Review gui_file_dialog with proposed improvements
Proposed improvements in: https://github.com/raysan5/raylib/issues/1101
This commit is contained in:
parent
6346ae2246
commit
7f4794c31d
@ -35,17 +35,17 @@ int main()
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//---------------------------------------------------------------------------------------
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int screenWidth = 800;
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int screenHeight = 560;
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InitWindow(screenWidth, screenHeight, "raygui - custom modal dialog");
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SetExitKey(0);
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// Custom file dialog
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GuiFileDialogState fileDialogState = InitGuiFileDialog();
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GuiFileDialogState fileDialogState = InitGuiFileDialog(420, 310, GetWorkingDirectory(), false);
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bool exitWindow = false;
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char fileNameToLoad[512] = { 0 };
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Texture texture = { 0 };
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SetTargetFPS(60);
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@ -57,7 +57,7 @@ int main()
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// Update
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//----------------------------------------------------------------------------------
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exitWindow = WindowShouldClose();
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if (fileDialogState.SelectFilePressed)
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{
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// Load image file (if supported extension)
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@ -67,7 +67,7 @@ int main()
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UnloadTexture(texture);
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texture = LoadTexture(fileNameToLoad);
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}
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fileDialogState.SelectFilePressed = false;
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}
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//----------------------------------------------------------------------------------
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@ -77,20 +77,20 @@ int main()
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BeginDrawing();
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ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
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DrawTexture(texture, GetScreenWidth()/2 - texture.width/2, GetScreenHeight()/2 - texture.height/2 - 5, WHITE);
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DrawRectangleLines(GetScreenWidth()/2 - texture.width/2, GetScreenHeight()/2 - texture.height/2 - 5, texture.width, texture.height, BLACK);
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DrawText(fileNameToLoad, 208, GetScreenHeight() - 20, 10, GRAY);
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// raygui: controls drawing
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//----------------------------------------------------------------------------------
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if (fileDialogState.fileDialogActive) GuiLock();
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if (GuiButton((Rectangle){ 20, 20, 140, 30 }, GuiIconText(RICON_FILE_OPEN, "Open Image"))) fileDialogState.fileDialogActive = true;
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GuiUnlock();
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// GUI: Dialog Window
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//--------------------------------------------------------------------------------
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GuiFileDialog(&fileDialogState);
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@ -1,6 +1,6 @@
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/*******************************************************************************************
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*
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* FileDialog v1.0.0 - Modal file dialog to open/save files
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* FileDialog v1.1 - Modal file dialog to open/save files
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*
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* MODULE USAGE:
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* #define GUI_FILE_DIALOG_IMPLEMENTATION
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@ -16,13 +16,24 @@
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* - DirectoryExists()
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* - FileExists()
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*
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* LICENSE: Propietary License
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2019 raylib technologies (@raylibtech). All Rights Reserved.
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* Copyright (c) 2019-2020 Ramon Santamaria (@raysan5)
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*
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* Unauthorized copying of this file, via any medium is strictly prohibited
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* This project is proprietary and confidential unless the owner allows
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* usage in any other form by expresely written permission.
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* This software is provided "as-is", without any express or implied warranty. In no event
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* will the authors be held liable for any damages arising from the use of this software.
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*
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* Permission is granted to anyone to use this software for any purpose, including commercial
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* applications, and to alter it and redistribute it freely, subject to the following restrictions:
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*
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* 1. The origin of this software must not be misrepresented; you must not claim that you
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* wrote the original software. If you use this software in a product, an acknowledgment
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* in the product documentation would be appreciated but is not required.
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*
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* 2. Altered source versions must be plainly marked as such, and must not be misrepresented
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* as being the original software.
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*
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* 3. This notice may not be removed or altered from any source distribution.
