGetStyle(TEXTBOX, BORDER_COLOR_PRESSED)), guiAlpha));
|
||||
//--------------------------------------------------------------------
|
||||
*/
|
||||
}
|
||||
*/
|
||||
|
||||
// Spinner control, returns selected value
|
||||
bool GuiSpinner(Rectangle bounds, const char *text, int *value, int minValue, int maxValue, bool editMode)
|
||||
@ -4136,7 +3950,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
|
||||
if ((text != NULL) && (text[0] != '\0'))
|
||||
{
|
||||
// Get text lines ('\n' delimiter) to process lines individually
|
||||
// NOTE: We can't use GuiTextSplit() because it can be already use before calling
|
||||
// NOTE: We can't use GuiTextSplit() because it can be already used before calling
|
||||
// GuiDrawText() and static buffer would be overriden :(
|
||||
int lineCount = 0;
|
||||
const char **lines = GetTextLines(text, &lineCount);
|
||||
@ -4224,7 +4038,7 @@ static void GuiDrawText(const char *text, Rectangle bounds, int alignment, Color
|
||||
{
|
||||
if ((codepoint != ' ') && (codepoint != '\t'))
|
||||
{
|
||||
// TODO: Draw only required text glyphs fitting the bounds.width, '...' can be appended at the end of the text
|
||||
// Draw only required text glyphs fitting the bounds.width
|
||||
if (textOffsetX < (bounds.width - guiFont.recs[index].width))
|
||||
{
|
||||
DrawTextCodepoint(guiFont, codepoint, RAYGUI_CLITERAL(Vector2){ position.x + textOffsetX, position.y + textOffsetY }, (float)GuiGetStyle(DEFAULT, TEXT_SIZE), tint);
|
||||
|
Loading…
x
Reference in New Issue
Block a user