WARNING: BREAKING: Updated to latest raylib
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src/raygui.h
31
src/raygui.h
@ -137,6 +137,10 @@
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#include "raylib.h"
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#endif
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#ifndef RAYGUIDEF
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#define RAYGUIDEF // We are building or using rlgl as a static library (or Linux shared library)
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#endif
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// Define functions scope to be used internally (static) or externally (extern) to the module including this file
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#if defined(_WIN32)
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// Microsoft attibutes to tell compiler that symbols are imported/exported from a .dll
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@ -144,11 +148,7 @@
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#define RAYGUIDEF __declspec(dllexport) // We are building raygui as a Win32 shared library (.dll)
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#elif defined(USE_LIBTYPE_SHARED)
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#define RAYGUIDEF __declspec(dllimport) // We are using raygui as a Win32 shared library (.dll)
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#else
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#define RAYGUIDEF // We are building or using raygui as a static library
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#endif
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#else
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#define RAYGUIDEF // We are building or using raygui as a static library (or Linux shared library)
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#endif
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#if !defined(RAYGUI_MALLOC) && !defined(RAYGUI_CALLOC) && !defined(RAYGUI_FREE)
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@ -175,10 +175,6 @@
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#define TEXTEDIT_CURSOR_BLINK_FRAMES 20 // Text edit controls cursor blink timming
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#if defined(__cplusplus)
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extern "C" { // Prevents name mangling of functions
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#endif
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//----------------------------------------------------------------------------------
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// Types and Structures Definition
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// NOTE: Some types are required for RAYGUI_STANDALONE usage
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@ -231,7 +227,7 @@ extern "C" { // Prevents name mangling of functions
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} Texture2D;
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// Font character info
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typedef struct CharInfo CharInfo;
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typedef struct GlyphInfo GlyphInfo;
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// TODO: Font type is very coupled to raylib, mostly required by GuiLoadStyle()
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// It should be redesigned to be provided by user
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@ -240,7 +236,7 @@ extern "C" { // Prevents name mangling of functions
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int charsCount; // Number of characters
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Texture2D texture; // Characters texture atlas
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Rectangle *recs; // Characters rectangles in texture
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CharInfo *chars; // Characters info data
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GlyphInfo *chars; // Characters info data
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} Font;
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#endif
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@ -412,6 +408,10 @@ typedef enum {
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// Module Functions Declaration
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//----------------------------------------------------------------------------------
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#if defined(__cplusplus)
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extern "C" { // Prevents name mangling of functions
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#endif
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// State modification functions
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RAYGUIDEF void GuiEnable(void); // Enable gui controls (global state)
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RAYGUIDEF void GuiDisable(void); // Disable gui controls (global state)
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@ -495,7 +495,6 @@ RAYGUIDEF void GuiClearIconPixel(int iconId, int x, int y); // Clear icon pi
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RAYGUIDEF bool GuiCheckIconPixel(int iconId, int x, int y); // Check icon pixel value
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#endif
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#if defined(__cplusplus)
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} // Prevents name mangling of functions
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#endif
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@ -1407,11 +1406,11 @@ bool GuiTextBox(Rectangle bounds, char *text, int textSize, bool editMode)
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if ((GetTextWidth(text) < (maxWidth - GuiGetStyle(DEFAULT, TEXT_SIZE))) && (key >= 32))
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{
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int byteLength = 0;
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const char *textUtf8 = CodepointToUtf8(key, &byteLength);
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const char *textUTF8 = CodepointToUTF8(key, &byteLength);
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for (int i = 0; i < byteLength; i++)
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{
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text[keyCount] = textUtf8[i];
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text[keyCount] = textUTF8[i];
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keyCount++;
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}
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@ -2890,7 +2889,7 @@ void GuiLoadStyle(const char *fileName)
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for (int i = 0; i < font.charsCount; i++) fread(&font.recs[i], 1, sizeof(Rectangle), rgsFile);
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// Load font chars info data
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font.chars = (CharInfo *)RAYGUI_CALLOC(font.charsCount, sizeof(CharInfo));
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font.chars = (GlyphInfo *)RAYGUI_CALLOC(font.charsCount, sizeof(GlyphInfo));
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for (int i = 0; i < font.charsCount; i++)
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{
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fread(&font.chars[i].value, 1, sizeof(int), rgsFile);
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@ -3640,8 +3639,8 @@ static int TextToInteger(const char *text)
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return value*sign;
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}
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// Encode codepoint into utf8 text (char array length returned as parameter)
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static const char *CodepointToUtf8(int codepoint, int *byteLength)
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// Encode codepoint into UTF-8 text (char array length returned as parameter)
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static const char *CodepointToUTF8(int codepoint, int *byteLength)
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{
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static char utf8[6] = { 0 };
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int length = 0;
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