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*
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**********************************************************************************************/
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@ -37,21 +48,23 @@
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typedef struct {
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Vector2 position;
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Vector2 size;
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bool fileDialogActive;
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bool dirPathEditMode;
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char dirPathText[256];
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int filesListScrollIndex;
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bool filesListEditMode;
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int filesListActive;
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bool fileNameEditMode;
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char fileNameText[256];
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bool SelectFilePressed;
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bool CancelFilePressed;
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int fileTypeActive;
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int itemFocused;
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// Custom state variables (depend on development software)
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// NOTE: This variables should be added manually if required
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@ -59,10 +72,10 @@ typedef struct {
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int dirFilesCount;
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char filterExt[256];
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char dirPathTextCopy[256];
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char fileNameTextCopy[256];
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int prevFilesListActive;
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} GuiFileDialogState;
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@ -89,7 +102,7 @@ extern "C" { // Prevents name mangling of functions
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//----------------------------------------------------------------------------------
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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GuiFileDialogState InitGuiFileDialog(void);
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GuiFileDialogState InitGuiFileDialog(int width, int height, const char *initPath, bool active);
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void GuiFileDialog(GuiFileDialogState *state);
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#ifdef __cplusplus
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@ -128,12 +141,15 @@ typedef struct FileInfo {
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int type;
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int icon;
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} FileInfo;
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#else
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// Filename only
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typedef char *FileInfo;
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#endif
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//----------------------------------------------------------------------------------
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// Global Variables Definition
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//----------------------------------------------------------------------------------
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char **dirFilesIcon = NULL;
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FileInfo *dirFilesIcon = NULL;
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//----------------------------------------------------------------------------------
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// Internal Module Functions Definition
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@ -143,25 +159,28 @@ static char **ReadDirectoryFiles(const char *dir, int *filesCount, char *filterE
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#if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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// List View control for files info with extended parameters
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static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int active)
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static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *focus, int *scrollIndex, int active);
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#endif
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//----------------------------------------------------------------------------------
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// Module Functions Definition
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//----------------------------------------------------------------------------------
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GuiFileDialogState InitGuiFileDialog(void)
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GuiFileDialogState InitGuiFileDialog(int width, int height, const char *initPath, bool active)
