Create gui_value_box_float.c
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examples/controls_test_suite/gui_value_box_float.c
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71
examples/controls_test_suite/gui_value_box_float.c
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/*******************************************************************************************
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*
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* raygui - controls test suite
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*
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* COMPILATION (Windows - MinGW):
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* gcc -o $(NAME_PART).exe $(FILE_NAME) -I../../src -lraylib -lopengl32 -lgdi32 -std=c99
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*
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* LICENSE: zlib/libpng
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*
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* Copyright (c) 2016-2024 Ramon Santamaria (@raysan5)
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*
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**********************************************************************************************/
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#include "raylib.h"
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#define RAYGUI_IMPLEMENTATION
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#include "../../src/raygui.h"
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#include <stdio.h>
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//------------------------------------------------------------------------------------
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// Program main entry point
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//------------------------------------------------------------------------------------
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int main()
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{
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// Initialization
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//---------------------------------------------------------------------------------------
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const int screenWidth = 800;
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const int screenHeight = 450;
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InitWindow(screenWidth, screenHeight, "raygui - controls test suite");
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float valueBoxValue = 0.0f;
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bool valueBoxEditMode = false;
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char valueBoxTextValue[32] = { 0 };
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SetTargetFPS(60);
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//--------------------------------------------------------------------------------------
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// Main game loop
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while (!WindowShouldClose()) // Detect window close button or ESC key
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{
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// Update
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//----------------------------------------------------------------------------------
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//----------------------------------------------------------------------------------
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// Draw
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//----------------------------------------------------------------------------------
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BeginDrawing();
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ClearBackground(GetColor(GuiGetStyle(DEFAULT, BACKGROUND_COLOR)));
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if (GuiValueBoxFloat((Rectangle){ 25, 175, 125, 30 }, NULL, valueBoxTextValue, &valueBoxValue, valueBoxEditMode))
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{
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valueBoxEditMode = !valueBoxEditMode;
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printf("Value: %2.2f\n", valueBoxValue);
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}
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EndDrawing();
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//----------------------------------------------------------------------------------
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}
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// De-Initialization
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//--------------------------------------------------------------------------------------
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CloseWindow(); // Close window and OpenGL context
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//--------------------------------------------------------------------------------------
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return 0;
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}
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