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{
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GuiFileDialogState state = { 0 };
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state.position = (Vector2){ GetScreenWidth()/2 - 480/2, GetScreenHeight()/2 - 305/2 };
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state.fileDialogActive = false;
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// Default dialog size is 440x310
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state.size.x = width == -1 ? 440 : width;
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state.size.y = height == -1 ? 310 : height;
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state.position = (Vector2){ GetScreenWidth()/2 - state.size.x/2, GetScreenHeight()/2 - state.size.y/2 };
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state.fileDialogActive = active;
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state.dirPathEditMode = false;
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state.filesListActive = -1;
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state.prevFilesListActive = state.filesListActive;
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state.filesListScrollIndex = 0;
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state.fileNameEditMode = false;
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state.SelectFilePressed = false;
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@ -169,58 +188,91 @@ GuiFileDialogState InitGuiFileDialog(void)
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state.fileTypeActive = 0;
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strcpy(state.fileNameText, "\0");
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// Custom variables initialization
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strcpy(state.dirPathText, GetWorkingDirectory());
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if (initPath && DirectoryExists(initPath))
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{
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strcpy(state.dirPathText, initPath);
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}
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else if (initPath && FileExists(initPath))
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{
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strcpy(state.dirPathText, GetDirectoryPath(initPath));
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strcpy(state.fileNameText, GetFileName(initPath));
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}
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else strcpy(state.dirPathText, GetWorkingDirectory());
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strcpy(state.dirPathTextCopy, state.dirPathText);
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strcpy(state.fileNameTextCopy, state.fileNameText);
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strcpy(state.filterExt, "all");
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state.dirFilesCount = 0;
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state.dirFiles = NULL; // NOTE: Loaded lazily on window active
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strcpy(state.fileNameText, "\0");
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strcpy(state.fileNameTextCopy, state.fileNameText);
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return state;
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}
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// Read files in new path
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static void FD_RELOAD_DIRPATH(GuiFileDialogState *state)
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{
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for (int i = 0; i < state->dirFilesCount; i++) RL_FREE(state->dirFiles[i]);
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RL_FREE(state->dirFiles);
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state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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state->itemFocused = 0;
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}
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// Update and draw file dialog
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void GuiFileDialog(GuiFileDialogState *state)
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{
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{
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if (state->fileDialogActive)
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{
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const int winWidth = state->size.x;
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const int winHeight = state->size.y;
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// Load dirFilesIcon and state->dirFiles lazily on windows open
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// NOTE: they are automatically unloaded at fileDialog closing
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//------------------------------------------------------------------------------------
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if (dirFilesIcon == NULL)
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{
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dirFilesIcon = (char **)RL_MALLOC(MAX_DIRECTORY_FILES*sizeof(char *)); // Max files to read
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dirFilesIcon = (FileInfo *)RL_MALLOC(MAX_DIRECTORY_FILES*sizeof(FileInfo)); // Max files to read
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for (int i = 0; i < MAX_DIRECTORY_FILES; i++) dirFilesIcon[i] = (char *)calloc(MAX_DIR_PATH_LENGTH, 1); // Max file name length
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}
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if (state->dirFiles == NULL) state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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if (state->dirFiles == NULL)
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{
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state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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for(int f = 0; f < state->dirFilesCount; f++)
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{
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if (strcmp(state->fileNameText, state->dirFiles[f]) == 0)
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{
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if (state->filesListActive != f) state->filesListScrollIndex = state->filesListActive = f; // make it active and visible only on first call
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break;
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}
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}
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}
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//------------------------------------------------------------------------------------
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DrawRectangle(0, 0, GetScreenWidth(), GetScreenHeight(), Fade(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)), 0.85f));
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state->fileDialogActive = !GuiWindowBox((Rectangle){ state->position.x + 0, state->position.y + 0, 480, 310 }, "#198#Select File Dialog");
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if (GuiButton((Rectangle){ state->position.x + 430, state->position.y + 35, 40, 25 }, "< .."))
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state->fileDialogActive = !GuiWindowBox((Rectangle){ state->position.x + 0, state->position.y + 0, winWidth, winHeight }, "#198#LuaJIT | Select File Dialog");
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if (GuiButton((Rectangle){ state->position.x + winWidth - 50, state->position.y + 35, 40, 25 }, "< .."))// || IsKeyReleased(KEY_DPAD_Y))
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{
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// Move dir path one level up
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strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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// RL_FREE previous dirFiles (reloaded by ReadDirectoryFiles())
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for (int i = 0; i < state->dirFilesCount; i++) RL_FREE(state->dirFiles[i]);
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RL_FREE(state->dirFiles);
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// Read files in the new path
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state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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FD_RELOAD_DIRPATH(state);
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state->filesListActive = -1;
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strcpy(state->fileNameText, "\0");
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strcpy(state->fileNameTextCopy, state->fileNameText);
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}
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if (GuiTextBox((Rectangle){ state->position.x + 10, state->position.y + 35, 410, 25 }, state->dirPathText, 256, state->dirPathEditMode))
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if (GuiTextBox((Rectangle){ state->position.x + 10, state->position.y + 35, winWidth - 65, 25 }, state->dirPathText, 256, state->dirPathEditMode))
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{
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if (state->dirPathEditMode)
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{
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@ -228,51 +280,48 @@ void GuiFileDialog(GuiFileDialogState *state)
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if (DirectoryExists(state->dirPathText))
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{
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// RL_FREE previous dirFiles (reloaded by ReadDirectoryFiles())
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for (int i = 0; i < state->dirFilesCount; i++) RL_FREE(state->dirFiles[i]);
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RL_FREE(state->dirFiles);
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// Read files in new path
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state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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FD_RELOAD_DIRPATH(state);
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strcpy(state->dirPathTextCopy, state->dirPathText);
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}
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else strcpy(state->dirPathText, state->dirPathTextCopy);
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}
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state->dirPathEditMode = !state->dirPathEditMode;
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}
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int prevTextAlignment = GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT);
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int prevElementsHeight = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
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GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, GUI_TEXT_ALIGN_LEFT);
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GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, 24);
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// TODO: ListViewElements should be aligned left
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state->filesListActive = GuiListViewEx((Rectangle){ state->position.x + 10, state->position.y + 70, 460, 164 }, (const char **)dirFilesIcon, state->dirFilesCount, NULL, &state->filesListScrollIndex, state->filesListActive);
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# if defined(USE_CUSTOM_LISTVIEW_FILEINFO)
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FileInfo fileInfo;
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state->filesListActive = GuiListViewFiles((Rectangle){ state->position.x + 10, state->position.y + 70, winWidth - 20, winHeight - 135 }, fileInfo, state->dirFilesCount, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
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# else
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state->filesListActive = GuiListViewEx((Rectangle){ state->position.x + 10, state->position.y + 70, winWidth - 20, winHeight - 135 }, (const char**)dirFilesIcon, state->dirFilesCount, &state->itemFocused, &state->filesListScrollIndex, state->filesListActive);
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# endif
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GuiSetStyle(LISTVIEW, TEXT_ALIGNMENT, prevTextAlignment);
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GuiSetStyle(LISTVIEW, LIST_ITEMS_HEIGHT, prevElementsHeight);
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if ((state->filesListActive >= 0) && (state->filesListActive != state->prevFilesListActive))
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//&& (IsMouseButtonPressed(MOUSE_LEFT_BUTTON) || IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_DPAD_A)))
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{
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strcpy(state->fileNameText, state->dirFiles[state->filesListActive]);
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if (DirectoryExists(TextFormat("%s\\%s", state->dirPathText, state->fileNameText)))
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if (DirectoryExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
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{
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if (TextIsEqual(state->fileNameText, "..")) strcpy(state->dirPathText, GetPrevDirectoryPath(state->dirPathText));
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else strcpy(state->dirPathText, TextFormat("%s\\%s", state->dirPathText, state->fileNameText));
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else strcpy(state->dirPathText, TextFormat("%s/%s", strcmp(state->dirPathText, "/")==0 ? "" : state->dirPathText, state->fileNameText));
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strcpy(state->dirPathTextCopy, state->dirPathText);
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// RL_FREE previous dirFiles (reloaded by ReadDirectoryFiles())
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for (int i = 0; i < state->dirFilesCount; i++) RL_FREE(state->dirFiles[i]);
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RL_FREE(state->dirFiles);
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// Read files in new path
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state->dirFiles = ReadDirectoryFiles(state->dirPathText, &state->dirFilesCount, state->filterExt);
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FD_RELOAD_DIRPATH(state);
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strcpy(state->dirPathTextCopy, state->dirPathText);
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state->filesListActive = -1;
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strcpy(state->fileNameText, "\0");
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strcpy(state->fileNameTextCopy, state->fileNameText);
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@ -280,12 +329,12 @@ void GuiFileDialog(GuiFileDialogState *state)
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state->prevFilesListActive = state->filesListActive;
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}
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GuiLabel((Rectangle){ state->position.x + 10, state->position.y + 245, 68, 25 }, "File name:");
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if (GuiTextBox((Rectangle){ state->position.x + 75, state->position.y + 245, 275, 25 }, state->fileNameText, 128, state->fileNameEditMode))
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GuiLabel((Rectangle){ state->position.x + 10, state->position.y + winHeight - 60, 68, 25 }, "File name:");
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if (GuiTextBox((Rectangle){ state->position.x + 75, state->position.y + winHeight - 60, winWidth - 200, 25 }, state->fileNameText, 128, state->fileNameEditMode))
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{
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if (state->fileNameText)
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if (*state->fileNameText)
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{
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// Verify if a valid filename has been introduced
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if (FileExists(TextFormat("%s/%s", state->dirPathText, state->fileNameText)))
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@ -301,37 +350,45 @@ void GuiFileDialog(GuiFileDialogState *state)
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}
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}
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}
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else
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else
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{
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strcpy(state->fileNameText, state->fileNameTextCopy);
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}
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}
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state->fileNameEditMode = !state->fileNameEditMode;
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}
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state->fileTypeActive = GuiComboBox((Rectangle){ state->position.x + 75, state->position.y + 275, 275, 25 }, "All files", state->fileTypeActive);
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GuiLabel((Rectangle){ state->position.x + 10, state->position.y + 275, 68, 25 }, "File filter:");
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state->SelectFilePressed = GuiButton((Rectangle){ state->position.x + 360, state->position.y + 245, 110, 25 }, "Select");
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state->fileTypeActive = GuiComboBox((Rectangle){ state->position.x + 75, state->position.y + winHeight - 30, winWidth - 200, 25 }, "All files", state->fileTypeActive);
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GuiLabel((Rectangle){ state->position.x + 10, state->position.y + winHeight - 30, 68, 25 }, "File filter:");
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state->SelectFilePressed = GuiButton((Rectangle){ state->position.x + winWidth - 120, state->position.y + winHeight - 60, 110,
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#ifdef PLATFORM_DESKTOP
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25
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#else
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25+30
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#endif
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}, "Select");// || IsKeyPressed(KEY_ENTER) || IsKeyPressed(KEY_DPAD_A);
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if (state->SelectFilePressed) state->fileDialogActive = false;
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if (GuiButton((Rectangle){ state->position.x + 360, state->position.y + 275, 110, 25 }, "Cancel")) state->fileDialogActive = false;
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#ifdef PLATFORM_DESKTOP
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if (GuiButton((Rectangle){ state->position.x + winWidth - 120, state->position.y + winHeight - 30, 110, 25 }, "Quit")) state->fileDialogActive = false;
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#endif
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// File dialog has been closed!
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if (!state->fileDialogActive)
|
||||
{
|
||||
// RL_FREE dirFiles memory
|
||||
for (int i = 0; i < state->dirFilesCount; i++)
|
||||
for (int i = 0; i < state->dirFilesCount; i++)
|
||||
{
|
||||
RL_FREE(state->dirFiles[i]);
|
||||
RL_FREE(dirFilesIcon[i]);
|
||||
}
|
||||
|
||||
|
||||
RL_FREE(state->dirFiles);
|
||||
RL_FREE(dirFilesIcon);
|
||||
|
||||
|
||||
dirFilesIcon = NULL;
|
||||
state->dirFiles = NULL;
|
||||
}
|
||||
@ -339,35 +396,81 @@ void GuiFileDialog(GuiFileDialogState *state)
|
||||
}
|
||||
|
||||
// Read all filenames from directory (supported file types)
|
||||
static inline int _file_comp(const char *d1, const char *d2, const char *dir)
|
||||
{
|
||||
const bool b1 = DirectoryExists(TextFormat("%s/%s", dir, d1));
|
||||
const bool b2 = DirectoryExists(TextFormat("%s/%s", dir, d2));
|
||||
|
||||
if (b1 && !b2) return -1;
|
||||
if (!b1 && b2) return 1;
|
||||
|
||||
if (!FileExists(TextFormat("%s/%s", dir, d1))) return 1;
|
||||
if (!FileExists(TextFormat("%s/%s", dir, d2))) return -1;
|
||||
|
||||
return strcmp(d1, d2);
|
||||
}
|
||||
static char **ReadDirectoryFiles(const char *dir, int *filesCount, char *filterExt)
|
||||
{
|
||||
int validFilesCount = 0;
|
||||
char **validFiles = (char **)RL_MALLOC(MAX_DIRECTORY_FILES*sizeof(char *)); // Max files to read
|
||||
for (int i = 0; i < MAX_DIRECTORY_FILES; i++) validFiles[i] = (char *)RL_MALLOC(MAX_DIR_PATH_LENGTH); // Max file name length
|
||||
|
||||
|
||||
int filterExtCount = 0;
|
||||
const char **extensions = GuiTextSplit(filterExt, &filterExtCount, NULL);
|
||||
bool filterExtensions = true;
|
||||
|
||||
|
||||
int dirFilesCount = 0;
|
||||
char **files = GetDirectoryFiles(dir, &dirFilesCount);
|
||||
|
||||
|
||||
// Sort files and directories: dir by name + files by name
|
||||
// https://en.wikibooks.org/wiki/Algorithm_Implementation/Sorting/Quicksort#C
|
||||
if (dirFilesCount > 1)
|
||||
{
|
||||
const int MAX = 64;
|
||||
unsigned int left = 0, stack[MAX], pos = 0, seed = rand(), len = dirFilesCount;
|
||||
|
||||
for ( ; ; )
|
||||
{
|
||||
for (; left+1 < len; len++) /* sort left to len-1 */
|
||||
{
|
||||
if (pos == MAX) len = stack[pos = 0]; /* stack overflow, reset */
|
||||
char *pivot = files[left+seed%(len-left)]; /* pick random pivot */
|
||||
seed = seed*69069+1; /* next pseudorandom number */
|
||||
stack[pos++] = len; /* sort right part later */
|
||||
|
||||
for (unsigned int right = left-1; ; ) /* inner loop: partitioning */
|
||||
{
|
||||
while (_file_comp(files[++right], pivot, dir) < 0);/* look for greater element */
|
||||
while (_file_comp(pivot, files[--len], dir) < 0); /* look for smaller element */
|
||||
if (right >= len) break; /* partition point found? */
|
||||
char *temp = files[right];
|
||||
files[right] = files[len]; /* the only swap */
|
||||
files[len] = temp;
|
||||
} /* partitioned, continue left part */
|
||||
}
|
||||
|
||||
if (pos == 0) break; /* stack empty? */
|
||||
left = len; /* left to right is sorted */
|
||||
len = stack[--pos]; /* get next range to sort */
|
||||
}
|
||||
}
|
||||
|
||||
if (TextIsEqual(extensions[0], "all")) filterExtensions = false;
|
||||
|
||||
for (int i = 0; (i < dirFilesCount) && (validFilesCount < MAX_DIRECTORY_FILES); i++)
|
||||
{
|
||||
if (TextIsEqual(files[i], ".")) continue;
|
||||
|
||||
|
||||
if (!filterExtensions)
|
||||
{
|
||||
strcpy(validFiles[validFilesCount], files[i]);
|
||||
|
||||
strncpy(validFiles[validFilesCount], files[i], MAX_DIR_PATH_LENGTH);
|
||||
|
||||
// Only filter files by extensions, directories should be available
|
||||
if (DirectoryExists(TextFormat("%s\\%s", dir, files[i]))) strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 1, files[i]));
|
||||
else
|
||||
if (DirectoryExists(TextFormat("%s/%s", dir, files[i]))) strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 1, files[i]));
|
||||
else
|
||||
{
|
||||
// TODO: Assign custom filetype icons depending on file extension (image, audio, text, video, models...)
|
||||
|
||||
|
||||
if (IsFileExtension(files[i], ".png")) strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 12, files[i]));
|
||||
else strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 10, files[i]));
|
||||
}
|
||||
@ -386,17 +489,15 @@ static char **ReadDirectoryFiles(const char *dir, int *filesCount, char *filterE
|
||||
|
||||
if (IsFileExtension(files[i], ".png")) strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 12, files[i]));
|
||||
else strcpy(dirFilesIcon[validFilesCount], TextFormat("#%i#%s", 10, files[i]));
|
||||
|
||||
|
||||
validFilesCount++;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// TODO: Sort files and directories: dir by name + files by name
|
||||
|
||||
ClearDirectoryFiles();
|
||||
|
||||
|
||||
*filesCount = validFilesCount;
|
||||
return validFiles;
|
||||
}
|
||||
@ -408,23 +509,23 @@ static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *f
|
||||
GuiControlState state = guiState;
|
||||
int itemFocused = (focus == NULL)? -1 : *focus;
|
||||
int itemSelected = active;
|
||||
|
||||
|
||||
// Check if we need a scroll bar
|
||||
bool useScrollBar = false;
|
||||
if ((GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING))*count > bounds.height) useScrollBar = true;
|
||||
|
||||
if ((GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING))*count > bounds.height) useScrollBar = true;
|
||||
|
||||
// Define base item rectangle [0]
|
||||
Rectangle itemBounds = { 0 };
|
||||
itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING);
|
||||
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
itemBounds.height = GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT);
|
||||
itemBounds.x = bounds.x + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING);
|
||||
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
itemBounds.width = bounds.width - 2*GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) - GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
itemBounds.height = GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT);
|
||||
if (useScrollBar) itemBounds.width -= GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH);
|
||||
|
||||
|
||||
// Get items on the list
|
||||
int visibleItems = bounds.height/(GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
|
||||
int visibleItems = bounds.height/(GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||||
if (visibleItems > count) visibleItems = count;
|
||||
|
||||
|
||||
int startIndex = (scrollIndex == NULL)? 0 : *scrollIndex;
|
||||
if ((startIndex < 0) || (startIndex > (count - visibleItems))) startIndex = 0;
|
||||
int endIndex = startIndex + visibleItems;
|
||||
@ -434,12 +535,12 @@ static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *f
|
||||
if ((state != GUI_STATE_DISABLED) && !guiLocked)
|
||||
{
|
||||
Vector2 mousePoint = GetMousePosition();
|
||||
|
||||
|
||||
// Check mouse inside list view
|
||||
if (CheckCollisionPointRec(mousePoint, bounds))
|
||||
{
|
||||
state = GUI_STATE_FOCUSED;
|
||||
|
||||
|
||||
// Check focused and selected item
|
||||
for (int i = 0; i < visibleItems; i++)
|
||||
{
|
||||
@ -449,16 +550,16 @@ static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *f
|
||||
if (IsMouseButtonPressed(MOUSE_LEFT_BUTTON)) itemSelected = startIndex + i;
|
||||
break;
|
||||
}
|
||||
|
||||
|
||||
// Update item rectangle y position for next item
|
||||
itemBounds.y += (GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
|
||||
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||||
}
|
||||
|
||||
|
||||
if (useScrollBar)
|
||||
{
|
||||
int wheelMove = GetMouseWheelMove();
|
||||
startIndex -= wheelMove;
|
||||
|
||||
|
||||
if (startIndex < 0) startIndex = 0;
|
||||
else if (startIndex > (count - visibleItems)) startIndex = count - visibleItems;
|
||||
|
||||
@ -467,19 +568,19 @@ static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *f
|
||||
}
|
||||
}
|
||||
else itemFocused = -1;
|
||||
|
||||
|
||||
// Reset item rectangle y to [0]
|
||||
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
itemBounds.y = bounds.y + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING) + GuiGetStyle(DEFAULT, BORDER_WIDTH);
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
|
||||
// Draw control
|
||||
//--------------------------------------------------------------------
|
||||
DrawRectangleRec(bounds, GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR))); // Draw background
|
||||
DrawRectangleLinesEx(bounds, GuiGetStyle(DEFAULT, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER + state*3)), guiAlpha));
|
||||
|
||||
// TODO: Draw list view header with file sections: icon+name | size | type | modTime
|
||||
|
||||
|
||||
// Draw visible items
|
||||
for (int i = 0; i < visibleItems; i++)
|
||||
{
|
||||
@ -490,9 +591,9 @@ static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *f
|
||||
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_DISABLED)), guiAlpha));
|
||||
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_DISABLED)), guiAlpha));
|
||||
}
|
||||
|
||||
// TODO: Draw full file info line: icon+name | size | type | modTime
|
||||
|
||||
|
||||
// TODO: Draw full file info line: icon+name | size | type | modTime
|
||||
|
||||
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_DISABLED)), guiAlpha));
|
||||
}
|
||||
else
|
||||
@ -502,7 +603,7 @@ static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *f
|
||||
// Draw item selected
|
||||
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_PRESSED)), guiAlpha));
|
||||
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_PRESSED)), guiAlpha));
|
||||
|
||||
|
||||
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_PRESSED)), guiAlpha));
|
||||
}
|
||||
else if ((startIndex + i) == itemFocused)
|
||||
@ -510,7 +611,7 @@ static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *f
|
||||
// Draw item focused
|
||||
DrawRectangleRec(itemBounds, Fade(GetColor(GuiGetStyle(LISTVIEW, BASE_COLOR_FOCUSED)), guiAlpha));
|
||||
DrawRectangleLinesEx(itemBounds, GuiGetStyle(LISTVIEW, BORDER_WIDTH), Fade(GetColor(GuiGetStyle(LISTVIEW, BORDER_COLOR_FOCUSED)), guiAlpha));
|
||||
|
||||
|
||||
GuiDrawText(files[startIndex + i].name, GetTextBounds(DEFAULT, itemBounds), GuiGetStyle(LISTVIEW, TEXT_ALIGNMENT), Fade(GetColor(GuiGetStyle(LISTVIEW, TEXT_COLOR_FOCUSED)), guiAlpha));
|
||||
}
|
||||
else
|
||||
@ -521,36 +622,36 @@ static int GuiListViewFiles(Rectangle bounds, FileInfo *files, int count, int *f
|
||||
}
|
||||
|
||||
// Update item rectangle y position for next item
|
||||
itemBounds.y += (GuiGetStyle(LISTVIEW, ELEMENTS_HEIGHT) + GuiGetStyle(LISTVIEW, ELEMENTS_PADDING));
|
||||
itemBounds.y += (GuiGetStyle(LISTVIEW, LIST_ITEMS_HEIGHT) + GuiGetStyle(LISTVIEW, LIST_ITEMS_PADDING));
|
||||
}
|
||||
|
||||
if (useScrollBar)
|
||||
{
|
||||
Rectangle scrollBarBounds = {
|
||||
bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
||||
bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
||||
bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
|
||||
Rectangle scrollBarBounds = {
|
||||
bounds.x + bounds.width - GuiGetStyle(LISTVIEW, BORDER_WIDTH) - GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
||||
bounds.y + GuiGetStyle(LISTVIEW, BORDER_WIDTH), (float)GuiGetStyle(LISTVIEW, SCROLLBAR_WIDTH),
|
||||
bounds.height - 2*GuiGetStyle(DEFAULT, BORDER_WIDTH)
|
||||
};
|
||||
|
||||
// Calculate percentage of visible items and apply same percentage to scrollbar
|
||||
float percentVisible = (float)(endIndex - startIndex)/count;
|
||||
float sliderSize = bounds.height*percentVisible;
|
||||
|
||||
int prevSliderSize = GuiGetStyle(SCROLLBAR, SLIDER_SIZE); // Save default slider size
|
||||
int prevSliderSize = GuiGetStyle(SCROLLBAR, SLIDER_WIDTH); // Save default slider size
|
||||
int prevScrollSpeed = GuiGetStyle(SCROLLBAR, SCROLL_SPEED); // Save default scroll speed
|
||||
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, sliderSize); // Change slider size
|
||||
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, sliderSize); // Change slider size
|
||||
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, count - visibleItems); // Change scroll speed
|
||||
|
||||
startIndex = GuiScrollBar(scrollBarBounds, startIndex, 0, count - visibleItems);
|
||||
|
||||
GuiSetStyle(SCROLLBAR, SCROLL_SPEED, prevScrollSpeed); // Reset scroll speed to default
|
||||
GuiSetStyle(SCROLLBAR, SLIDER_SIZE, prevSliderSize); // Reset slider size to default
|
||||
GuiSetStyle(SCROLLBAR, SLIDER_WIDTH, prevSliderSize); // Reset slider size to default
|
||||
}
|
||||
//--------------------------------------------------------------------
|
||||
|
||||
|
||||
if (focus != NULL) *focus = itemFocused;
|
||||
if (scrollIndex != NULL) *scrollIndex = startIndex;
|
||||
|
||||
|
||||
return itemSelected;
|
||||
}
|
||||
#endif // USE_CUSTOM_LISTVIEW_FILEINFO
|
||||
|
Loading…
x
Reference in New Issue
Block a user